| /* | 
 |  * Copyright 2015 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "DecodeFile.h" | 
 | #include "SampleCode.h" | 
 | #include "Resources.h" | 
 | #include "SkCanvas.h" | 
 | #include "SkLightingShader.h" | 
 | #include "SkNormalSource.h" | 
 | #include "SkPoint3.h" | 
 |  | 
 | static sk_sp<SkLights> create_lights(SkScalar angle, SkScalar blue) { | 
 |  | 
 |     const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_ScalarPI*0.25f), | 
 |                                           SkScalarCos(angle)*SkScalarSin(SK_ScalarPI*0.25f), | 
 |                                           SkScalarCos(SK_ScalarPI*0.25f)); | 
 |  | 
 |     SkLights::Builder builder; | 
 |  | 
 |     builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, blue), dir)); | 
 |     builder.setAmbientLightColor(SkColor3f::Make(0.1f, 0.1f, 0.1f)); | 
 |  | 
 |     return builder.finish(); | 
 | } | 
 |  | 
 | //////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | class LightingView : public SampleView { | 
 | public: | 
 |     SkBitmap        fDiffuseBitmap; | 
 |     SkBitmap        fNormalBitmap; | 
 |     SkScalar        fLightAngle; | 
 |     SkScalar        fColorFactor; | 
 |  | 
 |     LightingView() { | 
 |         SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); | 
 |         decode_file(diffusePath.c_str(), &fDiffuseBitmap); | 
 |         SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); | 
 |         decode_file(normalPath.c_str(), &fNormalBitmap); | 
 |  | 
 |         fLightAngle = 0.0f; | 
 |         fColorFactor = 0.0f; | 
 |     } | 
 |  | 
 | protected: | 
 |     // overrides from SkEventSink | 
 |     bool onQuery(SkEvent* evt) override { | 
 |         if (SampleCode::TitleQ(*evt)) { | 
 |             SampleCode::TitleR(evt, "Lighting"); | 
 |             return true; | 
 |         } | 
 |         return this->INHERITED::onQuery(evt); | 
 |     } | 
 |  | 
 |     void onDrawContent(SkCanvas* canvas) override { | 
 |         fLightAngle += 0.015f; | 
 |         fColorFactor += 0.01f; | 
 |         if (fColorFactor > 1.0f) { | 
 |             fColorFactor = 0.0f; | 
 |         } | 
 |  | 
 |         sk_sp<SkLights> lights(create_lights(fLightAngle, fColorFactor)); | 
 |         SkPaint paint; | 
 |         sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(fNormalBitmap, | 
 |             SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, nullptr); | 
 |         sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap( | 
 |                 std::move(normalMap), SkMatrix::I()); | 
 |         sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(fDiffuseBitmap, | 
 |                 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, nullptr); | 
 |         paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource), | 
 |                                                std::move(lights))); | 
 |         paint.setColor(SK_ColorBLACK); | 
 |  | 
 |         SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(), | 
 |                                   (SkScalar)fDiffuseBitmap.height()); | 
 |         canvas->drawRect(r, paint); | 
 |  | 
 |         // so we're constantly updating | 
 |         this->inval(nullptr); | 
 |     } | 
 |  | 
 |     SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override { | 
 |         this->inval(nullptr); | 
 |         return this->INHERITED::onFindClickHandler(x, y, modi); | 
 |     } | 
 |  | 
 | private: | 
 |     typedef SampleView INHERITED; | 
 | }; | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | static SkView* MyFactory() { return new LightingView; } | 
 | static SkViewRegister reg(MyFactory); |