| /* | |
| * Copyright 2010 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrGpu.h" | |
| #include "GrBufferAllocPool.h" | |
| #include "GrContext.h" | |
| #include "GrDrawTargetCaps.h" | |
| #include "GrIndexBuffer.h" | |
| #include "GrStencilBuffer.h" | |
| #include "GrVertexBuffer.h" | |
| // probably makes no sense for this to be less than a page | |
| static const size_t VERTEX_POOL_VB_SIZE = 1 << 18; | |
| static const int VERTEX_POOL_VB_COUNT = 4; | |
| static const size_t INDEX_POOL_IB_SIZE = 1 << 16; | |
| static const int INDEX_POOL_IB_COUNT = 4; | |
| //////////////////////////////////////////////////////////////////////////////// | |
| #define DEBUG_INVAL_BUFFER 0xdeadcafe | |
| #define DEBUG_INVAL_START_IDX -1 | |
| GrGpu::GrGpu(GrContext* context) | |
| : GrDrawTarget(context) | |
| , fResetTimestamp(kExpiredTimestamp+1) | |
| , fResetBits(kAll_GrBackendState) | |
| , fVertexPool(NULL) | |
| , fIndexPool(NULL) | |
| , fVertexPoolUseCnt(0) | |
| , fIndexPoolUseCnt(0) | |
| , fQuadIndexBuffer(NULL) { | |
| fClipMaskManager.setGpu(this); | |
| fGeomPoolStateStack.push_back(); | |
| #ifdef SK_DEBUG | |
| GeometryPoolState& poolState = fGeomPoolStateStack.back(); | |
| poolState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER; | |
| poolState.fPoolStartVertex = DEBUG_INVAL_START_IDX; | |
| poolState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER; | |
| poolState.fPoolStartIndex = DEBUG_INVAL_START_IDX; | |
| #endif | |
| } | |
| GrGpu::~GrGpu() { | |
| SkSafeSetNull(fQuadIndexBuffer); | |
| delete fVertexPool; | |
| fVertexPool = NULL; | |
| delete fIndexPool; | |
| fIndexPool = NULL; | |
| } | |
| void GrGpu::contextAbandonded() {} | |
| //////////////////////////////////////////////////////////////////////////////// | |
| GrTexture* GrGpu::createTexture(const GrTextureDesc& desc, | |
| const void* srcData, size_t rowBytes) { | |
| if (!this->caps()->isConfigTexturable(desc.fConfig)) { | |
| return NULL; | |
| } | |
| if ((desc.fFlags & kRenderTarget_GrTextureFlagBit) && | |
| !this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { | |
| return NULL; | |
| } | |
| GrTexture *tex = NULL; | |
| if (GrPixelConfigIsCompressed(desc.fConfig)) { | |
| // We shouldn't be rendering into this | |
| SkASSERT((desc.fFlags & kRenderTarget_GrTextureFlagBit) == 0); | |
| if (!this->caps()->npotTextureTileSupport() && | |
| (!SkIsPow2(desc.fWidth) || !SkIsPow2(desc.fHeight))) { | |
| return NULL; | |
| } | |
| this->handleDirtyContext(); | |
| tex = this->onCreateCompressedTexture(desc, srcData); | |
| } else { | |
| this->handleDirtyContext(); | |
| tex = this->onCreateTexture(desc, srcData, rowBytes); | |
| if (NULL != tex && | |
| (kRenderTarget_GrTextureFlagBit & desc.fFlags) && | |
| !(kNoStencil_GrTextureFlagBit & desc.fFlags)) { | |
| SkASSERT(NULL != tex->asRenderTarget()); | |
| // TODO: defer this and attach dynamically | |
| if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) { | |
| tex->unref(); | |
| return NULL; | |
| } | |
| } | |
| } | |
| return tex; | |
| } | |
| bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { | |
| SkASSERT(NULL == rt->getStencilBuffer()); | |
| GrStencilBuffer* sb = | |
| this->getContext()->findStencilBuffer(rt->width(), | |
| rt->height(), | |
| rt->numSamples()); | |
| if (NULL != sb) { | |
| rt->setStencilBuffer(sb); | |
| bool attached = this->attachStencilBufferToRenderTarget(sb, rt); | |
