| /* | 
 |  * Copyright 2011 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "DecodeFile.h" | 
 | #include "SampleCode.h" | 
 | #include "SkView.h" | 
 | #include "SkCanvas.h" | 
 | #include "SkGradientShader.h" | 
 | #include "SkGraphics.h" | 
 | #include "SkPath.h" | 
 | #include "SkRegion.h" | 
 | #include "SkShader.h" | 
 | #include "SkUtils.h" | 
 | #include "SkColorPriv.h" | 
 | #include "SkColorFilter.h" | 
 | #include "SkTime.h" | 
 | #include "SkTypeface.h" | 
 |  | 
 | static sk_sp<SkShader> make_bitmapfade(const SkBitmap& bm) { | 
 |     SkPoint pts[2]; | 
 |     SkColor colors[2]; | 
 |  | 
 |     pts[0].set(0, 0); | 
 |     pts[1].set(0, SkIntToScalar(bm.height())); | 
 |     colors[0] = SK_ColorBLACK; | 
 |     colors[1] = SkColorSetARGB(0, 0, 0, 0); | 
 |     auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); | 
 |  | 
 |     auto shaderB = SkShader::MakeBitmapShader(bm, | 
 |                                               SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); | 
 |  | 
 |     return SkShader::MakeComposeShader(std::move(shaderB), std::move(shaderA), SkBlendMode::kDstIn); | 
 | } | 
 |  | 
 | class ShaderView : public SampleView { | 
 | public: | 
 |     sk_sp<SkShader> fShader; | 
 |     SkBitmap        fBitmap; | 
 |  | 
 |     ShaderView() { | 
 |         decode_file("/skimages/logo.gif", &fBitmap); | 
 |  | 
 |         SkPoint pts[2]; | 
 |         SkColor colors[2]; | 
 |  | 
 |         pts[0].set(0, 0); | 
 |         pts[1].set(SkIntToScalar(100), 0); | 
 |         colors[0] = SK_ColorRED; | 
 |         colors[1] = SK_ColorBLUE; | 
 |         auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); | 
 |  | 
 |         pts[0].set(0, 0); | 
 |         pts[1].set(0, SkIntToScalar(100)); | 
 |         colors[0] = SK_ColorBLACK; | 
 |         colors[1] = SkColorSetARGB(0x80, 0, 0, 0); | 
 |         auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); | 
 |  | 
 |         fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), | 
 |                                               SkBlendMode::kDstIn); | 
 |     } | 
 |  | 
 | protected: | 
 |     // overrides from SkEventSink | 
 |     bool onQuery(SkEvent* evt) override { | 
 |         if (SampleCode::TitleQ(*evt)) { | 
 |             SampleCode::TitleR(evt, "Shaders"); | 
 |             return true; | 
 |         } | 
 |         return this->INHERITED::onQuery(evt); | 
 |     } | 
 |  | 
 |     void onDrawContent(SkCanvas* canvas) override { | 
 |         canvas->drawBitmap(fBitmap, 0, 0); | 
 |  | 
 |         canvas->translate(20, 120); | 
 |  | 
 |         SkPaint paint; | 
 |         SkRect  r; | 
 |  | 
 |         paint.setColor(SK_ColorGREEN); | 
 |         canvas->drawRect(SkRect::MakeWH(100, 100), paint); | 
 |         paint.setShader(fShader); | 
 |         canvas->drawRect(SkRect::MakeWH(100, 100), paint); | 
 |  | 
 |         canvas->translate(SkIntToScalar(110), 0); | 
 |  | 
 |         int w = fBitmap.width(); | 
 |         int h = fBitmap.height(); | 
 |         w = 120; | 
 |         h = 80; | 
 |         r.set(0, 0, SkIntToScalar(w), SkIntToScalar(h)); | 
 |  | 
 |         paint.setShader(nullptr); | 
 |         canvas->drawRect(r, paint); | 
 |         paint.setShader(make_bitmapfade(fBitmap)); | 
 |         canvas->drawRect(r, paint); | 
 |     } | 
 |  | 
 |     SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override { | 
 |         this->inval(nullptr); | 
 |         return this->INHERITED::onFindClickHandler(x, y, modi); | 
 |     } | 
 |  | 
 |     bool onClick(Click* click)  override { | 
 |         return this->INHERITED::onClick(click); | 
 |     } | 
 |  | 
 | private: | 
 |     typedef SampleView INHERITED; | 
 | }; | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | static SkView* MyFactory() { return new ShaderView; } | 
 | static SkViewRegister reg(MyFactory); |