| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkIntersections.h" | |
| #include "SkPathOpsCubic.h" | |
| #include "SkPathOpsLine.h" | |
| /* | |
| Find the interection of a line and cubic by solving for valid t values. | |
| Analogous to line-quadratic intersection, solve line-cubic intersection by | |
| representing the cubic as: | |
| x = a(1-t)^3 + 2b(1-t)^2t + c(1-t)t^2 + dt^3 | |
| y = e(1-t)^3 + 2f(1-t)^2t + g(1-t)t^2 + ht^3 | |
| and the line as: | |
| y = i*x + j (if the line is more horizontal) | |
| or: | |
| x = i*y + j (if the line is more vertical) | |
| Then using Mathematica, solve for the values of t where the cubic intersects the | |
| line: | |
| (in) Resultant[ | |
| a*(1 - t)^3 + 3*b*(1 - t)^2*t + 3*c*(1 - t)*t^2 + d*t^3 - x, | |
| e*(1 - t)^3 + 3*f*(1 - t)^2*t + 3*g*(1 - t)*t^2 + h*t^3 - i*x - j, x] | |
| (out) -e + j + | |
| 3 e t - 3 f t - | |
| 3 e t^2 + 6 f t^2 - 3 g t^2 + | |
| e t^3 - 3 f t^3 + 3 g t^3 - h t^3 + | |
| i ( a - | |
| 3 a t + 3 b t + | |
| 3 a t^2 - 6 b t^2 + 3 c t^2 - | |
| a t^3 + 3 b t^3 - 3 c t^3 + d t^3 ) | |
| if i goes to infinity, we can rewrite the line in terms of x. Mathematica: | |
| (in) Resultant[ | |
| a*(1 - t)^3 + 3*b*(1 - t)^2*t + 3*c*(1 - t)*t^2 + d*t^3 - i*y - j, | |
| e*(1 - t)^3 + 3*f*(1 - t)^2*t + 3*g*(1 - t)*t^2 + h*t^3 - y, y] | |
| (out) a - j - | |
| 3 a t + 3 b t + | |
| 3 a t^2 - 6 b t^2 + 3 c t^2 - | |
| a t^3 + 3 b t^3 - 3 c t^3 + d t^3 - | |
| i ( e - | |
| 3 e t + 3 f t + | |
| 3 e t^2 - 6 f t^2 + 3 g t^2 - | |
| e t^3 + 3 f t^3 - 3 g t^3 + h t^3 ) | |
| Solving this with Mathematica produces an expression with hundreds of terms; | |
| instead, use Numeric Solutions recipe to solve the cubic. | |
| The near-horizontal case, in terms of: Ax^3 + Bx^2 + Cx + D == 0 | |
| A = (-(-e + 3*f - 3*g + h) + i*(-a + 3*b - 3*c + d) ) | |
| B = 3*(-( e - 2*f + g ) + i*( a - 2*b + c ) ) | |
| C = 3*(-(-e + f ) + i*(-a + b ) ) | |
| D = (-( e ) + i*( a ) + j ) | |
| The near-vertical case, in terms of: Ax^3 + Bx^2 + Cx + D == 0 | |
| A = ( (-a + 3*b - 3*c + d) - i*(-e + 3*f - 3*g + h) ) | |
| B = 3*( ( a - 2*b + c ) - i*( e - 2*f + g ) ) | |
| C = 3*( (-a + b ) - i*(-e + f ) ) | |
| D = ( ( a ) - i*( e ) - j ) | |
| For horizontal lines: | |
| (in) Resultant[ | |
| a*(1 - t)^3 + 3*b*(1 - t)^2*t + 3*c*(1 - t)*t^2 + d*t^3 - j, | |
| e*(1 - t)^3 + 3*f*(1 - t)^2*t + 3*g*(1 - t)*t^2 + h*t^3 - y, y] | |
| (out) e - j - | |
| 3 e t + 3 f t + | |
| 3 e t^2 - 6 f t^2 + 3 g t^2 - | |
| e t^3 + 3 f t^3 - 3 g t^3 + h t^3 | |
| */ | |
| class LineCubicIntersections { | |
| public: | |
| enum PinTPoint { | |
| kPointUninitialized, | |
| kPointInitialized | |
| }; | |
| LineCubicIntersections(const SkDCubic& c, const SkDLine& l, SkIntersections* i) | |
| : fCubic(c) | |
| , fLine(l) | |
| , fIntersections(i) | |
| , fAllowNear(true) { | |
| i->setMax(3); | |
| } | |
| void allowNear(bool allow) { | |
| fAllowNear = allow; | |
| } | |
| // see parallel routine in line quadratic intersections | |
| int intersectRay(double roots[3]) { | |
| double adj = fLine[1].fX - fLine[0].fX; | |
| double opp = fLine[1].fY - fLine[0].fY; | |
| SkDCubic c; | |
| for (int n = 0; n < 4; ++n) { | |
| c[n].fX = (fCubic[n].fY - fLine[0].fY) * adj - (fCubic[n].fX - fLine[0].fX) * opp; | |
| } | |
| double A, B, C, D; | |
| SkDCubic::Coefficients(&c[0].fX, &A, &B, &C, &D); | |
