| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrDistanceFieldTextureEffect.h" | |
| #include "gl/GrGLEffect.h" | |
| #include "gl/GrGLShaderBuilder.h" | |
| #include "gl/GrGLSL.h" | |
| #include "gl/GrGLTexture.h" | |
| #include "gl/GrGLVertexEffect.h" | |
| #include "GrTBackendEffectFactory.h" | |
| #include "GrTexture.h" | |
| #include "SkDistanceFieldGen.h" | |
| // To get optical sizes people don't complain about when we blit correctly, | |
| // we need to slightly bold each glyph. On the Mac, we need a larger bold value. | |
| #if defined(SK_BUILD_FOR_MAC) | |
| #define SK_DistanceFieldLCDFactor "0.33" | |
| #define SK_DistanceFieldNonLCDFactor "0.25" | |
| #else | |
| #define SK_DistanceFieldLCDFactor "0.05" | |
| #define SK_DistanceFieldNonLCDFactor "0.05" | |
| #endif | |
| // Assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2 | |
| #define SK_DistanceFieldAAFactor "0.7071" | |
| class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect { | |
| public: | |
| GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, | |
| const GrDrawEffect& drawEffect) | |
| : INHERITED (factory) | |
| , fTextureSize(SkISize::Make(-1,-1)) {} | |
| virtual void emitCode(GrGLFullShaderBuilder* builder, | |
| const GrDrawEffect& drawEffect, | |
| const GrEffectKey& key, | |
| const char* outputColor, | |
| const char* inputColor, | |
| const TransformedCoordsArray&, | |
| const TextureSamplerArray& samplers) SK_OVERRIDE { | |
| SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs()); | |
| SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); | |
| const GrDistanceFieldTextureEffect& dfTexEffect = | |
| drawEffect.castEffect<GrDistanceFieldTextureEffect>(); | |
| SkString fsCoordName; | |
| const char* vsCoordName; | |
| const char* fsCoordNamePtr; | |
| builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr); | |
| fsCoordName = fsCoordNamePtr; | |
| const char* attrName0 = | |
| builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str(); | |
| builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0); | |
| const char* textureSizeUniName = NULL; | |
| fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | |
| kVec2f_GrSLType, "TextureSize", | |
| &textureSizeUniName); | |
| builder->fsCodeAppend("\tvec4 texColor = "); | |
| builder->fsAppendTextureLookup(samplers[0], | |
| fsCoordName.c_str(), | |
| kVec2f_GrSLType); | |
| builder->fsCodeAppend(";\n"); | |
| builder->fsCodeAppend("\tfloat distance = " | |
| SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ")" | |
| "+ " SK_DistanceFieldNonLCDFactor ";\n"); | |
| // we adjust for the effect of the transformation on the distance by using | |
| // the length of the gradient of the texture coordinates. We use st coordinates | |
| // to ensure we're mapping 1:1 from texel space to pixel space. | |
| builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); | |
| builder->fsCodeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName); | |
| builder->fsCodeAppend("\tfloat afwidth;\n"); | |
| if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) { | |
| // this gives us a smooth step across approximately one fragment | |
| builder->fsCodeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*dFdx(st.x);\n"); | |
| } else { | |
| builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); | |
| builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); | |
| builder->fsCodeAppend("\tvec2 uv_grad;\n"); | |
| if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) { | |
| // this is to compensate for the Adreno, which likes to drop tiles on division by 0 | |
| builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n"); | |
| builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n"); | |
| builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n"); | |
| builder->fsCodeAppend("\t} else {\n"); | |
| builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n"); | |
| builder->fsCodeAppend("\t}\n"); | |
| } else { | |
| builder->fsCodeAppend("\tuv_grad = normalize(uv);\n"); | |
| } | |
| builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.y*Jdy.x,\n"); | |
| builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.y*Jdy.y);\n"); | |
| // this gives us a smooth step across approximately one fragment | |
| builder->fsCodeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*length(grad);\n"); | |
| } | |
| builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n"); | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| // adjust based on gamma | |
| const char* luminanceUniName = NULL; | |
| // width, height, 1/(3*width) | |
| fLuminanceUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | |
| kFloat_GrSLType, "Luminance", | |
| &luminanceUniName); | |
| builder->fsCodeAppendf("\tuv = vec2(val, %s);\n", luminanceUniName); | |
| builder->fsCodeAppend("\tvec4 gammaColor = "); | |
| builder->fsAppendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); | |
| builder->fsCodeAppend(";\n"); | |
| builder->fsCodeAppend("\tval = gammaColor.r;\n"); | |
| #endif | |
| builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | |
| (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str()); | |
| } | |
| virtual void setData(const GrGLProgramDataManager& pdman, | |
| const GrDrawEffect& drawEffect) SK_OVERRIDE { | |
| SkASSERT(fTextureSizeUni.isValid()); | |
| GrTexture* texture = drawEffect.effect()->texture(0); | |
| if (texture->width() != fTextureSize.width() || | |
| texture->height() != fTextureSize.height()) { | |
| fTextureSize = SkISize::Make(texture->width(), texture->height()); | |
| pdman.set2f(fTextureSizeUni, | |
| SkIntToScalar(fTextureSize.width()), | |
| SkIntToScalar(fTextureSize.height())); | |
| } | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| const GrDistanceFieldTextureEffect& dfTexEffect = | |
| drawEffect.castEffect<GrDistanceFieldTextureEffect>(); | |
| float luminance = dfTexEffect.getLuminance(); | |
| if (luminance != fLuminance) { | |
| pdman.set1f(fLuminanceUni, luminance); | |
| fLuminance = luminance; | |
| } | |
| #endif | |
| } | |
| static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, | |
| GrEffectKeyBuilder* b) { | |
| const GrDistanceFieldTextureEffect& dfTexEffect = | |
| drawEffect.castEffect<GrDistanceFieldTextureEffect>(); | |
| b->add32(dfTexEffect.getFlags()); | |
| } | |
| private: | |
| GrGLProgramDataManager::UniformHandle fTextureSizeUni; | |
| SkISize fTextureSize; | |
| GrGLProgramDataManager::UniformHandle fLuminanceUni; | |
| float fLuminance; | |
| typedef GrGLVertexEffect INHERITED; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, | |
| const GrTextureParams& params, | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| GrTexture* gamma, | |
| const GrTextureParams& gammaParams, | |
| float luminance, | |
| #endif | |
| uint32_t flags) | |
| : fTextureAccess(texture, params) | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| , fGammaTextureAccess(gamma, gammaParams) | |
| , fLuminance(luminance) | |
| #endif | |
| , fFlags(flags & kNonLCD_DistanceFieldEffectMask) { | |
| SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | |
| this->addTextureAccess(&fTextureAccess); | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| this->addTextureAccess(&fGammaTextureAccess); | |
| #endif | |
| this->addVertexAttrib(kVec2f_GrSLType); | |
| } | |
| bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { | |
| const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureEffect>(other); | |
| return fTextureAccess == cte.fTextureAccess && | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| fGammaTextureAccess == cte.fGammaTextureAccess && | |
| fLuminance == cte.fLuminance && | |
| #endif | |
| fFlags == cte.fFlags; | |
| } | |
| void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, | |
| uint32_t* validFlags) const { | |
| if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) && | |
| GrPixelConfigIsOpaque(this->texture(0)->config())) { | |
| *validFlags = kA_GrColorComponentFlag; | |
| } else { | |
| *validFlags = 0; | |
| } | |
| } | |
| const GrBackendEffectFactory& GrDistanceFieldTextureEffect::getFactory() const { | |
| return GrTBackendEffectFactory<GrDistanceFieldTextureEffect>::getInstance(); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect); | |
