blob: 536e3afc28455d9d1ef971a7e601f71545605157 [file] [log] [blame]
out vec4 sk_FragColor;
uniform float a;
uniform float b;
uniform float c;
uniform vec4 d;
uniform vec4 e;
vec4 main() {
vec4 result;
result.x = refract(a, b, c);
result = refract(d, e, c);
result.xy = vec2(0.5, -0.8660254);
result.xyz = vec3(0.5, 0.0, -0.8660254);
result = vec4(0.5, 0.0, 0.0, -0.8660254);
return result;
}