Add ETC2 support to Metal backend.

Fills out onCreateCompressedTexture and sets iOS caps to support ETC2.
Skia supports no compressed texture formats on MacOS as yet.

Bug: skia:8243
Change-Id: I2ce20f601c035a8822e658c88b815fdd8587aa98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240692
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/gl/GrGLTexture.cpp b/src/gpu/gl/GrGLTexture.cpp
index 5473980..a5a1a37 100644
--- a/src/gpu/gl/GrGLTexture.cpp
+++ b/src/gpu/gl/GrGLTexture.cpp
@@ -50,7 +50,7 @@
         , fParameters(sk_make_sp<GrGLTextureParameters>()) {
     this->init(desc);
     this->registerWithCache(budgeted);
-    if (GrPixelConfigIsCompressed(desc.fConfig)) {
+    if (GrGLFormatIsCompressed(desc.fFormat)) {
         this->setReadOnly();
     }
 }
diff --git a/src/gpu/mtl/GrMtlCaps.mm b/src/gpu/mtl/GrMtlCaps.mm
index 14cb2db..fbadae3 100644
--- a/src/gpu/mtl/GrMtlCaps.mm
+++ b/src/gpu/mtl/GrMtlCaps.mm
@@ -745,8 +745,7 @@
 #ifdef SK_BUILD_FOR_IOS
     // ETC2_RGB8
     info = &fFormatTable[GetFormatIndex(MTLPixelFormatETC2_RGB8)];
-    // GrMtlGpu::onCreateCompressedTexture() not implemented.
-    info->fFlags = 0;
+    info->fFlags = FormatInfo::kTexturable_Flag;
     // NO supported colorTypes
 #endif
 
diff --git a/src/gpu/mtl/GrMtlGpu.h b/src/gpu/mtl/GrMtlGpu.h
index bc5996c..eff8d35 100644
--- a/src/gpu/mtl/GrMtlGpu.h
+++ b/src/gpu/mtl/GrMtlGpu.h
@@ -143,9 +143,7 @@
                                      uint32_t levelClearMask) override;
     sk_sp<GrTexture> onCreateCompressedTexture(int width, int height, const GrBackendFormat&,
                                                SkImage::CompressionType, SkBudgeted,
-                                               const void* data) override {
-        return nullptr;
-    }
+                                               const void* data) override;
 
     sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&, GrColorType,
                                           GrWrapOwnership, GrWrapCacheable, GrIOType) override;
diff --git a/src/gpu/mtl/GrMtlGpu.mm b/src/gpu/mtl/GrMtlGpu.mm
index a0a4c21..6d61529 100644
--- a/src/gpu/mtl/GrMtlGpu.mm
+++ b/src/gpu/mtl/GrMtlGpu.mm
@@ -455,6 +455,92 @@
     return tex;
 }
 
+sk_sp<GrTexture> GrMtlGpu::onCreateCompressedTexture(int width, int height,
+                                                     const GrBackendFormat& format,
+                                                     SkImage::CompressionType compressionType,
+                                                     SkBudgeted budgeted, const void* data) {
+    SkASSERT(this->caps()->isFormatTexturable(format));
+    SkASSERT(data);
+
+    if (!check_max_blit_width(width)) {
+        return nullptr;
+    }
+
+    MTLPixelFormat mtlPixelFormat = GrBackendFormatAsMTLPixelFormat(format);
+
+    // This TexDesc refers to the texture that will be read by the client. Thus even if msaa is
+    // requested, this TexDesc describes the resolved texture. Therefore we always have samples
+    // set to 1.
+    // Compressed textures with MIP levels or multiple samples are not supported as of now.
+    MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
+    texDesc.textureType = MTLTextureType2D;
+    texDesc.pixelFormat = mtlPixelFormat;
+    texDesc.width = width;
+    texDesc.height = height;
+    texDesc.depth = 1;
+    texDesc.mipmapLevelCount = 1;
+    texDesc.sampleCount = 1;
+    texDesc.arrayLength = 1;
+    // Make all textures have private gpu only access. We can use transfer buffers or textures
+    // to copy to them.
+    texDesc.storageMode = MTLStorageModePrivate;
+    texDesc.usage = MTLTextureUsageShaderRead;
+
+    GrSurfaceDesc desc;
+    desc.fConfig = GrCompressionTypePixelConfig(compressionType);
+    desc.fWidth = width;
+    desc.fHeight = height;
+    auto tex = GrMtlTexture::MakeNewTexture(this, budgeted, desc, texDesc,
+                                            GrMipMapsStatus::kNotAllocated);
+    if (!tex) {
+        return nullptr;
+    }
+
+    // Upload to texture
+    id<MTLTexture> mtlTexture = tex->mtlTexture();
+    SkASSERT(mtlTexture);
+
+    SkImage::CompressionType textureCompressionType;
+    if (!GrMtlFormatToCompressionType(mtlTexture.pixelFormat, &textureCompressionType) ||
+        textureCompressionType != compressionType) {
+        return nullptr;
+    }
+
+    size_t dataSize = GrCompressedDataSize(compressionType, width, height);
+    SkASSERT(dataSize);
+
+    size_t bufferOffset;
+    id<MTLBuffer> transferBuffer = this->resourceProvider().getDynamicBuffer(dataSize,
+                                                                             &bufferOffset);
+    if (!transferBuffer) {
+        return nullptr;
+    }
+    char* buffer = (char*) transferBuffer.contents + bufferOffset;
+
+    MTLOrigin origin = MTLOriginMake(0, 0, 0);
+
+    id<MTLBlitCommandEncoder> blitCmdEncoder = this->commandBuffer()->getBlitCommandEncoder();
+    // sourceBytesPerRow: must be at least 32
+    const size_t rowBytes = SkTMax(dataSize/height, (size_t)32);
+
+    // copy data into the buffer, skipping any trailing bytes
+    memcpy(buffer, data, dataSize);
+    [blitCmdEncoder copyFromBuffer: transferBuffer
+                      sourceOffset: bufferOffset
+                 sourceBytesPerRow: rowBytes
+               sourceBytesPerImage: dataSize
+                        sourceSize: MTLSizeMake(width, height, 1)
+                         toTexture: mtlTexture
+                  destinationSlice: 0
+                  destinationLevel: 0
+                 destinationOrigin: origin];
+#ifdef SK_BUILD_FOR_MAC
+    [transferBuffer didModifyRange: NSMakeRange(bufferOffset, dataSize)];
+#endif
+
+    return tex;
+}
+
 static id<MTLTexture> get_texture_from_backend(const GrBackendTexture& backendTex) {
     GrMtlTextureInfo textureInfo;
     if (!backendTex.getMtlTextureInfo(&textureInfo)) {
diff --git a/src/gpu/mtl/GrMtlTexture.mm b/src/gpu/mtl/GrMtlTexture.mm
index a55b066..1e94396 100644
--- a/src/gpu/mtl/GrMtlTexture.mm
+++ b/src/gpu/mtl/GrMtlTexture.mm
@@ -26,6 +26,9 @@
         , fTexture(texture) {
     SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == texture.mipmapLevelCount));
     this->registerWithCache(budgeted);
+    if (GrMtlFormatIsCompressed(texture.pixelFormat)) {
+        this->setReadOnly();
+    }
 }
 
