| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/ganesh/gl/GrGLGpu.h" | |
| #include "include/core/SkAlphaType.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkColorSpace.h" | |
| #include "include/core/SkData.h" | |
| #include "include/core/SkPoint.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkString.h" | |
| #include "include/core/SkSurface.h" | |
| #include "include/core/SkTextureCompressionType.h" | |
| #include "include/core/SkTypes.h" | |
| #include "include/gpu/GpuTypes.h" | |
| #include "include/gpu/ganesh/GrBackendSurface.h" | |
| #include "include/gpu/ganesh/GrContextOptions.h" | |
| #include "include/gpu/ganesh/GrDirectContext.h" | |
| #include "include/gpu/ganesh/GrDriverBugWorkarounds.h" | |
| #include "include/gpu/ganesh/GrTypes.h" | |
| #include "include/gpu/ganesh/gl/GrGLConfig.h" | |
| #include "include/private/SkFloatingPoint.h" | |
| #include "include/private/SkMath.h" | |
| #include "include/private/SkTemplates.h" | |
| #include "include/private/SkTo.h" | |
| #include "src/core/SkCompressedDataUtils.h" | |
| #include "src/core/SkLRUCache.h" | |
| #include "src/core/SkMipmap.h" | |
| #include "src/core/SkSLTypeShared.h" | |
| #include "src/core/SkScopeExit.h" | |
| #include "src/core/SkTraceEvent.h" | |
| #include "src/gpu/RefCntedCallback.h" | |
| #include "src/gpu/SkRenderEngineAbortf.h" | |
| #include "src/gpu/Swizzle.h" | |
| #include "src/gpu/ganesh/GrAttachment.h" | |
| #include "src/gpu/ganesh/GrBackendSurfacePriv.h" | |
| #include "src/gpu/ganesh/GrBackendUtils.h" | |
| #include "src/gpu/ganesh/GrBuffer.h" | |
| #include "src/gpu/ganesh/GrDataUtils.h" | |
| #include "src/gpu/ganesh/GrDirectContextPriv.h" | |
| #include "src/gpu/ganesh/GrGpuBuffer.h" | |
| #include "src/gpu/ganesh/GrImageInfo.h" | |
| #include "src/gpu/ganesh/GrPipeline.h" | |
| #include "src/gpu/ganesh/GrProgramInfo.h" | |
| #include "src/gpu/ganesh/GrRenderTarget.h" | |
| #include "src/gpu/ganesh/GrRenderTargetProxy.h" | |
| #include "src/gpu/ganesh/GrSemaphore.h" | |
| #include "src/gpu/ganesh/GrShaderCaps.h" | |
| #include "src/gpu/ganesh/GrShaderVar.h" | |
| #include "src/gpu/ganesh/GrStagingBufferManager.h" | |
| #include "src/gpu/ganesh/GrSurface.h" | |
| #include "src/gpu/ganesh/GrSurfaceProxy.h" | |
| #include "src/gpu/ganesh/GrTexture.h" | |
| #include "src/gpu/ganesh/GrUtil.h" | |
| #include "src/gpu/ganesh/GrWindowRectangles.h" | |
| #include "src/gpu/ganesh/gl/GrGLAttachment.h" | |
| #include "src/gpu/ganesh/gl/GrGLBackendSurfacePriv.h" | |
| #include "src/gpu/ganesh/gl/GrGLBuffer.h" | |
| #include "src/gpu/ganesh/gl/GrGLOpsRenderPass.h" | |
| #include "src/gpu/ganesh/gl/GrGLProgram.h" | |
| #include "src/gpu/ganesh/gl/GrGLSemaphore.h" | |
| #include "src/gpu/ganesh/gl/GrGLTextureRenderTarget.h" | |
| #include "src/gpu/ganesh/gl/builders/GrGLShaderStringBuilder.h" | |
| #include "src/sksl/SkSLProgramKind.h" | |
| #include "src/sksl/SkSLProgramSettings.h" | |
| #include "src/sksl/codegen/SkSLNativeShader.h" | |
| #include "src/sksl/ir/SkSLProgram.h" | |
| #include <algorithm> | |
