| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkScanPriv.h" | |
| #include "SkPath.h" | |
| #include "SkMatrix.h" | |
| #include "SkBlitter.h" | |
| #include "SkRegion.h" | |
| #include "SkAntiRun.h" | |
| #define SHIFT 2 | |
| #define SCALE (1 << SHIFT) | |
| #define MASK (SCALE - 1) | |
| /** @file | |
| We have two techniques for capturing the output of the supersampler: | |
| - SUPERMASK, which records a large mask-bitmap | |
| this is often faster for small, complex objects | |
| - RLE, which records a rle-encoded scanline | |
| this is often faster for large objects with big spans | |
| These blitters use two coordinate systems: | |
| - destination coordinates, scale equal to the output - often | |
| abbreviated with 'i' or 'I' in variable names | |
| - supersampled coordinates, scale equal to the output * SCALE | |
| Enabling SK_USE_LEGACY_AA_COVERAGE keeps the aa coverage calculations as | |
| they were before the fix that unified the output of the RLE and MASK | |
| supersamplers. | |
| */ | |
| //#define FORCE_SUPERMASK | |
| //#define FORCE_RLE | |
| //#define SK_USE_LEGACY_AA_COVERAGE | |
| /////////////////////////////////////////////////////////////////////////////// | |
| /// Base class for a single-pass supersampled blitter. | |
| class BaseSuperBlitter : public SkBlitter { | |
| public: | |
| BaseSuperBlitter(SkBlitter* realBlitter, const SkIRect& ir, | |
| const SkRegion& clip); | |
| /// Must be explicitly defined on subclasses. | |
| virtual void blitAntiH(int x, int y, const SkAlpha antialias[], | |
| const int16_t runs[]) SK_OVERRIDE { | |
| SkDEBUGFAIL("How did I get here?"); | |
| } | |
| /// May not be called on BaseSuperBlitter because it blits out of order. | |
| virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE { | |
| SkDEBUGFAIL("How did I get here?"); | |
| } | |
| protected: | |
| SkBlitter* fRealBlitter; | |
| /// Current y coordinate, in destination coordinates. | |
| int fCurrIY; | |
| /// Widest row of region to be blitted, in destination coordinates. | |
| int fWidth; | |
| /// Leftmost x coordinate in any row, in destination coordinates. | |
| int fLeft; | |
| /// Leftmost x coordinate in any row, in supersampled coordinates. | |
| int fSuperLeft; | |
| SkDEBUGCODE(int fCurrX;) | |
| /// Current y coordinate in supersampled coordinates. | |
| int fCurrY; | |
| /// Initial y coordinate (top of bounds). | |
| int fTop; | |
| }; | |
| BaseSuperBlitter::BaseSuperBlitter(SkBlitter* realBlitter, const SkIRect& ir, | |
| const SkRegion& clip) { | |
| fRealBlitter = realBlitter; | |
| /* | |
| * We use the clip bounds instead of the ir, since we may be asked to | |
| * draw outside of the rect if we're a inverse filltype | |
| */ | |
| const int left = clip.getBounds().fLeft; | |
| const int right = clip.getBounds().fRight; | |
| fLeft = left; | |
| fSuperLeft = left << SHIFT; | |
| fWidth = right - left; | |
| #if 0 | |
| fCurrIY = -1; | |
| fCurrY = -1; | |
| #else | |
| fTop = ir.fTop; | |
| fCurrIY = ir.fTop - 1; | |
| fCurrY = (ir.fTop << SHIFT) - 1; | |
| #endif | |
| SkDEBUGCODE(fCurrX = -1;) | |
| } | |
| /// Run-length-encoded supersampling antialiased blitter. | |
| class SuperBlitter : public BaseSuperBlitter { | |
| public: | |
| SuperBlitter(SkBlitter* realBlitter, const SkIRect& ir, | |
| const SkRegion& clip); | |
| virtual ~SuperBlitter() { | |
