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* Copyright 2020 Google LLC
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef GrD3DCommandSignature_DEFINED
#define GrD3DCommandSignature_DEFINED
#include "include/gpu/d3d/GrD3DTypes.h"
#include "src/gpu/GrManagedResource.h"
class GrD3DGpu;
class GrD3DCommandSignature : public GrManagedResource {
enum class ForIndexed : bool {
kYes = true,
kNo = false
static sk_sp<GrD3DCommandSignature> Make(GrD3DGpu* gpu, ForIndexed indexed, unsigned int slot);
bool isCompatible(ForIndexed indexed, unsigned int slot) const {
return (fIndexed == indexed && fSlot == slot);
ID3D12CommandSignature* commandSignature() const { return fCommandSignature.get(); }
/** Output a human-readable dump of this resource's information
void dumpInfo() const override {
SkDebugf("GrD3DCommandSignature: %p, (%d refs)\n",
fCommandSignature.get(), this->getRefCnt());
GrD3DCommandSignature(gr_cp<ID3D12CommandSignature> commandSignature, ForIndexed indexed,
unsigned int slot)
: fCommandSignature(commandSignature)
, fIndexed(indexed)
, fSlot(slot) {}
// This will be called right before this class is destroyed and there is no reason to explicitly
// release the fCommandSignature cause the gr_cp will handle that in the dtor.
void freeGPUData() const override {}
gr_cp<ID3D12CommandSignature> fCommandSignature;
ForIndexed fIndexed;
unsigned int fSlot;