blob: e301b4df17a0027f9195b12447fbaefca818f62d [file] [log] [blame]
* Copyright 2020 Google LLC
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef GrD3DOpsRenderPass_DEFINED
#define GrD3DOpsRenderPass_DEFINED
#include "src/gpu/GrOpsRenderPass.h"
#include "include/gpu/GrTypes.h"
#include "include/private/GrTypesPriv.h"
class GrD3DGpu;
class GrD3DPipelineState;
class GrD3DOpsRenderPass : public GrOpsRenderPass {
~GrD3DOpsRenderPass() override;
void inlineUpload(GrOpFlushState* state, GrDeferredTextureUploadFn& upload) override;
void onExecuteDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>) override {}
bool set(GrRenderTarget*, GrSurfaceOrigin, const SkIRect& bounds,
const GrOpsRenderPass::LoadAndStoreInfo&,
const GrOpsRenderPass::StencilLoadAndStoreInfo&,
const SkTArray<GrSurfaceProxy*, true>& sampledProxies);
GrGpu* gpu() override;
void onBegin() override;
bool onBindPipeline(const GrProgramInfo&, const SkRect& drawBounds) override;
void onSetScissorRect(const SkIRect&) override;
bool onBindTextures(const GrGeometryProcessor&,
const GrSurfaceProxy* const geomProcTextures[],
const GrPipeline&) override;
void onBindBuffers(sk_sp<const GrBuffer> indexBuffer, sk_sp<const GrBuffer> instanceBuffer,
sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) override;
void onDraw(int vertexCount, int baseVertex) override {
this->onDrawInstanced(1, 0, vertexCount, baseVertex);
void onDrawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue,
uint16_t maxIndexValue, int baseVertex) override {
this->onDrawIndexedInstanced(indexCount, baseIndex, 1, 0, baseVertex);
void onDrawInstanced(int instanceCount, int baseInstance, int vertexCount,
int baseVertex) override;
void onDrawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, int baseInstance,
int baseVertex) override;
void onDrawIndirect(const GrBuffer*, size_t offset, int drawCount) override;
void onDrawIndexedIndirect(const GrBuffer*, size_t offset, int drawCount) override;
void onClear(const GrScissorState& scissor, std::array<float, 4> color) override;
void onClearStencilClip(const GrScissorState& scissor, bool insideStencilMask) override;
GrD3DGpu* fGpu;
GrD3DPipelineState* fCurrentPipelineState = nullptr;
SkIRect fBounds;
SkIRect fCurrentPipelineBounds;
GrLoadOp fColorLoadOp;
std::array<float, 4> fClearColor;
GrLoadOp fStencilLoadOp;
using INHERITED = GrOpsRenderPass;