| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkTileGrid.h" | |
| SkTileGrid::SkTileGrid(int xTiles, int yTiles, const SkTileGridFactory::TileGridInfo& info) | |
| : fXTiles(xTiles) | |
| , fYTiles(yTiles) | |
| , fInfo(info) | |
| , fCount(0) | |
| , fTiles(SkNEW_ARRAY(SkTDArray<Entry>, xTiles * yTiles)) { | |
| // Margin is offset by 1 as a provision for AA and | |
| // to cancel-out the outset applied by getClipDeviceBounds. | |
| fInfo.fMargin.fHeight++; | |
| fInfo.fMargin.fWidth++; | |
| } | |
| SkTileGrid::~SkTileGrid() { | |
| SkDELETE_ARRAY(fTiles); | |
| } | |
| void SkTileGrid::insert(void* data, const SkIRect& bounds, bool) { | |
| SkASSERT(!bounds.isEmpty()); | |
| SkIRect dilatedBounds = bounds; | |
| // Dilating the largest SkIRect will overflow. Other nearly-largest rects may overflow too, | |
| // but we don't make active use of them like we do the largest. | |
| if (!bounds.isLargest()) { | |
| dilatedBounds.outset(fInfo.fMargin.width(), fInfo.fMargin.height()); | |
| dilatedBounds.offset(fInfo.fOffset); | |
| } | |
| const SkIRect gridBounds = | |
| { 0, 0, fInfo.fTileInterval.width() * fXTiles, fInfo.fTileInterval.height() * fYTiles }; | |
| if (!SkIRect::Intersects(dilatedBounds, gridBounds)) { | |
| return; | |
| } | |
| // Note: SkIRects are non-inclusive of the right() column and bottom() row, | |
| // hence the "-1"s in the computations of maxX and maxY. | |
| int minX = SkMax32(0, SkMin32(dilatedBounds.left() / fInfo.fTileInterval.width(), fXTiles - 1)); | |
| int minY = SkMax32(0, SkMin32(dilatedBounds.top() / fInfo.fTileInterval.height(), fYTiles - 1)); | |
| int maxX = SkMax32(0, SkMin32((dilatedBounds.right() - 1) / fInfo.fTileInterval.width(), | |
| fXTiles - 1)); | |
| int maxY = SkMax32(0, SkMin32((dilatedBounds.bottom() - 1) / fInfo.fTileInterval.height(), | |
| fYTiles - 1)); | |
| Entry entry = { fCount++, data }; | |
| for (int x = minX; x <= maxX; x++) { | |
| for (int y = minY; y <= maxY; y++) { | |
| fTiles[y * fXTiles + x].push(entry); | |
| } | |
| } | |
| } | |
| static int divide_ceil(int x, int y) { | |
| return (x + y - 1) / y; | |
| } | |
| // Number of tiles for which data is allocated on the stack in | |
| // SkTileGrid::search. If malloc becomes a bottleneck, we may consider | |
| // increasing this number. Typical large web page, say 2k x 16k, would | |
| // require 512 tiles of size 256 x 256 pixels. | |
| static const int kStackAllocationTileCount = 1024; | |
| void SkTileGrid::search(const SkIRect& query, SkTDArray<void*>* results) const { | |
| SkIRect adjusted = query; | |
| // The inset is to counteract the outset that was applied in 'insert' | |
| // The outset/inset is to optimize for lookups of size | |
| // 'tileInterval + 2 * margin' that are aligned with the tile grid. | |
| adjusted.inset(fInfo.fMargin.width(), fInfo.fMargin.height()); | |
| adjusted.offset(fInfo.fOffset); | |
| adjusted.sort(); // in case the inset inverted the rectangle | |
| // Convert the query rectangle from device coordinates to tile coordinates | |
| // by rounding outwards to the nearest tile boundary so that the resulting tile | |
| // region includes the query rectangle. | |
| int startX = adjusted.left() / fInfo.fTileInterval.width(), | |
| startY = adjusted.top() / fInfo.fTileInterval.height(); | |
| int endX = divide_ceil(adjusted.right(), fInfo.fTileInterval.width()), | |
| endY = divide_ceil(adjusted.bottom(), fInfo.fTileInterval.height()); | |
| // Logically, we could pin endX to [startX, fXTiles], but we force it | |
| // up to (startX, fXTiles] to make sure we hit at least one tile. | |
| // This snaps just-out-of-bounds queries to the neighboring border tile. | |
| // I don't know if this is an important feature outside of unit tests. | |
| startX = SkPin32(startX, 0, fXTiles - 1); | |
| startY = SkPin32(startY, 0, fYTiles - 1); | |
| endX = SkPin32(endX, startX + 1, fXTiles); | |
| endY = SkPin32(endY, startY + 1, fYTiles); | |
| const int tilesHit = (endX - startX) * (endY - startY); | |
| SkASSERT(tilesHit > 0); | |
| if (tilesHit == 1) { | |
| // A performance shortcut. The merging code below would work fine here too. | |
| const SkTDArray<Entry>& tile = fTiles[startY * fXTiles + startX]; | |
| results->setCount(tile.count()); | |
| for (int i = 0; i < tile.count(); i++) { | |
| (*results)[i] = tile[i].data; | |
| } | |
| return; | |
| } | |
| // We've got to merge the data in many tiles into a single sorted and deduplicated stream. | |
| // We do a simple k-way merge based on the order the data was inserted. | |
| // Gather pointers to the starts and ends of the tiles to merge. | |
| SkAutoSTArray<kStackAllocationTileCount, const Entry*> starts(tilesHit), ends(tilesHit); | |
| int i = 0; | |
| for (int x = startX; x < endX; x++) { | |
| for (int y = startY; y < endY; y++) { | |
| starts[i] = fTiles[y * fXTiles + x].begin(); | |
| ends[i] = fTiles[y * fXTiles + x].end(); | |
| i++; | |
| } | |
| } | |
| // Merge tiles into results until they're fully consumed. | |
| results->reset(); | |
| while (true) { | |
| // The tiles themselves are already ordered, so the earliest is at the front of some tile. | |
| // It may be at the front of several, even all, tiles. | |
| const Entry* earliest = NULL; | |
| for (int i = 0; i < starts.count(); i++) { | |
| if (starts[i] < ends[i]) { | |
| if (NULL == earliest || starts[i]->order < earliest->order) { | |
| earliest = starts[i]; | |
| } | |
| } | |
| } | |
| // If we didn't find an earliest entry, there isn't anything left to merge. | |
| if (NULL == earliest) { | |
| return; | |
| } | |
| // We did find an earliest entry. Output it, and step forward every tile that contains it. | |
| results->push(earliest->data); | |
| for (int i = 0; i < starts.count(); i++) { | |
| if (starts[i] < ends[i] && starts[i]->order == earliest->order) { | |
| starts[i]++; | |
| } | |
| } | |
| } | |
| } | |
| void SkTileGrid::clear() { | |
| for (int i = 0; i < fXTiles * fYTiles; i++) { | |
| fTiles[i].reset(); | |
| } | |
| } | |
| void SkTileGrid::rewindInserts() { | |
| SkASSERT(fClient); | |
| for (int i = 0; i < fXTiles * fYTiles; i++) { | |
| while (!fTiles[i].isEmpty() && fClient->shouldRewind(fTiles[i].top().data)) { | |
| fTiles[i].pop(); | |
| } | |
| } | |
| } |