| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkFreeList_DEFINED | |
| #define SkFreeList_DEFINED | |
| #include "SkTInternalSList.h" | |
| /** | |
| * An implementation of a self growing pool of objects. | |
| * It maintains a pool of fully initialized objects. If an attempt is made to | |
| * acquire one, and there are none left, it makes some more. | |
| * It does not automatically reclaim them, they have to be given back to it. | |
| * Constructors will be called on objects allocated by the pool at allocation | |
| * time. | |
| * All allocated objects will be destroyed and memory will be reclaimed when | |
| * the pool is destroyed, so the pool must survive longer than you are using | |
| * any item taken from it. | |
| */ | |
| template<typename T, int numItemsPerBlock = 4096/sizeof(T)> class SkTObjectPool { | |
| public: | |
| SkTObjectPool() {} | |
| ~SkTObjectPool() { | |
| while (!fBlocks.isEmpty()) { | |
| SkDELETE(fBlocks.pop()); | |
| } | |
| } | |
| /** | |
| * Get an item from the pool. | |
| * If the pool has no free items, it will allocate and construct some more. | |
| * The returned item is only valid as long as the pool has not been | |
| * destroyed, at that point all memory allocated by grow will have been | |
| * reclaimed. | |
| * This method is *not* thread safe. | |
| */ | |
| T* acquire() { | |
| if (fAvailable.isEmpty()) { | |
| grow(); | |
| } | |
| return fAvailable.pop(); | |
| } | |
| /** | |
| * Release an item into the pool. | |
| * The item does not have to have come from the pool, but if it did not | |
| * it must have a lifetime greater than the pool does. | |
| * This method is *not* thread safe. | |
| */ | |
| void release(T* entry) { | |
| fAvailable.push(entry); | |
| } | |
| /** | |
| * Takes all the items from an SkTInternalSList and adds them back to this | |
| * pool. The other list will be left empty. | |
| */ | |
| void releaseAll(SkTInternalSList<T>* other) { | |
| fAvailable.pushAll(other); | |
| } | |
| /** | |
| * Returns the number of items immediately available without having to | |
| * construct any new ones. | |
| */ | |
| int available() const { return fAvailable.getCount(); } | |
| /** | |
| * Returns the number of blocks of items the pool has allocated so far. | |
| */ | |
| int blocks() const { return fBlocks.getCount(); } | |
| /** | |
| * Returns the number of items allocated by the pool in total. | |
| */ | |
| int allocated() const { return fBlocks.getCount() * numItemsPerBlock; } | |
| private: | |
| /** | |
| * The type for a new block of entries for the list. | |
| */ | |
| struct Block { | |
| T entries[numItemsPerBlock]; | |
| SK_DECLARE_INTERNAL_SLIST_INTERFACE(Block); | |
| }; | |
| SkTInternalSList<Block> fBlocks; | |
| SkTInternalSList<T> fAvailable; | |
| /** | |
| * When the free list runs out of items, this method is called to allocate | |
| * a new block of them. | |
| * It calls the constructors and then pushes the nodes into the available | |
| * list. | |
| */ | |
| void grow() { | |
| Block* block = SkNEW(Block); | |
| fBlocks.push(block); | |
| for(int index = 0; index < numItemsPerBlock; ++index) { | |
| fAvailable.push(&block->entries[index]); | |
| } | |
| } | |
| }; | |
| #endif |