| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrDrawState_DEFINED | |
| #define GrDrawState_DEFINED | |
| #include "GrBlend.h" | |
| #include "GrColor.h" | |
| #include "GrEffectStage.h" | |
| #include "GrStencil.h" | |
| #include "effects/GrSimpleTextureEffect.h" | |
| #include "SkMatrix.h" | |
| class GrDrawTargetCaps; | |
| class GrPaint; | |
| class GrRenderTarget; | |
| class GrTexture; | |
| class GrDrawState : public SkRefCnt { | |
| public: | |
| SK_DECLARE_INST_COUNT(GrDrawState) | |
| GrDrawState() { | |
| SkDEBUGCODE(fBlockEffectRemovalCnt = 0;) | |
| this->reset(); | |
| } | |
| GrDrawState(const SkMatrix& initialViewMatrix) { | |
| SkDEBUGCODE(fBlockEffectRemovalCnt = 0;) | |
| this->reset(initialViewMatrix); | |
| } | |
| /** | |
| * Copies another draw state. | |
| **/ | |
| GrDrawState(const GrDrawState& state) : INHERITED() { | |
| SkDEBUGCODE(fBlockEffectRemovalCnt = 0;) | |
| *this = state; | |
| } | |
| /** | |
| * Copies another draw state with a preconcat to the view matrix. | |
| **/ | |
| GrDrawState(const GrDrawState& state, const SkMatrix& preConcatMatrix); | |
| virtual ~GrDrawState() { SkASSERT(0 == fBlockEffectRemovalCnt); } | |
| /** | |
| * Resets to the default state. GrEffects will be removed from all stages. | |
| */ | |
| void reset() { this->onReset(NULL); } | |
| void reset(const SkMatrix& initialViewMatrix) { this->onReset(&initialViewMatrix); } | |
| /** | |
| * Initializes the GrDrawState based on a GrPaint, view matrix and render target. Note that | |
| * GrDrawState encompasses more than GrPaint. Aspects of GrDrawState that have no GrPaint | |
| * equivalents are set to default values with the exception of vertex attribute state which | |
| * is unmodified by this function and clipping which will be enabled. | |
| */ | |
| void setFromPaint(const GrPaint& , const SkMatrix& viewMatrix, GrRenderTarget*); | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name Vertex Attributes | |
| //// | |
| enum { | |
| kMaxVertexAttribCnt = kLast_GrVertexAttribBinding + 4, | |
| }; | |
| /** | |
| * The format of vertices is represented as an array of GrVertexAttribs, with each representing | |
| * the type of the attribute, its offset, and semantic binding (see GrVertexAttrib in | |
| * GrTypesPriv.h). | |
| * | |
| * The mapping of attributes with kEffect bindings to GrEffect inputs is specified when | |
| * setEffect is called. | |
| */ | |
| /** | |
| * Sets vertex attributes for next draw. The object driving the templatization | |
| * should be a global GrVertexAttrib array that is never changed. | |
| */ | |
| template <const GrVertexAttrib A[]> void setVertexAttribs(int count) { | |
| this->setVertexAttribs(A, count); | |
| } | |
| const GrVertexAttrib* getVertexAttribs() const { return fVAPtr; } | |
| int getVertexAttribCount() const { return fVACount; } | |
| size_t getVertexSize() const; | |
| /** | |
| * Sets default vertex attributes for next draw. The default is a single attribute: | |
| * {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribType} | |
| */ | |
| void setDefaultVertexAttribs(); | |
| /** | |
| * Getters for index into getVertexAttribs() for particular bindings. -1 is returned if the | |
| * binding does not appear in the current attribs. These bindings should appear only once in | |
| * the attrib array. | |
| */ | |
| int positionAttributeIndex() const { | |
| return fFixedFunctionVertexAttribIndices[kPosition_GrVertexAttribBinding]; | |
| } | |
| int localCoordAttributeIndex() const { | |
| return fFixedFunctionVertexAttribIndices[kLocalCoord_GrVertexAttribBinding]; | |
| } | |
| int colorVertexAttributeIndex() const { | |
| return fFixedFunctionVertexAttribIndices[kColor_GrVertexAttribBinding]; | |
| } | |
| int coverageVertexAttributeIndex() const { | |
| return fFixedFunctionVertexAttribIndices[kCoverage_GrVertexAttribBinding]; | |
| } | |
| bool hasLocalCoordAttribute() const { | |
