blob: a9745c0ae7137ad625711bb7721050e99bbdebed [file] [log] [blame]
/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_VulkanDescriptorSet_DEFINED
#define skgpu_graphite_VulkanDescriptorSet_DEFINED
#include "src/gpu/graphite/Resource.h"
#include "src/gpu/graphite/DescriptorTypes.h"
#include "src/gpu/graphite/vk/VulkanGraphiteUtilsPriv.h"
namespace skgpu::graphite {
class VulkanDescriptorPool;
class VulkanSharedContext;
/**
* Wrapper around VkDescriptorSet which maintains a reference to its descriptor pool. Once the ref
* count on that pool is 0, it will be destroyed.
*
* TODO: Track whether a descriptor set is available for use or if it is already in use elsewhere.
*/
class VulkanDescriptorSet : public Resource {
public:
static sk_sp<VulkanDescriptorSet> Make(const VulkanSharedContext*,
sk_sp<VulkanDescriptorPool>,
const VkDescriptorSetLayout*);
static VkDescriptorType DsTypeEnumToVkDs(DescriptorType type);
VulkanDescriptorSet(const VulkanSharedContext*, VkDescriptorSet, sk_sp<VulkanDescriptorPool>);
VkDescriptorSetLayout layout() const { return fDescLayout; }
const VkDescriptorSet* descriptorSet() { return &fDescSet; }
private:
void freeGpuData() override;
VkDescriptorSet fDescSet;
// Have this class hold on to a reference of the descriptor pool. When a pool's reference count
// is 0, that means all the descriptor sets that came from that pool are no longer needed, so
// the pool can safely be destroyed.
sk_sp<VulkanDescriptorPool> fPool;
VkDescriptorSetLayout fDescLayout;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_VulkanDescriptorSet_DEFINED