| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrGLShaderStringBuilder.h" | |
| #include "gl/GrGLGpu.h" | |
| #include "gl/GrGLSLPrettyPrint.h" | |
| #include "SkRTConf.h" | |
| #include "SkTraceEvent.h" | |
| #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) | |
| #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) | |
| SK_CONF_DECLARE(bool, c_PrintShaders, "gpu.printShaders", false, | |
| "Print the source code for all shaders generated."); | |
| GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, | |
| GrGLuint programId, | |
| GrGLenum type, | |
| const char** strings, | |
| int* lengths, | |
| int count, | |
| GrGpu::Stats* stats) { | |
| const GrGLInterface* gli = glCtx.interface(); | |
| GrGLuint shaderId; | |
| GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); | |
| if (0 == shaderId) { | |
| return 0; | |
| } | |
| #ifdef SK_DEBUG | |
| SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, count, false); | |
| const GrGLchar* sourceStr = prettySource.c_str(); | |
| GrGLint sourceLength = static_cast<GrGLint>(prettySource.size()); | |
| GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); | |
| #else | |
| GR_GL_CALL(gli, ShaderSource(shaderId, count, strings, lengths)); | |
| #endif | |
| // If tracing is enabled in chrome then we pretty print | |
| bool traceShader; | |
| TRACE_EVENT_CATEGORY_GROUP_ENABLED(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), &traceShader); | |
| if (traceShader) { | |
| SkString shader = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, count, false); | |
| TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::GLShader", | |
| TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(shader.c_str())); | |
| } | |
| stats->incShaderCompilations(); | |
| GR_GL_CALL(gli, CompileShader(shaderId)); | |
| // Calling GetShaderiv in Chromium is quite expensive. Assume success in release builds. | |
| bool checkCompiled = !glCtx.isChromium(); | |
| #ifdef SK_DEBUG | |
| checkCompiled = true; | |
| #endif | |
| if (checkCompiled) { | |
| GrGLint compiled = GR_GL_INIT_ZERO; | |
| GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); | |
| if (!compiled) { | |
| GrGLint infoLen = GR_GL_INIT_ZERO; | |
| GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); | |
| SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger | |
| if (infoLen > 0) { | |
| // retrieve length even though we don't need it to workaround bug in Chromium cmd | |
| // buffer param validation. | |
| GrGLsizei length = GR_GL_INIT_ZERO; | |
| GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get())); | |
| SkDebugf("%s", GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, count, true).c_str()); | |
| SkDebugf("\n%s", log.get()); | |
| } | |
| SkDEBUGFAIL("Shader compilation failed!"); | |
| GR_GL_CALL(gli, DeleteShader(shaderId)); | |
| return 0; | |
| } | |
| } | |
| if (c_PrintShaders) { | |
| SkDebugf("%s", GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, count, true).c_str()); | |
| SkDebugf("\n"); | |
| } | |
| // Attach the shader, but defer deletion until after we have linked the program. | |
| // This works around a bug in the Android emulator's GLES2 wrapper which | |
| // will immediately delete the shader object and free its memory even though it's | |
| // attached to a program, which then causes glLinkProgram to fail. | |
| GR_GL_CALL(gli, AttachShader(programId, shaderId)); | |
| return shaderId; | |
| } |