| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkRect.h" | |
| void SkIRect::join(int32_t left, int32_t top, int32_t right, int32_t bottom) { | |
| // do nothing if the params are empty | |
| if (left >= right || top >= bottom) { | |
| return; | |
| } | |
| // if we are empty, just assign | |
| if (fLeft >= fRight || fTop >= fBottom) { | |
| this->set(left, top, right, bottom); | |
| } else { | |
| if (left < fLeft) fLeft = left; | |
| if (top < fTop) fTop = top; | |
| if (right > fRight) fRight = right; | |
| if (bottom > fBottom) fBottom = bottom; | |
| } | |
| } | |
| void SkIRect::sort() { | |
| if (fLeft > fRight) { | |
| SkTSwap<int32_t>(fLeft, fRight); | |
| } | |
| if (fTop > fBottom) { | |
| SkTSwap<int32_t>(fTop, fBottom); | |
| } | |
| } | |
| ///////////////////////////////////////////////////////////////////////////// | |
| void SkRect::sort() { | |
| if (fLeft > fRight) { | |
| SkTSwap<SkScalar>(fLeft, fRight); | |
| } | |
| if (fTop > fBottom) { | |
| SkTSwap<SkScalar>(fTop, fBottom); | |
| } | |
| } | |
| void SkRect::toQuad(SkPoint quad[4]) const { | |
| SkASSERT(quad); | |
| quad[0].set(fLeft, fTop); | |
| quad[1].set(fRight, fTop); | |
| quad[2].set(fRight, fBottom); | |
| quad[3].set(fLeft, fBottom); | |
| } | |
| bool SkRect::setBoundsCheck(const SkPoint pts[], int count) { | |
| SkASSERT((pts && count > 0) || count == 0); | |
| bool isFinite = true; | |
| if (count <= 0) { | |
| sk_bzero(this, sizeof(SkRect)); | |
| } else { | |
| SkScalar l, t, r, b; | |
| l = r = pts[0].fX; | |
| t = b = pts[0].fY; | |
| // If all of the points are finite, accum should stay 0. If we encounter | |
| // a NaN or infinity, then accum should become NaN. | |
| float accum = 0; | |
| accum *= l; accum *= t; | |
| for (int i = 1; i < count; i++) { | |
| SkScalar x = pts[i].fX; | |
| SkScalar y = pts[i].fY; | |
| accum *= x; accum *= y; | |
| // we use if instead of if/else, so we can generate min/max | |
| // float instructions (at least on SSE) | |
| if (x < l) l = x; | |
| if (x > r) r = x; | |
| if (y < t) t = y; | |
| if (y > b) b = y; | |
| } | |
| SkASSERT(!accum || !SkScalarIsFinite(accum)); | |
| if (accum) { | |
| l = t = r = b = 0; | |
| isFinite = false; | |
| } | |
| this->set(l, t, r, b); | |
| } | |
| return isFinite; | |
| } | |
| bool SkRect::intersect(SkScalar left, SkScalar top, SkScalar right, | |
| SkScalar bottom) { | |
| if (left < right && top < bottom && !this->isEmpty() && // check for empties | |
| fLeft < right && left < fRight && fTop < bottom && top < fBottom) | |
| { | |
| if (fLeft < left) fLeft = left; | |
| if (fTop < top) fTop = top; | |
| if (fRight > right) fRight = right; | |
| if (fBottom > bottom) fBottom = bottom; | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool SkRect::intersect(const SkRect& r) { | |
| SkASSERT(&r); | |
| return this->intersect(r.fLeft, r.fTop, r.fRight, r.fBottom); | |
| } | |
| bool SkRect::intersect2(const SkRect& r) { | |
| SkASSERT(&r); | |
| SkScalar L = SkMaxScalar(fLeft, r.fLeft); | |
| SkScalar R = SkMinScalar(fRight, r.fRight); | |
| if (L >= R) { | |
| return false; | |
| } | |
| SkScalar T = SkMaxScalar(fTop, r.fTop); | |
| SkScalar B = SkMinScalar(fBottom, r.fBottom); | |
| if (T >= B) { | |
| return false; | |
| } | |
| this->set(L, T, R, B); | |
| return true; | |
| } | |
| bool SkRect::intersect(const SkRect& a, const SkRect& b) { | |
| SkASSERT(&a && &b); | |
| if (!a.isEmpty() && !b.isEmpty() && | |
| a.fLeft < b.fRight && b.fLeft < a.fRight && | |
| a.fTop < b.fBottom && b.fTop < a.fBottom) { | |
| fLeft = SkMaxScalar(a.fLeft, b.fLeft); | |
| fTop = SkMaxScalar(a.fTop, b.fTop); | |
| fRight = SkMinScalar(a.fRight, b.fRight); | |
| fBottom = SkMinScalar(a.fBottom, b.fBottom); | |
| return true; | |
| } | |
| return false; | |
| } | |
| void SkRect::join(SkScalar left, SkScalar top, SkScalar right, | |
| SkScalar bottom) { | |
| // do nothing if the params are empty | |
| if (left >= right || top >= bottom) { | |
| return; | |
| } | |
| // if we are empty, just assign | |
| if (fLeft >= fRight || fTop >= fBottom) { | |
| this->set(left, top, right, bottom); | |
| } else { | |
| if (left < fLeft) fLeft = left; | |
| if (top < fTop) fTop = top; | |
| if (right > fRight) fRight = right; | |
| if (bottom > fBottom) fBottom = bottom; | |
| } | |
| } |