| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGLPath_DEFINED | |
| #define GrGLPath_DEFINED | |
| #include "../GrPath.h" | |
| #include "gl/GrGLTypes.h" | |
| class GrGLGpu; | |
| /** | |
| * Currently this represents a path built using GL_NV_path_rendering. If we | |
| * support other GL path extensions then this would have to have a type enum | |
| * and/or be subclassed. | |
| */ | |
| class GrGLPath : public GrPath { | |
| public: | |
| static bool InitPathObjectPathDataCheckingDegenerates(GrGLGpu*, | |
| GrGLuint pathID, | |
| const SkPath&); | |
| static void InitPathObjectPathData(GrGLGpu*, | |
| GrGLuint pathID, | |
| const SkPath&); | |
| static void InitPathObjectStroke(GrGLGpu* gpu, GrGLuint pathID, const GrStrokeInfo& stroke); | |
| static void InitPathObjectEmptyPath(GrGLGpu*, GrGLuint pathID); | |
| GrGLPath(GrGLGpu* gpu, const SkPath& path, const GrStrokeInfo& stroke); | |
| GrGLuint pathID() const { return fPathID; } | |
| bool shouldStroke() const { return fShouldStroke; } | |
| bool shouldFill() const { return fShouldFill; } | |
| protected: | |
| void onRelease() override; | |
| void onAbandon() override; | |
| private: | |
| // TODO: Figure out how to get an approximate size of the path in Gpu memory. | |
| size_t onGpuMemorySize() const override { return 100; } | |
| GrGLuint fPathID; | |
| bool fShouldStroke; | |
| bool fShouldFill; | |
| typedef GrPath INHERITED; | |
| }; | |
| #endif |