| #ifndef SkRecordPattern_DEFINED | |
| #define SkRecordPattern_DEFINED | |
| #include "SkTLogic.h" | |
| namespace SkRecords { | |
| // First, some matchers. These match a single command in the SkRecord, | |
| // and may hang onto some data from it. If so, you can get the data by calling .get(). | |
| // Matches a command of type T, and stores that command. | |
| template <typename T> | |
| class Is { | |
| public: | |
| Is() : fPtr(NULL) {} | |
| typedef T type; | |
| type* get() { return fPtr; } | |
| bool operator()(T* ptr) { | |
| fPtr = ptr; | |
| return true; | |
| } | |
| template <typename U> | |
| bool operator()(U*) { | |
| fPtr = NULL; | |
| return false; | |
| } | |
| private: | |
| type* fPtr; | |
| }; | |
| // Matches any command that draws, and stores its paint. | |
| class IsDraw { | |
| SK_CREATE_MEMBER_DETECTOR(paint); | |
| public: | |
| IsDraw() : fPaint(NULL) {} | |
| typedef SkPaint type; | |
| type* get() { return fPaint; } | |
| template <typename T> | |
| SK_WHEN(HasMember_paint<T>, bool) operator()(T* draw) { | |
| fPaint = AsPtr(draw->paint); | |
| return true; | |
| } | |
| template <typename T> | |
| SK_WHEN(!HasMember_paint<T>, bool) operator()(T*) { | |
| fPaint = NULL; | |
| return false; | |
| } | |
| // SaveLayer has an SkPaint named paint, but it's not a draw. | |
| bool operator()(SaveLayer*) { | |
| fPaint = NULL; | |
| return false; | |
| } | |
| private: | |
| // Abstracts away whether the paint is always part of the command or optional. | |
| template <typename T> static T* AsPtr(SkRecords::Optional<T>& x) { return x; } | |
| template <typename T> static T* AsPtr(T& x) { return &x; } | |
| type* fPaint; | |
| }; | |
| // Matches if Matcher doesn't. Stores nothing. | |
| template <typename Matcher> | |
| struct Not { | |
| template <typename T> | |
| bool operator()(T* ptr) { return !Matcher()(ptr); } | |
| }; | |
| // Matches if either of A or B does. Stores nothing. | |
| template <typename A, typename B> | |
| struct Or { | |
| template <typename T> | |
| bool operator()(T* ptr) { return A()(ptr) || B()(ptr); } | |
| }; | |
| // Matches if any of A, B or C does. Stores nothing. | |
| template <typename A, typename B, typename C> | |
| struct Or3 : Or<A, Or<B, C> > {}; | |
| // Star is a special matcher that greedily matches Matcher 0 or more times. Stores nothing. | |
| template <typename Matcher> | |
| struct Star { | |
| template <typename T> | |
| bool operator()(T* ptr) { return Matcher()(ptr); } | |
| }; | |
| // Cons builds a list of Matchers. | |
| // It first matches Matcher (something from above), then Pattern (another Cons or Nil). | |
| // | |
| // This is the main entry point to pattern matching, and so provides a couple of extra API bits: | |
| // - search scans through the record to look for matches; | |
| // - first, second, and third return the data stored by their respective matchers in the pattern. | |
| // | |
| // These Cons build lists analogously to Lisp's "cons". See Pattern# for the "list" equivalent. | |
| template <typename Matcher, typename Pattern> | |
| class Cons { | |
| public: | |
| // If this pattern matches the SkRecord starting at i, | |
| // return the index just past the end of the pattern, otherwise return 0. | |
| SK_ALWAYS_INLINE unsigned match(SkRecord* record, unsigned i) { | |
| i = this->matchHead(&fHead, record, i); | |
| return i == 0 ? 0 : fTail.match(record, i); | |
| } | |
| // Starting from *end, walk through the SkRecord to find the first span matching this pattern. | |
| // If there is no such span, return false. If there is, return true and set [*begin, *end). | |
| SK_ALWAYS_INLINE bool search(SkRecord* record, unsigned* begin, unsigned* end) { | |
| for (*begin = *end; *begin < record->count(); ++(*begin)) { | |
| *end = this->match(record, *begin); | |
| if (*end != 0) { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| // Once either match or search has succeeded, access the stored data of the first, second, | |
| // or third matcher in this pattern. Add as needed for longer patterns. | |
| // T is checked statically at compile time; no casting is involved. It's just an API wart. | |
| template <typename T> T* first() { return fHead.get(); } | |
| template <typename T> T* second() { return fTail.fHead.get(); } | |
| template <typename T> T* third() { return fTail.fTail.fHead.get(); } | |
| private: | |
| // If head isn't a Star, try to match at i once. | |
| template <typename T> | |
| unsigned matchHead(T*, SkRecord* record, unsigned i) { | |
| if (i < record->count()) { | |
| if (record->mutate<bool>(i, fHead)) { | |
| return i+1; | |
| } | |
| } | |
| return 0; | |
| } | |
| // If head is a Star, walk i until it doesn't match. | |
| template <typename T> | |
| unsigned matchHead(Star<T>*, SkRecord* record, unsigned i) { | |
| while (i < record->count()) { | |
| if (!record->mutate<bool>(i, fHead)) { | |
| return i; | |
| } | |
| i++; | |
| } | |
| return 0; | |
| } | |
| Matcher fHead; | |
| Pattern fTail; | |
| // All Cons are friends with each other. This lets first, second, and third work. | |
| template <typename, typename> friend class Cons; | |
| }; | |
| // Nil is the end of every pattern Cons chain. | |
| struct Nil { | |
| // Bottoms out recursion down the fTail chain. Just return whatever i the front decided on. | |
| unsigned match(SkRecord*, unsigned i) { return i; } | |
| }; | |
| // These Pattern# types are syntax sugar over Cons and Nil, just to help eliminate some of the | |
| // template noise. Use these if you can. Feel free to add more for longer patterns. | |
| // All types A, B, C, ... are Matchers. | |
| template <typename A> | |
| struct Pattern1 : Cons<A, Nil> {}; | |
| template <typename A, typename B> | |
| struct Pattern2 : Cons<A, Pattern1<B> > {}; | |
| template <typename A, typename B, typename C> | |
| struct Pattern3 : Cons<A, Pattern2<B, C> > {}; | |
| } // namespace SkRecords | |
| #endif//SkRecordPattern_DEFINED |