| this->flush(); | |
| } | |
| /// Once fRuns contains a complete supersampled row, flush() blits | |
| /// it out through the wrapped blitter. | |
| void flush(); | |
| /// Blits a row of pixels, with location and width specified | |
| /// in supersampled coordinates. | |
| virtual void blitH(int x, int y, int width) SK_OVERRIDE; | |
| /// Blits a rectangle of pixels, with location and size specified | |
| /// in supersampled coordinates. | |
| virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE; | |
| private: | |
| // The next three variables are used to track a circular buffer that | |
| // contains the values used in SkAlphaRuns. These variables should only | |
| // ever be updated in advanceRuns(), and fRuns should always point to | |
| // a valid SkAlphaRuns... | |
| int fRunsToBuffer; | |
| void* fRunsBuffer; | |
| int fCurrentRun; | |
| SkAlphaRuns fRuns; | |
| // extra one to store the zero at the end | |
| int getRunsSz() const { return (fWidth + 1 + (fWidth + 2)/2) * sizeof(int16_t); } | |
| // This function updates the fRuns variable to point to the next buffer space | |
| // with adequate storage for a SkAlphaRuns. It mostly just advances fCurrentRun | |
| // and resets fRuns to point to an empty scanline. | |
| void advanceRuns() { | |
| const size_t kRunsSz = this->getRunsSz(); | |
| fCurrentRun = (fCurrentRun + 1) % fRunsToBuffer; | |
| fRuns.fRuns = reinterpret_cast<int16_t*>( | |
| reinterpret_cast<uint8_t*>(fRunsBuffer) + fCurrentRun * kRunsSz); | |
| fRuns.fAlpha = reinterpret_cast<SkAlpha*>(fRuns.fRuns + fWidth + 1); | |
| fRuns.reset(fWidth); | |
| } | |
| int fOffsetX; | |
| }; | |
| SuperBlitter::SuperBlitter(SkBlitter* realBlitter, const SkIRect& ir, | |
| const SkRegion& clip) | |
| : BaseSuperBlitter(realBlitter, ir, clip) { | |
| fRunsToBuffer = realBlitter->requestRowsPreserved(); | |
| fRunsBuffer = realBlitter->allocBlitMemory(fRunsToBuffer * this->getRunsSz()); | |
| fCurrentRun = -1; | |
| this->advanceRuns(); | |
| fOffsetX = 0; | |
| } | |
| void SuperBlitter::flush() { | |
| if (fCurrIY >= fTop) { | |
| SkASSERT(fCurrentRun < fRunsToBuffer); | |
| if (!fRuns.empty()) { | |
| // SkDEBUGCODE(fRuns.dump();) | |
| fRealBlitter->blitAntiH(fLeft, fCurrIY, fRuns.fAlpha, fRuns.fRuns); | |
| this->advanceRuns(); | |
| fOffsetX = 0; | |
| } | |
| fCurrIY = fTop - 1; | |
| SkDEBUGCODE(fCurrX = -1;) | |
| } | |
| } | |
| /** coverage_to_partial_alpha() is being used by SkAlphaRuns, which | |
| *accumulates* SCALE pixels worth of "alpha" in [0,(256/SCALE)] | |
| to produce a final value in [0, 255] and handles clamping 256->255 | |
| itself, with the same (alpha - (alpha >> 8)) correction as | |
| coverage_to_exact_alpha(). | |
| */ | |
| static inline int coverage_to_partial_alpha(int aa) { | |
| aa <<= 8 - 2*SHIFT; | |
| #ifdef SK_USE_LEGACY_AA_COVERAGE | |
| aa -= aa >> (8 - SHIFT - 1); | |
| #endif | |
| return aa; | |
| } | |
| /** coverage_to_exact_alpha() is being used by our blitter, which wants | |
| a final value in [0, 255]. | |
| */ | |
| static inline int coverage_to_exact_alpha(int aa) { | |
| int alpha = (256 >> SHIFT) * aa; | |
| // clamp 256->255 | |
| return alpha - (alpha >> 8); | |
| } | |
| void SuperBlitter::blitH(int x, int y, int width) { | |
| SkASSERT(width > 0); | |
| int iy = y >> SHIFT; | |
| SkASSERT(iy >= fCurrIY); | |
