| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkReduceOrder.h" | |
| int SkReduceOrder::reduce(const SkDLine& line) { | |
| fLine[0] = line[0]; | |
| int different = line[0] != line[1]; | |
| fLine[1] = line[different]; | |
| return 1 + different; | |
| } | |
| static int coincident_line(const SkDQuad& quad, SkDQuad& reduction) { | |
| reduction[0] = reduction[1] = quad[0]; | |
| return 1; | |
| } | |
| static int reductionLineCount(const SkDQuad& reduction) { | |
| return 1 + !reduction[0].approximatelyEqual(reduction[1]); | |
| } | |
| static int vertical_line(const SkDQuad& quad, SkDQuad& reduction) { | |
| reduction[0] = quad[0]; | |
| reduction[1] = quad[2]; | |
| return reductionLineCount(reduction); | |
| } | |
| static int horizontal_line(const SkDQuad& quad, SkDQuad& reduction) { | |
| reduction[0] = quad[0]; | |
| reduction[1] = quad[2]; | |
| return reductionLineCount(reduction); | |
| } | |
| static int check_linear(const SkDQuad& quad, | |
| int minX, int maxX, int minY, int maxY, SkDQuad& reduction) { | |
| if (!quad.isLinear(0, 2)) { | |
| return 0; | |
| } | |
| // four are colinear: return line formed by outside | |
| reduction[0] = quad[0]; | |
| reduction[1] = quad[2]; | |
| return reductionLineCount(reduction); | |
| } | |
| // reduce to a quadratic or smaller | |
| // look for identical points | |
| // look for all four points in a line | |
| // note that three points in a line doesn't simplify a cubic | |
| // look for approximation with single quadratic | |
| // save approximation with multiple quadratics for later | |
| int SkReduceOrder::reduce(const SkDQuad& quad) { | |
| int index, minX, maxX, minY, maxY; | |
| int minXSet, minYSet; | |
| minX = maxX = minY = maxY = 0; | |
| minXSet = minYSet = 0; | |
| for (index = 1; index < 3; ++index) { | |
| if (quad[minX].fX > quad[index].fX) { | |
| minX = index; | |
| } | |
| if (quad[minY].fY > quad[index].fY) { | |
| minY = index; | |
| } | |
| if (quad[maxX].fX < quad[index].fX) { | |
| maxX = index; | |
| } | |
| if (quad[maxY].fY < quad[index].fY) { | |
| maxY = index; | |
| } | |
| } | |
| for (index = 0; index < 3; ++index) { | |
| if (AlmostEqualUlps(quad[index].fX, quad[minX].fX)) { | |
| minXSet |= 1 << index; | |
| } | |
| if (AlmostEqualUlps(quad[index].fY, quad[minY].fY)) { | |
| minYSet |= 1 << index; | |
| } | |
| } | |
| if (minXSet == 0x7) { // test for vertical line | |
| if (minYSet == 0x7) { // return 1 if all three are coincident | |
| return coincident_line(quad, fQuad); | |
| } | |
| return vertical_line(quad, fQuad); | |
| } | |
| if (minYSet == 0x7) { // test for horizontal line | |
| return horizontal_line(quad, fQuad); | |
| } | |
| int result = check_linear(quad, minX, maxX, minY, maxY, fQuad); | |
| if (result) { | |
| return result; | |
| } | |
| fQuad = quad; | |
| return 3; | |
| } | |
| //////////////////////////////////////////////////////////////////////////////////// | |
| static int coincident_line(const SkDCubic& cubic, SkDCubic& reduction) { | |
| reduction[0] = reduction[1] = cubic[0]; | |
| return 1; | |
| } | |
| static int reductionLineCount(const SkDCubic& reduction) { | |
| return 1 + !reduction[0].approximatelyEqual(reduction[1]); | |
| } | |
| static int vertical_line(const SkDCubic& cubic, SkDCubic& reduction) { | |
| reduction[0] = cubic[0]; | |
| reduction[1] = cubic[3]; | |
| return reductionLineCount(reduction); | |
| } | |
| static int horizontal_line(const SkDCubic& cubic, SkDCubic& reduction) { | |
| reduction[0] = cubic[0]; | |
| reduction[1] = cubic[3]; | |
| return reductionLineCount(reduction); | |
| } | |
| // check to see if it is a quadratic or a line | |
| static int check_quadratic(const SkDCubic& cubic, SkDCubic& reduction) { | |
| double dx10 = cubic[1].fX - cubic[0].fX; | |
| double dx23 = cubic[2].fX - cubic[3].fX; | |
| double midX = cubic[0].fX + dx10 * 3 / 2; | |
| double sideAx = midX - cubic[3].fX; | |
| double sideBx = dx23 * 3 / 2; | |
| if (approximately_zero(sideAx) ? !approximately_equal(sideAx, sideBx) | |
| : !AlmostEqualUlps_Pin(sideAx, sideBx)) { | |
| return 0; | |
| } | |
| double dy10 = cubic[1].fY - cubic[0].fY; | |
| double dy23 = cubic[2].fY - cubic[3].fY; | |
| double midY = cubic[0].fY + dy10 * 3 / 2; | |
| double sideAy = midY - cubic[3].fY; | |
| double sideBy = dy23 * 3 / 2; | |
| if (approximately_zero(sideAy) ? !approximately_equal(sideAy, sideBy) | |
| : !AlmostEqualUlps_Pin(sideAy, sideBy)) { | |
| return 0; | |
| } | |
| reduction[0] = cubic[0]; | |
| reduction[1].fX = midX; | |
| reduction[1].fY = midY; | |
| reduction[2] = cubic[3]; | |
