| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkThreadPool_DEFINED | |
| #define SkThreadPool_DEFINED | |
| #include "SkCondVar.h" | |
| #include "SkRunnable.h" | |
| #include "SkTDArray.h" | |
| #include "SkTInternalLList.h" | |
| #include "SkThreadUtils.h" | |
| #include "SkTypes.h" | |
| #if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_ANDROID) | |
| # include <unistd.h> | |
| #endif | |
| // Returns the number of cores on this machine. | |
| static inline int num_cores() { | |
| #if defined(SK_BUILD_FOR_WIN32) | |
| SYSTEM_INFO sysinfo; | |
| GetSystemInfo(&sysinfo); | |
| return sysinfo.dwNumberOfProcessors; | |
| #elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_ANDROID) | |
| return (int) sysconf(_SC_NPROCESSORS_ONLN); | |
| #else | |
| return 1; | |
| #endif | |
| } | |
| template <typename T> | |
| class SkTThreadPool { | |
| public: | |
| /** | |
| * Create a threadpool with count threads, or one thread per core if kThreadPerCore. | |
| */ | |
| static const int kThreadPerCore = -1; | |
| explicit SkTThreadPool(int count); | |
| ~SkTThreadPool(); | |
| /** | |
| * Queues up an SkRunnable to run when a thread is available, or synchronously if count is 0. | |
| * Does not take ownership. NULL is a safe no-op. If T is not void, the runnable will be passed | |
| * a reference to a T on the thread's local stack. | |
| */ | |
| void add(SkTRunnable<T>*); | |
| /** | |
| * Same as add, but adds the runnable as the very next to run rather than enqueueing it. | |
| */ | |
| void addNext(SkTRunnable<T>*); | |
| /** | |
| * Block until all added SkRunnables have completed. Once called, calling add() is undefined. | |
| */ | |
| void wait(); | |
| private: | |
| struct LinkedRunnable { | |
| SkTRunnable<T>* fRunnable; // Unowned. | |
| SK_DECLARE_INTERNAL_LLIST_INTERFACE(LinkedRunnable); | |
| }; | |
| enum State { | |
| kRunning_State, // Normal case. We've been constructed and no one has called wait(). | |
| kWaiting_State, // wait has been called, but there still might be work to do or being done. | |
| kHalting_State, // There's no work to do and no thread is busy. All threads can shut down. | |
| }; | |
| void addSomewhere(SkTRunnable<T>* r, | |
| void (SkTInternalLList<LinkedRunnable>::*)(LinkedRunnable*)); | |
| SkTInternalLList<LinkedRunnable> fQueue; | |
| SkCondVar fReady; | |
| SkTDArray<SkThread*> fThreads; | |
| State fState; | |
| int fBusyThreads; | |
| static void Loop(void*); // Static because we pass in this. | |
| }; | |
| template <typename T> | |
| SkTThreadPool<T>::SkTThreadPool(int count) : fState(kRunning_State), fBusyThreads(0) { | |
| if (count < 0) { | |
| count = num_cores(); | |
| } | |
| // Create count threads, all running SkTThreadPool::Loop. | |
| for (int i = 0; i < count; i++) { | |
| SkThread* thread = SkNEW_ARGS(SkThread, (&SkTThreadPool::Loop, this)); | |
| *fThreads.append() = thread; | |
| thread->start(); | |
| } | |
| } | |
| template <typename T> | |
| SkTThreadPool<T>::~SkTThreadPool() { | |
| if (kRunning_State == fState) { | |
| this->wait(); | |
| } | |
| } | |
| namespace SkThreadPoolPrivate { | |
| template <typename T> | |
| struct ThreadLocal { | |
| void run(SkTRunnable<T>* r) { r->run(data); } | |
| T data; | |
| }; | |
| template <> | |
| struct ThreadLocal<void> { | |
| void run(SkTRunnable<void>* r) { r->run(); } | |
