| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrRectanizer_skyline.h" | |
| #include "SkPoint.h" | |
| bool GrRectanizerSkyline::addRect(int width, int height, SkIPoint16* loc) { | |
| if ((unsigned)width > (unsigned)this->width() || | |
| (unsigned)height > (unsigned)this->height()) { | |
| return false; | |
| } | |
| // find position for new rectangle | |
| int bestWidth = this->width() + 1; | |
| int bestX; | |
| int bestY = this->height() + 1; | |
| int bestIndex = -1; | |
| for (int i = 0; i < fSkyline.count(); ++i) { | |
| int y; | |
| if (this->rectangleFits(i, width, height, &y)) { | |
| // minimize y position first, then width of skyline | |
| if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) { | |
| bestIndex = i; | |
| bestWidth = fSkyline[i].fWidth; | |
| bestX = fSkyline[i].fX; | |
| bestY = y; | |
| } | |
| } | |
| } | |
| // add rectangle to skyline | |
| if (-1 != bestIndex) { | |
| this->addSkylineLevel(bestIndex, bestX, bestY, width, height); | |
| loc->fX = bestX; | |
| loc->fY = bestY; | |
| fAreaSoFar += width*height; | |
| return true; | |
| } | |
| loc->fX = 0; | |
| loc->fY = 0; | |
| return false; | |
| } | |
| bool GrRectanizerSkyline::rectangleFits(int skylineIndex, int width, int height, int* ypos) const { | |
| int x = fSkyline[skylineIndex].fX; | |
| if (x + width > this->width()) { | |
| return false; | |
| } | |
| int widthLeft = width; | |
| int i = skylineIndex; | |
| int y = fSkyline[skylineIndex].fY; | |
| while (widthLeft > 0) { | |
| y = SkMax32(y, fSkyline[i].fY); | |
| if (y + height > this->height()) { | |
| return false; | |
| } | |
| widthLeft -= fSkyline[i].fWidth; | |
| ++i; | |
| SkASSERT(i < fSkyline.count() || widthLeft <= 0); | |
| } | |
| *ypos = y; | |
| return true; | |
| } | |
| void GrRectanizerSkyline::addSkylineLevel(int skylineIndex, int x, int y, int width, int height) { | |
| SkylineSegment newSegment; | |
| newSegment.fX = x; | |
| newSegment.fY = y + height; | |
| newSegment.fWidth = width; | |
| fSkyline.insert(skylineIndex, 1, &newSegment); | |
| SkASSERT(newSegment.fX + newSegment.fWidth <= this->width()); | |
| SkASSERT(newSegment.fY <= this->height()); | |
| // delete width of the new skyline segment from following ones | |
| for (int i = skylineIndex+1; i < fSkyline.count(); ++i) { | |
| // The new segment subsumes all or part of fSkyline[i] | |
| SkASSERT(fSkyline[i-1].fX <= fSkyline[i].fX); | |
| if (fSkyline[i].fX < fSkyline[i-1].fX + fSkyline[i-1].fWidth) { | |
| int shrink = fSkyline[i-1].fX + fSkyline[i-1].fWidth - fSkyline[i].fX; | |
| fSkyline[i].fX += shrink; | |
| fSkyline[i].fWidth -= shrink; | |
| if (fSkyline[i].fWidth <= 0) { | |
| // fully consumed | |
| fSkyline.remove(i); | |
| --i; | |
| } else { | |
| // only partially consumed | |
| break; | |
| } | |
| } else { | |
| break; | |
| } | |
| } | |
| // merge fSkylines | |
| for (int i = 0; i < fSkyline.count()-1; ++i) { | |
| if (fSkyline[i].fY == fSkyline[i+1].fY) { | |
| fSkyline[i].fWidth += fSkyline[i+1].fWidth; | |
| fSkyline.remove(i+1); | |
| --i; | |
| } | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrRectanizer* GrRectanizer::Factory(int width, int height) { | |
| return SkNEW_ARGS(GrRectanizerSkyline, (width, height)); | |
| } |