| return 3; | |
| } | |
| static int check_linear(const SkDCubic& cubic, | |
| int minX, int maxX, int minY, int maxY, SkDCubic& reduction) { | |
| if (!cubic.isLinear(0, 3)) { | |
| return 0; | |
| } | |
| // four are colinear: return line formed by outside | |
| reduction[0] = cubic[0]; | |
| reduction[1] = cubic[3]; | |
| return reductionLineCount(reduction); | |
| } | |
| /* food for thought: | |
| http://objectmix.com/graphics/132906-fast-precision-driven-cubic-quadratic-piecewise-degree-reduction-algos-2-a.html | |
| Given points c1, c2, c3 and c4 of a cubic Bezier, the points of the | |
| corresponding quadratic Bezier are (given in convex combinations of | |
| points): | |
| q1 = (11/13)c1 + (3/13)c2 -(3/13)c3 + (2/13)c4 | |
| q2 = -c1 + (3/2)c2 + (3/2)c3 - c4 | |
| q3 = (2/13)c1 - (3/13)c2 + (3/13)c3 + (11/13)c4 | |
| Of course, this curve does not interpolate the end-points, but it would | |
| be interesting to see the behaviour of such a curve in an applet. | |
| -- | |
| Kalle Rutanen | |
| http://kaba.hilvi.org | |
| */ | |
| // reduce to a quadratic or smaller | |
| // look for identical points | |
| // look for all four points in a line | |
| // note that three points in a line doesn't simplify a cubic | |
| // look for approximation with single quadratic | |
| // save approximation with multiple quadratics for later | |
| int SkReduceOrder::reduce(const SkDCubic& cubic, Quadratics allowQuadratics) { | |
| int index, minX, maxX, minY, maxY; | |
| int minXSet, minYSet; | |
| minX = maxX = minY = maxY = 0; | |
| minXSet = minYSet = 0; | |
| for (index = 1; index < 4; ++index) { | |
| if (cubic[minX].fX > cubic[index].fX) { | |
| minX = index; | |
| } | |
| if (cubic[minY].fY > cubic[index].fY) { | |
| minY = index; | |
| } | |
| if (cubic[maxX].fX < cubic[index].fX) { | |
| maxX = index; | |
| } | |
| if (cubic[maxY].fY < cubic[index].fY) { | |
| maxY = index; | |
| } | |
| } | |
| for (index = 0; index < 4; ++index) { | |
| double cx = cubic[index].fX; | |
| double cy = cubic[index].fY; | |
| double denom = SkTMax(fabs(cx), SkTMax(fabs(cy), | |
| SkTMax(fabs(cubic[minX].fX), fabs(cubic[minY].fY)))); | |
| if (denom == 0) { | |
| minXSet |= 1 << index; | |
| minYSet |= 1 << index; | |
| continue; | |
| } | |
| double inv = 1 / denom; | |
| if (approximately_equal_half(cx * inv, cubic[minX].fX * inv)) { | |
| minXSet |= 1 << index; | |
| } | |
| if (approximately_equal_half(cy * inv, cubic[minY].fY * inv)) { | |
| minYSet |= 1 << index; | |
| } | |
| } | |
| if (minXSet == 0xF) { // test for vertical line | |
| if (minYSet == 0xF) { // return 1 if all four are coincident | |
| return coincident_line(cubic, fCubic); | |
| } | |
| return vertical_line(cubic, fCubic); | |
| } | |
| if (minYSet == 0xF) { // test for horizontal line | |
| return horizontal_line(cubic, fCubic); | |
| } | |
| int result = check_linear(cubic, minX, maxX, minY, maxY, fCubic); | |
| if (result) { | |
| return result; | |
| } | |
| if (allowQuadratics == SkReduceOrder::kAllow_Quadratics | |
| && (result = check_quadratic(cubic, fCubic))) { | |
| return result; | |
| } | |
| fCubic = cubic; | |
| return 4; | |
| } | |
| SkPath::Verb SkReduceOrder::Quad(const SkPoint a[3], SkPoint* reducePts) { | |
| SkDQuad quad; | |
| quad.set(a); | |
| SkReduceOrder reducer; | |
| int order = reducer.reduce(quad); | |
| if (order == 2) { // quad became line | |
| for (int index = 0; index < order; ++index) { | |
| *reducePts++ = reducer.fLine[index].asSkPoint(); | |
| } | |
| } | |
| return SkPathOpsPointsToVerb(order - 1); | |
| } | |
| SkPath::Verb SkReduceOrder::Conic(const SkPoint a[3], SkScalar weight, SkPoint* reducePts) { | |
| SkPath::Verb verb = SkReduceOrder::Quad(a, reducePts); | |
| if (verb > SkPath::kLine_Verb && weight == 1) { | |
| return SkPath::kQuad_Verb; | |
| } | |
| return verb == SkPath::kQuad_Verb ? SkPath::kConic_Verb : verb; | |
| } | |
| SkPath::Verb SkReduceOrder::Cubic(const SkPoint a[4], SkPoint* reducePts) { | |
| if (SkDPoint::ApproximatelyEqual(a[0], a[1]) && SkDPoint::ApproximatelyEqual(a[0], a[2]) | |
| && SkDPoint::ApproximatelyEqual(a[0], a[3])) { | |
| reducePts[0] = a[0]; | |
| return SkPath::kMove_Verb; | |
| } | |
| SkDCubic cubic; | |
| cubic.set(a); | |
| SkReduceOrder reducer; | |
| int order = reducer.reduce(cubic, kAllow_Quadratics); | |
| if (order == 2 || order == 3) { // cubic became line or quad | |
| for (int index = 0; index < order; ++index) { | |
| *reducePts++ = reducer.fQuad[index].asSkPoint(); | |
| } | |
| } | |
| return SkPathOpsPointsToVerb(order - 1); | |
| } |