| int count = SkDCubic::RootsValidT(A, B, C, D, roots); | |
| for (int index = 0; index < count; ++index) { | |
| SkDPoint calcPt = c.ptAtT(roots[index]); | |
| if (!approximately_zero(calcPt.fX)) { | |
| for (int n = 0; n < 4; ++n) { | |
| c[n].fY = (fCubic[n].fY - fLine[0].fY) * opp | |
| + (fCubic[n].fX - fLine[0].fX) * adj; | |
| } | |
| double extremeTs[6]; | |
| int extrema = SkDCubic::FindExtrema(c[0].fX, c[1].fX, c[2].fX, c[3].fX, extremeTs); | |
| count = c.searchRoots(extremeTs, extrema, 0, SkDCubic::kXAxis, roots); | |
| break; | |
| } | |
| } | |
| return count; | |
| } | |
| int intersect() { | |
| addExactEndPoints(); | |
| if (fAllowNear) { | |
| addNearEndPoints(); | |
| } | |
| double rootVals[3]; | |
| int roots = intersectRay(rootVals); | |
| for (int index = 0; index < roots; ++index) { | |
| double cubicT = rootVals[index]; | |
| double lineT = findLineT(cubicT); | |
| SkDPoint pt; | |
| if (pinTs(&cubicT, &lineT, &pt, kPointUninitialized)) { | |
| #if ONE_OFF_DEBUG | |
| SkDPoint cPt = fCubic.ptAtT(cubicT); | |
| SkDebugf("%s pt=(%1.9g,%1.9g) cPt=(%1.9g,%1.9g)\n", __FUNCTION__, pt.fX, pt.fY, | |
| cPt.fX, cPt.fY); | |
| #endif | |
| for (int inner = 0; inner < fIntersections->used(); ++inner) { | |
| if (fIntersections->pt(inner) != pt) { | |
| continue; | |
| } | |
| double existingCubicT = (*fIntersections)[0][inner]; | |
| if (cubicT == existingCubicT) { | |
| goto skipInsert; | |
| } | |
| // check if midway on cubic is also same point. If so, discard this | |
| double cubicMidT = (existingCubicT + cubicT) / 2; | |
| SkDPoint cubicMidPt = fCubic.ptAtT(cubicMidT); | |
| if (cubicMidPt.approximatelyEqual(pt)) { | |
| goto skipInsert; | |
| } | |
| } | |
| fIntersections->insert(cubicT, lineT, pt); | |
| skipInsert: | |
| ; | |
| } | |
| } | |
| return fIntersections->used(); | |
| } | |
| static int HorizontalIntersect(const SkDCubic& c, double axisIntercept, double roots[3]) { | |
| double A, B, C, D; | |
| SkDCubic::Coefficients(&c[0].fY, &A, &B, &C, &D); | |
| D -= axisIntercept; | |
| int count = SkDCubic::RootsValidT(A, B, C, D, roots); | |
| for (int index = 0; index < count; ++index) { | |
| SkDPoint calcPt = c.ptAtT(roots[index]); | |
| if (!approximately_equal(calcPt.fY, axisIntercept)) { | |
| double extremeTs[6]; | |
| int extrema = SkDCubic::FindExtrema(c[0].fY, c[1].fY, c[2].fY, c[3].fY, extremeTs); | |
| count = c.searchRoots(extremeTs, extrema, axisIntercept, SkDCubic::kYAxis, roots); | |
| break; | |
| } | |
| } | |
| return count; | |
| } | |
| int horizontalIntersect(double axisIntercept, double left, double right, bool flipped) { | |
| addExactHorizontalEndPoints(left, right, axisIntercept); | |
| if (fAllowNear) { | |
| addNearHorizontalEndPoints(left, right, axisIntercept); | |
| } | |
| double roots[3]; | |
| int count = HorizontalIntersect(fCubic, axisIntercept, roots); | |
| for (int index = 0; index < count; ++index) { | |
| double cubicT = roots[index]; | |
| SkDPoint pt; | |
| pt.fX = fCubic.ptAtT(cubicT).fX; | |
| pt.fY = axisIntercept; | |
| double lineT = (pt.fX - left) / (right - left); | |
| if (pinTs(&cubicT, &lineT, &pt, kPointInitialized)) { | |
| fIntersections->insert(cubicT, lineT, pt); | |
| } | |
| } | |
| if (flipped) { | |
| fIntersections->flip(); | |
| } | |
| return fIntersections->used(); | |
| } | |
| static int VerticalIntersect(const SkDCubic& c, double axisIntercept, double roots[3]) { | |
