| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkBitmapDevice.h" | |
| #include "SkCanvas.h" | |
| #include "SkData.h" | |
| #include "SkNoSaveLayerCanvas.h" | |
| #include "SkPictureUtils.h" | |
| #include "SkPixelRef.h" | |
| #include "SkRRect.h" | |
| #include "SkShader.h" | |
| class PixelRefSet { | |
| public: | |
| PixelRefSet(SkTDArray<SkPixelRef*>* array) : fArray(array) {} | |
| // This does a linear search on existing pixelrefs, so if this list gets big | |
| // we should use a more complex sorted/hashy thing. | |
| // | |
| void add(SkPixelRef* pr) { | |
| uint32_t genID = pr->getGenerationID(); | |
| if (fGenID.find(genID) < 0) { | |
| *fArray->append() = pr; | |
| *fGenID.append() = genID; | |
| // SkDebugf("--- adding [%d] %x %d\n", fArray->count() - 1, pr, genID); | |
| } else { | |
| // SkDebugf("--- already have %x %d\n", pr, genID); | |
| } | |
| } | |
| private: | |
| SkTDArray<SkPixelRef*>* fArray; | |
| SkTDArray<uint32_t> fGenID; | |
| }; | |
| static void not_supported() { | |
| SkDEBUGFAIL("this method should never be called"); | |
| } | |
| static void nothing_to_do() {} | |
| /** | |
| * This device will route all bitmaps (primitives and in shaders) to its PRSet. | |
| * It should never actually draw anything, so there need not be any pixels | |
| * behind its device. | |
| */ | |
| class GatherPixelRefDevice : public SkBaseDevice { | |
| public: | |
| SK_DECLARE_INST_COUNT(GatherPixelRefDevice) | |
| GatherPixelRefDevice(int width, int height, PixelRefSet* prset) { | |
| fSize.set(width, height); | |
| fEmptyBitmap.setInfo(SkImageInfo::MakeUnknown(width, height)); | |
| fPRSet = prset; | |
| } | |
| virtual SkImageInfo imageInfo() const SK_OVERRIDE { | |
| return SkImageInfo::MakeUnknown(fSize.width(), fSize.height()); | |
| } | |
| virtual GrRenderTarget* accessRenderTarget() SK_OVERRIDE { return NULL; } | |
| virtual bool filterTextFlags(const SkPaint& paint, TextFlags*) SK_OVERRIDE { | |
| return false; | |
| } | |
| // TODO: allow this call to return failure, or move to SkBitmapDevice only. | |
| virtual const SkBitmap& onAccessBitmap() SK_OVERRIDE { | |
| return fEmptyBitmap; | |
| } | |
| virtual void lockPixels() SK_OVERRIDE { nothing_to_do(); } | |
| virtual void unlockPixels() SK_OVERRIDE { nothing_to_do(); } | |
| virtual bool allowImageFilter(const SkImageFilter*) SK_OVERRIDE { return false; } | |
| virtual bool canHandleImageFilter(const SkImageFilter*) SK_OVERRIDE { return false; } | |
| virtual bool filterImage(const SkImageFilter*, const SkBitmap&, const SkImageFilter::Context&, | |
| SkBitmap* result, SkIPoint* offset) SK_OVERRIDE { | |
| return false; | |
| } | |
| virtual void clear(SkColor color) SK_OVERRIDE { | |
| nothing_to_do(); | |
| } | |
| virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE { | |
| this->addBitmapFromPaint(paint); | |
| } | |
| virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count, | |
| const SkPoint[], const SkPaint& paint) SK_OVERRIDE { | |
| this->addBitmapFromPaint(paint); | |
| } | |
| virtual void drawRect(const SkDraw&, const SkRect&, | |
| const SkPaint& paint) SK_OVERRIDE { | |
| this->addBitmapFromPaint(paint); | |
| } | |
| virtual void drawRRect(const SkDraw&, const SkRRect&, | |
| const SkPaint& paint) SK_OVERRIDE { | |
| this->addBitmapFromPaint(paint); | |
| } | |
| virtual void drawOval(const SkDraw&, const SkRect&, | |
| const SkPaint& paint) SK_OVERRIDE { | |
| this->addBitmapFromPaint(paint); | |
| } | |
| virtual void drawPath(const SkDraw&, const SkPath& path, | |
| const SkPaint& paint, const SkMatrix* prePathMatrix, | |
| bool pathIsMutable) SK_OVERRIDE { | |
| this->addBitmapFromPaint(paint); | |
| } | |
| virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap, | |
| const SkMatrix&, const SkPaint& paint) SK_OVERRIDE { | |