| #include <cmath> | |
| #include <functional> | |
| #include <memory> | |
| #include <string> | |
| #include <utility> | |
| #if defined(__EMSCRIPTEN__) | |
| #include <emscripten/version.h> | |
| #endif | |
| namespace skgpu { class MutableTextureState; } | |
| using namespace skia_private; | |
| #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) | |
| #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) | |
| #define GL_ALLOC_CALL(call) \ | |
| [&] { \ | |
| if (this->glCaps().skipErrorChecks()) { \ | |
| GR_GL_CALL(this->glInterface(), call); \ | |
| return static_cast<GrGLenum>(GR_GL_NO_ERROR); \ | |
| } else { \ | |
| this->clearErrorsAndCheckForOOM(); \ | |
| GR_GL_CALL_NOERRCHECK(this->glInterface(), call); \ | |
| return this->getErrorAndCheckForOOM(); \ | |
| } \ | |
| }() | |
| //#define USE_NSIGHT | |
| /////////////////////////////////////////////////////////////////////////////// | |
| static const GrGLenum gXfermodeEquation2Blend[] = { | |
| // Basic OpenGL blend equations. | |
| GR_GL_FUNC_ADD, | |
| GR_GL_FUNC_SUBTRACT, | |
| GR_GL_FUNC_REVERSE_SUBTRACT, | |
| // GL_KHR_blend_equation_advanced. | |
| GR_GL_SCREEN, | |
| GR_GL_OVERLAY, | |
| GR_GL_DARKEN, | |
| GR_GL_LIGHTEN, | |
| GR_GL_COLORDODGE, | |
| GR_GL_COLORBURN, | |
| GR_GL_HARDLIGHT, | |
| GR_GL_SOFTLIGHT, | |
| GR_GL_DIFFERENCE, | |
| GR_GL_EXCLUSION, | |
| GR_GL_MULTIPLY, | |
| GR_GL_HSL_HUE, | |
| GR_GL_HSL_SATURATION, | |
| GR_GL_HSL_COLOR, | |
| GR_GL_HSL_LUMINOSITY, | |
| // Illegal... needs to map to something. | |
| GR_GL_FUNC_ADD, | |
| }; | |
| static_assert(0 == (int)skgpu::BlendEquation::kAdd); | |
| static_assert(1 == (int)skgpu::BlendEquation::kSubtract); | |
| static_assert(2 == (int)skgpu::BlendEquation::kReverseSubtract); | |
| static_assert(3 == (int)skgpu::BlendEquation::kScreen); | |
| static_assert(4 == (int)skgpu::BlendEquation::kOverlay); | |
| static_assert(5 == (int)skgpu::BlendEquation::kDarken); | |
| static_assert(6 == (int)skgpu::BlendEquation::kLighten); | |
| static_assert(7 == (int)skgpu::BlendEquation::kColorDodge); | |
| static_assert(8 == (int)skgpu::BlendEquation::kColorBurn); | |
| static_assert(9 == (int)skgpu::BlendEquation::kHardLight); | |
| static_assert(10 == (int)skgpu::BlendEquation::kSoftLight); | |
| static_assert(11 == (int)skgpu::BlendEquation::kDifference); | |
| static_assert(12 == (int)skgpu::BlendEquation::kExclusion); | |
| static_assert(13 == (int)skgpu::BlendEquation::kMultiply); | |
| static_assert(14 == (int)skgpu::BlendEquation::kHSLHue); | |
| static_assert(15 == (int)skgpu::BlendEquation::kHSLSaturation); | |
| static_assert(16 == (int)skgpu::BlendEquation::kHSLColor); | |
| static_assert(17 == (int)skgpu::BlendEquation::kHSLLuminosity); | |
| static_assert(std::size(gXfermodeEquation2Blend) == skgpu::kBlendEquationCnt); | |
| static const GrGLenum gXfermodeCoeff2Blend[] = { | |
| GR_GL_ZERO, | |
| GR_GL_ONE, | |
| GR_GL_SRC_COLOR, | |
| GR_GL_ONE_MINUS_SRC_COLOR, | |
| GR_GL_DST_COLOR, | |
| GR_GL_ONE_MINUS_DST_COLOR, | |
| GR_GL_SRC_ALPHA, | |