| GrEffect* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random, | |
| GrContext*, | |
| const GrDrawTargetCaps&, | |
| GrTexture* textures[]) { | |
| int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | |
| GrEffectUnitTest::kAlphaTextureIdx; | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| int texIdx2 = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | |
| GrEffectUnitTest::kAlphaTextureIdx; | |
| #endif | |
| static const SkShader::TileMode kTileModes[] = { | |
| SkShader::kClamp_TileMode, | |
| SkShader::kRepeat_TileMode, | |
| SkShader::kMirror_TileMode, | |
| }; | |
| SkShader::TileMode tileModes[] = { | |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| }; | |
| GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : | |
| GrTextureParams::kNone_FilterMode); | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| GrTextureParams params2(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : | |
| GrTextureParams::kNone_FilterMode); | |
| #endif | |
| return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| textures[texIdx2], params2, | |
| random->nextF(), | |
| #endif | |
| random->nextBool() ? | |
| kSimilarity_DistanceFieldEffectFlag : 0); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| class GrGLDistanceFieldLCDTextureEffect : public GrGLVertexEffect { | |
| public: | |
| GrGLDistanceFieldLCDTextureEffect(const GrBackendEffectFactory& factory, | |
| const GrDrawEffect& drawEffect) | |
| : INHERITED (factory) | |
| , fTextureSize(SkISize::Make(-1,-1)) {} | |
| virtual void emitCode(GrGLFullShaderBuilder* builder, | |
| const GrDrawEffect& drawEffect, | |
| const GrEffectKey& key, | |
| const char* outputColor, | |
| const char* inputColor, | |
| const TransformedCoordsArray&, | |
| const TextureSamplerArray& samplers) SK_OVERRIDE { | |
| SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldLCDTextureEffect>().numVertexAttribs()); | |
| SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); | |
| const GrDistanceFieldLCDTextureEffect& dfTexEffect = | |
| drawEffect.castEffect<GrDistanceFieldLCDTextureEffect>(); | |
| SkString fsCoordName; | |
| const char* vsCoordName; | |
| const char* fsCoordNamePtr; | |
| builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr); | |
| fsCoordName = fsCoordNamePtr; | |
| const char* attrName0 = | |
| builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str(); | |
| builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0); | |
| const char* textureSizeUniName = NULL; | |
| // width, height, 1/(3*width) | |
| fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | |
| kVec3f_GrSLType, "TextureSize", | |
| &textureSizeUniName); | |
| // create LCD offset adjusted by inverse of transform | |
| builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); | |
| builder->fsCodeAppendf("\tvec2 st = uv*%s.xy;\n", textureSizeUniName); | |
| bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask); | |
| if (isUniformScale) { | |
| builder->fsCodeAppend("\tfloat dx = dFdx(st.x);\n"); | |
| builder->fsCodeAppendf("\tvec2 offset = vec2(dx*%s.z, 0.0);\n", textureSizeUniName); | |
| } else { | |
| builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); | |
| builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); | |
| builder->fsCodeAppendf("\tvec2 offset = %s.z*Jdx;\n", textureSizeUniName); | |
| } | |
| // green is distance to uv center | |
| builder->fsCodeAppend("\tvec4 texColor = "); | |
| builder->fsAppendTextureLookup(samplers[0], "uv", kVec2f_GrSLType); | |
| builder->fsCodeAppend(";\n"); | |
| builder->fsCodeAppend("\tvec3 distance;\n"); | |
| builder->fsCodeAppend("\tdistance.y = texColor.r;\n"); | |
| // red is distance to left offset | |
| builder->fsCodeAppend("\tvec2 uv_adjusted = uv - offset;\n"); | |
| builder->fsCodeAppend("\ttexColor = "); | |
| builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLType); | |
| builder->fsCodeAppend(";\n"); | |
| builder->fsCodeAppend("\tdistance.x = texColor.r;\n"); | |
| // blue is distance to right offset | |
| builder->fsCodeAppend("\tuv_adjusted = uv + offset;\n"); | |