| return -1 != fFixedFunctionVertexAttribIndices[kLocalCoord_GrVertexAttribBinding]; | |
| } | |
| bool hasColorVertexAttribute() const { | |
| return -1 != fFixedFunctionVertexAttribIndices[kColor_GrVertexAttribBinding]; | |
| } | |
| bool hasCoverageVertexAttribute() const { | |
| return -1 != fFixedFunctionVertexAttribIndices[kCoverage_GrVertexAttribBinding]; | |
| } | |
| bool validateVertexAttribs() const; | |
| /** | |
| * Helper to save/restore vertex attribs | |
| */ | |
| class AutoVertexAttribRestore { | |
| public: | |
| AutoVertexAttribRestore(GrDrawState* drawState); | |
| ~AutoVertexAttribRestore() { fDrawState->setVertexAttribs(fVAPtr, fVACount); } | |
| private: | |
| GrDrawState* fDrawState; | |
| const GrVertexAttrib* fVAPtr; | |
| int fVACount; | |
| }; | |
| /// @} | |
| /** | |
| * Determines whether src alpha is guaranteed to be one for all src pixels | |
| */ | |
| bool srcAlphaWillBeOne() const; | |
| /** | |
| * Determines whether the output coverage is guaranteed to be one for all pixels hit by a draw. | |
| */ | |
| bool hasSolidCoverage() const; | |
| /** | |
| * Depending on features available in the underlying 3D API and the color blend mode requested | |
| * it may or may not be possible to correctly blend with fractional pixel coverage generated by | |
| * the fragment shader. | |
| * | |
| * This function considers the current draw state and the draw target's capabilities to | |
| * determine whether coverage can be handled correctly. This function assumes that the caller | |
| * intends to specify fractional pixel coverage (via setCoverage(), through a coverage vertex | |
| * attribute, or a coverage effect) but may not have specified it yet. | |
| */ | |
| bool couldApplyCoverage(const GrDrawTargetCaps& caps) const; | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name Color | |
| //// | |
| /** | |
| * Sets color for next draw to a premultiplied-alpha color. | |
| * | |
| * @param color the color to set. | |
| */ | |
| void setColor(GrColor color) { | |
| fColor = color; | |
| this->invalidateBlendOptFlags(); | |
| } | |
| GrColor getColor() const { return fColor; } | |
| /** | |
| * Sets the color to be used for the next draw to be | |
| * (r,g,b,a) = (alpha, alpha, alpha, alpha). | |
| * | |
| * @param alpha The alpha value to set as the color. | |
| */ | |
| void setAlpha(uint8_t a) { this->setColor((a << 24) | (a << 16) | (a << 8) | a); } | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name Coverage | |
| //// | |
| /** | |
| * Sets a constant fractional coverage to be applied to the draw. The | |
| * initial value (after construction or reset()) is 0xff. The constant | |
| * coverage is ignored when per-vertex coverage is provided. | |
| */ | |
| void setCoverage(uint8_t coverage) { | |
| fCoverage = coverage; | |
| this->invalidateBlendOptFlags(); | |
| } | |
| uint8_t getCoverage() const { return fCoverage; } | |
| GrColor getCoverageColor() const { | |
| return GrColorPackRGBA(fCoverage, fCoverage, fCoverage, fCoverage); | |
| } | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name Effect Stages | |
| /// Each stage hosts a GrEffect. The effect produces an output color or coverage in the fragment | |
| /// shader. Its inputs are the output from the previous stage as well as some variables | |
| /// available to it in the fragment and vertex shader (e.g. the vertex position, the dst color, | |
| /// the fragment position, local coordinates). | |
| /// | |
| /// The stages are divided into two sets, color-computing and coverage-computing. The final | |
| /// color stage produces the final pixel color. The coverage-computing stages function exactly | |
| /// as the color-computing but the output of the final coverage stage is treated as a fractional | |
| /// pixel coverage rather than as input to the src/dst color blend step. | |
| /// | |
| /// The input color to the first color-stage is either the constant color or interpolated | |
