|  | /* | 
|  | * Copyright 2019 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #ifndef GrGpuBuffer_DEFINED | 
|  | #define GrGpuBuffer_DEFINED | 
|  |  | 
|  | #include "src/gpu/GrBuffer.h" | 
|  | #include "src/gpu/GrGpuResource.h" | 
|  |  | 
|  | class GrGpu; | 
|  |  | 
|  | class GrGpuBuffer : public GrGpuResource, public GrBuffer { | 
|  | public: | 
|  | /** | 
|  | * Computes a scratch key for a GPU-side buffer with a "dynamic" access pattern. (Buffers with | 
|  | * "static" and "stream" patterns are disqualified by nature from being cached and reused.) | 
|  | */ | 
|  | static void ComputeScratchKeyForDynamicVBO(size_t size, GrGpuBufferType, GrScratchKey*); | 
|  |  | 
|  | GrAccessPattern accessPattern() const { return fAccessPattern; } | 
|  |  | 
|  | size_t size() const final { return fSizeInBytes; } | 
|  |  | 
|  | void ref() const final { GrGpuResource::ref(); } | 
|  |  | 
|  | void unref() const final { GrGpuResource::unref(); } | 
|  |  | 
|  | /** | 
|  | * Maps the buffer to be read or written by the CPU. | 
|  | * | 
|  | * It is an error to draw from the buffer while it is mapped or transfer to/from the buffer. It | 
|  | * may fail if the backend doesn't support mapping the buffer. Once a buffer is mapped, | 
|  | * subsequent calls to map() trivially succeed. No matter how many times map() is called, | 
|  | * umap() will unmap the buffer on the first call if it is mapped. | 
|  | * | 
|  | * If the buffer is of type GrGpuBufferType::kXferGpuToCpu then it is mapped for reading only. | 
|  | * Otherwise it is mapped writing only. Writing to a buffer that is mapped for reading or vice | 
|  | * versa produces undefined results. If the buffer is mapped for writing then then the buffer's | 
|  | * previous contents are invalidated. | 
|  | * | 
|  | * @return a pointer to the data or nullptr if the map fails. | 
|  | */ | 
|  | void* map(); | 
|  |  | 
|  | /** | 
|  | * Unmaps the buffer if it is mapped. | 
|  | * | 
|  | * The pointer returned by the previous map call will no longer be valid. | 
|  | */ | 
|  | void unmap(); | 
|  |  | 
|  | /** | 
|  | * Queries whether the buffer has been mapped. | 
|  | * | 
|  | * @return true if the buffer is mapped, false otherwise. | 
|  | */ | 
|  | bool isMapped() const; | 
|  |  | 
|  | bool isCpuBuffer() const final { return false; } | 
|  |  | 
|  | /** | 
|  | * Updates the buffer data. | 
|  | * | 
|  | * The size of the buffer will be preserved. The src data will be | 
|  | * placed at the beginning of the buffer and any remaining contents will | 
|  | * be undefined. srcSizeInBytes must be <= to the buffer size. | 
|  | * | 
|  | * The buffer must not be mapped. | 
|  | * | 
|  | * Fails for GrGpuBufferType::kXferGpuToCpu. | 
|  | * | 
|  | * Note that buffer updates do not go through GrContext and therefore are | 
|  | * not serialized with other operations. | 
|  | * | 
|  | * @return returns true if the update succeeds, false otherwise. | 
|  | */ | 
|  | bool updateData(const void* src, size_t srcSizeInBytes); | 
|  |  | 
|  | protected: | 
|  | GrGpuBuffer(GrGpu*, size_t sizeInBytes, GrGpuBufferType, GrAccessPattern); | 
|  | GrGpuBufferType intendedType() const { return fIntendedType; } | 
|  |  | 
|  | void* fMapPtr; | 
|  |  | 
|  | private: | 
|  | virtual void onMap() = 0; | 
|  | virtual void onUnmap() = 0; | 
|  | virtual bool onUpdateData(const void* src, size_t srcSizeInBytes) = 0; | 
|  |  | 
|  | size_t onGpuMemorySize() const override { return fSizeInBytes; } | 
|  | const char* getResourceType() const override { return "Buffer Object"; } | 
|  | void computeScratchKey(GrScratchKey* key) const override; | 
|  |  | 
|  | size_t            fSizeInBytes; | 
|  | GrAccessPattern   fAccessPattern; | 
|  | GrGpuBufferType   fIntendedType; | 
|  | }; | 
|  |  | 
|  | #endif |