| x -= fSuperLeft; | |
| // hack, until I figure out why my cubics (I think) go beyond the bounds | |
| if (x < 0) { | |
| width += x; | |
| x = 0; | |
| } | |
| #ifdef SK_DEBUG | |
| SkASSERT(y != fCurrY || x >= fCurrX); | |
| #endif | |
| SkASSERT(y >= fCurrY); | |
| if (fCurrY != y) { | |
| fOffsetX = 0; | |
| fCurrY = y; | |
| } | |
| if (iy != fCurrIY) { // new scanline | |
| this->flush(); | |
| fCurrIY = iy; | |
| } | |
| int start = x; | |
| int stop = x + width; | |
| SkASSERT(start >= 0 && stop > start); | |
| // integer-pixel-aligned ends of blit, rounded out | |
| int fb = start & MASK; | |
| int fe = stop & MASK; | |
| int n = (stop >> SHIFT) - (start >> SHIFT) - 1; | |
| if (n < 0) { | |
| fb = fe - fb; | |
| n = 0; | |
| fe = 0; | |
| } else { | |
| if (fb == 0) { | |
| n += 1; | |
| } else { | |
| fb = SCALE - fb; | |
| } | |
| } | |
| fOffsetX = fRuns.add(x >> SHIFT, coverage_to_partial_alpha(fb), | |
| n, coverage_to_partial_alpha(fe), | |
| (1 << (8 - SHIFT)) - (((y & MASK) + 1) >> SHIFT), | |
| fOffsetX); | |
| #ifdef SK_DEBUG | |
| fRuns.assertValid(y & MASK, (1 << (8 - SHIFT))); | |
| fCurrX = x + width; | |
| #endif | |
| } | |
| #if 0 // UNUSED | |
| static void set_left_rite_runs(SkAlphaRuns& runs, int ileft, U8CPU leftA, | |
| int n, U8CPU riteA) { | |
| SkASSERT(leftA <= 0xFF); | |
| SkASSERT(riteA <= 0xFF); | |
| int16_t* run = runs.fRuns; | |
| uint8_t* aa = runs.fAlpha; | |
| if (ileft > 0) { | |
| run[0] = ileft; | |
| aa[0] = 0; | |
| run += ileft; | |
| aa += ileft; | |
| } | |
| SkASSERT(leftA < 0xFF); | |
| if (leftA > 0) { | |
| *run++ = 1; | |
| *aa++ = leftA; | |
| } | |
| if (n > 0) { | |
| run[0] = n; | |
| aa[0] = 0xFF; | |
| run += n; | |
| aa += n; | |
| } | |
| SkASSERT(riteA < 0xFF); | |
| if (riteA > 0) { | |
| *run++ = 1; | |
| *aa++ = riteA; | |
| } | |
| run[0] = 0; | |
| } | |
| #endif | |
| void SuperBlitter::blitRect(int x, int y, int width, int height) { | |
| SkASSERT(width > 0); | |
| SkASSERT(height > 0); | |
| // blit leading rows | |
| while ((y & MASK)) { | |
| this->blitH(x, y++, width); | |
| if (--height <= 0) { | |
| return; | |
| } | |
| } | |
| SkASSERT(height > 0); | |
| // Since this is a rect, instead of blitting supersampled rows one at a | |
| // time and then resolving to the destination canvas, we can blit | |
| // directly to the destintion canvas one row per SCALE supersampled rows. | |
| int start_y = y >> SHIFT; | |
| int stop_y = (y + height) >> SHIFT; | |
| int count = stop_y - start_y; | |
| if (count > 0) { | |
| y += count << SHIFT; | |
| height -= count << SHIFT; | |
| // save original X for our tail blitH() loop at the bottom | |
| int origX = x; | |
| x -= fSuperLeft; | |
| // hack, until I figure out why my cubics (I think) go beyond the bounds | |
| if (x < 0) { | |
| width += x; | |
| x = 0; | |
| } | |
| // There is always a left column, a middle, and a right column. | |
| // ileft is the destination x of the first pixel of the entire rect. | |
| // xleft is (SCALE - # of covered supersampled pixels) in that | |
| // destination pixel. | |
| int ileft = x >> SHIFT; | |
| int xleft = x & MASK; | |
| // irite is the destination x of the last pixel of the OPAQUE section. | |
| // xrite is the number of supersampled pixels extending beyond irite; | |
| // xrite/SCALE should give us alpha. | |
| int irite = (x + width) >> SHIFT; | |
