| /* | 
 |  * Copyright 2013 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "gm.h" | 
 | #include "SkBlurMask.h" | 
 | #include "SkBlurMaskFilter.h" | 
 | #include "SkCanvas.h" | 
 | #include "SkGradientShader.h" | 
 | #include "SkImage.h" | 
 | #include "SkUtils.h" | 
 |  | 
 | #if SK_SUPPORT_GPU | 
 | #include "GrContext.h" | 
 | #include "GrContextOptions.h" | 
 | #include "SkGr.h" | 
 | #endif | 
 |  | 
 | /** Holds either a bitmap or image to be rendered and a rect that indicates what part of the bitmap | 
 |     or image should be tested by the GM. The area outside of the rect is present to check | 
 |     for bleed due to filtering/blurring. */ | 
 | struct TestPixels { | 
 |     enum Type { | 
 |         kBitmap, | 
 |         kImage | 
 |     }; | 
 |     Type                  fType; | 
 |     SkBitmap              fBitmap; | 
 |     SkAutoTUnref<SkImage> fImage; | 
 |     SkIRect               fRect;  // The region of the bitmap/image that should be rendered. | 
 | }; | 
 |  | 
 | /** Creates a bitmap with two one-pixel rings around a checkerboard. The checkerboard is 2x2 | 
 |     logically where each check has as many pixels as is necessary to fill the interior. The rect | 
 |     to draw is set to the checkerboard portion. */ | 
 | template<typename PIXEL_TYPE> | 
 | bool make_ringed_bitmap(GrContext*, TestPixels* result, int width, int height, | 
 |                         SkColorType ct, SkAlphaType at, | 
 |                         PIXEL_TYPE outerRingColor, PIXEL_TYPE innerRingColor, | 
 |                         PIXEL_TYPE checkColor1, PIXEL_TYPE checkColor2) { | 
 |     SkASSERT(0 == width % 2 && 0 == height % 2); | 
 |     SkASSERT(width >= 6 && height >= 6); | 
 |  | 
 |     result->fType = TestPixels::kBitmap; | 
 |     SkImageInfo info = SkImageInfo::Make(width, height, ct, at); | 
 |     size_t rowBytes = SkAlign4(info.minRowBytes()); | 
 |     result->fBitmap.allocPixels(info, rowBytes); | 
 |  | 
 |     PIXEL_TYPE* scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, 0); | 
 |     for (int x = 0; x < width; ++x) { | 
 |         scanline[x] = outerRingColor; | 
 |     } | 
 |     scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, 1); | 
 |     scanline[0] = outerRingColor; | 
 |     for (int x = 1; x < width - 1; ++x) { | 
 |         scanline[x] = innerRingColor; | 
 |     } | 
 |     scanline[width - 1] = outerRingColor; | 
 |  | 
 |     for (int y = 2; y < height / 2; ++y) { | 
 |         scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, y); | 
 |         scanline[0] = outerRingColor; | 
 |         scanline[1] = innerRingColor; | 
 |         for (int x = 2; x < width / 2; ++x) { | 
 |             scanline[x] = checkColor1; | 
 |         } | 
 |         for (int x = width / 2; x < width - 2; ++x) { | 
 |             scanline[x] = checkColor2; | 
 |         } | 
 |         scanline[width - 2] = innerRingColor; | 
 |         scanline[width - 1] = outerRingColor; | 
 |     } | 
 |  | 
 |     for (int y = height / 2; y < height - 2; ++y) { | 
 |         scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, y); | 
 |         scanline[0] = outerRingColor; | 
 |         scanline[1] = innerRingColor; | 
 |         for (int x = 2; x < width / 2; ++x) { | 
 |             scanline[x] = checkColor2; | 
 |         } | 
 |         for (int x = width / 2; x < width - 2; ++x) { | 
 |             scanline[x] = checkColor1; | 
 |         } | 
 |         scanline[width - 2] = innerRingColor; | 
 |         scanline[width - 1] = outerRingColor; | 
 |     } | 
 |  | 
 |     scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, height - 2); | 
 |     scanline[0] = outerRingColor; | 
 |     for (int x = 1; x < width - 1; ++x) { | 
 |         scanline[x] = innerRingColor; | 
 |     } | 
 |     scanline[width - 1] = outerRingColor; | 
 |  | 
 |     scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, height - 1); | 
 |     for (int x = 0; x < width; ++x) { | 
 |         scanline[x] = outerRingColor; | 
 |     } | 
 |     result->fBitmap.setImmutable(); | 
 |     result->fRect.set(2, 2, width - 2, height - 2); | 
 |     return true; | 
 | } | 
 |  | 
 | /** Create a black and white checked texture with 2 1-pixel rings around the outside edge. | 
