|  | /* | 
|  | * Copyright 2018 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "fuzz/Fuzz.h" | 
|  | #include "fuzz/FuzzCommon.h" | 
|  | #include "src/core/SkPathPriv.h" | 
|  |  | 
|  | // We don't always want to test NaNs and infinities. | 
|  | static void fuzz_nice_float(Fuzz* fuzz, float* f) { | 
|  | float v; | 
|  | fuzz->next(&v); | 
|  | constexpr float kLimit = 1.0e35f;  // FLT_MAX? | 
|  | *f = (v == v && v <= kLimit && v >= -kLimit) ? v : 0.0f; | 
|  | } | 
|  |  | 
|  | template <typename... Args> | 
|  | static void fuzz_nice_float(Fuzz* fuzz, float* f, Args... rest) { | 
|  | fuzz_nice_float(fuzz, f); | 
|  | fuzz_nice_float(fuzz, rest...); | 
|  | } | 
|  |  | 
|  | static void fuzz_nice_rect(Fuzz* fuzz, SkRect* r) { | 
|  | fuzz_nice_float(fuzz, &r->fLeft, &r->fTop, &r->fRight, &r->fBottom); | 
|  | r->sort(); | 
|  | } | 
|  |  | 
|  | // allows some float values for path points | 
|  | void FuzzNicePath(Fuzz* fuzz, SkPath* path, int maxOps) { | 
|  | if (maxOps <= 0 || fuzz->exhausted() || path->countPoints() > 100000) { | 
|  | return; | 
|  | } | 
|  | uint8_t fillType; | 
|  | fuzz->nextRange(&fillType, 0, (uint8_t)SkPathFillType::kInverseEvenOdd); | 
|  | path->setFillType((SkPathFillType)fillType); | 
|  | uint8_t numOps; | 
|  | fuzz->nextRange(&numOps, 0, maxOps); | 
|  | for (uint8_t i = 0; i < numOps; ++i) { | 
|  | // When we start adding the path to itself, the fuzzer can make an | 
|  | // exponentially long path, which causes timeouts. | 
|  | if (path->countPoints() > 100000) { | 
|  | return; | 
|  | } | 
|  | // How many items in the switch statement below. | 
|  | constexpr uint8_t MAX_PATH_OPERATION = 32; | 
|  | uint8_t op; | 
|  | fuzz->nextRange(&op, 0, MAX_PATH_OPERATION); | 
|  | bool test; | 
|  | SkPath p; | 
|  | SkMatrix m; | 
|  | SkRRect rr; | 
|  | SkRect r; | 
|  | SkPathDirection dir; | 
|  | unsigned int ui; | 
|  | SkScalar a, b, c, d, e, f; | 
|  | switch (op) { | 
|  | case 0: | 
|  | fuzz_nice_float(fuzz, &a, &b); | 
|  | path->moveTo(a, b); | 
|  | break; | 
|  | case 1: | 
|  | fuzz_nice_float(fuzz, &a, &b); | 
|  | path->rMoveTo(a, b); | 
|  | break; | 
|  | case 2: | 
|  | fuzz_nice_float(fuzz, &a, &b); | 
|  | path->lineTo(a, b); | 
|  | break; | 
|  | case 3: | 
|  | fuzz_nice_float(fuzz, &a, &b); | 
|  | path->rLineTo(a, b); | 
|  | break; | 
|  | case 4: | 
|  | fuzz_nice_float(fuzz, &a, &b, &c, &d); | 
|  | path->quadTo(a, b, c, d); | 
|  | break; | 
|  | case 5: | 
|  | fuzz_nice_float(fuzz, &a, &b, &c, &d); | 
|  | path->rQuadTo(a, b, c, d); | 
|  | break; | 
|  | case 6: | 
|  | fuzz_nice_float(fuzz, &a, &b, &c, &d, &e); | 
|  | path->conicTo(a, b, c, d, e); | 
|  | break; | 
|  | case 7: | 
|  | fuzz_nice_float(fuzz, &a, &b, &c, &d, &e); | 
|  | path->rConicTo(a, b, c, d, e); | 
|  | break; | 
|  | case 8: | 
|  | fuzz_nice_float(fuzz, &a, &b, &c, &d, &e, &f); | 
|  | path->cubicTo(a, b, c, d, e, f); | 
|  | break; | 
|  | case 9: | 
|  | fuzz_nice_float(fuzz, &a, &b, &c, &d, &e, &f); | 
|  | path->rCubicTo(a, b, c, d, e, f); | 
|  | break; | 
|  | case 10: | 
|  | fuzz_nice_float(fuzz, &a, &b, &c, &d, &e); | 
|  | path->arcTo(a, b, c, d, e); | 
|  | break; | 
|  | case 11: | 
|  | fuzz_nice_float(fuzz, &a, &b); | 
|  | fuzz_nice_rect(fuzz, &r); | 
|  | fuzz->next(&test); | 
|  | path->arcTo(r, a, b, test); | 
|  | break; | 
|  | case 12: | 
|  | path->close(); | 
|  | break; | 
|  | case 13: | 
|  | fuzz_nice_rect(fuzz, &r); | 
|  | fuzz->nextRange(&ui, 0, 1); | 
|  | dir = static_cast<SkPathDirection>(ui); | 
|  | path->addRect(r, dir); | 
|  | break; | 
|  | case 14: | 
|  | fuzz->nextRange(&ui, 0, 1); | 
|  | dir = static_cast<SkPathDirection>(ui); | 
|  | fuzz_nice_rect(fuzz, &r); | 
|  | fuzz->next(&ui); | 
|  | path->addRect(r, dir, ui); | 
|  | break; | 
|  | case 15: | 
|  | fuzz->nextRange(&ui, 0, 1); | 
|  | dir = static_cast<SkPathDirection>(ui); | 
|  | fuzz_nice_rect(fuzz, &r); | 
|  | path->addOval(r, dir); | 
|  | break; | 
|  | case 16: | 
|  | fuzz->nextRange(&ui, 0, 1); | 
|  | dir = static_cast<SkPathDirection>(ui); | 
|  | fuzz_nice_rect(fuzz, &r); | 
|  | fuzz->next(&ui); | 
|  | path->addOval(r, dir, ui); | 
|  | break; | 
|  | case 17: | 
|  | fuzz->nextRange(&ui, 0, 1); | 
|  | dir = static_cast<SkPathDirection>(ui); | 
|  | fuzz_nice_float(fuzz, &a, &b, &c); | 
|  | path->addCircle(a, b, c, dir); | 
|  | break; | 
|  | case 18: | 
|  | fuzz_nice_rect(fuzz, &r); | 
|  | fuzz_nice_float(fuzz, &a, &b); | 
|  | path->addArc(r, a, b); | 
|  | break; | 
|  | case 19: | 
|  | fuzz_nice_float(fuzz, &a, &b); | 
|  | fuzz_nice_rect(fuzz, &r); | 
|  | fuzz->nextRange(&ui, 0, 1); | 
|  | dir = static_cast<SkPathDirection>(ui); | 
|  | path->addRoundRect(r, a, b, dir); | 
|  | break; | 
|  | case 20: | 
|  | FuzzNiceRRect(fuzz, &rr); | 
|  | fuzz->nextRange(&ui, 0, 1); | 
|  | dir = static_cast<SkPathDirection>(ui); | 
|  | path->addRRect(rr, dir); | 
|  | break; | 
|  | case 21: | 
|  | fuzz->nextRange(&ui, 0, 1); | 
|  | dir = static_cast<SkPathDirection>(ui); | 
|  | FuzzNiceRRect(fuzz, &rr); | 
|  | path->addRRect(rr, dir, ui); | 
|  | break; | 
|  | case 22: { | 
|  | fuzz->nextRange(&ui, 0, 1); | 
|  | SkPath::AddPathMode mode = static_cast<SkPath::AddPathMode>(ui); | 