| builder->fsCodeAppend("\ttexColor = "); | |
| builder->fsAppendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLType); | |
| builder->fsCodeAppend(";\n"); | |
| builder->fsCodeAppend("\tdistance.z = texColor.r;\n"); | |
| builder->fsCodeAppend("\tdistance = " | |
| "vec3(" SK_DistanceFieldMultiplier ")*(distance - vec3(" SK_DistanceFieldThreshold"))" | |
| "+ vec3(" SK_DistanceFieldLCDFactor ");\n"); | |
| // we adjust for the effect of the transformation on the distance by using | |
| // the length of the gradient of the texture coordinates. We use st coordinates | |
| // to ensure we're mapping 1:1 from texel space to pixel space. | |
| // To be strictly correct, we should compute the anti-aliasing factor separately | |
| // for each color component. However, this is only important when using perspective | |
| // transformations, and even then using a single factor seems like a reasonable | |
| // trade-off between quality and speed. | |
| builder->fsCodeAppend("\tfloat afwidth;\n"); | |
| if (isUniformScale) { | |
| // this gives us a smooth step across approximately one fragment | |
| builder->fsCodeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*dx;\n"); | |
| } else { | |
| builder->fsCodeAppend("\tvec2 uv_grad;\n"); | |
| if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) { | |
| // this is to compensate for the Adreno, which likes to drop tiles on division by 0 | |
| builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n"); | |
| builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n"); | |
| builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n"); | |
| builder->fsCodeAppend("\t} else {\n"); | |
| builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n"); | |
| builder->fsCodeAppend("\t}\n"); | |
| } else { | |
| builder->fsCodeAppend("\tuv_grad = normalize(uv);\n"); | |
| } | |
| builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.y*Jdy.x,\n"); | |
| builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.y*Jdy.y);\n"); | |
| // this gives us a smooth step across approximately one fragment | |
| builder->fsCodeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*length(grad);\n"); | |
| } | |
| builder->fsCodeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);\n"); | |
| // adjust based on gamma | |
| const char* textColorUniName = NULL; | |
| // width, height, 1/(3*width) | |
| fTextColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | |
| kVec3f_GrSLType, "TextColor", | |
| &textColorUniName); | |
| builder->fsCodeAppendf("\tuv = vec2(val.x, %s.x);\n", textColorUniName); | |
| builder->fsCodeAppend("\tvec4 gammaColor = "); | |
| builder->fsAppendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); | |
| builder->fsCodeAppend(";\n"); | |
| builder->fsCodeAppend("\tval.x = gammaColor.r;\n"); | |
| builder->fsCodeAppendf("\tuv = vec2(val.y, %s.y);\n", textColorUniName); | |
| builder->fsCodeAppend("\tgammaColor = "); | |
| builder->fsAppendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); | |
| builder->fsCodeAppend(";\n"); | |
| builder->fsCodeAppend("\tval.y = gammaColor.r;\n"); | |
| builder->fsCodeAppendf("\tuv = vec2(val.z, %s.z);\n", textColorUniName); | |
| builder->fsCodeAppend("\tgammaColor = "); | |
| builder->fsAppendTextureLookup(samplers[1], "uv", kVec2f_GrSLType); | |
| builder->fsCodeAppend(";\n"); | |
| builder->fsCodeAppend("\tval.z = gammaColor.r;\n"); | |
| builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | |
| (GrGLSLExpr4(inputColor) * GrGLSLExpr4("val")).c_str()); | |
| } | |
| virtual void setData(const GrGLProgramDataManager& pdman, | |
| const GrDrawEffect& drawEffect) SK_OVERRIDE { | |
| SkASSERT(fTextureSizeUni.isValid()); | |
| SkASSERT(fTextColorUni.isValid()); | |
| const GrDistanceFieldLCDTextureEffect& dfTexEffect = | |
| drawEffect.castEffect<GrDistanceFieldLCDTextureEffect>(); | |
| GrTexture* texture = drawEffect.effect()->texture(0); | |
| if (texture->width() != fTextureSize.width() || | |
| texture->height() != fTextureSize.height()) { | |
| fTextureSize = SkISize::Make(texture->width(), texture->height()); | |
