| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_colorGreen : packoffset(c0); |
| float4 _11_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| bool test_bifffff22(int _30, float _31, float _32, float _33, float _34, float2x2 _35) |
| { |
| float one = _11_colorRed.x; |
| float2 _52 = float2(_31 * _11_colorRed.x, _32 * _11_colorRed.x); |
| float2 _53 = float2(_33 * _11_colorRed.x, _34 * _11_colorRed.x); |
| float2x2 m2 = float2x2(_52, _53); |
| switch (_30) |
| { |
| case 1: |
| { |
| m2 = float2x2(_52 + 1.0f.xx, _53 + 1.0f.xx); |
| break; |
| } |
| case 2: |
| { |
| m2 = float2x2(m2[0] - 1.0f.xx, m2[1] - 1.0f.xx); |
| break; |
| } |
| case 3: |
| { |
| m2 = m2 * 2.0f; |
| break; |
| } |
| case 4: |
| { |
| m2 = float2x2(m2[0] / 2.0f.xx, m2[1] / 2.0f.xx); |
| break; |
| } |
| } |
| bool _102 = false; |
| if (m2[0].x == _35[0].x) |
| { |
| _102 = m2[0].y == _35[0].y; |
| } |
| else |
| { |
| _102 = false; |
| } |
| bool _112 = false; |
| if (_102) |
| { |
| _112 = m2[1].x == _35[1].x; |
| } |
| else |
| { |
| _112 = false; |
| } |
| bool _122 = false; |
| if (_112) |
| { |
| _122 = m2[1].y == _35[1].y; |
| } |
| else |
| { |
| _122 = false; |
| } |
| return _122; |
| } |
| |
| float4 main(float2 _124) |
| { |
| float f1 = _11_colorGreen.y; |
| float _134 = 2.0f * _11_colorGreen.y; |
| float f2 = _134; |
| float _140 = 3.0f * _11_colorGreen.y; |
| float f3 = _140; |
| float _146 = 4.0f * _11_colorGreen.y; |
| float f4 = _146; |
| float2x2 _RESERVED_IDENTIFIER_FIXUP_0_expected = float2x2(float2(_11_colorGreen.y + 1.0f, _134 + 1.0f), float2(_140 + 1.0f, _146 + 1.0f)); |
| float _RESERVED_IDENTIFIER_FIXUP_1_one = _11_colorRed.x; |
| float2 _164 = float2(_11_colorGreen.y * _11_colorRed.x, _134 * _11_colorRed.x); |
| float2 _165 = float2(_140 * _11_colorRed.x, _146 * _11_colorRed.x); |
| float2x2 _RESERVED_IDENTIFIER_FIXUP_2_m2 = float2x2(_164, _165); |
| _RESERVED_IDENTIFIER_FIXUP_2_m2 = float2x2(_164 + 1.0f.xx, _165 + 1.0f.xx); |
| bool _186 = false; |
| if (_RESERVED_IDENTIFIER_FIXUP_2_m2[0].x == _RESERVED_IDENTIFIER_FIXUP_0_expected[0].x) |
| { |
| _186 = _RESERVED_IDENTIFIER_FIXUP_2_m2[0].y == _RESERVED_IDENTIFIER_FIXUP_0_expected[0].y; |
| } |
| else |
| { |
| _186 = false; |
| } |
| bool _196 = false; |
| if (_186) |
| { |
| _196 = _RESERVED_IDENTIFIER_FIXUP_2_m2[1].x == _RESERVED_IDENTIFIER_FIXUP_0_expected[1].x; |
| } |
| else |
| { |
| _196 = false; |
| } |
| bool _206 = false; |
| if (_196) |
| { |
| _206 = _RESERVED_IDENTIFIER_FIXUP_2_m2[1].y == _RESERVED_IDENTIFIER_FIXUP_0_expected[1].y; |
| } |
| else |
| { |
| _206 = false; |
| } |
| bool _224 = false; |
| if (_206) |
| { |
| int _210 = 2; |
| float _211 = _11_colorGreen.y; |
| float _212 = _134; |
| float _213 = _140; |
| float _214 = _146; |
| float2x2 _222 = float2x2(float2(_11_colorGreen.y - 1.0f, _134 - 1.0f), float2(_140 - 1.0f, _146 - 1.0f)); |
| _224 = test_bifffff22(_210, _211, _212, _213, _214, _222); |
| } |
| else |
| { |
| _224 = false; |
| } |
| bool _242 = false; |
| if (_224) |
| { |
| int _228 = 3; |
| float _229 = _11_colorGreen.y; |
| float _230 = _134; |
| float _231 = _140; |
| float _232 = _146; |
| float2x2 _240 = float2x2(float2(_11_colorGreen.y * 2.0f, _134 * 2.0f), float2(_140 * 2.0f, _146 * 2.0f)); |
| _242 = test_bifffff22(_228, _229, _230, _231, _232, _240); |
| } |
| else |
| { |
| _242 = false; |
| } |
| bool _261 = false; |
| if (_242) |
| { |
| int _246 = 4; |
| float _247 = _11_colorGreen.y; |
| float _248 = _134; |
| float _249 = _140; |
| float _250 = _146; |
| float2x2 _259 = float2x2(float2(_11_colorGreen.y * 0.5f, _134 * 0.5f), float2(_140 * 0.5f, _146 * 0.5f)); |
| _261 = test_bifffff22(_246, _247, _248, _249, _250, _259); |
| } |
| else |
| { |
| _261 = false; |
| } |
| float4 _262 = 0.0f.xxxx; |
| if (_261) |
| { |
| _262 = _11_colorGreen; |
| } |
| else |
| { |
| _262 = _11_colorRed; |
| } |
| return _262; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |