| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrBitmapTextGeoProc.h" | |
| #include "GrInvariantOutput.h" | |
| #include "GrTexture.h" | |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "glsl/GrGLSLGeometryProcessor.h" | |
| #include "glsl/GrGLSLProgramDataManager.h" | |
| #include "glsl/GrGLSLUniformHandler.h" | |
| #include "glsl/GrGLSLVarying.h" | |
| #include "glsl/GrGLSLVertexShaderBuilder.h" | |
| class GrGLBitmapTextGeoProc : public GrGLSLGeometryProcessor { | |
| public: | |
| GrGLBitmapTextGeoProc() : fColor(GrColor_ILLEGAL) {} | |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { | |
| const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>(); | |
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; | |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
| // emit attributes | |
| varyingHandler->emitAttributes(cte); | |
| // compute numbers to be hardcoded to convert texture coordinates from int to float | |
| SkASSERT(cte.numTextures() == 1); | |
| GrTexture* atlas = cte.textureAccess(0).getTexture(); | |
| SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); | |
| SkScalar recipWidth = 1.0f / atlas->width(); | |
| SkScalar recipHeight = 1.0f / atlas->height(); | |
| GrGLSLVertToFrag v(kVec2f_GrSLType); | |
| varyingHandler->addVarying("TextureCoords", &v); | |
| vertBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", v.vsOut(), | |
| GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth, | |
| GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight, | |
| cte.inTextureCoords()->fName); | |
| GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| // Setup pass through color | |
| if (!cte.colorIgnored()) { | |
| if (cte.hasVertexColor()) { | |
| varyingHandler->addPassThroughAttribute(cte.inColor(), args.fOutputColor); | |
| } else { | |
| this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, | |
| &fColorUniform); | |
| } | |
| } | |
| // Setup position | |
| this->setupPosition(vertBuilder, gpArgs, cte.inPosition()->fName); | |
| // emit transforms | |
| this->emitTransforms(vertBuilder, | |
| varyingHandler, | |
| uniformHandler, | |
| gpArgs->fPositionVar, | |
| cte.inPosition()->fName, | |
| cte.localMatrix(), | |
| args.fTransformsIn, | |
| args.fTransformsOut); | |
| if (cte.maskFormat() == kARGB_GrMaskFormat) { | |
| fragBuilder->codeAppendf("%s = ", args.fOutputColor); | |
| fragBuilder->appendTextureLookupAndModulate(args.fOutputColor, | |
| args.fSamplers[0], | |
| v.fsIn(), | |
| kVec2f_GrSLType); | |
| fragBuilder->codeAppend(";"); | |
| fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage); | |
| } else { | |
| fragBuilder->codeAppendf("%s = ", args.fOutputCoverage); | |
| fragBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType); | |
| fragBuilder->codeAppend(";"); | |
| if (cte.maskFormat() == kA565_GrMaskFormat) { | |
| // set alpha to be max of rgb coverage | |
| fragBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);", | |
| args.fOutputCoverage, args.fOutputCoverage, | |
| args.fOutputCoverage, args.fOutputCoverage); | |
| } | |
| } | |
| } | |
| void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& gp) override { | |
| const GrBitmapTextGeoProc& btgp = gp.cast<GrBitmapTextGeoProc>(); | |
| if (btgp.color() != fColor && !btgp.hasVertexColor()) { | |
| float c[4]; | |
| GrColorToRGBAFloat(btgp.color(), c); | |
| pdman.set4fv(fColorUniform, 1, c); | |
| fColor = btgp.color(); | |
| } | |
| } | |
| void setTransformData(const GrPrimitiveProcessor& primProc, | |
| const GrGLSLProgramDataManager& pdman, | |
| int index, | |
| const SkTArray<const GrCoordTransform*, true>& transforms) override { | |
| this->setTransformDataHelper<GrBitmapTextGeoProc>(primProc, pdman, index, transforms); | |
| } | |
| static inline void GenKey(const GrGeometryProcessor& proc, | |
| const GrGLSLCaps&, | |
| GrProcessorKeyBuilder* b) { | |
| const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>(); | |
| uint32_t key = 0; | |
| key |= gp.usesLocalCoords() && gp.localMatrix().hasPerspective() ? 0x1 : 0x0; | |
| key |= gp.colorIgnored() ? 0x2 : 0x0; | |
| key |= gp.maskFormat() << 3; | |
| b->add32(key); | |
| // Currently we hardcode numbers to convert atlas coordinates to normalized floating point | |
| SkASSERT(gp.numTextures() == 1); | |
| GrTexture* atlas = gp.textureAccess(0).getTexture(); | |
| SkASSERT(atlas); | |
| b->add32(atlas->width()); | |
| b->add32(atlas->height()); | |
| } | |
| private: | |
| GrColor fColor; | |
| UniformHandle fColorUniform; | |
| typedef GrGLSLGeometryProcessor INHERITED; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture, | |
| const GrTextureParams& params, GrMaskFormat format, | |
| const SkMatrix& localMatrix, bool usesLocalCoords) | |
| : fColor(color) | |
| , fLocalMatrix(localMatrix) | |
| , fUsesLocalCoords(usesLocalCoords) | |
| , fTextureAccess(texture, params) | |
| , fInColor(nullptr) | |
| , fMaskFormat(format) { | |
| this->initClassID<GrBitmapTextGeoProc>(); | |
| fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType)); | |
| bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat || | |
| kA565_GrMaskFormat == fMaskFormat; | |
| if (hasVertexColor) { | |
| fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType)); | |
| } | |
| fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", | |
| kVec2s_GrVertexAttribType)); | |
| this->addTextureAccess(&fTextureAccess); | |
| } | |
| void GrBitmapTextGeoProc::getGLSLProcessorKey(const GrGLSLCaps& caps, | |
| GrProcessorKeyBuilder* b) const { | |
| GrGLBitmapTextGeoProc::GenKey(*this, caps, b); | |
| } | |
| GrGLSLPrimitiveProcessor* GrBitmapTextGeoProc::createGLSLInstance(const GrGLSLCaps& caps) const { | |
| return new GrGLBitmapTextGeoProc(); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc); | |
| const GrGeometryProcessor* GrBitmapTextGeoProc::TestCreate(GrProcessorTestData* d) { | |
| int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | |
| GrProcessorUnitTest::kAlphaTextureIdx; | |
| static const SkShader::TileMode kTileModes[] = { | |
| SkShader::kClamp_TileMode, | |
| SkShader::kRepeat_TileMode, | |
| SkShader::kMirror_TileMode, | |
| }; | |
| SkShader::TileMode tileModes[] = { | |
| kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| }; | |
| GrTextureParams params(tileModes, d->fRandom->nextBool() ? GrTextureParams::kBilerp_FilterMode : | |
| GrTextureParams::kNone_FilterMode); | |
| GrMaskFormat format; | |
| switch (d->fRandom->nextULessThan(3)) { | |
| case 0: | |
| format = kA8_GrMaskFormat; | |
| break; | |
| case 1: | |
| format = kA565_GrMaskFormat; | |
| break; | |
| case 2: | |
| format = kARGB_GrMaskFormat; | |
| break; | |
| } | |
| return GrBitmapTextGeoProc::Create(GrRandomColor(d->fRandom), d->fTextures[texIdx], params, | |
| format, GrTest::TestMatrix(d->fRandom), | |
| d->fRandom->nextBool()); | |
| } |