| double A, B, C, D; | |
| SkDCubic::Coefficients(&c[0].fX, &A, &B, &C, &D); | |
| D -= axisIntercept; | |
| int count = SkDCubic::RootsValidT(A, B, C, D, roots); | |
| for (int index = 0; index < count; ++index) { | |
| SkDPoint calcPt = c.ptAtT(roots[index]); | |
| if (!approximately_equal(calcPt.fX, axisIntercept)) { | |
| double extremeTs[6]; | |
| int extrema = SkDCubic::FindExtrema(c[0].fX, c[1].fX, c[2].fX, c[3].fX, extremeTs); | |
| count = c.searchRoots(extremeTs, extrema, axisIntercept, SkDCubic::kXAxis, roots); | |
| break; | |
| } | |
| } | |
| return count; | |
| } | |
| int verticalIntersect(double axisIntercept, double top, double bottom, bool flipped) { | |
| addExactVerticalEndPoints(top, bottom, axisIntercept); | |
| if (fAllowNear) { | |
| addNearVerticalEndPoints(top, bottom, axisIntercept); | |
| } | |
| double roots[3]; | |
| int count = VerticalIntersect(fCubic, axisIntercept, roots); | |
| for (int index = 0; index < count; ++index) { | |
| double cubicT = roots[index]; | |
| SkDPoint pt; | |
| pt.fX = axisIntercept; | |
| pt.fY = fCubic.ptAtT(cubicT).fY; | |
| double lineT = (pt.fY - top) / (bottom - top); | |
| if (pinTs(&cubicT, &lineT, &pt, kPointInitialized)) { | |
| fIntersections->insert(cubicT, lineT, pt); | |
| } | |
| } | |
| if (flipped) { | |
| fIntersections->flip(); | |
| } | |
| return fIntersections->used(); | |
| } | |
| protected: | |
| void addExactEndPoints() { | |
| for (int cIndex = 0; cIndex < 4; cIndex += 3) { | |
| double lineT = fLine.exactPoint(fCubic[cIndex]); | |
| if (lineT < 0) { | |
| continue; | |
| } | |
| double cubicT = (double) (cIndex >> 1); | |
| fIntersections->insert(cubicT, lineT, fCubic[cIndex]); | |
| } | |
| } | |
| /* Note that this does not look for endpoints of the line that are near the cubic. | |
| These points are found later when check ends looks for missing points */ | |
| void addNearEndPoints() { | |
| for (int cIndex = 0; cIndex < 4; cIndex += 3) { | |
| double cubicT = (double) (cIndex >> 1); | |
| if (fIntersections->hasT(cubicT)) { | |
| continue; | |
| } | |
| double lineT = fLine.nearPoint(fCubic[cIndex], NULL); | |
| if (lineT < 0) { | |
| continue; | |
| } | |
| fIntersections->insert(cubicT, lineT, fCubic[cIndex]); | |
| } | |
| } | |
| void addExactHorizontalEndPoints(double left, double right, double y) { | |
| for (int cIndex = 0; cIndex < 4; cIndex += 3) { | |
| double lineT = SkDLine::ExactPointH(fCubic[cIndex], left, right, y); | |
| if (lineT < 0) { | |
| continue; | |
| } | |
| double cubicT = (double) (cIndex >> 1); | |
| fIntersections->insert(cubicT, lineT, fCubic[cIndex]); | |
| } | |
| } | |
| void addNearHorizontalEndPoints(double left, double right, double y) { | |
| for (int cIndex = 0; cIndex < 4; cIndex += 3) { | |
| double cubicT = (double) (cIndex >> 1); | |
| if (fIntersections->hasT(cubicT)) { | |
| continue; | |
| } | |
| double lineT = SkDLine::NearPointH(fCubic[cIndex], left, right, y); | |
| if (lineT < 0) { | |
| continue; | |
| } | |
| fIntersections->insert(cubicT, lineT, fCubic[cIndex]); | |
| } | |
| // FIXME: see if line end is nearly on cubic | |
| } | |
| void addExactVerticalEndPoints(double top, double bottom, double x) { | |
| for (int cIndex = 0; cIndex < 4; cIndex += 3) { | |
| double lineT = SkDLine::ExactPointV(fCubic[cIndex], top, bottom, x); | |
| if (lineT < 0) { | |