| GR_GL_ONE_MINUS_SRC_ALPHA, | |
| GR_GL_DST_ALPHA, | |
| GR_GL_ONE_MINUS_DST_ALPHA, | |
| GR_GL_CONSTANT_COLOR, | |
| GR_GL_ONE_MINUS_CONSTANT_COLOR, | |
| // extended blend coeffs | |
| GR_GL_SRC1_COLOR, | |
| GR_GL_ONE_MINUS_SRC1_COLOR, | |
| GR_GL_SRC1_ALPHA, | |
| GR_GL_ONE_MINUS_SRC1_ALPHA, | |
| // Illegal... needs to map to something. | |
| GR_GL_ZERO, | |
| }; | |
| ////////////////////////////////////////////////////////////////////////////// | |
| static int gl_target_to_binding_index(GrGLenum target) { | |
| switch (target) { | |
| case GR_GL_TEXTURE_2D: | |
| return 0; | |
| case GR_GL_TEXTURE_RECTANGLE: | |
| return 1; | |
| case GR_GL_TEXTURE_EXTERNAL: | |
| return 2; | |
| } | |
| SK_ABORT("Unexpected GL texture target."); | |
| } | |
| GrGpuResource::UniqueID GrGLGpu::TextureUnitBindings::boundID(GrGLenum target) const { | |
| return fTargetBindings[gl_target_to_binding_index(target)].fBoundResourceID; | |
| } | |
| bool GrGLGpu::TextureUnitBindings::hasBeenModified(GrGLenum target) const { | |
| return fTargetBindings[gl_target_to_binding_index(target)].fHasBeenModified; | |
| } | |
| void GrGLGpu::TextureUnitBindings::setBoundID(GrGLenum target, GrGpuResource::UniqueID resourceID) { | |
| int targetIndex = gl_target_to_binding_index(target); | |
| fTargetBindings[targetIndex].fBoundResourceID = resourceID; | |
| fTargetBindings[targetIndex].fHasBeenModified = true; | |
| } | |
| void GrGLGpu::TextureUnitBindings::invalidateForScratchUse(GrGLenum target) { | |
| this->setBoundID(target, GrGpuResource::UniqueID()); | |
| } | |
| void GrGLGpu::TextureUnitBindings::invalidateAllTargets(bool markUnmodified) { | |
| for (auto& targetBinding : fTargetBindings) { | |
| targetBinding.fBoundResourceID.makeInvalid(); | |
| if (markUnmodified) { | |
| targetBinding.fHasBeenModified = false; | |
| } | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| static GrGLenum filter_to_gl_mag_filter(GrSamplerState::Filter filter) { | |
| switch (filter) { | |
| case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST; | |
| case GrSamplerState::Filter::kLinear: return GR_GL_LINEAR; | |
| } | |
| SkUNREACHABLE; | |
| } | |
| static GrGLenum filter_to_gl_min_filter(GrSamplerState::Filter filter, | |
| GrSamplerState::MipmapMode mm) { | |
| switch (mm) { | |
| case GrSamplerState::MipmapMode::kNone: | |
| return filter_to_gl_mag_filter(filter); | |
| case GrSamplerState::MipmapMode::kNearest: | |
| switch (filter) { | |
| case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST_MIPMAP_NEAREST; | |
| case GrSamplerState::Filter::kLinear: return GR_GL_LINEAR_MIPMAP_NEAREST; | |
| } | |
| SkUNREACHABLE; | |
| case GrSamplerState::MipmapMode::kLinear: | |
| switch (filter) { | |
| case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST_MIPMAP_LINEAR; | |
| case GrSamplerState::Filter::kLinear: return GR_GL_LINEAR_MIPMAP_LINEAR; | |
| } | |
| SkUNREACHABLE; | |
| } | |
| SkUNREACHABLE; | |
| } | |
| static inline GrGLenum wrap_mode_to_gl_wrap(GrSamplerState::WrapMode wrapMode, | |