| int xrite = (x + width) & MASK; | |
| if (!xrite) { | |
| xrite = SCALE; | |
| irite--; | |
| } | |
| // Need to call flush() to clean up pending draws before we | |
| // even consider blitV(), since otherwise it can look nonmonotonic. | |
| SkASSERT(start_y > fCurrIY); | |
| this->flush(); | |
| int n = irite - ileft - 1; | |
| if (n < 0) { | |
| // If n < 0, we'll only have a single partially-transparent column | |
| // of pixels to render. | |
| xleft = xrite - xleft; | |
| SkASSERT(xleft <= SCALE); | |
| SkASSERT(xleft > 0); | |
| xrite = 0; | |
| fRealBlitter->blitV(ileft + fLeft, start_y, count, | |
| coverage_to_exact_alpha(xleft)); | |
| } else { | |
| // With n = 0, we have two possibly-transparent columns of pixels | |
| // to render; with n > 0, we have opaque columns between them. | |
| xleft = SCALE - xleft; | |
| // Using coverage_to_exact_alpha is not consistent with blitH() | |
| const int coverageL = coverage_to_exact_alpha(xleft); | |
| const int coverageR = coverage_to_exact_alpha(xrite); | |
| SkASSERT(coverageL > 0 || n > 0 || coverageR > 0); | |
| SkASSERT((coverageL != 0) + n + (coverageR != 0) <= fWidth); | |
| fRealBlitter->blitAntiRect(ileft + fLeft, start_y, n, count, | |
| coverageL, coverageR); | |
| } | |
| // preamble for our next call to blitH() | |
| fCurrIY = stop_y - 1; | |
| fOffsetX = 0; | |
| fCurrY = y - 1; | |
| fRuns.reset(fWidth); | |
| x = origX; | |
| } | |
| // catch any remaining few rows | |
| SkASSERT(height <= MASK); | |
| while (--height >= 0) { | |
| this->blitH(x, y++, width); | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| /// Masked supersampling antialiased blitter. | |
| class MaskSuperBlitter : public BaseSuperBlitter { | |
| public: | |
| MaskSuperBlitter(SkBlitter* realBlitter, const SkIRect& ir, | |
| const SkRegion& clip); | |
| virtual ~MaskSuperBlitter() { | |
| fRealBlitter->blitMask(fMask, fClipRect); | |
| } | |
| virtual void blitH(int x, int y, int width) SK_OVERRIDE; | |
| static bool CanHandleRect(const SkIRect& bounds) { | |
| #ifdef FORCE_RLE | |
| return false; | |
| #endif | |
| int width = bounds.width(); | |
| int64_t rb = SkAlign4(width); | |
| // use 64bits to detect overflow | |
| int64_t storage = rb * bounds.height(); | |
| return (width <= MaskSuperBlitter::kMAX_WIDTH) && | |
| (storage <= MaskSuperBlitter::kMAX_STORAGE); | |
| } | |
| private: | |
| enum { | |
| #ifdef FORCE_SUPERMASK | |
| kMAX_WIDTH = 2048, | |
| kMAX_STORAGE = 1024 * 1024 * 2 | |
| #else | |
| kMAX_WIDTH = 32, // so we don't try to do very wide things, where the RLE blitter would be faster | |
| kMAX_STORAGE = 1024 | |
| #endif | |
| }; | |
| SkMask fMask; | |
| SkIRect fClipRect; | |
| // we add 1 because add_aa_span can write (unchanged) 1 extra byte at the end, rather than | |
| // perform a test to see if stopAlpha != 0 | |
| uint32_t fStorage[(kMAX_STORAGE >> 2) + 1]; | |
| }; | |
| MaskSuperBlitter::MaskSuperBlitter(SkBlitter* realBlitter, const SkIRect& ir, | |
| const SkRegion& clip) | |
| : BaseSuperBlitter(realBlitter, ir, clip) { | |
| SkASSERT(CanHandleRect(ir)); | |
| fMask.fImage = (uint8_t*)fStorage; | |
| fMask.fBounds = ir; | |
| fMask.fRowBytes = ir.width(); | |
| fMask.fFormat = SkMask::kA8_Format; | |
| fClipRect = ir; | |
| fClipRect.intersect(clip.getBounds()); | |
| // For valgrind, write 1 extra byte at the end so we don't read | |