| if (!attached) { | |
| rt->setStencilBuffer(NULL); | |
| } | |
| return attached; | |
| } | |
| if (this->createStencilBufferForRenderTarget(rt, | |
| rt->width(), rt->height())) { | |
| // Right now we're clearing the stencil buffer here after it is | |
| // attached to an RT for the first time. When we start matching | |
| // stencil buffers with smaller color targets this will no longer | |
| // be correct because it won't be guaranteed to clear the entire | |
| // sb. | |
| // We used to clear down in the GL subclass using a special purpose | |
| // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported | |
| // FBO status. | |
| GrDrawState::AutoRenderTargetRestore artr(this->drawState(), rt); | |
| this->clearStencil(); | |
| return true; | |
| } else { | |
| return false; | |
| } | |
| } | |
| GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { | |
| this->handleDirtyContext(); | |
| GrTexture* tex = this->onWrapBackendTexture(desc); | |
| if (NULL == tex) { | |
| return NULL; | |
| } | |
| // TODO: defer this and attach dynamically | |
| GrRenderTarget* tgt = tex->asRenderTarget(); | |
| if (NULL != tgt && | |
| !this->attachStencilBufferToRenderTarget(tgt)) { | |
| tex->unref(); | |
| return NULL; | |
| } else { | |
| return tex; | |
| } | |
| } | |
| GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) { | |
| this->handleDirtyContext(); | |
| return this->onWrapBackendRenderTarget(desc); | |
| } | |
| GrVertexBuffer* GrGpu::createVertexBuffer(size_t size, bool dynamic) { | |
| this->handleDirtyContext(); | |
| return this->onCreateVertexBuffer(size, dynamic); | |
| } | |
| GrIndexBuffer* GrGpu::createIndexBuffer(size_t size, bool dynamic) { | |
| this->handleDirtyContext(); | |
| return this->onCreateIndexBuffer(size, dynamic); | |
| } | |
| GrPath* GrGpu::createPath(const SkPath& path, const SkStrokeRec& stroke) { | |
| SkASSERT(this->caps()->pathRenderingSupport()); | |
| this->handleDirtyContext(); | |
| return this->pathRendering()->createPath(path, stroke); | |
| } | |
| GrPathRange* GrGpu::createPathRange(size_t size, const SkStrokeRec& stroke) { | |
| this->handleDirtyContext(); | |
| return this->pathRendering()->createPathRange(size, stroke); | |
| } | |
| void GrGpu::clear(const SkIRect* rect, | |
| GrColor color, | |
| bool canIgnoreRect, | |
| GrRenderTarget* renderTarget) { | |
| GrDrawState::AutoRenderTargetRestore art; | |
| if (NULL != renderTarget) { | |
| art.set(this->drawState(), renderTarget); | |
| } | |
| if (NULL == this->getDrawState().getRenderTarget()) { | |
| SkASSERT(0); | |
| return; | |
| } | |
| this->handleDirtyContext(); | |
| this->onClear(rect, color, canIgnoreRect); | |
| } | |
| bool GrGpu::readPixels(GrRenderTarget* target, | |
| int left, int top, int width, int height, | |
| GrPixelConfig config, void* buffer, | |
| size_t rowBytes) { | |
| this->handleDirtyContext(); | |
| return this->onReadPixels(target, left, top, width, height, | |
| config, buffer, rowBytes); | |
| } | |
| bool GrGpu::writeTexturePixels(GrTexture* texture, | |
| int left, int top, int width, int height, | |
| GrPixelConfig config, const void* buffer, | |
| size_t rowBytes) { | |
| this->handleDirtyContext(); | |
| return this->onWriteTexturePixels(texture, left, top, width, height, | |
| config, buffer, rowBytes); | |
| } | |
| void GrGpu::resolveRenderTarget(GrRenderTarget* target) { | |
| SkASSERT(target); | |
