| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrBicubicEffect.h" | |
| #include "gl/GrGLShaderBuilder.h" | |
| #define DS(x) SkDoubleToScalar(x) | |
| const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = { | |
| DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0), | |
| DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0), | |
| DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0), | |
| DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0), | |
| }; | |
| class GrGLBicubicEffect : public GrGLEffect { | |
| public: | |
| GrGLBicubicEffect(const GrBackendEffectFactory& factory, | |
| const GrDrawEffect&); | |
| virtual void emitCode(GrGLShaderBuilder*, | |
| const GrDrawEffect&, | |
| const GrEffectKey&, | |
| const char* outputColor, | |
| const char* inputColor, | |
| const TransformedCoordsArray&, | |
| const TextureSamplerArray&) SK_OVERRIDE; | |
| virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE; | |
| static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, | |
| GrEffectKeyBuilder* b) { | |
| const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain(); | |
| b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); | |
| } | |
| private: | |
| typedef GrGLProgramDataManager::UniformHandle UniformHandle; | |
| UniformHandle fCoefficientsUni; | |
| UniformHandle fImageIncrementUni; | |
| GrTextureDomain::GLDomain fDomain; | |
| typedef GrGLEffect INHERITED; | |
| }; | |
| GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | |
| : INHERITED(factory) { | |
| } | |
| void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, | |
| const GrDrawEffect& drawEffect, | |
| const GrEffectKey& key, | |
| const char* outputColor, | |
| const char* inputColor, | |
| const TransformedCoordsArray& coords, | |
| const TextureSamplerArray& samplers) { | |
| const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain(); | |
| SkString coords2D = builder->ensureFSCoords2D(coords, 0); | |
| fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | |
| kMat44f_GrSLType, "Coefficients"); | |
| fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | |
| kVec2f_GrSLType, "ImageIncrement"); | |
| const char* imgInc = builder->getUniformCStr(fImageIncrementUni); | |
| const char* coeff = builder->getUniformCStr(fCoefficientsUni); | |
| SkString cubicBlendName; | |
| static const GrGLShaderVar gCubicBlendArgs[] = { | |
| GrGLShaderVar("coefficients", kMat44f_GrSLType), | |
| GrGLShaderVar("t", kFloat_GrSLType), | |
| GrGLShaderVar("c0", kVec4f_GrSLType), | |
| GrGLShaderVar("c1", kVec4f_GrSLType), | |
| GrGLShaderVar("c2", kVec4f_GrSLType), | |
| GrGLShaderVar("c3", kVec4f_GrSLType), | |
| }; | |
| builder->fsEmitFunction(kVec4f_GrSLType, | |
| "cubicBlend", | |
| SK_ARRAY_COUNT(gCubicBlendArgs), | |
| gCubicBlendArgs, | |
| "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n" | |
| "\tvec4 c = coefficients * ts;\n" | |
| "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n", | |
| &cubicBlendName); | |
| builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_str(), imgInc); | |
| // We unnormalize the coord in order to determine our fractional offset (f) within the texel | |
| // We then snap coord to a texel center and renormalize. The snap prevents cases where the | |
| // starting coords are near a texel boundary and accumulations of imgInc would cause us to skip/ | |
| // double hit a texel. | |
| builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc); | |
| builder->fsCodeAppend("\tvec2 f = fract(coord);\n"); | |
| builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc); | |
| builder->fsCodeAppend("\tvec4 rowColors[4];\n"); | |
| for (int y = 0; y < 4; ++y) { | |
| for (int x = 0; x < 4; ++x) { | |
| SkString coord; | |
| coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); | |
| SkString sampleVar; | |
| sampleVar.printf("rowColors[%d]", x); | |
| fDomain.sampleTexture(builder, domain, sampleVar.c_str(), coord, samplers[0]); | |
| } | |
| builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff); | |
| } | |
| SkString bicubicColor; | |
| bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), coeff); | |
| builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColor.c_str()) * GrGLSLExpr4(inputColor)).c_str()); | |
| } | |
| void GrGLBicubicEffect::setData(const GrGLProgramDataManager& pdman, | |
| const GrDrawEffect& drawEffect) { | |
| const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>(); | |
| const GrTexture& texture = *effect.texture(0); | |
| float imageIncrement[2]; | |
| imageIncrement[0] = 1.0f / texture.width(); | |
| imageIncrement[1] = 1.0f / texture.height(); | |
| pdman.set2fv(fImageIncrementUni, 1, imageIncrement); | |
| pdman.setMatrix4f(fCoefficientsUni, effect.coefficients()); | |
| fDomain.setData(pdman, effect.domain(), texture.origin()); | |
| } | |
| static inline void convert_row_major_scalar_coeffs_to_column_major_floats(float dst[16], | |
| const SkScalar src[16]) { | |
| for (int y = 0; y < 4; y++) { | |
| for (int x = 0; x < 4; x++) { | |
| dst[x * 4 + y] = SkScalarToFloat(src[y * 4 + x]); | |
| } | |
| } | |
| } | |
| GrBicubicEffect::GrBicubicEffect(GrTexture* texture, | |
| const SkScalar coefficients[16], | |
| const SkMatrix &matrix, | |
| const SkShader::TileMode tileModes[2]) | |
| : INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode)) | |
| , fDomain(GrTextureDomain::IgnoredDomain()) { | |
| convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients); | |
| } | |
| GrBicubicEffect::GrBicubicEffect(GrTexture* texture, | |
| const SkScalar coefficients[16], | |
| const SkMatrix &matrix, | |
| const SkRect& domain) | |
| : INHERITED(texture, matrix, GrTextureParams(SkShader::kClamp_TileMode, | |
| GrTextureParams::kNone_FilterMode)) | |
| , fDomain(domain, GrTextureDomain::kClamp_Mode) { | |
| convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients); | |
| } | |
| GrBicubicEffect::~GrBicubicEffect() { | |
| } | |
| const GrBackendEffectFactory& GrBicubicEffect::getFactory() const { | |
| return GrTBackendEffectFactory<GrBicubicEffect>::getInstance(); | |
| } | |
| bool GrBicubicEffect::onIsEqual(const GrEffect& sBase) const { | |
| const GrBicubicEffect& s = CastEffect<GrBicubicEffect>(sBase); | |
| return this->textureAccess(0) == s.textureAccess(0) && | |
| !memcmp(fCoefficients, s.coefficients(), 16) && | |
| fDomain == s.fDomain; | |
| } | |
| void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { | |
| // FIXME: Perhaps we can do better. | |
| *validFlags = 0; | |
| return; | |
| } | |
| GR_DEFINE_EFFECT_TEST(GrBicubicEffect); | |
| GrEffect* GrBicubicEffect::TestCreate(SkRandom* random, | |
| GrContext* context, | |
| const GrDrawTargetCaps&, | |
| GrTexture* textures[]) { | |
| int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | |
| GrEffectUnitTest::kAlphaTextureIdx; | |
| SkScalar coefficients[16]; | |
| for (int i = 0; i < 16; i++) { | |
| coefficients[i] = random->nextSScalar1(); | |
| } | |
| return GrBicubicEffect::Create(textures[texIdx], coefficients); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| bool GrBicubicEffect::ShouldUseBicubic(const SkMatrix& matrix, | |
| GrTextureParams::FilterMode* filterMode) { | |
| if (matrix.isIdentity()) { | |
| *filterMode = GrTextureParams::kNone_FilterMode; | |
| return false; | |
| } | |
| SkScalar scales[2]; | |
| if (!matrix.getMinMaxScales(scales) || scales[0] < SK_Scalar1) { | |
| // Bicubic doesn't handle arbitrary minimization well, as src texels can be skipped | |
| // entirely, | |
| *filterMode = GrTextureParams::kMipMap_FilterMode; | |
| return false; | |
| } | |
| // At this point if scales[1] == SK_Scalar1 then the matrix doesn't do any scaling. | |
| if (scales[1] == SK_Scalar1) { | |
| if (matrix.rectStaysRect() && SkScalarIsInt(matrix.getTranslateX()) && | |
| SkScalarIsInt(matrix.getTranslateY())) { | |
| *filterMode = GrTextureParams::kNone_FilterMode; | |
| } else { | |
| // Use bilerp to handle rotation or fractional translation. | |
| *filterMode = GrTextureParams::kBilerp_FilterMode; | |
| } | |
| return false; | |
| } | |
| // When we use the bicubic filtering effect each sample is read from the texture using | |
| // nearest neighbor sampling. | |
| *filterMode = GrTextureParams::kNone_FilterMode; | |
| return true; | |
| } |