| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrYUVtoRGBEffect.h" | |
| #include "GrCoordTransform.h" | |
| #include "GrEffect.h" | |
| #include "gl/GrGLEffect.h" | |
| #include "gl/GrGLShaderBuilder.h" | |
| #include "GrTBackendEffectFactory.h" | |
| namespace { | |
| class YUVtoRGBEffect : public GrEffect { | |
| public: | |
| static GrEffect* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture) { | |
| return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture)); | |
| } | |
| static const char* Name() { return "YUV to RGB"; } | |
| virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | |
| return GrTBackendEffectFactory<YUVtoRGBEffect>::getInstance(); | |
| } | |
| virtual void getConstantColorComponents(GrColor* color, | |
| uint32_t* validFlags) const SK_OVERRIDE { | |
| // YUV is opaque | |
| *color = 0xFF; | |
| *validFlags = kA_GrColorComponentFlag; | |
| } | |
| class GLEffect : public GrGLEffect { | |
| public: | |
| // this class always generates the same code. | |
| static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {} | |
| GLEffect(const GrBackendEffectFactory& factory, | |
| const GrDrawEffect&) | |
| : INHERITED(factory) { | |
| } | |
| virtual void emitCode(GrGLShaderBuilder* builder, | |
| const GrDrawEffect&, | |
| const GrEffectKey&, | |
| const char* outputColor, | |
| const char* inputColor, | |
| const TransformedCoordsArray& coords, | |
| const TextureSamplerArray& samplers) SK_OVERRIDE { | |
| const char* yuvMatrix = "yuvMatrix"; | |
| builder->fsCodeAppendf("\tconst mat4 %s = mat4(1.0, 0.0, 1.402, -0.701,\n\t\t\t" | |
| "1.0, -0.344, -0.714, 0.529,\n\t\t\t" | |
| "1.0, 1.772, 0.0, -0.886,\n\t\t\t" | |
| "0.0, 0.0, 0.0, 1.0);\n", | |
| yuvMatrix); | |
| builder->fsCodeAppendf("\t%s = vec4(\n\t\t", outputColor); | |
| builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type()); | |
| builder->fsCodeAppend(".r,\n\t\t"); | |
| builder->fsAppendTextureLookup(samplers[1], coords[0].c_str(), coords[0].type()); | |
| builder->fsCodeAppend(".r,\n\t\t"); | |
| builder->fsAppendTextureLookup(samplers[2], coords[0].c_str(), coords[0].type()); | |
| builder->fsCodeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); | |
| } | |
| typedef GrGLEffect INHERITED; | |
| }; | |
| private: | |
| YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture) | |
| : fCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(yTexture), yTexture) | |
| , fYAccess(yTexture) | |
| , fUAccess(uTexture) | |
| , fVAccess(vTexture) { | |
| this->addCoordTransform(&fCoordTransform); | |
| this->addTextureAccess(&fYAccess); | |
| this->addTextureAccess(&fUAccess); | |
| this->addTextureAccess(&fVAccess); | |
| this->setWillNotUseInputColor(); | |
| } | |
| virtual bool onIsEqual(const GrEffect& sBase) const { | |
| const YUVtoRGBEffect& s = CastEffect<YUVtoRGBEffect>(sBase); | |
| return fYAccess.getTexture() == s.fYAccess.getTexture() && | |
| fUAccess.getTexture() == s.fUAccess.getTexture() && | |
| fVAccess.getTexture() == s.fVAccess.getTexture(); | |
| } | |
| GrCoordTransform fCoordTransform; | |
| GrTextureAccess fYAccess; | |
| GrTextureAccess fUAccess; | |
| GrTextureAccess fVAccess; | |
| typedef GrEffect INHERITED; | |
| }; | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| GrEffect* GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture) { | |
| return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture); | |
| } |