 GrMtlTexture::GrMtlTexture(GrMtlGpu* gpu,
diff --git a/src/gpu/mtl/GrMtlUtil.h b/src/gpu/mtl/GrMtlUtil.h
index 35325f0..e09bd5e 100644
--- a/src/gpu/mtl/GrMtlUtil.h
+++ b/src/gpu/mtl/GrMtlUtil.h
@@ -116,4 +116,14 @@
     return static_cast<MTLPixelFormat>(format.asMtlFormat());
 }
 
+/**
+ * Returns true if the format is compressed.
+ */
+bool GrMtlFormatIsCompressed(MTLPixelFormat mtlFormat);
+
+/**
+ * Maps a MTLPixelFormat into the CompressionType enum if applicable.
+ */
+bool GrMtlFormatToCompressionType(MTLPixelFormat mtlFormat,
+                                  SkImage::CompressionType* compressionType);
 #endif
diff --git a/src/gpu/mtl/GrMtlUtil.mm b/src/gpu/mtl/GrMtlUtil.mm
index 62d6290..fbe12ae 100644
--- a/src/gpu/mtl/GrMtlUtil.mm
+++ b/src/gpu/mtl/GrMtlUtil.mm
@@ -330,6 +330,30 @@
     SK_ABORT("Invalid Mtl format");
 }
 
+bool GrMtlFormatIsCompressed(MTLPixelFormat mtlFormat) {
+    switch (mtlFormat) {
+#ifdef SK_BUILD_FOR_IOS
+        case MTLPixelFormatETC2_RGB8:
+            return true;
+#endif
+        default:
+            return false;
+    }
+}
+
+bool GrMtlFormatToCompressionType(MTLPixelFormat mtlFormat,
+                                  SkImage::CompressionType* compressionType) {
+    switch (mtlFormat) {
+#ifdef SK_BUILD_FOR_IOS
+        case MTLPixelFormatETC2_RGB8:
+            *compressionType = SkImage::kETC1_CompressionType;
+            return true;
+#endif
+        default:
+            return false;
+    }
+}
+
 #if GR_TEST_UTILS
 const char* GrMtlFormatToStr(GrMTLPixelFormat mtlFormat) {
     switch (mtlFormat) {
diff --git a/src/gpu/vk/GrVkTexture.cpp b/src/gpu/vk/GrVkTexture.cpp
index 967ecc6..5d09f66 100644
--- a/src/gpu/vk/GrVkTexture.cpp
+++ b/src/gpu/vk/GrVkTexture.cpp
@@ -32,7 +32,7 @@
         , fTextureView(view) {
     SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount));
     this->registerWithCache(budgeted);
-    if (GrPixelConfigIsCompressed(desc.fConfig)) {
+    if (GrVkFormatIsCompressed(info.fFormat)) {
         this->setReadOnly();
     }
 }