| }; | |
| } // namespace SkThreadPoolPrivate | |
| template <typename T> | |
| void SkTThreadPool<T>::addSomewhere(SkTRunnable<T>* r, | |
| void (SkTInternalLList<LinkedRunnable>::* f)(LinkedRunnable*)) { | |
| if (r == NULL) { | |
| return; | |
| } | |
| if (fThreads.isEmpty()) { | |
| SkThreadPoolPrivate::ThreadLocal<T> threadLocal; | |
| threadLocal.run(r); | |
| return; | |
| } | |
| LinkedRunnable* linkedRunnable = SkNEW(LinkedRunnable); | |
| linkedRunnable->fRunnable = r; | |
| fReady.lock(); | |
| SkASSERT(fState != kHalting_State); // Shouldn't be able to add work when we're halting. | |
| (fQueue.*f)(linkedRunnable); | |
| fReady.signal(); | |
| fReady.unlock(); | |
| } | |
| template <typename T> | |
| void SkTThreadPool<T>::add(SkTRunnable<T>* r) { | |
| this->addSomewhere(r, &SkTInternalLList<LinkedRunnable>::addToTail); | |
| } | |
| template <typename T> | |
| void SkTThreadPool<T>::addNext(SkTRunnable<T>* r) { | |
| this->addSomewhere(r, &SkTInternalLList<LinkedRunnable>::addToHead); | |
| } | |
| template <typename T> | |
| void SkTThreadPool<T>::wait() { | |
| fReady.lock(); | |
| fState = kWaiting_State; | |
| fReady.broadcast(); | |
| fReady.unlock(); | |
| // Wait for all threads to stop. | |
| for (int i = 0; i < fThreads.count(); i++) { | |
| fThreads[i]->join(); | |
| SkDELETE(fThreads[i]); | |
| } | |
| SkASSERT(fQueue.isEmpty()); | |
| } | |
| template <typename T> | |
| /*static*/ void SkTThreadPool<T>::Loop(void* arg) { | |
| // The SkTThreadPool passes itself as arg to each thread as they're created. | |
| SkTThreadPool<T>* pool = static_cast<SkTThreadPool<T>*>(arg); | |
| SkThreadPoolPrivate::ThreadLocal<T> threadLocal; | |
| while (true) { | |
| // We have to be holding the lock to read the queue and to call wait. | |
| pool->fReady.lock(); | |
| while(pool->fQueue.isEmpty()) { | |
| // Does the client want to stop and are all the threads ready to stop? | |
| // If so, we move into the halting state, and whack all the threads so they notice. | |
| if (kWaiting_State == pool->fState && pool->fBusyThreads == 0) { | |
| pool->fState = kHalting_State; | |
| pool->fReady.broadcast(); | |
| } | |
| // Any time we find ourselves in the halting state, it's quitting time. | |
| if (kHalting_State == pool->fState) { | |
| pool->fReady.unlock(); | |
| return; | |
| } | |
| // wait yields the lock while waiting, but will have it again when awoken. | |
| pool->fReady.wait(); | |
| } | |
| // We've got the lock back here, no matter if we ran wait or not. | |
| // The queue is not empty, so we have something to run. Claim it. | |
| LinkedRunnable* r = pool->fQueue.head(); | |
| pool->fQueue.remove(r); | |
| // Having claimed our SkRunnable, we now give up the lock while we run it. | |
| // Otherwise, we'd only ever do work on one thread at a time, which rather | |
| // defeats the point of this code. | |
| pool->fBusyThreads++; | |
| pool->fReady.unlock(); | |
| // OK, now really do the work. | |
| threadLocal.run(r->fRunnable); | |
| SkDELETE(r); | |
| // Let everyone know we're not busy. | |
| pool->fReady.lock(); | |
| pool->fBusyThreads--; | |
| pool->fReady.unlock(); | |
| } | |
| SkASSERT(false); // Unreachable. The only exit happens when pool->fState is kHalting_State. | |
| } | |
| typedef SkTThreadPool<void> SkThreadPool; | |
| #endif |