| this->handleDirtyContext(); | |
| this->onResolveRenderTarget(target); | |
| } | |
| static const GrStencilSettings& winding_path_stencil_settings() { | |
| GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings, | |
| kIncClamp_StencilOp, | |
| kIncClamp_StencilOp, | |
| kAlwaysIfInClip_StencilFunc, | |
| 0xFFFF, 0xFFFF, 0xFFFF); | |
| return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings); | |
| } | |
| static const GrStencilSettings& even_odd_path_stencil_settings() { | |
| GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings, | |
| kInvert_StencilOp, | |
| kInvert_StencilOp, | |
| kAlwaysIfInClip_StencilFunc, | |
| 0xFFFF, 0xFFFF, 0xFFFF); | |
| return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings); | |
| } | |
| void GrGpu::getPathStencilSettingsForFillType(SkPath::FillType fill, GrStencilSettings* outStencilSettings) { | |
| switch (fill) { | |
| default: | |
| SkFAIL("Unexpected path fill."); | |
| /* fallthrough */; | |
| case SkPath::kWinding_FillType: | |
| case SkPath::kInverseWinding_FillType: | |
| *outStencilSettings = winding_path_stencil_settings(); | |
| break; | |
| case SkPath::kEvenOdd_FillType: | |
| case SkPath::kInverseEvenOdd_FillType: | |
| *outStencilSettings = even_odd_path_stencil_settings(); | |
| break; | |
| } | |
| fClipMaskManager.adjustPathStencilParams(outStencilSettings); | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| static const int MAX_QUADS = 1 << 12; // max possible: (1 << 14) - 1; | |
| GR_STATIC_ASSERT(4 * MAX_QUADS <= 65535); | |
| static inline void fill_indices(uint16_t* indices, int quadCount) { | |
| for (int i = 0; i < quadCount; ++i) { | |
| indices[6 * i + 0] = 4 * i + 0; | |
| indices[6 * i + 1] = 4 * i + 1; | |
| indices[6 * i + 2] = 4 * i + 2; | |
| indices[6 * i + 3] = 4 * i + 0; | |
| indices[6 * i + 4] = 4 * i + 2; | |
| indices[6 * i + 5] = 4 * i + 3; | |
| } | |
| } | |
| const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const { | |
| if (NULL == fQuadIndexBuffer || fQuadIndexBuffer->wasDestroyed()) { | |
| SkSafeUnref(fQuadIndexBuffer); | |
| static const int SIZE = sizeof(uint16_t) * 6 * MAX_QUADS; | |
| GrGpu* me = const_cast<GrGpu*>(this); | |
| fQuadIndexBuffer = me->createIndexBuffer(SIZE, false); | |
| if (NULL != fQuadIndexBuffer) { | |
| uint16_t* indices = (uint16_t*)fQuadIndexBuffer->map(); | |
| if (NULL != indices) { | |
| fill_indices(indices, MAX_QUADS); | |
| fQuadIndexBuffer->unmap(); | |
| } else { | |
| indices = (uint16_t*)sk_malloc_throw(SIZE); | |
| fill_indices(indices, MAX_QUADS); | |
| if (!fQuadIndexBuffer->updateData(indices, SIZE)) { | |
| fQuadIndexBuffer->unref(); | |
| fQuadIndexBuffer = NULL; | |
| SkFAIL("Can't get indices into buffer!"); | |
| } | |
| sk_free(indices); | |
| } | |
| } | |
| } | |
| return fQuadIndexBuffer; | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| bool GrGpu::setupClipAndFlushState(DrawType type, const GrDeviceCoordTexture* dstCopy, | |
| GrDrawState::AutoRestoreEffects* are, | |
| const SkRect* devBounds) { | |
| if (!fClipMaskManager.setupClipping(this->getClip(), are, devBounds)) { | |
| return false; | |
| } | |
| if (!this->flushGraphicsState(type, dstCopy)) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| void GrGpu::geometrySourceWillPush() { | |
| const GeometrySrcState& geoSrc = this->getGeomSrc(); | |
| if (kArray_GeometrySrcType == geoSrc.fVertexSrc || | |
