| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrSimpleTextureEffect.h" | |
| #include "gl/GrGLEffect.h" | |
| #include "gl/GrGLShaderBuilder.h" | |
| #include "gl/GrGLSL.h" | |
| #include "gl/GrGLTexture.h" | |
| #include "GrTBackendEffectFactory.h" | |
| #include "GrTexture.h" | |
| class GrGLSimpleTextureEffect : public GrGLEffect { | |
| public: | |
| GrGLSimpleTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | |
| : INHERITED (factory) { | |
| } | |
| virtual void emitCode(GrGLShaderBuilder* builder, | |
| const GrDrawEffect& drawEffect, | |
| const GrEffectKey& key, | |
| const char* outputColor, | |
| const char* inputColor, | |
| const TransformedCoordsArray& coords, | |
| const TextureSamplerArray& samplers) SK_OVERRIDE { | |
| builder->fsCodeAppendf("\t%s = ", outputColor); | |
| builder->fsAppendTextureLookupAndModulate(inputColor, | |
| samplers[0], | |
| coords[0].c_str(), | |
| coords[0].type()); | |
| builder->fsCodeAppend(";\n"); | |
| } | |
| private: | |
| typedef GrGLEffect INHERITED; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void GrSimpleTextureEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { | |
| this->updateConstantColorComponentsForModulation(color, validFlags); | |
| } | |
| const GrBackendEffectFactory& GrSimpleTextureEffect::getFactory() const { | |
| return GrTBackendEffectFactory<GrSimpleTextureEffect>::getInstance(); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_EFFECT_TEST(GrSimpleTextureEffect); | |
| GrEffect* GrSimpleTextureEffect::TestCreate(SkRandom* random, | |
| GrContext*, | |
| const GrDrawTargetCaps&, | |
| GrTexture* textures[]) { | |
| int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | |
| GrEffectUnitTest::kAlphaTextureIdx; | |
| static const SkShader::TileMode kTileModes[] = { | |
| SkShader::kClamp_TileMode, | |
| SkShader::kRepeat_TileMode, | |
| SkShader::kMirror_TileMode, | |
| }; | |
| SkShader::TileMode tileModes[] = { | |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| }; | |
| GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : | |
| GrTextureParams::kNone_FilterMode); | |
| static const GrCoordSet kCoordSets[] = { | |
| kLocal_GrCoordSet, | |
| kPosition_GrCoordSet | |
| }; | |
| GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoordSets))]; | |
| const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); | |
| return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet); | |
| } |