 |     The inner ring is red and the outer ring is blue. */ | 
 | static bool make_ringed_color_bitmap(GrContext* ctx, TestPixels* result, int width, int height) { | 
 |     static const SkPMColor kBlue  = SkPreMultiplyColor(SK_ColorBLUE); | 
 |     static const SkPMColor kRed   = SkPreMultiplyColor(SK_ColorRED); | 
 |     static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK); | 
 |     static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE); | 
 |     return make_ringed_bitmap<SkPMColor>(ctx, result, width, height, kBGRA_8888_SkColorType, | 
 |                                          kPremul_SkAlphaType, kBlue, kRed, kBlack, kWhite); | 
 | } | 
 |  | 
 | /** Makes a alpha bitmap with 1 wide rect/ring of 0s, an inset of 1s, and the interior is a 2x2 | 
 |     checker board of 3/4 and 1/2. The inner checkers are large enough to fill the interior with | 
 |     the 2x2 checker grid. */ | 
 | static bool make_ringed_alpha_bitmap(GrContext* ctx, TestPixels* result, int width, int height) { | 
 |     static const uint8_t kZero = 0x00; | 
 |     static const uint8_t kHalf = 0x80; | 
 |     static const uint8_t k3Q   = 0xC0; | 
 |     static const uint8_t kOne  = 0xFF; | 
 |     return make_ringed_bitmap<uint8_t>(ctx, result, width, height, kAlpha_8_SkColorType, | 
 |                                        kPremul_SkAlphaType, kZero, kOne, k3Q, kHalf); | 
 | } | 
 |  | 
 | /** Helper to reuse above functions to produce images rather than bmps */ | 
 | static void bmp_to_image(TestPixels* result) { | 
 |     SkASSERT(TestPixels::kBitmap == result->fType); | 
 |     result->fImage.reset(SkImage::NewFromBitmap(result->fBitmap)); | 
 |     SkASSERT(result->fImage); | 
 |     result->fType = TestPixels::kImage; | 
 |     result->fBitmap.reset(); | 
 | } | 
 |  | 
 | /** Color image case. */ | 
 | bool make_ringed_color_image(GrContext* ctx, TestPixels* result, int width, int height) { | 
 |     if (make_ringed_color_bitmap(ctx, result, width, height)) { | 
 |         bmp_to_image(result); | 
 |         return true; | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | /** Alpha image case. */ | 
 | bool make_ringed_alpha_image(GrContext* ctx, TestPixels* result, int width, int height) { | 
 |     if (make_ringed_alpha_bitmap(ctx, result, width, height)) { | 
 |         bmp_to_image(result); | 
 |         return true; | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | /** Similar to make_ringed_bitmap with these modifications: | 
 |         - The backing store is a texture. | 
 |         - The texture is larger than the bitmap dimensions (it is surrounded by non-content  | 
 |           padding on the right/bottom of the contents.) | 
 |         - The right/bottom sides of the rings are omitted so that the rect to draw is adjacent to | 
 |           the texture padding. | 
 |  */ | 
 | template <typename PIXEL_TYPE> | 
 | bool make_oversized_texture_bitmap(GrContext* ctx, TestPixels* result, int width, int height, | 
 |                                    GrPixelConfig config, PIXEL_TYPE outerRingColor, | 
 |                                    PIXEL_TYPE innerRingColor, PIXEL_TYPE checkColor1, | 
 |                                    PIXEL_TYPE checkColor2, PIXEL_TYPE padColor) { | 
 |     SkASSERT(0 == width % 2 && 0 == height % 2); | 
 |     SkASSERT(width >= 6 && height >= 6); | 
 | #if SK_SUPPORT_GPU | 
 |     if (!ctx) { | 
 |         return false; | 
 |     } | 
 |     /** Put arbitrary pad to the right and below the bitmap content. */ | 
 |     static const int kXPad = 10; | 
 |     static const int kYPad = 17; | 
 |     size_t rowBytes = (width + kXPad) * sizeof(PIXEL_TYPE); | 
 |     SkAutoTMalloc<PIXEL_TYPE> pixels(rowBytes*(height + kYPad)); | 
 |  | 
 |     PIXEL_TYPE* scanline = pixels.get(); | 
 |     for (int x = 0; x < width; ++x) { | 
 |         scanline[x] = outerRingColor; | 
 |     } | 
 |     for (int x = width; x < width + kXPad; ++x) { | 
 |         scanline[x] = padColor; | 
 |     } | 
 |  | 
 |     scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes); | 
 |     scanline[0] = outerRingColor; | 
 |     for (int x = 1; x < width; ++x) { | 
 |         scanline[x] = innerRingColor; | 
 |     } | 
 |     for (int x = width; x < width + kXPad; ++x) { | 