| kReserved_GeometrySrcType == geoSrc.fVertexSrc) { | |
| this->finalizeReservedVertices(); | |
| } | |
| if (kArray_GeometrySrcType == geoSrc.fIndexSrc || | |
| kReserved_GeometrySrcType == geoSrc.fIndexSrc) { | |
| this->finalizeReservedIndices(); | |
| } | |
| GeometryPoolState& newState = fGeomPoolStateStack.push_back(); | |
| #ifdef SK_DEBUG | |
| newState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER; | |
| newState.fPoolStartVertex = DEBUG_INVAL_START_IDX; | |
| newState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER; | |
| newState.fPoolStartIndex = DEBUG_INVAL_START_IDX; | |
| #else | |
| (void) newState; // silence compiler warning | |
| #endif | |
| } | |
| void GrGpu::geometrySourceWillPop(const GeometrySrcState& restoredState) { | |
| // if popping last entry then pops are unbalanced with pushes | |
| SkASSERT(fGeomPoolStateStack.count() > 1); | |
| fGeomPoolStateStack.pop_back(); | |
| } | |
| void GrGpu::onDraw(const DrawInfo& info) { | |
| this->handleDirtyContext(); | |
| GrDrawState::AutoRestoreEffects are; | |
| if (!this->setupClipAndFlushState(PrimTypeToDrawType(info.primitiveType()), | |
| info.getDstCopy(), &are, info.getDevBounds())) { | |
| return; | |
| } | |
| this->onGpuDraw(info); | |
| } | |
| void GrGpu::onStencilPath(const GrPath* path, SkPath::FillType fill) { | |
| this->handleDirtyContext(); | |
| GrDrawState::AutoRestoreEffects are; | |
| if (!this->setupClipAndFlushState(kStencilPath_DrawType, NULL, &are, NULL)) { | |
| return; | |
| } | |
| this->pathRendering()->stencilPath(path, fill); | |
| } | |
| void GrGpu::onDrawPath(const GrPath* path, SkPath::FillType fill, | |
| const GrDeviceCoordTexture* dstCopy) { | |
| this->handleDirtyContext(); | |
| drawState()->setDefaultVertexAttribs(); | |
| GrDrawState::AutoRestoreEffects are; | |
| if (!this->setupClipAndFlushState(kDrawPath_DrawType, dstCopy, &are, NULL)) { | |
| return; | |
| } | |
| this->pathRendering()->drawPath(path, fill); | |
| } | |
| void GrGpu::onDrawPaths(const GrPathRange* pathRange, | |
| const uint32_t indices[], int count, | |
| const float transforms[], PathTransformType transformsType, | |
| SkPath::FillType fill, const GrDeviceCoordTexture* dstCopy) { | |
| this->handleDirtyContext(); | |
| drawState()->setDefaultVertexAttribs(); | |
| GrDrawState::AutoRestoreEffects are; | |
| if (!this->setupClipAndFlushState(kDrawPaths_DrawType, dstCopy, &are, NULL)) { | |
| return; | |
| } | |
| this->pathRendering()->drawPaths(pathRange, indices, count, transforms, transformsType, fill); | |
| } | |
| void GrGpu::finalizeReservedVertices() { | |
| SkASSERT(NULL != fVertexPool); | |
| fVertexPool->unmap(); | |
| } | |
| void GrGpu::finalizeReservedIndices() { | |
| SkASSERT(NULL != fIndexPool); | |
| fIndexPool->unmap(); | |
| } | |
| void GrGpu::prepareVertexPool() { | |
| if (NULL == fVertexPool) { | |
| SkASSERT(0 == fVertexPoolUseCnt); | |
| fVertexPool = SkNEW_ARGS(GrVertexBufferAllocPool, (this, true, | |
| VERTEX_POOL_VB_SIZE, | |
| VERTEX_POOL_VB_COUNT)); | |
| fVertexPool->releaseGpuRef(); | |
| } else if (!fVertexPoolUseCnt) { | |
| // the client doesn't have valid data in the pool | |
| fVertexPool->reset(); | |
| } | |
| } | |
| void GrGpu::prepareIndexPool() { | |
| if (NULL == fIndexPool) { | |
| SkASSERT(0 == fIndexPoolUseCnt); | |
| fIndexPool = SkNEW_ARGS(GrIndexBufferAllocPool, (this, true, | |
| INDEX_POOL_IB_SIZE, | |
| INDEX_POOL_IB_COUNT)); | |