| /// per-vertex colors. The input to the first coverage stage is either a constant coverage | |
| /// (usually full-coverage) or interpolated per-vertex coverage. | |
| /// | |
| /// See the documentation of kCoverageDrawing_StateBit for information about disabling the | |
| /// the color / coverage distinction. | |
| //// | |
| const GrEffect* addColorEffect(const GrEffect* effect, int attr0 = -1, int attr1 = -1) { | |
| SkASSERT(NULL != effect); | |
| SkNEW_APPEND_TO_TARRAY(&fColorStages, GrEffectStage, (effect, attr0, attr1)); | |
| this->invalidateBlendOptFlags(); | |
| return effect; | |
| } | |
| const GrEffect* addCoverageEffect(const GrEffect* effect, int attr0 = -1, int attr1 = -1) { | |
| SkASSERT(NULL != effect); | |
| SkNEW_APPEND_TO_TARRAY(&fCoverageStages, GrEffectStage, (effect, attr0, attr1)); | |
| this->invalidateBlendOptFlags(); | |
| return effect; | |
| } | |
| /** | |
| * Creates a GrSimpleTextureEffect that uses local coords as texture coordinates. | |
| */ | |
| void addColorTextureEffect(GrTexture* texture, const SkMatrix& matrix) { | |
| this->addColorEffect(GrSimpleTextureEffect::Create(texture, matrix))->unref(); | |
| } | |
| void addCoverageTextureEffect(GrTexture* texture, const SkMatrix& matrix) { | |
| this->addCoverageEffect(GrSimpleTextureEffect::Create(texture, matrix))->unref(); | |
| } | |
| void addColorTextureEffect(GrTexture* texture, | |
| const SkMatrix& matrix, | |
| const GrTextureParams& params) { | |
| this->addColorEffect(GrSimpleTextureEffect::Create(texture, matrix, params))->unref(); | |
| } | |
| void addCoverageTextureEffect(GrTexture* texture, | |
| const SkMatrix& matrix, | |
| const GrTextureParams& params) { | |
| this->addCoverageEffect(GrSimpleTextureEffect::Create(texture, matrix, params))->unref(); | |
| } | |
| /** | |
| * When this object is destroyed it will remove any effects from the draw state that were added | |
| * after its constructor. | |
| */ | |
| class AutoRestoreEffects : public ::SkNoncopyable { | |
| public: | |
| AutoRestoreEffects() : fDrawState(NULL), fColorEffectCnt(0), fCoverageEffectCnt(0) {} | |
| AutoRestoreEffects(GrDrawState* ds) : fDrawState(NULL), fColorEffectCnt(0), fCoverageEffectCnt(0) { | |
| this->set(ds); | |
| } | |
| ~AutoRestoreEffects() { this->set(NULL); } | |
| void set(GrDrawState* ds); | |
| bool isSet() const { return NULL != fDrawState; } | |
| private: | |
| GrDrawState* fDrawState; | |
| int fColorEffectCnt; | |
| int fCoverageEffectCnt; | |
| }; | |
| int numColorStages() const { return fColorStages.count(); } | |
| int numCoverageStages() const { return fCoverageStages.count(); } | |
| int numTotalStages() const { return this->numColorStages() + this->numCoverageStages(); } | |
| const GrEffectStage& getColorStage(int stageIdx) const { return fColorStages[stageIdx]; } | |
| const GrEffectStage& getCoverageStage(int stageIdx) const { return fCoverageStages[stageIdx]; } | |
| /** | |
| * Checks whether any of the effects will read the dst pixel color. | |
| */ | |
| bool willEffectReadDstColor() const; | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name Blending | |
| //// | |
| /** | |
| * Sets the blending function coefficients. | |
| * | |
| * The blend function will be: | |
| * D' = sat(S*srcCoef + D*dstCoef) | |
| * | |
| * where D is the existing destination color, S is the incoming source | |
| * color, and D' is the new destination color that will be written. sat() | |
| * is the saturation function. | |
| * | |
| * @param srcCoef coefficient applied to the src color. | |
| * @param dstCoef coefficient applied to the dst color. | |
| */ | |
| void setBlendFunc(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff) { | |
| fSrcBlend = srcCoeff; | |
| fDstBlend = dstCoeff; | |
| this->invalidateBlendOptFlags(); | |
| #ifdef SK_DEBUG | |
| if (GrBlendCoeffRefsDst(dstCoeff)) { | |
