blob: a9bae1172755f4580bdcba3716c715fd72e79798 [file] [log] [blame]
uniform shader s1, s2;
uniform colorFilter c1, c2;
uniform blender b;
half4 main(float2 xy) {
return b.eval(c1.eval(s1.eval(xy)), c2.eval(s2.eval(xy)));
}