| continue; | |
| } | |
| double cubicT = (double) (cIndex >> 1); | |
| fIntersections->insert(cubicT, lineT, fCubic[cIndex]); | |
| } | |
| } | |
| void addNearVerticalEndPoints(double top, double bottom, double x) { | |
| for (int cIndex = 0; cIndex < 4; cIndex += 3) { | |
| double cubicT = (double) (cIndex >> 1); | |
| if (fIntersections->hasT(cubicT)) { | |
| continue; | |
| } | |
| double lineT = SkDLine::NearPointV(fCubic[cIndex], top, bottom, x); | |
| if (lineT < 0) { | |
| continue; | |
| } | |
| fIntersections->insert(cubicT, lineT, fCubic[cIndex]); | |
| } | |
| // FIXME: see if line end is nearly on cubic | |
| } | |
| double findLineT(double t) { | |
| SkDPoint xy = fCubic.ptAtT(t); | |
| double dx = fLine[1].fX - fLine[0].fX; | |
| double dy = fLine[1].fY - fLine[0].fY; | |
| if (fabs(dx) > fabs(dy)) { | |
| return (xy.fX - fLine[0].fX) / dx; | |
| } | |
| return (xy.fY - fLine[0].fY) / dy; | |
| } | |
| bool pinTs(double* cubicT, double* lineT, SkDPoint* pt, PinTPoint ptSet) { | |
| if (!approximately_one_or_less(*lineT)) { | |
| return false; | |
| } | |
| if (!approximately_zero_or_more(*lineT)) { | |
| return false; | |
| } | |
| double cT = *cubicT = SkPinT(*cubicT); | |
| double lT = *lineT = SkPinT(*lineT); | |
| SkDPoint lPt = fLine.ptAtT(lT); | |
| SkDPoint cPt = fCubic.ptAtT(cT); | |
| if (!lPt.moreRoughlyEqual(cPt)) { | |
| return false; | |
| } | |
| // FIXME: if points are roughly equal but not approximately equal, need to do | |
| // a binary search like quad/quad intersection to find more precise t values | |
| if (lT == 0 || lT == 1 || (ptSet == kPointUninitialized && cT != 0 && cT != 1)) { | |
| *pt = lPt; | |
| } else if (ptSet == kPointUninitialized) { | |
| *pt = cPt; | |
| } | |
| SkPoint gridPt = pt->asSkPoint(); | |
| if (gridPt == fLine[0].asSkPoint()) { | |
| *lineT = 0; | |
| } else if (gridPt == fLine[1].asSkPoint()) { | |
| *lineT = 1; | |
| } | |
| if (gridPt == fCubic[0].asSkPoint() && approximately_equal(*cubicT, 0)) { | |
| *cubicT = 0; | |
| } else if (gridPt == fCubic[3].asSkPoint() && approximately_equal(*cubicT, 1)) { | |
| *cubicT = 1; | |
| } | |
| return true; | |
| } | |
| private: | |
| const SkDCubic& fCubic; | |
| const SkDLine& fLine; | |
| SkIntersections* fIntersections; | |
| bool fAllowNear; | |
| }; | |
| int SkIntersections::horizontal(const SkDCubic& cubic, double left, double right, double y, | |
| bool flipped) { | |
| SkDLine line = {{{ left, y }, { right, y }}}; | |
| LineCubicIntersections c(cubic, line, this); | |
| return c.horizontalIntersect(y, left, right, flipped); | |
| } | |
| int SkIntersections::vertical(const SkDCubic& cubic, double top, double bottom, double x, | |
| bool flipped) { | |
| SkDLine line = {{{ x, top }, { x, bottom }}}; | |
| LineCubicIntersections c(cubic, line, this); | |
| return c.verticalIntersect(x, top, bottom, flipped); | |
| } | |
| int SkIntersections::intersect(const SkDCubic& cubic, const SkDLine& line) { | |
| LineCubicIntersections c(cubic, line, this); | |
| c.allowNear(fAllowNear); | |
| return c.intersect(); | |
| } | |
| int SkIntersections::intersectRay(const SkDCubic& cubic, const SkDLine& line) { | |
| LineCubicIntersections c(cubic, line, this); | |
| fUsed = c.intersectRay(fT[0]); | |
| for (int index = 0; index < fUsed; ++index) { | |
| fPt[index] = cubic.ptAtT(fT[0][index]); | |
| } | |
| return fUsed; | |
| } |