| // uninitialized memory. See comment in add_aa_span and fStorage[]. | |
| memset(fStorage, 0, fMask.fBounds.height() * fMask.fRowBytes + 1); | |
| } | |
| static void add_aa_span(uint8_t* alpha, U8CPU startAlpha) { | |
| /* I should be able to just add alpha[x] + startAlpha. | |
| However, if the trailing edge of the previous span and the leading | |
| edge of the current span round to the same super-sampled x value, | |
| I might overflow to 256 with this add, hence the funny subtract. | |
| */ | |
| unsigned tmp = *alpha + startAlpha; | |
| SkASSERT(tmp <= 256); | |
| *alpha = SkToU8(tmp - (tmp >> 8)); | |
| } | |
| static inline uint32_t quadplicate_byte(U8CPU value) { | |
| uint32_t pair = (value << 8) | value; | |
| return (pair << 16) | pair; | |
| } | |
| // Perform this tricky subtract, to avoid overflowing to 256. Our caller should | |
| // only ever call us with at most enough to hit 256 (never larger), so it is | |
| // enough to just subtract the high-bit. Actually clamping with a branch would | |
| // be slower (e.g. if (tmp > 255) tmp = 255;) | |
| // | |
| static inline void saturated_add(uint8_t* ptr, U8CPU add) { | |
| unsigned tmp = *ptr + add; | |
| SkASSERT(tmp <= 256); | |
| *ptr = SkToU8(tmp - (tmp >> 8)); | |
| } | |
| // minimum count before we want to setup an inner loop, adding 4-at-a-time | |
| #define MIN_COUNT_FOR_QUAD_LOOP 16 | |
| static void add_aa_span(uint8_t* alpha, U8CPU startAlpha, int middleCount, | |
| U8CPU stopAlpha, U8CPU maxValue) { | |
| SkASSERT(middleCount >= 0); | |
| saturated_add(alpha, startAlpha); | |
| alpha += 1; | |
| if (middleCount >= MIN_COUNT_FOR_QUAD_LOOP) { | |
| // loop until we're quad-byte aligned | |
| while (SkTCast<intptr_t>(alpha) & 0x3) { | |
| alpha[0] = SkToU8(alpha[0] + maxValue); | |
| alpha += 1; | |
| middleCount -= 1; | |
| } | |
| int bigCount = middleCount >> 2; | |
| uint32_t* qptr = reinterpret_cast<uint32_t*>(alpha); | |
| uint32_t qval = quadplicate_byte(maxValue); | |
| do { | |
| *qptr++ += qval; | |
| } while (--bigCount > 0); | |
| middleCount &= 3; | |
| alpha = reinterpret_cast<uint8_t*> (qptr); | |
| // fall through to the following while-loop | |
| } | |
| while (--middleCount >= 0) { | |
| alpha[0] = SkToU8(alpha[0] + maxValue); | |
| alpha += 1; | |
| } | |
| // potentially this can be off the end of our "legal" alpha values, but that | |
| // only happens if stopAlpha is also 0. Rather than test for stopAlpha != 0 | |
| // every time (slow), we just do it, and ensure that we've allocated extra space | |
| // (see the + 1 comment in fStorage[] | |
| saturated_add(alpha, stopAlpha); | |
| } | |
| void MaskSuperBlitter::blitH(int x, int y, int width) { | |
| int iy = (y >> SHIFT); | |
| SkASSERT(iy >= fMask.fBounds.fTop && iy < fMask.fBounds.fBottom); | |
| iy -= fMask.fBounds.fTop; // make it relative to 0 | |
| // This should never happen, but it does. Until the true cause is | |
| // discovered, let's skip this span instead of crashing. | |
| // See http://crbug.com/17569. | |
| if (iy < 0) { | |
| return; | |
| } | |
| #ifdef SK_DEBUG | |
| { | |
| int ix = x >> SHIFT; | |
| SkASSERT(ix >= fMask.fBounds.fLeft && ix < fMask.fBounds.fRight); | |
| } | |
| #endif | |
| x -= (fMask.fBounds.fLeft << SHIFT); | |
| // hack, until I figure out why my cubics (I think) go beyond the bounds | |