| const GrCaps& caps) { | |
| switch (wrapMode) { | |
| case GrSamplerState::WrapMode::kClamp: return GR_GL_CLAMP_TO_EDGE; | |
| case GrSamplerState::WrapMode::kRepeat: return GR_GL_REPEAT; | |
| case GrSamplerState::WrapMode::kMirrorRepeat: return GR_GL_MIRRORED_REPEAT; | |
| case GrSamplerState::WrapMode::kClampToBorder: | |
| // May not be supported but should have been caught earlier | |
| SkASSERT(caps.clampToBorderSupport()); | |
| return GR_GL_CLAMP_TO_BORDER; | |
| } | |
| SkUNREACHABLE; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| static void cleanup_program(GrGLGpu* gpu, | |
| GrGLuint* programID, | |
| GrGLuint* vshader, | |
| GrGLuint* fshader) { | |
| const GrGLInterface* gli = gpu->glInterface(); | |
| if (programID) { | |
| GR_GL_CALL(gli, DeleteProgram(*programID)); | |
| *programID = 0; | |
| } | |
| if (vshader) { | |
| GR_GL_CALL(gli, DeleteShader(*vshader)); | |
| *vshader = 0; | |
| } | |
| if (fshader) { | |
| GR_GL_CALL(gli, DeleteShader(*fshader)); | |
| *fshader = 0; | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| class GrGLGpu::SamplerObjectCache { | |
| public: | |
| SamplerObjectCache(GrGLGpu* gpu) : fGpu(gpu) { | |
| fNumTextureUnits = fGpu->glCaps().shaderCaps()->fMaxFragmentSamplers; | |
| fTextureUnitStates = std::make_unique<UnitState[]>(fNumTextureUnits); | |
| } | |
| ~SamplerObjectCache() { | |
| if (!fNumTextureUnits) { | |
| // We've already been abandoned. | |
| return; | |
| } | |
| } | |
| void bindSampler(int unitIdx, GrSamplerState state) { | |
| if (unitIdx >= fNumTextureUnits) { | |
| return; | |
| } | |
| // In GL the max aniso value is specified in addition to min/mag filters and the driver | |
| // is encouraged to consider the other filter settings when doing aniso. | |
| uint32_t key = state.asKey(/*anisoIsOrthogonal=*/true); | |
| const Sampler* sampler = fSamplers.find(key); | |
| if (!sampler) { | |
| GrGLuint s; | |
| GR_GL_CALL(fGpu->glInterface(), GenSamplers(1, &s)); | |
| if (!s) { | |
| return; | |
| } | |
| sampler = fSamplers.insert(key, Sampler(s, fGpu->glInterface())); | |
| GrGLenum minFilter = filter_to_gl_min_filter(state.filter(), state.mipmapMode()); | |
| GrGLenum magFilter = filter_to_gl_mag_filter(state.filter()); | |
| GrGLenum wrapX = wrap_mode_to_gl_wrap(state.wrapModeX(), fGpu->glCaps()); | |
| GrGLenum wrapY = wrap_mode_to_gl_wrap(state.wrapModeY(), fGpu->glCaps()); | |
| GR_GL_CALL(fGpu->glInterface(), | |
| SamplerParameteri(s, GR_GL_TEXTURE_MIN_FILTER, minFilter)); | |
| GR_GL_CALL(fGpu->glInterface(), | |
| SamplerParameteri(s, GR_GL_TEXTURE_MAG_FILTER, magFilter)); | |
| GR_GL_CALL(fGpu->glInterface(), SamplerParameteri(s, GR_GL_TEXTURE_WRAP_S, wrapX)); | |
| GR_GL_CALL(fGpu->glInterface(), SamplerParameteri(s, GR_GL_TEXTURE_WRAP_T, wrapY)); | |
| SkASSERT(fGpu->glCaps().anisoSupport() || !state.isAniso()); | |
| if (fGpu->glCaps().anisoSupport()) { | |
| float maxAniso = std::min(static_cast<GrGLfloat>(state.maxAniso()), | |
| fGpu->glCaps().maxTextureMaxAnisotropy()); | |