| GrPrintf("Unexpected dst blend coeff. Won't work correctly with coverage stages.\n"); | |
| } | |
| if (GrBlendCoeffRefsSrc(srcCoeff)) { | |
| GrPrintf("Unexpected src blend coeff. Won't work correctly with coverage stages.\n"); | |
| } | |
| #endif | |
| } | |
| GrBlendCoeff getSrcBlendCoeff() const { return fSrcBlend; } | |
| GrBlendCoeff getDstBlendCoeff() const { return fDstBlend; } | |
| void getDstBlendCoeff(GrBlendCoeff* srcBlendCoeff, | |
| GrBlendCoeff* dstBlendCoeff) const { | |
| *srcBlendCoeff = fSrcBlend; | |
| *dstBlendCoeff = fDstBlend; | |
| } | |
| /** | |
| * Sets the blending function constant referenced by the following blending | |
| * coefficients: | |
| * kConstC_GrBlendCoeff | |
| * kIConstC_GrBlendCoeff | |
| * kConstA_GrBlendCoeff | |
| * kIConstA_GrBlendCoeff | |
| * | |
| * @param constant the constant to set | |
| */ | |
| void setBlendConstant(GrColor constant) { | |
| fBlendConstant = constant; | |
| this->invalidateBlendOptFlags(); | |
| } | |
| /** | |
| * Retrieves the last value set by setBlendConstant() | |
| * @return the blending constant value | |
| */ | |
| GrColor getBlendConstant() const { return fBlendConstant; } | |
| /** | |
| * Determines whether multiplying the computed per-pixel color by the pixel's fractional | |
| * coverage before the blend will give the correct final destination color. In general it | |
| * will not as coverage is applied after blending. | |
| */ | |
| bool canTweakAlphaForCoverage() const; | |
| /** | |
| * Optimizations for blending / coverage to that can be applied based on the current state. | |
| */ | |
| enum BlendOptFlags { | |
| /** | |
| * No optimization | |
| */ | |
| kNone_BlendOpt = 0, | |
| /** | |
| * Don't draw at all | |
| */ | |
| kSkipDraw_BlendOptFlag = 0x1, | |
| /** | |
| * The coverage value does not have to be computed separately from alpha, the the output | |
| * color can be the modulation of the two. | |
| */ | |
| kCoverageAsAlpha_BlendOptFlag = 0x2, | |
| /** | |
| * Instead of emitting a src color, emit coverage in the alpha channel and r,g,b are | |
| * "don't cares". | |
| */ | |
| kEmitCoverage_BlendOptFlag = 0x4, | |
| /** | |
| * Emit transparent black instead of the src color, no need to compute coverage. | |
| */ | |
| kEmitTransBlack_BlendOptFlag = 0x8, | |
| /** | |
| * Flag used to invalidate the cached BlendOptFlags, OptSrcCoeff, and OptDstCoeff cached by | |
| * the get BlendOpts function. | |
| */ | |
| kInvalid_BlendOptFlag = 1 << 31, | |
| }; | |
| GR_DECL_BITFIELD_OPS_FRIENDS(BlendOptFlags); | |
| void invalidateBlendOptFlags() { | |
| fBlendOptFlags = kInvalid_BlendOptFlag; | |
| } | |
| /** | |
| * We don't use suplied vertex color attributes if our blend mode is EmitCoverage or | |
| * EmitTransBlack | |
| */ | |
| bool canIgnoreColorAttribute() const; | |
| /** | |
| * Determines what optimizations can be applied based on the blend. The coefficients may have | |
| * to be tweaked in order for the optimization to work. srcCoeff and dstCoeff are optional | |
| * params that receive the tweaked coefficients. Normally the function looks at the current | |
| * state to see if coverage is enabled. By setting forceCoverage the caller can speculatively | |
| * determine the blend optimizations that would be used if there was partial pixel coverage. | |
| * | |
| * Subclasses of GrDrawTarget that actually draw (as opposed to those that just buffer for | |
| * playback) must call this function and respect the flags that replace the output color. | |
| * | |
| * If the cached BlendOptFlags does not have the invalidate bit set, then getBlendOpts will | |
| * simply returned the cached flags and coefficients. Otherwise it will calculate the values. | |
| */ | |
| BlendOptFlags getBlendOpts(bool forceCoverage = false, | |
| GrBlendCoeff* srcCoeff = NULL, | |
| GrBlendCoeff* dstCoeff = NULL) const; | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name View Matrix | |