| if (x < 0) { | |
| width += x; | |
| x = 0; | |
| } | |
| uint8_t* row = fMask.fImage + iy * fMask.fRowBytes + (x >> SHIFT); | |
| int start = x; | |
| int stop = x + width; | |
| SkASSERT(start >= 0 && stop > start); | |
| int fb = start & MASK; | |
| int fe = stop & MASK; | |
| int n = (stop >> SHIFT) - (start >> SHIFT) - 1; | |
| if (n < 0) { | |
| SkASSERT(row >= fMask.fImage); | |
| SkASSERT(row < fMask.fImage + kMAX_STORAGE + 1); | |
| add_aa_span(row, coverage_to_partial_alpha(fe - fb)); | |
| } else { | |
| fb = SCALE - fb; | |
| SkASSERT(row >= fMask.fImage); | |
| SkASSERT(row + n + 1 < fMask.fImage + kMAX_STORAGE + 1); | |
| add_aa_span(row, coverage_to_partial_alpha(fb), | |
| n, coverage_to_partial_alpha(fe), | |
| (1 << (8 - SHIFT)) - (((y & MASK) + 1) >> SHIFT)); | |
| } | |
| #ifdef SK_DEBUG | |
| fCurrX = x + width; | |
| #endif | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| static bool fitsInsideLimit(const SkRect& r, SkScalar max) { | |
| const SkScalar min = -max; | |
| return r.fLeft > min && r.fTop > min && | |
| r.fRight < max && r.fBottom < max; | |
| } | |
| static int overflows_short_shift(int value, int shift) { | |
| const int s = 16 + shift; | |
| return (value << s >> s) - value; | |
| } | |
| /** | |
| Would any of the coordinates of this rectangle not fit in a short, | |
| when left-shifted by shift? | |
| */ | |
| static int rect_overflows_short_shift(SkIRect rect, int shift) { | |
| SkASSERT(!overflows_short_shift(8191, SHIFT)); | |
| SkASSERT(overflows_short_shift(8192, SHIFT)); | |
| SkASSERT(!overflows_short_shift(32767, 0)); | |
| SkASSERT(overflows_short_shift(32768, 0)); | |
| // Since we expect these to succeed, we bit-or together | |
| // for a tiny extra bit of speed. | |
| return overflows_short_shift(rect.fLeft, SHIFT) | | |
| overflows_short_shift(rect.fRight, SHIFT) | | |
| overflows_short_shift(rect.fTop, SHIFT) | | |
| overflows_short_shift(rect.fBottom, SHIFT); | |
| } | |
| static bool safeRoundOut(const SkRect& src, SkIRect* dst, int32_t maxInt) { | |
| const SkScalar maxScalar = SkIntToScalar(maxInt); | |
| if (fitsInsideLimit(src, maxScalar)) { | |
| src.roundOut(dst); | |
| return true; | |
| } | |
| return false; | |
| } | |
| void SkScan::AntiFillPath(const SkPath& path, const SkRegion& origClip, | |
| SkBlitter* blitter, bool forceRLE) { | |
| if (origClip.isEmpty()) { | |
| return; | |
| } | |
| SkIRect ir; | |
| if (!safeRoundOut(path.getBounds(), &ir, SK_MaxS32 >> SHIFT)) { | |
| #if 0 | |
| const SkRect& r = path.getBounds(); | |
| SkDebugf("--- bounds can't fit in SkIRect\n", r.fLeft, r.fTop, r.fRight, r.fBottom); | |
| #endif | |
| return; | |
| } | |
| if (ir.isEmpty()) { | |
| if (path.isInverseFillType()) { | |
| blitter->blitRegion(origClip); | |
| } | |
| return; | |
| } | |
| // If the intersection of the path bounds and the clip bounds | |
| // will overflow 32767 when << by SHIFT, we can't supersample, | |
| // so draw without antialiasing. | |
| SkIRect clippedIR; | |
| if (path.isInverseFillType()) { | |
| // If the path is an inverse fill, it's going to fill the entire | |
| // clip, and we care whether the entire clip exceeds our limits. | |
| clippedIR = origClip.getBounds(); | |
| } else { | |
| if (!clippedIR.intersect(ir, origClip.getBounds())) { | |
| return; | |
| } | |
| } | |