 |         scanline[x] = padColor; | 
 |     } | 
 |  | 
 |     for (int y = 2; y < height / 2 + 1; ++y) { | 
 |         scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes); | 
 |         scanline[0] = outerRingColor; | 
 |         scanline[1] = innerRingColor; | 
 |         for (int x = 2; x < width / 2 + 1; ++x) { | 
 |             scanline[x] = checkColor1; | 
 |         } | 
 |         for (int x = width / 2 + 1; x < width; ++x) { | 
 |             scanline[x] = checkColor2; | 
 |         } | 
 |         for (int x = width; x < width + kXPad; ++x) { | 
 |             scanline[x] = padColor; | 
 |         } | 
 |     } | 
 |  | 
 |     for (int y = height / 2 + 1; y < height; ++y) { | 
 |         scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes); | 
 |         scanline[0] = outerRingColor; | 
 |         scanline[1] = innerRingColor; | 
 |         for (int x = 2; x < width / 2 + 1; ++x) { | 
 |             scanline[x] = checkColor2; | 
 |         } | 
 |         for (int x = width / 2 + 1; x < width; ++x) { | 
 |             scanline[x] = checkColor1; | 
 |         } | 
 |         for (int x = width; x < width + kXPad; ++x) { | 
 |             scanline[x] = padColor; | 
 |         } | 
 |     } | 
 |  | 
 |     for (int y = height; y < height + kYPad; ++y) { | 
 |         scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes); | 
 |         for (int x = 0; x < width + kXPad; ++x) { | 
 |             scanline[x] = padColor; | 
 |         } | 
 |     } | 
 |  | 
 |     GrSurfaceDesc desc; | 
 |     desc.fConfig = config; | 
 |     desc.fWidth = width + kXPad; | 
 |     desc.fHeight = height + kYPad; | 
 |     SkAutoTUnref<GrTexture> texture(ctx->textureProvider()->createTexture( | 
 |             desc, SkBudgeted::kYes, pixels.get(), rowBytes)); | 
 |  | 
 |     if (!texture) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     GrWrapTextureInBitmap(texture, width, height, true, &result->fBitmap); | 
 |     result->fType = TestPixels::kBitmap; | 
 |     result->fBitmap.setImmutable(); | 
 |     result->fRect.set(2, 2, width, height); | 
 |     return true; | 
 | #else | 
 |     return false; | 
 | #endif | 
 | } | 
 |  | 
 | /** Make the color version of the oversized texture-backed bitmap */ | 
 | static bool make_ringed_oversized_color_texture_bitmap(GrContext* ctx, TestPixels* result, | 
 |                                                        int width, int height) { | 
 |     static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE); | 
 |     static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED); | 
 |     static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK); | 
 |     static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE); | 
 |     static const SkPMColor kGreen = SkPreMultiplyColor(SK_ColorGREEN); | 
 |     return make_oversized_texture_bitmap<SkPMColor>( | 
 |         ctx, result, width, height, kSkia8888_GrPixelConfig, kBlue, kRed, kBlack, kWhite, kGreen); | 
 | } | 
 |  | 
 | /** Make the alpha version of the oversized texture-backed bitmap */ | 
 | static bool make_ringed_oversized_alpha_texture_bitmap(GrContext* ctx, TestPixels* result, | 
 |                                                        int width, int height) { | 
 |     static const uint8_t kZero = 0x00; | 
 |     static const uint8_t kHalf = 0x80; | 
 |     static const uint8_t k3Q   = 0xC0; | 
 |     static const uint8_t kOne  = 0xFF; | 
 |     static const uint8_t k1Q   = 0x40; | 
 |     return make_oversized_texture_bitmap<uint8_t>( | 
 |         ctx, result, width, height, kAlpha_8_GrPixelConfig, kZero, kOne, k3Q, kHalf, k1Q); | 
 | } | 
 |  | 
 | static SkShader* make_shader() { | 
 |     static const SkPoint pts[] = { {0, 0}, {20, 20} }; | 
 |     static const SkColor colors[] = { SK_ColorGREEN, SK_ColorYELLOW }; | 
 |     return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kMirror_TileMode); | 
 | } | 
 |  | 
 | static SkShader* make_null_shader() { return nullptr; } | 
 |  | 
 | enum BleedTest { | 
 |     kUseBitmap_BleedTest, | 
 |     kUseTextureBitmap_BleedTest, | 
 |     kUseImage_BleedTest, | 
 |     kUseAlphaBitmap_BleedTest, | 
 |     kUseAlphaTextureBitmap_BleedTest, | 
 |     kUseAlphaImage_BleedTest, | 