| //// | |
| /** | |
| * Sets the view matrix to identity and updates any installed effects to compensate for the | |
| * coord system change. | |
| */ | |
| bool setIdentityViewMatrix(); | |
| /** | |
| * Retrieves the current view matrix | |
| * @return the current view matrix. | |
| */ | |
| const SkMatrix& getViewMatrix() const { return fViewMatrix; } | |
| /** | |
| * Retrieves the inverse of the current view matrix. | |
| * | |
| * If the current view matrix is invertible, return true, and if matrix | |
| * is non-null, copy the inverse into it. If the current view matrix is | |
| * non-invertible, return false and ignore the matrix parameter. | |
| * | |
| * @param matrix if not null, will receive a copy of the current inverse. | |
| */ | |
| bool getViewInverse(SkMatrix* matrix) const { | |
| // TODO: determine whether we really need to leave matrix unmodified | |
| // at call sites when inversion fails. | |
| SkMatrix inverse; | |
| if (fViewMatrix.invert(&inverse)) { | |
| if (matrix) { | |
| *matrix = inverse; | |
| } | |
| return true; | |
| } | |
| return false; | |
| } | |
| //////////////////////////////////////////////////////////////////////////// | |
| /** | |
| * Preconcats the current view matrix and restores the previous view matrix in the destructor. | |
| * Effect matrices are automatically adjusted to compensate and adjusted back in the destructor. | |
| */ | |
| class AutoViewMatrixRestore : public ::SkNoncopyable { | |
| public: | |
| AutoViewMatrixRestore() : fDrawState(NULL) {} | |
| AutoViewMatrixRestore(GrDrawState* ds, const SkMatrix& preconcatMatrix) { | |
| fDrawState = NULL; | |
| this->set(ds, preconcatMatrix); | |
| } | |
| ~AutoViewMatrixRestore() { this->restore(); } | |
| /** | |
| * Can be called prior to destructor to restore the original matrix. | |
| */ | |
| void restore(); | |
| void set(GrDrawState* drawState, const SkMatrix& preconcatMatrix); | |
| /** Sets the draw state's matrix to identity. This can fail because the current view matrix | |
| is not invertible. */ | |
| bool setIdentity(GrDrawState* drawState); | |
| private: | |
| void doEffectCoordChanges(const SkMatrix& coordChangeMatrix); | |
| GrDrawState* fDrawState; | |
| SkMatrix fViewMatrix; | |
| int fNumColorStages; | |
| SkAutoSTArray<8, GrEffectStage::SavedCoordChange> fSavedCoordChanges; | |
| }; | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name Render Target | |
| //// | |
| /** | |
| * Sets the render-target used at the next drawing call | |
| * | |
| * @param target The render target to set. | |
| */ | |
| void setRenderTarget(GrRenderTarget* target) { fRenderTarget.reset(SkSafeRef(target)); } | |
| /** | |
| * Retrieves the currently set render-target. | |
| * | |
| * @return The currently set render target. | |
| */ | |
| const GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); } | |
| GrRenderTarget* getRenderTarget() { return fRenderTarget.get(); } | |
| class AutoRenderTargetRestore : public ::SkNoncopyable { | |
| public: | |
| AutoRenderTargetRestore() : fDrawState(NULL), fSavedTarget(NULL) {} | |
| AutoRenderTargetRestore(GrDrawState* ds, GrRenderTarget* newTarget) { | |
| fDrawState = NULL; | |
| fSavedTarget = NULL; | |
| this->set(ds, newTarget); | |
| } | |
| ~AutoRenderTargetRestore() { this->restore(); } | |
| void restore() { | |
| if (NULL != fDrawState) { | |
| fDrawState->setRenderTarget(fSavedTarget); | |
| fDrawState = NULL; | |
| } | |
| SkSafeSetNull(fSavedTarget); | |
| } | |
| void set(GrDrawState* ds, GrRenderTarget* newTarget) { | |
| this->restore(); | |
| if (NULL != ds) { | |
| SkASSERT(NULL == fSavedTarget); | |
| fSavedTarget = ds->getRenderTarget(); | |
| SkSafeRef(fSavedTarget); | |
| ds->setRenderTarget(newTarget); | |
| fDrawState = ds; | |
| } | |
| } | |
| private: | |
| GrDrawState* fDrawState; | |
| GrRenderTarget* fSavedTarget; | |