|  | FuzzNiceMatrix(fuzz, &m); | 
|  | FuzzNicePath(fuzz, &p, maxOps-1); | 
|  | path->addPath(p, m, mode); | 
|  | break; | 
|  | } | 
|  | case 23: { | 
|  | fuzz->nextRange(&ui, 0, 1); | 
|  | SkPath::AddPathMode mode = static_cast<SkPath::AddPathMode>(ui); | 
|  | FuzzNiceMatrix(fuzz, &m); | 
|  | path->addPath(*path, m, mode); | 
|  | break; | 
|  | } | 
|  | case 24: | 
|  | FuzzNicePath(fuzz, &p, maxOps-1); | 
|  | path->reverseAddPath(p); | 
|  | break; | 
|  | case 25: | 
|  | path->addPath(*path); | 
|  | break; | 
|  | case 26: | 
|  | path->reverseAddPath(*path); | 
|  | break; | 
|  | case 27: | 
|  | fuzz_nice_float(fuzz, &a, &b); | 
|  | path->offset(a, b, path); | 
|  | break; | 
|  | case 28: | 
|  | FuzzNicePath(fuzz, &p, maxOps-1); | 
|  | fuzz_nice_float(fuzz, &a, &b); | 
|  | p.offset(a, b, path); | 
|  | break; | 
|  | case 29: | 
|  | FuzzNiceMatrix(fuzz, &m); | 
|  | path->transform(m, path); | 
|  | break; | 
|  | case 30: | 
|  | FuzzNicePath(fuzz, &p, maxOps-1); | 
|  | // transform can explode path sizes so skip this op if p too big | 
|  | if (p.countPoints() <= 100000) { | 
|  | FuzzNiceMatrix(fuzz, &m); | 
|  | p.transform(m, path); | 
|  | } | 
|  | break; | 
|  | case 31: | 
|  | fuzz_nice_float(fuzz, &a, &b); | 
|  | path->setLastPt(a, b); | 
|  | break; | 
|  | case MAX_PATH_OPERATION: | 
|  | SkPathPriv::ShrinkToFit(path); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | SkASSERT(false); | 
|  | break; | 
|  | } | 
|  | SkASSERTF(       path->isValid(),        "path->isValid() failed at op %d, case %d", i, op); | 
|  | } | 
|  | } | 
|  |  | 
|  | // allows all float values for path points | 
|  | void FuzzEvilPath(Fuzz* fuzz, SkPath* path, int last_verb) { | 
|  | while (!fuzz->exhausted()) { | 
|  | // Use a uint8_t to conserve bytes.  This makes our "fuzzed bytes footprint" | 
|  | // smaller, which leads to more efficient fuzzing. | 
|  | uint8_t operation; | 
|  | fuzz->next(&operation); | 
|  | SkScalar a,b,c,d,e,f; | 
|  |  | 
|  | switch (operation % (last_verb + 1)) { | 
|  | case SkPath::Verb::kMove_Verb: | 
|  | fuzz->next(&a, &b); | 
|  | path->moveTo(a, b); | 
|  | break; | 
|  |  | 
|  | case SkPath::Verb::kLine_Verb: | 
|  | fuzz->next(&a, &b); | 
|  | path->lineTo(a, b); | 
|  | break; | 
|  |  | 
|  | case SkPath::Verb::kQuad_Verb: | 
|  | fuzz->next(&a, &b, &c, &d); | 
|  | path->quadTo(a, b, c, d); | 
|  | break; | 
|  |  | 
|  | case SkPath::Verb::kConic_Verb: | 
|  | fuzz->next(&a, &b, &c, &d, &e); | 
|  | path->conicTo(a, b, c, d, e); | 
|  | break; | 
|  |  | 
|  | case SkPath::Verb::kCubic_Verb: | 