 |     kUseAlphaBitmapShader_BleedTest, | 
 |     kUseAlphaTextureBitmapShader_BleedTest, | 
 |     kUseAlphaImageShader_BleedTest, | 
 | }; | 
 |  | 
 | const struct { | 
 |     const char* fName; | 
 |     bool (*fPixelMaker)(GrContext*, TestPixels* result, int width, int height); | 
 |     SkShader* (*fShaderMaker)(); | 
 | } gBleedRec[] = { | 
 |     { "bleed",                          make_ringed_color_bitmap,                   make_null_shader }, | 
 |     { "bleed_texture_bmp",              make_ringed_oversized_color_texture_bitmap, make_null_shader }, | 
 |     { "bleed_image",                    make_ringed_color_image,                    make_null_shader }, | 
 |     { "bleed_alpha_bmp",                make_ringed_alpha_bitmap,                   make_null_shader }, | 
 |     { "bleed_alpha_texture_bmp",        make_ringed_oversized_alpha_texture_bitmap, make_null_shader }, | 
 |     { "bleed_alpha_image",              make_ringed_alpha_image,                    make_null_shader }, | 
 |     { "bleed_alpha_bmp_shader",         make_ringed_alpha_bitmap,                   make_shader      }, | 
 |     { "bleed_alpha_texture_bmp_shader", make_ringed_oversized_alpha_texture_bitmap, make_shader      }, | 
 |     { "bleed_alpha_image_shader",       make_ringed_alpha_image,                    make_shader      }, | 
 | }; | 
 |  | 
 | /** This GM exercises the behavior of the drawBitmapRect & drawImageRect calls. Specifically their | 
 |     handling of : | 
 |      - SrcRectConstraint(bleed vs.no - bleed) | 
 |      - handling of the sub - region feature(area - of - interest) of drawBitmap* | 
 |      - handling of 8888 vs. A8 (including presence of a shader in the A8 case). | 
 |      - (gpu - only) handling of tiled vs.non - tiled drawing) | 
 |      - (gpu - only) texture's backing a bmp where the texture is larger than the bmp. | 
 |     In particular, we should never see the padding outside of an SkBitmap's sub - region (green for | 
 |     8888, 1/4 for alpha). In some instances we can see the two outer rings outside of the area o | 
 |     interest (i.e., the inner four checks) due to AA or filtering if allowed by the | 
 |     SrcRectConstraint. | 
 | */ | 
 | class BleedGM : public skiagm::GM { | 
 | public: | 
 |     BleedGM(BleedTest bt) : fCreatedPixels(false), fBT(bt){} | 
 |  | 
 | protected: | 
 |  | 
 |     SkString onShortName() override { | 
 |         return SkString(gBleedRec[fBT].fName); | 
 |     } | 
 |  | 
 |     SkISize onISize() override { | 
 |         return SkISize::Make(1200, 1080); | 
 |     } | 
 |  | 
 |     void drawPixels(SkCanvas* canvas, const TestPixels& pixels, const SkRect& src, | 
 |                     const SkRect& dst, const SkPaint* paint, | 
 |                     SkCanvas::SrcRectConstraint constraint) { | 
 |         if (TestPixels::kBitmap == pixels.fType) { | 
 |             canvas->drawBitmapRect(pixels.fBitmap, src, dst, paint, constraint); | 
 |         } else { | 
 |             canvas->drawImageRect(pixels.fImage, src, dst, paint, constraint); | 
 |         } | 
 |     } | 
 |  | 
 |     // Draw the area of interest of the small image | 
 |     void drawCase1(SkCanvas* canvas, int transX, int transY, bool aa, | 
 |                    SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { | 
 |  | 
 |         SkRect src = SkRect::Make(fSmallTestPixels.fRect); | 
 |         SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), | 
 |                                       SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); | 
 |  | 
 |         SkPaint paint; | 
 |         paint.setFilterQuality(filter); | 
 |         paint.setShader(fShader); | 
 |         paint.setColor(SK_ColorBLUE); | 
 |         paint.setAntiAlias(aa); | 
 |  | 
 |         this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint); | 
 |     } | 
 |  | 
 |     // Draw the area of interest of the large image | 
 |     void drawCase2(SkCanvas* canvas, int transX, int transY, bool aa, | 
 |                    SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { | 
 |         SkRect src = SkRect::Make(fBigTestPixels.fRect); | 
 |         SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), | 