| }; | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name Stencil | |
| //// | |
| /** | |
| * Sets the stencil settings to use for the next draw. | |
| * Changing the clip has the side-effect of possibly zeroing | |
| * out the client settable stencil bits. So multipass algorithms | |
| * using stencil should not change the clip between passes. | |
| * @param settings the stencil settings to use. | |
| */ | |
| void setStencil(const GrStencilSettings& settings) { | |
| fStencilSettings = settings; | |
| this->invalidateBlendOptFlags(); | |
| } | |
| /** | |
| * Shortcut to disable stencil testing and ops. | |
| */ | |
| void disableStencil() { | |
| fStencilSettings.setDisabled(); | |
| this->invalidateBlendOptFlags(); | |
| } | |
| const GrStencilSettings& getStencil() const { return fStencilSettings; } | |
| GrStencilSettings* stencil() { return &fStencilSettings; } | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name State Flags | |
| //// | |
| /** | |
| * Flags that affect rendering. Controlled using enable/disableState(). All | |
| * default to disabled. | |
| */ | |
| enum StateBits { | |
| /** | |
| * Perform dithering. TODO: Re-evaluate whether we need this bit | |
| */ | |
| kDither_StateBit = 0x01, | |
| /** | |
| * Perform HW anti-aliasing. This means either HW FSAA, if supported by the render target, | |
| * or smooth-line rendering if a line primitive is drawn and line smoothing is supported by | |
| * the 3D API. | |
| */ | |
| kHWAntialias_StateBit = 0x02, | |
| /** | |
| * Draws will respect the clip, otherwise the clip is ignored. | |
| */ | |
| kClip_StateBit = 0x04, | |
| /** | |
| * Disables writing to the color buffer. Useful when performing stencil | |
| * operations. | |
| */ | |
| kNoColorWrites_StateBit = 0x08, | |
| /** | |
| * Usually coverage is applied after color blending. The color is blended using the coeffs | |
| * specified by setBlendFunc(). The blended color is then combined with dst using coeffs | |
| * of src_coverage, 1-src_coverage. Sometimes we are explicitly drawing a coverage mask. In | |
| * this case there is no distinction between coverage and color and the caller needs direct | |
| * control over the blend coeffs. When set, there will be a single blend step controlled by | |
| * setBlendFunc() which will use coverage*color as the src color. | |
| */ | |
| kCoverageDrawing_StateBit = 0x10, | |
| // Users of the class may add additional bits to the vector | |
| kDummyStateBit, | |
| kLastPublicStateBit = kDummyStateBit-1, | |
| }; | |
| void resetStateFlags() { | |
| fFlagBits = 0; | |
| this->invalidateBlendOptFlags(); | |
| } | |
| /** | |
| * Enable render state settings. | |
| * | |
| * @param stateBits bitfield of StateBits specifying the states to enable | |
| */ | |
| void enableState(uint32_t stateBits) { | |
| fFlagBits |= stateBits; | |
| this->invalidateBlendOptFlags(); | |
| } | |
| /** | |
| * Disable render state settings. | |
| * | |
| * @param stateBits bitfield of StateBits specifying the states to disable | |
| */ | |
| void disableState(uint32_t stateBits) { | |
| fFlagBits &= ~(stateBits); | |
| this->invalidateBlendOptFlags(); | |
| } | |
| /** | |
| * Enable or disable stateBits based on a boolean. | |
| * | |
| * @param stateBits bitfield of StateBits to enable or disable | |
| * @param enable if true enable stateBits, otherwise disable | |
| */ | |
| void setState(uint32_t stateBits, bool enable) { | |
| if (enable) { | |
| this->enableState(stateBits); | |
| } else { | |
| this->disableState(stateBits); | |
| } | |
| } | |
| bool isStateFlagEnabled(uint32_t stateBit) const { return 0 != (stateBit & fFlagBits); } | |
| bool isDitherState() const { return 0 != (fFlagBits & kDither_StateBit); } | |
| bool isHWAntialiasState() const { return 0 != (fFlagBits & kHWAntialias_StateBit); } | |
| bool isClipState() const { return 0 != (fFlagBits & kClip_StateBit); } | |