|  | fuzz->next(&a, &b, &c, &d, &e, &f); | 
|  | path->cubicTo(a, b, c, d, e, f); | 
|  | break; | 
|  |  | 
|  | case SkPath::Verb::kClose_Verb: | 
|  | path->close(); | 
|  | break; | 
|  |  | 
|  | case SkPath::Verb::kDone_Verb: | 
|  | // In this case, simply exit. | 
|  | return; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void FuzzNiceRRect(Fuzz* fuzz, SkRRect* rr) { | 
|  | SkRect r; | 
|  | fuzz_nice_rect(fuzz, &r); | 
|  |  | 
|  | SkVector radii[4]; | 
|  | for (SkVector& vec : radii) { | 
|  | fuzz->nextRange(&vec.fX, 0.0f, 1.0f); | 
|  | vec.fX *= 0.5f * r.width(); | 
|  | fuzz->nextRange(&vec.fY, 0.0f, 1.0f); | 
|  | vec.fY *= 0.5f * r.height(); | 
|  | } | 
|  | rr->setRectRadii(r, radii); | 
|  | SkASSERT(rr->isValid()); | 
|  | } | 
|  |  | 
|  | void FuzzNiceMatrix(Fuzz* fuzz, SkMatrix* m) { | 
|  | constexpr int kArrayLength = 9; | 
|  | SkScalar buffer[kArrayLength]; | 
|  | int matrixType; | 
|  | fuzz->nextRange(&matrixType, 0, 4); | 
|  | switch (matrixType) { | 
|  | case 0:  // identity | 
|  | *m = SkMatrix::I(); | 
|  | return; | 
|  | case 1:  // translate | 
|  | fuzz->nextRange(&buffer[0], -4000.0f, 4000.0f); | 
|  | fuzz->nextRange(&buffer[1], -4000.0f, 4000.0f); | 
|  | *m = SkMatrix::Translate(buffer[0], buffer[1]); | 
|  | return; | 
|  | case 2:  // translate + scale | 
|  | fuzz->nextRange(&buffer[0], -400.0f, 400.0f); | 
|  | fuzz->nextRange(&buffer[1], -400.0f, 400.0f); | 
|  | fuzz->nextRange(&buffer[2], -4000.0f, 4000.0f); | 
|  | fuzz->nextRange(&buffer[3], -4000.0f, 4000.0f); | 
|  | *m = SkMatrix::Scale(buffer[0], buffer[1]); | 
|  | m->postTranslate(buffer[2], buffer[3]); | 
|  | return; | 
|  | case 3:  // affine | 
|  | fuzz->nextN(buffer, 6); | 
|  | m->setAffine(buffer); | 
|  | return; | 
|  | case 4:  // perspective | 
|  | fuzz->nextN(buffer, kArrayLength); | 
|  | m->set9(buffer); | 
|  | return; | 
|  | default: | 
|  | SkASSERT(false); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | void FuzzNiceRegion(Fuzz* fuzz, SkRegion* region, int maxN) { | 
|  | uint8_t N; | 
|  | fuzz->nextRange(&N, 0, maxN); | 
|  | for (uint8_t i = 0; i < N; ++i) { | 
|  | SkIRect r; | 
|  | SkRegion::Op op; | 
|  | // Avoid the sentinel value used by Region. | 
|  | fuzz->nextRange(&r.fLeft,   -2147483646, 2147483646); | 
|  | fuzz->nextRange(&r.fTop,    -2147483646, 2147483646); | 
|  | fuzz->nextRange(&r.fRight,  -2147483646, 2147483646); | 
|  | fuzz->nextRange(&r.fBottom, -2147483646, 2147483646); | 
|  | r.sort(); | 
|  | fuzz->nextEnum(&op, SkRegion::kLastOp); | 
|  | if (!region->op(r, op)) { | 
|  | return; | 
|  | } | 
|  | } | 
|  | } |