 |                                       SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); | 
 |  | 
 |         SkPaint paint; | 
 |         paint.setFilterQuality(filter); | 
 |         paint.setShader(fShader); | 
 |         paint.setColor(SK_ColorBLUE); | 
 |         paint.setAntiAlias(aa); | 
 |  | 
 |         this->drawPixels(canvas, fBigTestPixels, src, dst, &paint, constraint); | 
 |     } | 
 |  | 
 |     // Draw upper-left 1/4 of the area of interest of the large image | 
 |     void drawCase3(SkCanvas* canvas, int transX, int transY, bool aa, | 
 |                    SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { | 
 |         SkRect src = SkRect::MakeXYWH(SkIntToScalar(fBigTestPixels.fRect.fLeft), | 
 |                                       SkIntToScalar(fBigTestPixels.fRect.fTop), | 
 |                                       fBigTestPixels.fRect.width()/2.f, | 
 |                                       fBigTestPixels.fRect.height()/2.f); | 
 |         SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), | 
 |                                       SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); | 
 |  | 
 |         SkPaint paint; | 
 |         paint.setFilterQuality(filter); | 
 |         paint.setShader(fShader); | 
 |         paint.setColor(SK_ColorBLUE); | 
 |         paint.setAntiAlias(aa); | 
 |  | 
 |         this->drawPixels(canvas, fBigTestPixels, src, dst, &paint, constraint); | 
 |     } | 
 |  | 
 |     // Draw the area of interest of the small image with a normal blur | 
 |     void drawCase4(SkCanvas* canvas, int transX, int transY, bool aa, | 
 |                    SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { | 
 |         SkRect src = SkRect::Make(fSmallTestPixels.fRect); | 
 |         SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), | 
 |                                       SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); | 
 |  | 
 |         SkPaint paint; | 
 |         paint.setFilterQuality(filter); | 
 |         SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle, | 
 |                                          SkBlurMask::ConvertRadiusToSigma(3)); | 
 |         paint.setMaskFilter(mf)->unref(); | 
 |         paint.setShader(fShader); | 
 |         paint.setColor(SK_ColorBLUE); | 
 |         paint.setAntiAlias(aa); | 
 |  | 
 |         this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint); | 
 |     } | 
 |  | 
 |     // Draw the area of interest of the small image with a outer blur | 
 |     void drawCase5(SkCanvas* canvas, int transX, int transY, bool aa, | 
 |                    SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { | 
 |         SkRect src = SkRect::Make(fSmallTestPixels.fRect); | 
 |         SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), | 
 |                                       SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); | 
 |  | 
 |         SkPaint paint; | 
 |         paint.setFilterQuality(filter); | 
 |         SkMaskFilter* mf = SkBlurMaskFilter::Create(kOuter_SkBlurStyle, | 
 |                                                     SkBlurMask::ConvertRadiusToSigma(7)); | 
 |         paint.setMaskFilter(mf)->unref(); | 
 |         paint.setShader(fShader); | 
 |         paint.setColor(SK_ColorBLUE); | 
 |         paint.setAntiAlias(aa); | 
 |  | 
 |         this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint); | 
 |     } | 
 |  | 
 |     void onDraw(SkCanvas* canvas) override { | 
 |         // We don't create pixels in an onOnceBeforeDraw() override because we want access to | 
 |         // GrContext. | 
 |         GrContext* context = canvas->getGrContext(); | 
 | #if SK_SUPPORT_GPU | 
 |         // Workaround for SampleApp. | 
 |         if (GrTexture* tex = fBigTestPixels.fBitmap.getTexture()) { | 
 |             if (tex->wasDestroyed()) { | 
 |                 fCreatedPixels = false; | 
 |             } | 
 |         } | 
 | #endif | 
 |         bool madePixels = fCreatedPixels; | 
 |  | 
 |         if (!madePixels) { | 
 |             madePixels =  gBleedRec[fBT].fPixelMaker(context, &fSmallTestPixels, kSmallTextureSize, | 
 |                                                      kSmallTextureSize); | 
 |             madePixels &= gBleedRec[fBT].fPixelMaker(context, &fBigTestPixels, 2 * kMaxTileSize, | 