| bool isColorWriteDisabled() const { return 0 != (fFlagBits & kNoColorWrites_StateBit); } | |
| bool isCoverageDrawing() const { return 0 != (fFlagBits & kCoverageDrawing_StateBit); } | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name Face Culling | |
| //// | |
| enum DrawFace { | |
| kInvalid_DrawFace = -1, | |
| kBoth_DrawFace, | |
| kCCW_DrawFace, | |
| kCW_DrawFace, | |
| }; | |
| /** | |
| * Controls whether clockwise, counterclockwise, or both faces are drawn. | |
| * @param face the face(s) to draw. | |
| */ | |
| void setDrawFace(DrawFace face) { | |
| SkASSERT(kInvalid_DrawFace != face); | |
| fDrawFace = face; | |
| } | |
| /** | |
| * Gets whether the target is drawing clockwise, counterclockwise, | |
| * or both faces. | |
| * @return the current draw face(s). | |
| */ | |
| DrawFace getDrawFace() const { return fDrawFace; } | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| /// @name Hints | |
| /// Hints that when provided can enable optimizations. | |
| //// | |
| enum Hints { kVertexColorsAreOpaque_Hint = 0x1, }; | |
| void setHint(Hints hint, bool value) { fHints = value ? (fHints | hint) : (fHints & ~hint); } | |
| /// @} | |
| /////////////////////////////////////////////////////////////////////////// | |
| /** Return type for CombineIfPossible. */ | |
| enum CombinedState { | |
| /** The GrDrawStates cannot be combined. */ | |
| kIncompatible_CombinedState, | |
| /** Either draw state can be used in place of the other. */ | |
| kAOrB_CombinedState, | |
| /** Use the first draw state. */ | |
| kA_CombinedState, | |
| /** Use the second draw state. */ | |
| kB_CombinedState, | |
| }; | |
| /** This function determines whether the GrDrawStates used for two draws can be combined into | |
| a single GrDrawState. This is used to avoid storing redundant GrDrawStates and to determine | |
| if draws can be batched. The return value indicates whether combining is possible and, if | |
| so, which of the two inputs should be used. */ | |
| static CombinedState CombineIfPossible(const GrDrawState& a, const GrDrawState& b, | |
| const GrDrawTargetCaps& caps); | |
| GrDrawState& operator= (const GrDrawState& that); | |
| private: | |
| void onReset(const SkMatrix* initialViewMatrix); | |
| BlendOptFlags calcBlendOpts(bool forceCoverage = false, | |
| GrBlendCoeff* srcCoeff = NULL, | |
| GrBlendCoeff* dstCoeff = NULL) const; | |
| // These fields are roughly sorted by decreasing likelihood of being different in op== | |
| SkAutoTUnref<GrRenderTarget> fRenderTarget; | |
| GrColor fColor; | |
| SkMatrix fViewMatrix; | |
| GrBlendCoeff fSrcBlend; | |
| GrBlendCoeff fDstBlend; | |
| GrColor fBlendConstant; | |
| uint32_t fFlagBits; | |
| const GrVertexAttrib* fVAPtr; | |
| int fVACount; | |
| GrStencilSettings fStencilSettings; | |
| uint8_t fCoverage; | |
| DrawFace fDrawFace; | |
| typedef SkSTArray<4, GrEffectStage> EffectStageArray; | |
| EffectStageArray fColorStages; | |
| EffectStageArray fCoverageStages; | |
| uint32_t fHints; | |
| mutable GrBlendCoeff fOptSrcBlend; | |
| mutable GrBlendCoeff fOptDstBlend; | |
| mutable BlendOptFlags fBlendOptFlags; | |
| // This is simply a different representation of info in fVertexAttribs and thus does | |
| // not need to be compared in op==. | |
| int fFixedFunctionVertexAttribIndices[kGrFixedFunctionVertexAttribBindingCnt]; | |
| // Some of the auto restore objects assume that no effects are removed during their lifetime. | |
| // This is used to assert that this condition holds. | |
| SkDEBUGCODE(int fBlockEffectRemovalCnt;) | |
| /** | |
| * Sets vertex attributes for next draw. | |
| * | |
| * @param attribs the array of vertex attributes to set. | |
| * @param count the number of attributes being set, limited to kMaxVertexAttribCnt. | |
| */ | |
| void setVertexAttribs(const GrVertexAttrib attribs[], int count); | |
| typedef SkRefCnt INHERITED; | |
| }; | |
| GR_MAKE_BITFIELD_OPS(GrDrawState::BlendOptFlags); | |
| #endif |