| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkPathOpsTriangle.h" | |
| // http://www.blackpawn.com/texts/pointinpoly/default.html | |
| // return true if pt is inside triangle; false if outside or on the line | |
| bool SkDTriangle::contains(const SkDPoint& pt) const { | |
| // Compute vectors | |
| SkDVector v0 = fPts[2] - fPts[0]; | |
| SkDVector v1 = fPts[1] - fPts[0]; | |
| SkDVector v2 = pt - fPts[0]; | |
| // Compute dot products | |
| double dot00 = v0.dot(v0); | |
| double dot01 = v0.dot(v1); | |
| double dot02 = v0.dot(v2); | |
| double dot11 = v1.dot(v1); | |
| double dot12 = v1.dot(v2); | |
| // original code doesn't handle degenerate input; isn't symmetric with inclusion of corner pts; | |
| // introduces error with divide; doesn't short circuit on early answer | |
| #if 0 | |
| // Compute barycentric coordinates | |
| double invDenom = 1 / (dot00 * dot11 - dot01 * dot01); | |
| double u = (dot11 * dot02 - dot01 * dot12) * invDenom; | |
| double v = (dot00 * dot12 - dot01 * dot02) * invDenom; | |
| // Check if point is in triangle | |
| return (u >= 0) && (v >= 0) && (u + v <= 1); | |
| #else | |
| double w = dot00 * dot11 - dot01 * dot01; | |
| if (w == 0) { | |
| return false; | |
| } | |
| double wSign = w < 0 ? -1 : 1; | |
| double u = (dot11 * dot02 - dot01 * dot12) * wSign; | |
| if (u <= 0) { | |
| return false; | |
| } | |
| double v = (dot00 * dot12 - dot01 * dot02) * wSign; | |
| if (v <= 0) { | |
| return false; | |
| } | |
| return u + v < w * wSign; | |
| #endif | |
| } |