 |                                                      2 * kMaxTileSize); | 
 |             fCreatedPixels = madePixels; | 
 |         } | 
 |  | 
 |         // Assume that if we coulnd't make the bitmap/image it's because it's a GPU test on a | 
 |         // non-GPU backend. | 
 |         if (!madePixels) { | 
 |             skiagm::GM::DrawGpuOnlyMessage(canvas); | 
 |             return; | 
 |         } | 
 |  | 
 |         fShader.reset(gBleedRec[fBT].fShaderMaker()); | 
 |  | 
 |         canvas->clear(SK_ColorGRAY); | 
 |         SkTDArray<SkMatrix> matrices; | 
 |         // Draw with identity | 
 |         *matrices.append() = SkMatrix::I(); | 
 |  | 
 |         // Draw with rotation and scale down in x, up in y. | 
 |         SkMatrix m; | 
 |         static const SkScalar kBottom = SkIntToScalar(kRow4Y + kBlockSize + kBlockSpacing); | 
 |         m.setTranslate(0, kBottom); | 
 |         m.preRotate(15.f, 0, kBottom + kBlockSpacing); | 
 |         m.preScale(0.71f, 1.22f); | 
 |         *matrices.append() = m; | 
 |  | 
 |         // Align the next set with the middle of the previous in y, translated to the right in x. | 
 |         SkPoint corners[] = {{0, 0}, { 0, kBottom }, { kWidth, kBottom }, {kWidth, 0} }; | 
 |         matrices[matrices.count()-1].mapPoints(corners, 4); | 
 |         SkScalar y = (corners[0].fY + corners[1].fY + corners[2].fY + corners[3].fY) / 4; | 
 |         SkScalar x = SkTMax(SkTMax(corners[0].fX, corners[1].fX), | 
 |                             SkTMax(corners[2].fX, corners[3].fX)); | 
 |         m.setTranslate(x, y); | 
 |         m.preScale(0.2f, 0.2f); | 
 |         *matrices.append() = m; | 
 |  | 
 |         SkScalar maxX = 0; | 
 |         for (int antiAlias = 0; antiAlias < 2; ++antiAlias) { | 
 |             canvas->save(); | 
 |             canvas->translate(maxX, 0); | 
 |             for (int m = 0; m < matrices.count(); ++m) { | 
 |                 canvas->save(); | 
 |                 canvas->concat(matrices[m]); | 
 |                 bool aa = SkToBool(antiAlias); | 
 |  | 
 |                 // First draw a column with no bleeding and no filtering | 
 |                 this->drawCase1(canvas, kCol0X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); | 
 |                 this->drawCase2(canvas, kCol0X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); | 
 |                 this->drawCase3(canvas, kCol0X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); | 
 |                 this->drawCase4(canvas, kCol0X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); | 
 |                 this->drawCase5(canvas, kCol0X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); | 
 |  | 
 |                 // Then draw a column with no bleeding and low filtering | 
 |                 this->drawCase1(canvas, kCol1X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); | 
 |                 this->drawCase2(canvas, kCol1X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); | 
 |                 this->drawCase3(canvas, kCol1X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); | 
 |                 this->drawCase4(canvas, kCol1X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); | 
 |                 this->drawCase5(canvas, kCol1X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); | 
 |  | 
 |                 // Then draw a column with no bleeding and high filtering | 
 |                 this->drawCase1(canvas, kCol2X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); | 
 |                 this->drawCase2(canvas, kCol2X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); | 
 |                 this->drawCase3(canvas, kCol2X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); | 
 |                 this->drawCase4(canvas, kCol2X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); | 
 |                 this->drawCase5(canvas, kCol2X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); | 
 |  | 
 |                 // Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur) | 
 |                 this->drawCase1(canvas, kCol3X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); | 
 |                 this->drawCase2(canvas, kCol3X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); | 