| if (rect_overflows_short_shift(clippedIR, SHIFT)) { | |
| SkScan::FillPath(path, origClip, blitter); | |
| return; | |
| } | |
| // Our antialiasing can't handle a clip larger than 32767, so we restrict | |
| // the clip to that limit here. (the runs[] uses int16_t for its index). | |
| // | |
| // A more general solution (one that could also eliminate the need to | |
| // disable aa based on ir bounds (see overflows_short_shift) would be | |
| // to tile the clip/target... | |
| SkRegion tmpClipStorage; | |
| const SkRegion* clipRgn = &origClip; | |
| { | |
| static const int32_t kMaxClipCoord = 32767; | |
| const SkIRect& bounds = origClip.getBounds(); | |
| if (bounds.fRight > kMaxClipCoord || bounds.fBottom > kMaxClipCoord) { | |
| SkIRect limit = { 0, 0, kMaxClipCoord, kMaxClipCoord }; | |
| tmpClipStorage.op(origClip, limit, SkRegion::kIntersect_Op); | |
| clipRgn = &tmpClipStorage; | |
| } | |
| } | |
| // for here down, use clipRgn, not origClip | |
| SkScanClipper clipper(blitter, clipRgn, ir); | |
| const SkIRect* clipRect = clipper.getClipRect(); | |
| if (clipper.getBlitter() == NULL) { // clipped out | |
| if (path.isInverseFillType()) { | |
| blitter->blitRegion(*clipRgn); | |
| } | |
| return; | |
| } | |
| // now use the (possibly wrapped) blitter | |
| blitter = clipper.getBlitter(); | |
| if (path.isInverseFillType()) { | |
| sk_blit_above(blitter, ir, *clipRgn); | |
| } | |
| SkIRect superRect, *superClipRect = NULL; | |
| if (clipRect) { | |
| superRect.set( clipRect->fLeft << SHIFT, clipRect->fTop << SHIFT, | |
| clipRect->fRight << SHIFT, clipRect->fBottom << SHIFT); | |
| superClipRect = &superRect; | |
| } | |
| SkASSERT(SkIntToScalar(ir.fTop) <= path.getBounds().fTop); | |
| // MaskSuperBlitter can't handle drawing outside of ir, so we can't use it | |
| // if we're an inverse filltype | |
| if (!path.isInverseFillType() && MaskSuperBlitter::CanHandleRect(ir) && !forceRLE) { | |
| MaskSuperBlitter superBlit(blitter, ir, *clipRgn); | |
| SkASSERT(SkIntToScalar(ir.fTop) <= path.getBounds().fTop); | |
| sk_fill_path(path, superClipRect, &superBlit, ir.fTop, ir.fBottom, SHIFT, *clipRgn); | |
| } else { | |
| SuperBlitter superBlit(blitter, ir, *clipRgn); | |
| sk_fill_path(path, superClipRect, &superBlit, ir.fTop, ir.fBottom, SHIFT, *clipRgn); | |
| } | |
| if (path.isInverseFillType()) { | |
| sk_blit_below(blitter, ir, *clipRgn); | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| #include "SkRasterClip.h" | |
| void SkScan::FillPath(const SkPath& path, const SkRasterClip& clip, | |
| SkBlitter* blitter) { | |
| if (clip.isEmpty()) { | |
| return; | |
| } | |
| if (clip.isBW()) { | |
| FillPath(path, clip.bwRgn(), blitter); | |
| } else { | |
| SkRegion tmp; | |
| SkAAClipBlitter aaBlitter; | |
| tmp.setRect(clip.getBounds()); | |
| aaBlitter.init(blitter, &clip.aaRgn()); | |
| SkScan::FillPath(path, tmp, &aaBlitter); | |
| } | |
| } | |
| void SkScan::AntiFillPath(const SkPath& path, const SkRasterClip& clip, | |
| SkBlitter* blitter) { | |
| if (clip.isEmpty()) { | |
| return; | |
| } | |
| if (clip.isBW()) { | |
| AntiFillPath(path, clip.bwRgn(), blitter); | |
| } else { | |
| SkRegion tmp; | |
| SkAAClipBlitter aaBlitter; | |
| tmp.setRect(clip.getBounds()); | |
| aaBlitter.init(blitter, &clip.aaRgn()); | |
| SkScan::AntiFillPath(path, tmp, &aaBlitter, true); | |
| } | |
| } |