| fIndexPool->releaseGpuRef(); | |
| } else if (!fIndexPoolUseCnt) { | |
| // the client doesn't have valid data in the pool | |
| fIndexPool->reset(); | |
| } | |
| } | |
| bool GrGpu::onReserveVertexSpace(size_t vertexSize, | |
| int vertexCount, | |
| void** vertices) { | |
| GeometryPoolState& geomPoolState = fGeomPoolStateStack.back(); | |
| SkASSERT(vertexCount > 0); | |
| SkASSERT(NULL != vertices); | |
| this->prepareVertexPool(); | |
| *vertices = fVertexPool->makeSpace(vertexSize, | |
| vertexCount, | |
| &geomPoolState.fPoolVertexBuffer, | |
| &geomPoolState.fPoolStartVertex); | |
| if (NULL == *vertices) { | |
| return false; | |
| } | |
| ++fVertexPoolUseCnt; | |
| return true; | |
| } | |
| bool GrGpu::onReserveIndexSpace(int indexCount, void** indices) { | |
| GeometryPoolState& geomPoolState = fGeomPoolStateStack.back(); | |
| SkASSERT(indexCount > 0); | |
| SkASSERT(NULL != indices); | |
| this->prepareIndexPool(); | |
| *indices = fIndexPool->makeSpace(indexCount, | |
| &geomPoolState.fPoolIndexBuffer, | |
| &geomPoolState.fPoolStartIndex); | |
| if (NULL == *indices) { | |
| return false; | |
| } | |
| ++fIndexPoolUseCnt; | |
| return true; | |
| } | |
| void GrGpu::releaseReservedVertexSpace() { | |
| const GeometrySrcState& geoSrc = this->getGeomSrc(); | |
| SkASSERT(kReserved_GeometrySrcType == geoSrc.fVertexSrc); | |
| size_t bytes = geoSrc.fVertexCount * geoSrc.fVertexSize; | |
| fVertexPool->putBack(bytes); | |
| --fVertexPoolUseCnt; | |
| } | |
| void GrGpu::releaseReservedIndexSpace() { | |
| const GeometrySrcState& geoSrc = this->getGeomSrc(); | |
| SkASSERT(kReserved_GeometrySrcType == geoSrc.fIndexSrc); | |
| size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t); | |
| fIndexPool->putBack(bytes); | |
| --fIndexPoolUseCnt; | |
| } | |
| void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) { | |
| this->prepareVertexPool(); | |
| GeometryPoolState& geomPoolState = fGeomPoolStateStack.back(); | |
| #ifdef SK_DEBUG | |
| bool success = | |
| #endif | |
| fVertexPool->appendVertices(this->getVertexSize(), | |
| vertexCount, | |
| vertexArray, | |
| &geomPoolState.fPoolVertexBuffer, | |
| &geomPoolState.fPoolStartVertex); | |
| ++fVertexPoolUseCnt; | |
| GR_DEBUGASSERT(success); | |
| } | |
| void GrGpu::onSetIndexSourceToArray(const void* indexArray, int indexCount) { | |
| this->prepareIndexPool(); | |
| GeometryPoolState& geomPoolState = fGeomPoolStateStack.back(); | |
| #ifdef SK_DEBUG | |
| bool success = | |
| #endif | |
| fIndexPool->appendIndices(indexCount, | |
| indexArray, | |
| &geomPoolState.fPoolIndexBuffer, | |
| &geomPoolState.fPoolStartIndex); | |
| ++fIndexPoolUseCnt; | |
| GR_DEBUGASSERT(success); | |
| } | |
| void GrGpu::releaseVertexArray() { | |
| // if vertex source was array, we stowed data in the pool | |
| const GeometrySrcState& geoSrc = this->getGeomSrc(); | |
| SkASSERT(kArray_GeometrySrcType == geoSrc.fVertexSrc); | |
| size_t bytes = geoSrc.fVertexCount * geoSrc.fVertexSize; | |
| fVertexPool->putBack(bytes); | |
| --fVertexPoolUseCnt; | |
| } | |
| void GrGpu::releaseIndexArray() { | |
| // if index source was array, we stowed data in the pool | |
| const GeometrySrcState& geoSrc = this->getGeomSrc(); | |
| SkASSERT(kArray_GeometrySrcType == geoSrc.fIndexSrc); | |
| size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t); | |
| fIndexPool->putBack(bytes); | |
| --fIndexPoolUseCnt; | |
| } |