| this->addBitmap(bitmap); | |
| if (kAlpha_8_SkColorType == bitmap.colorType()) { | |
| this->addBitmapFromPaint(paint); | |
| } | |
| } | |
| virtual void drawBitmapRect(const SkDraw&, const SkBitmap& bitmap, | |
| const SkRect* srcOrNull, const SkRect& dst, | |
| const SkPaint& paint, | |
| SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE { | |
| this->addBitmap(bitmap); | |
| if (kAlpha_8_SkColorType == bitmap.colorType()) { | |
| this->addBitmapFromPaint(paint); | |
| } | |
| } | |
| virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, | |
| int x, int y, const SkPaint& paint) SK_OVERRIDE { | |
| this->addBitmap(bitmap); | |
| } | |
| virtual void drawText(const SkDraw&, const void* text, size_t len, | |
| SkScalar x, SkScalar y, | |
| const SkPaint& paint) SK_OVERRIDE { | |
| this->addBitmapFromPaint(paint); | |
| } | |
| virtual void drawPosText(const SkDraw&, const void* text, size_t len, | |
| const SkScalar pos[], SkScalar constY, | |
| int, const SkPaint& paint) SK_OVERRIDE { | |
| this->addBitmapFromPaint(paint); | |
| } | |
| virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, | |
| const SkPath& path, const SkMatrix* matrix, | |
| const SkPaint& paint) SK_OVERRIDE { | |
| this->addBitmapFromPaint(paint); | |
| } | |
| virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, | |
| const SkPoint verts[], const SkPoint texs[], | |
| const SkColor colors[], SkXfermode* xmode, | |
| const uint16_t indices[], int indexCount, | |
| const SkPaint& paint) SK_OVERRIDE { | |
| this->addBitmapFromPaint(paint); | |
| } | |
| virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y, | |
| const SkPaint&) SK_OVERRIDE { | |
| nothing_to_do(); | |
| } | |
| protected: | |
| virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) SK_OVERRIDE { | |
| not_supported(); | |
| } | |
| virtual SkBaseDevice* onCreateDevice(const SkImageInfo& info, Usage usage) SK_OVERRIDE { | |
| // we expect to only get called via savelayer, in which case it is fine. | |
| SkASSERT(kSaveLayer_Usage == usage); | |
| return SkNEW_ARGS(GatherPixelRefDevice, (info.width(), info.height(), fPRSet)); | |
| } | |
| virtual void flush() SK_OVERRIDE {} | |
| private: | |
| PixelRefSet* fPRSet; | |
| SkBitmap fEmptyBitmap; // legacy -- need to remove the need for this guy | |
| SkISize fSize; | |
| void addBitmap(const SkBitmap& bm) { | |
| fPRSet->add(bm.pixelRef()); | |
| } | |
| void addBitmapFromPaint(const SkPaint& paint) { | |
| SkShader* shader = paint.getShader(); | |
| if (shader) { | |
| SkBitmap bm; | |
| // Check whether the shader is a gradient in order to short-circuit | |
| // call to asABitmap to prevent generation of bitmaps from | |
| // gradient shaders, which implement asABitmap. | |
| if (SkShader::kNone_GradientType == shader->asAGradient(NULL) && | |
| shader->asABitmap(&bm, NULL, NULL)) { | |
| fPRSet->add(bm.pixelRef()); | |
| } | |
| } | |
| } | |
| typedef SkBaseDevice INHERITED; | |
| }; | |
| SkData* SkPictureUtils::GatherPixelRefs(const SkPicture* pict, const SkRect& area) { | |
| if (NULL == pict) { | |
| return NULL; | |
| } | |
| // this test also handles if either area or pict's width/height are empty | |
| if (!SkRect::Intersects(area, | |
| SkRect::MakeWH(SkIntToScalar(pict->width()), | |
| SkIntToScalar(pict->height())))) { | |
| return NULL; | |
| } | |
| SkTDArray<SkPixelRef*> array; | |
| PixelRefSet prset(&array); | |
| GatherPixelRefDevice device(pict->width(), pict->height(), &prset); | |
| SkNoSaveLayerCanvas canvas(&device); | |
| canvas.clipRect(area, SkRegion::kIntersect_Op, false); | |
| canvas.drawPicture(pict); | |
| SkData* data = NULL; | |
| int count = array.count(); | |
| if (count > 0) { | |
| data = SkData::NewFromMalloc(array.detach(), count * sizeof(SkPixelRef*)); | |
| } | |
| return data; | |
| } |