| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkMeshUtils.h" | |
| #include "SkCanvas.h" | |
| #include "SkPaint.h" | |
| SkMeshIndices::SkMeshIndices() { | |
| sk_bzero(this, sizeof(*this)); | |
| } | |
| SkMeshIndices::~SkMeshIndices() { | |
| sk_free(fStorage); | |
| } | |
| bool SkMeshIndices::init(SkPoint tex[], uint16_t indices[], | |
| int texW, int texH, int rows, int cols) { | |
| if (rows < 2 || cols < 2) { | |
| sk_free(fStorage); | |
| fStorage = NULL; | |
| fTex = NULL; | |
| fIndices = NULL; | |
| fTexCount = fIndexCount = 0; | |
| return false; | |
| } | |
| sk_free(fStorage); | |
| fStorage = NULL; | |
| fTexCount = rows * cols; | |
| rows -= 1; | |
| cols -= 1; | |
| fIndexCount = rows * cols * 6; | |
| if (tex) { | |
| fTex = tex; | |
| fIndices = indices; | |
| } else { | |
| fStorage = sk_malloc_throw(fTexCount * sizeof(SkPoint) + | |
| fIndexCount * sizeof(uint16_t)); | |
| fTex = (SkPoint*)fStorage; | |
| fIndices = (uint16_t*)(fTex + fTexCount); | |
| } | |
| // compute the indices | |
| { | |
| uint16_t* idx = fIndices; | |
| int index = 0; | |
| for (int y = 0; y < cols; y++) { | |
| for (int x = 0; x < rows; x++) { | |
| *idx++ = index; | |
| *idx++ = index + rows + 1; | |
| *idx++ = index + 1; | |
| *idx++ = index + 1; | |
| *idx++ = index + rows + 1; | |
| *idx++ = index + rows + 2; | |
| index += 1; | |
| } | |
| index += 1; | |
| } | |
| } | |
| // compute texture coordinates | |
| { | |
| SkPoint* tex = fTex; | |
| const SkScalar dx = SkIntToScalar(texW) / rows; | |
| const SkScalar dy = SkIntToScalar(texH) / cols; | |
| for (int y = 0; y <= cols; y++) { | |
| for (int x = 0; x <= rows; x++) { | |
| tex->set(x*dx, y*dy); | |
| tex += 1; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| #include "SkShader.h" | |
| void SkMeshUtils::Draw(SkCanvas* canvas, const SkBitmap& bitmap, | |
| int rows, int cols, const SkPoint verts[], | |
| const SkColor colors[], const SkPaint& paint) { | |
| SkMeshIndices idx; | |
| if (idx.init(bitmap.width(), bitmap.height(), rows, cols)) { | |
| SkPaint p(paint); | |
| p.setShader(SkShader::CreateBitmapShader(bitmap, | |
| SkShader::kClamp_TileMode, | |
| SkShader::kClamp_TileMode))->unref(); | |
| canvas->drawVertices(SkCanvas::kTriangles_VertexMode, | |
| rows * cols, verts, idx.tex(), colors, NULL, | |
| idx.indices(), idx.indexCount(), p); | |
| } | |
| } |