 |                 this->drawCase3(canvas, kCol3X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); | 
 |                 this->drawCase4(canvas, kCol3X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); | 
 |                 this->drawCase5(canvas, kCol3X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); | 
 |  | 
 |                 // Then draw a column with bleeding and low filtering | 
 |                 this->drawCase1(canvas, kCol4X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); | 
 |                 this->drawCase2(canvas, kCol4X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); | 
 |                 this->drawCase3(canvas, kCol4X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); | 
 |                 this->drawCase4(canvas, kCol4X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); | 
 |                 this->drawCase5(canvas, kCol4X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); | 
 |  | 
 |                 // Finally draw a column with bleeding and high filtering | 
 |                 this->drawCase1(canvas, kCol5X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); | 
 |                 this->drawCase2(canvas, kCol5X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); | 
 |                 this->drawCase3(canvas, kCol5X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); | 
 |                 this->drawCase4(canvas, kCol5X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); | 
 |                 this->drawCase5(canvas, kCol5X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); | 
 |  | 
 |                 SkPoint corners[] = { { 0, 0 },{ 0, kBottom },{ kWidth, kBottom },{ kWidth, 0 } }; | 
 |                 matrices[m].mapPoints(corners, 4); | 
 |                 SkScalar x = kBlockSize + SkTMax(SkTMax(corners[0].fX, corners[1].fX), | 
 |                                                  SkTMax(corners[2].fX, corners[3].fX)); | 
 |                 maxX = SkTMax(maxX, x); | 
 |                 canvas->restore(); | 
 |             } | 
 |             canvas->restore(); | 
 |         } | 
 |     } | 
 |  | 
 | #if SK_SUPPORT_GPU | 
 |     void modifyGrContextOptions(GrContextOptions* options) override { | 
 |         options->fMaxTileSizeOverride = kMaxTileSize; | 
 |     } | 
 | #endif | 
 |  | 
 | private: | 
 |     static const int kBlockSize = 70; | 
 |     static const int kBlockSpacing = 12; | 
 |  | 
 |     static const int kCol0X = kBlockSpacing; | 
 |     static const int kCol1X = 2*kBlockSpacing + kBlockSize; | 
 |     static const int kCol2X = 3*kBlockSpacing + 2*kBlockSize; | 
 |     static const int kCol3X = 4*kBlockSpacing + 3*kBlockSize; | 
 |     static const int kCol4X = 5*kBlockSpacing + 4*kBlockSize; | 
 |     static const int kCol5X = 6*kBlockSpacing + 5*kBlockSize; | 
 |     static const int kWidth = 7*kBlockSpacing + 6*kBlockSize; | 
 |  | 
 |     static const int kRow0Y = kBlockSpacing; | 
 |     static const int kRow1Y = 2*kBlockSpacing + kBlockSize; | 
 |     static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize; | 
 |     static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize; | 
 |     static const int kRow4Y = 5*kBlockSpacing + 4*kBlockSize; | 
 |  | 
 |     static const int kSmallTextureSize = 6; | 
 |     static const int kMaxTileSize = 32; | 
 |  | 
 |     bool                    fCreatedPixels; | 
 |     TestPixels              fBigTestPixels; | 
 |     TestPixels              fSmallTestPixels; | 
 |  | 
 |     SkAutoTUnref<SkShader>  fShader; | 
 |  | 
 |     const BleedTest         fBT; | 
 |  | 
 |     typedef GM INHERITED; | 
 | }; | 
 |  | 
 |  | 
 | DEF_GM( return new BleedGM(kUseBitmap_BleedTest); ) | 
 | DEF_GM( return new BleedGM(kUseTextureBitmap_BleedTest); ) | 
 | DEF_GM( return new BleedGM(kUseImage_BleedTest); ) | 
 | DEF_GM( return new BleedGM(kUseAlphaBitmap_BleedTest); ) | 
 | DEF_GM( return new BleedGM(kUseAlphaTextureBitmap_BleedTest); ) | 
 | DEF_GM( return new BleedGM(kUseAlphaImage_BleedTest); ) | 
 | DEF_GM( return new BleedGM(kUseAlphaBitmapShader_BleedTest); ) | 
 | DEF_GM( return new BleedGM(kUseAlphaTextureBitmapShader_BleedTest); ) | 
 | DEF_GM( return new BleedGM(kUseAlphaImageShader_BleedTest); ) |