| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "glsl/GrGLSLShaderBuilder.h" | |
| #include "glsl/GrGLSLCaps.h" | |
| #include "glsl/GrGLSLShaderVar.h" | |
| #include "glsl/GrGLSLTextureSampler.h" | |
| #include "glsl/GrGLSLProgramBuilder.h" | |
| static void map_swizzle(const char* swizzleMap, const char* swizzle, char* mangledSwizzle) { | |
| int i; | |
| for (i = 0; '\0' != swizzle[i]; ++i) { | |
| switch (swizzle[i]) { | |
| case 'r': | |
| mangledSwizzle[i] = swizzleMap[0]; | |
| break; | |
| case 'g': | |
| mangledSwizzle[i] = swizzleMap[1]; | |
| break; | |
| case 'b': | |
| mangledSwizzle[i] = swizzleMap[2]; | |
| break; | |
| case 'a': | |
| mangledSwizzle[i] = swizzleMap[3]; | |
| break; | |
| default: | |
| SkFAIL("Unsupported swizzle"); | |
| } | |
| } | |
| mangledSwizzle[i] ='\0'; | |
| } | |
| static void append_texture_lookup(SkString* out, | |
| const GrGLSLCaps* glslCaps, | |
| const char* samplerName, | |
| const char* coordName, | |
| GrPixelConfig config, | |
| const char* swizzle, | |
| GrSLType varyingType = kVec2f_GrSLType) { | |
| SkASSERT(coordName); | |
| out->appendf("%s(%s, %s)", | |
| GrGLSLTexture2DFunctionName(varyingType, glslCaps->generation()), | |
| samplerName, | |
| coordName); | |
| char mangledSwizzle[5]; | |
| // This refers to any swizzling we may need to get from some backend internal format to the | |
| // format used in GrPixelConfig. Some backends will automatically do the sizzling for us. | |
| if (glslCaps->mustSwizzleInShader()) { | |
| const char* swizzleMap = glslCaps->getSwizzleMap(config); | |
| // if the map is simply 'rgba' then we don't need to do any manual swizzling to get us to | |
| // a GrPixelConfig format. | |
| if (memcmp(swizzleMap, "rgba", 4)) { | |
| // Manually 'swizzle' the swizzle using our mapping | |
| map_swizzle(swizzleMap, swizzle, mangledSwizzle); | |
| swizzle = mangledSwizzle; | |
| } | |
| } | |
| // For shader prettiness we omit the swizzle rather than appending ".rgba". | |
| if (memcmp(swizzle, "rgba", 4)) { | |
| out->appendf(".%s", swizzle); | |
| } | |
| } | |
| GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program) | |
| : fProgramBuilder(program) | |
| , fInputs(GrGLSLProgramBuilder::kVarsPerBlock) | |
| , fOutputs(GrGLSLProgramBuilder::kVarsPerBlock) | |
| , fFeaturesAddedMask(0) | |
| , fCodeIndex(kCode) | |
| , fFinalized(false) { | |
| // We push back some dummy pointers which will later become our header | |
| for (int i = 0; i <= kCode; i++) { | |
| fShaderStrings.push_back(); | |
| fCompilerStrings.push_back(nullptr); | |
| fCompilerStringLengths.push_back(0); | |
| } | |
| this->main() = "void main() {"; | |
| } | |
| void GrGLSLShaderBuilder::declAppend(const GrGLSLShaderVar& var) { | |
| SkString tempDecl; | |
| var.appendDecl(fProgramBuilder->glslCaps(), &tempDecl); | |
| this->codeAppendf("%s;", tempDecl.c_str()); | |
| } | |
| void GrGLSLShaderBuilder::emitFunction(GrSLType returnType, | |
| const char* name, | |
| int argCnt, | |
| const GrGLSLShaderVar* args, | |
| const char* body, | |
| SkString* outName) { | |
| this->functions().append(GrGLSLTypeString(returnType)); | |
| fProgramBuilder->nameVariable(outName, '\0', name); | |
| this->functions().appendf(" %s", outName->c_str()); | |
| this->functions().append("("); | |
| for (int i = 0; i < argCnt; ++i) { | |
| args[i].appendDecl(fProgramBuilder->glslCaps(), &this->functions()); | |
| if (i < argCnt - 1) { | |