| float delta = 1.0f/(3.0f*texture->width()); | |
| if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { | |
| delta = -delta; | |
| } | |
| pdman.set3f(fTextureSizeUni, | |
| SkIntToScalar(fTextureSize.width()), | |
| SkIntToScalar(fTextureSize.height()), | |
| delta); | |
| } | |
| GrColor textColor = dfTexEffect.getTextColor(); | |
| if (textColor != fTextColor) { | |
| static const float ONE_OVER_255 = 1.f / 255.f; | |
| pdman.set3f(fTextColorUni, | |
| GrColorUnpackR(textColor) * ONE_OVER_255, | |
| GrColorUnpackG(textColor) * ONE_OVER_255, | |
| GrColorUnpackB(textColor) * ONE_OVER_255); | |
| fTextColor = textColor; | |
| } | |
| } | |
| static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, | |
| GrEffectKeyBuilder* b) { | |
| const GrDistanceFieldLCDTextureEffect& dfTexEffect = | |
| drawEffect.castEffect<GrDistanceFieldLCDTextureEffect>(); | |
| b->add32(dfTexEffect.getFlags()); | |
| } | |
| private: | |
| GrGLProgramDataManager::UniformHandle fTextureSizeUni; | |
| SkISize fTextureSize; | |
| GrGLProgramDataManager::UniformHandle fTextColorUni; | |
| SkColor fTextColor; | |
| typedef GrGLVertexEffect INHERITED; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect( | |
| GrTexture* texture, const GrTextureParams& params, | |
| GrTexture* gamma, const GrTextureParams& gParams, | |
| SkColor textColor, | |
| uint32_t flags) | |
| : fTextureAccess(texture, params) | |
| , fGammaTextureAccess(gamma, gParams) | |
| , fTextColor(textColor) | |
| , fFlags(flags & kLCD_DistanceFieldEffectMask) { | |
| SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_DistanceFieldEffectFlag)); | |
| this->addTextureAccess(&fTextureAccess); | |
| this->addTextureAccess(&fGammaTextureAccess); | |
| this->addVertexAttrib(kVec2f_GrSLType); | |
| } | |
| bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrEffect& other) const { | |
| const GrDistanceFieldLCDTextureEffect& cte = | |
| CastEffect<GrDistanceFieldLCDTextureEffect>(other); | |
| return (fTextureAccess == cte.fTextureAccess && | |
| fGammaTextureAccess == cte.fGammaTextureAccess && | |
| fTextColor == cte.fTextColor && | |
| fFlags == cte.fFlags); | |
| } | |
| void GrDistanceFieldLCDTextureEffect::getConstantColorComponents(GrColor* color, | |
| uint32_t* validFlags) const { | |
| if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) && | |
| GrPixelConfigIsOpaque(this->texture(0)->config())) { | |
| *validFlags = kA_GrColorComponentFlag; | |
| } else { | |
| *validFlags = 0; | |
| } | |
| } | |
| const GrBackendEffectFactory& GrDistanceFieldLCDTextureEffect::getFactory() const { | |
| return GrTBackendEffectFactory<GrDistanceFieldLCDTextureEffect>::getInstance(); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_EFFECT_TEST(GrDistanceFieldLCDTextureEffect); | |
| GrEffect* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* random, | |
| GrContext*, | |
| const GrDrawTargetCaps&, | |
| GrTexture* textures[]) { | |
| int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | |
| GrEffectUnitTest::kAlphaTextureIdx; | |
| int texIdx2 = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | |
| GrEffectUnitTest::kAlphaTextureIdx; | |
| static const SkShader::TileMode kTileModes[] = { | |
| SkShader::kClamp_TileMode, | |
| SkShader::kRepeat_TileMode, | |
| SkShader::kMirror_TileMode, | |
| }; | |
| SkShader::TileMode tileModes[] = { | |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| }; | |
| GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : | |
| GrTextureParams::kNone_FilterMode); | |
| GrTextureParams params2(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : | |
| GrTextureParams::kNone_FilterMode); | |
| GrColor textColor = GrColorPackRGBA(random->nextULessThan(256), | |
| random->nextULessThan(256), | |
| random->nextULessThan(256), | |
| random->nextULessThan(256)); | |
| uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | |
| flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | |
| flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | |
| return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, | |
| textures[texIdx2], params2, | |
| textColor, | |
| flags); | |
| } |