precision mediump float; | |
precision mediump sampler2D; | |
out mediump vec4 sk_FragColor; | |
struct A { | |
highp int x; | |
highp int y; | |
} a1; | |
struct B { | |
highp float x; | |
float[2] y; | |
layout (binding = 1) A z; | |
} b1; | |
void main() { | |
a1.x = 0; | |
b1.x = 0.0; | |
sk_FragColor.x = float(a1.x) + b1.x; | |
} |