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/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkParticleAffector_DEFINED
#define SkParticleAffector_DEFINED
#include "modules/particles/include/SkReflected.h"
#include "include/core/SkPoint.h"
#include "modules/particles/include/SkParticleData.h"
struct SkColorCurve;
struct SkCurve;
class SkParticleAffector : public SkReflected {
public:
REFLECTED_ABSTRACT(SkParticleAffector, SkReflected)
void apply(const SkParticleUpdateParams& params, SkParticleState ps[], int count);
void visitFields(SkFieldVisitor* v) override;
static void RegisterAffectorTypes();
// Affectors that can set the linear or angular velocity. Both have a 'force' option to apply
// the resulting value as a force, rather than directly setting the velocity.
static sk_sp<SkParticleAffector> MakeLinearVelocity(const SkCurve& angle,
const SkCurve& strength,
bool force,
SkParticleFrame frame);
static sk_sp<SkParticleAffector> MakeAngularVelocity(const SkCurve& strength,
bool force);
// Set the orientation of a particle, relative to the world, local, or velocity frame.
static sk_sp<SkParticleAffector> MakeOrientation(const SkCurve& angle,
SkParticleFrame frame);
static sk_sp<SkParticleAffector> MakePointForce(SkPoint point, SkScalar constant,
SkScalar invSquare);
static sk_sp<SkParticleAffector> MakeSize(const SkCurve& curve);
static sk_sp<SkParticleAffector> MakeFrame(const SkCurve& curve);
static sk_sp<SkParticleAffector> MakeColor(const SkColorCurve& curve);
private:
virtual void onApply(const SkParticleUpdateParams& params, SkParticleState ps[], int count) = 0;
bool fEnabled = true;
};
#endif // SkParticleAffector_DEFINED