| this->functions().append(", "); | |
| } | |
| } | |
| this->functions().append(") {\n"); | |
| this->functions().append(body); | |
| this->functions().append("}\n\n"); | |
| } | |
| void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, | |
| const GrGLSLTextureSampler& sampler, | |
| const char* coordName, | |
| GrSLType varyingType) const { | |
| GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler(); | |
| append_texture_lookup(out, | |
| fProgramBuilder->glslCaps(), | |
| uniformHandler->getUniformCStr(sampler.fSamplerUniform), | |
| coordName, | |
| sampler.config(), | |
| sampler.swizzle(), | |
| varyingType); | |
| } | |
| void GrGLSLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sampler, | |
| const char* coordName, | |
| GrSLType varyingType) { | |
| this->appendTextureLookup(&this->code(), sampler, coordName, varyingType); | |
| } | |
| void GrGLSLShaderBuilder::appendTextureLookupAndModulate(const char* modulation, | |
| const GrGLSLTextureSampler& sampler, | |
| const char* coordName, | |
| GrSLType varyingType) { | |
| SkString lookup; | |
| this->appendTextureLookup(&lookup, sampler, coordName, varyingType); | |
| this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); | |
| } | |
| void GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { | |
| if (!(featureBit & fFeaturesAddedMask)) { | |
| this->extensions().appendf("#extension %s: require\n", extensionName); | |
| fFeaturesAddedMask |= featureBit; | |
| } | |
| } | |
| void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { | |
| for (int i = 0; i < vars.count(); ++i) { | |
| vars[i].appendDecl(fProgramBuilder->glslCaps(), out); | |
| out->append(";\n"); | |
| } | |
| } | |
| void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) { | |
| SkASSERT(fProgramBuilder->glslCaps()->generation() >= k330_GrGLSLGeneration || | |
| fProgramBuilder->glslCaps()->mustEnableAdvBlendEqs()); | |
| fLayoutParams[interface].push_back() = param; | |
| } | |
| void GrGLSLShaderBuilder::compileAndAppendLayoutQualifiers() { | |
| static const char* interfaceQualifierNames[] = { | |
| "out" | |
| }; | |
| for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) { | |
| const SkTArray<SkString>& params = fLayoutParams[interface]; | |
| if (params.empty()) { | |
| continue; | |
| } | |
| this->layoutQualifiers().appendf("layout(%s", params[0].c_str()); | |
| for (int i = 1; i < params.count(); ++i) { | |
| this->layoutQualifiers().appendf(", %s", params[i].c_str()); | |
| } | |
| this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]); | |
| } | |
| GR_STATIC_ASSERT(0 == GrGLSLShaderBuilder::kOut_InterfaceQualifier); | |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1); | |
| } | |
| void GrGLSLShaderBuilder::finalize(uint32_t visibility) { | |
| SkASSERT(!fFinalized); | |
| this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString(); | |
| this->compileAndAppendLayoutQualifiers(); | |
| SkASSERT(visibility); | |
| fProgramBuilder->appendUniformDecls((GrGLSLUniformHandler::ShaderVisibility) visibility, | |
| &this->uniforms()); | |
| this->appendDecls(fInputs, &this->inputs()); | |
| this->appendDecls(fOutputs, &this->outputs()); | |
| this->onFinalize(); | |
| // append the 'footer' to code | |
| this->code().append("}"); | |
| for (int i = 0; i <= fCodeIndex; i++) { | |
| fCompilerStrings[i] = fShaderStrings[i].c_str(); | |
| fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); | |
| } | |
| fFinalized = true; | |
| } | |