| GR_GL_CALL(fGpu->glInterface(), SamplerParameterf(s, | |
| GR_GL_TEXTURE_MAX_ANISOTROPY, | |
| maxAniso)); | |
| } | |
| } | |
| SkASSERT(sampler && sampler->id()); | |
| if (!fTextureUnitStates[unitIdx].fKnown || | |
| fTextureUnitStates[unitIdx].fSamplerIDIfKnown != sampler->id()) { | |
| GR_GL_CALL(fGpu->glInterface(), BindSampler(unitIdx, sampler->id())); | |
| fTextureUnitStates[unitIdx].fSamplerIDIfKnown = sampler->id(); | |
| fTextureUnitStates[unitIdx].fKnown = true; | |
| } | |
| } | |
| void unbindSampler(int unitIdx) { | |
| if (!fTextureUnitStates[unitIdx].fKnown || | |
| fTextureUnitStates[unitIdx].fSamplerIDIfKnown != 0) { | |
| GR_GL_CALL(fGpu->glInterface(), BindSampler(unitIdx, 0)); | |
| fTextureUnitStates[unitIdx].fSamplerIDIfKnown = 0; | |
| fTextureUnitStates[unitIdx].fKnown = true; | |
| } | |
| } | |
| void invalidateBindings() { | |
| std::fill_n(fTextureUnitStates.get(), fNumTextureUnits, UnitState{}); | |
| } | |
| void abandon() { | |
| fSamplers.foreach([](const uint32_t* key, Sampler* sampler) { sampler->abandon(); }); | |
| fTextureUnitStates.reset(); | |
| fNumTextureUnits = 0; | |
| } | |
| void release() { | |
| if (!fNumTextureUnits) { | |
| // We've already been abandoned. | |
| return; | |
| } | |
| fSamplers.reset(); | |
| // Deleting a bound sampler implicitly binds sampler 0. We just invalidate all of our | |
| // knowledge. | |
| std::fill_n(fTextureUnitStates.get(), fNumTextureUnits, UnitState{}); | |
| } | |
| private: | |
| class Sampler { | |
| public: | |
| Sampler() = default; | |
| Sampler(const Sampler&) = delete; | |
| Sampler(Sampler&& that) { | |
| fID = that.fID; | |
| fInterface = that.fInterface; | |
| that.fID = 0; | |
| } | |
| Sampler(GrGLuint id, const GrGLInterface* interface) : fID(id), fInterface(interface) {} | |
| ~Sampler() { | |
| if (fID) { | |
| GR_GL_CALL(fInterface, DeleteSamplers(1, &fID)); | |
| } | |
| } | |
| GrGLuint id() const { return fID; } | |
| void abandon() { fID = 0; } | |
| private: | |
| GrGLuint fID = 0; | |
| const GrGLInterface* fInterface = nullptr; | |
| }; | |
| struct UnitState { | |
| bool fKnown = false; | |
| GrGLuint fSamplerIDIfKnown = 0; | |
| }; | |
| static constexpr int kMaxSamplers = 32; | |
| SkLRUCache<uint32_t, Sampler> fSamplers{kMaxSamplers}; | |
| std::unique_ptr<UnitState[]> fTextureUnitStates; | |
| GrGLGpu* fGpu; | |
| int fNumTextureUnits; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| std::unique_ptr<GrGpu> GrGLGpu::Make(sk_sp<const GrGLInterface> interface, | |
| const GrContextOptions& options, | |
| GrDirectContext* direct) { | |
| #if !defined(SK_DISABLE_LEGACY_GL_MAKE_NATIVE_INTERFACE) | |
| if (!interface) { | |
| interface = GrGLMakeNativeInterface(); | |
| if (!interface) { | |
| return nullptr; | |
| } | |
| } | |
| #else | |
| if (!interface) { | |
| return nullptr; | |
| } | |
| #endif | |
| #ifdef USE_NSIGHT | |
| const_cast<GrContextOptions&>(options).fSuppressPathRendering = true; | |
| #endif | |
| auto glContext = GrGLContext::Make(std::move(interface), options); | |
| if (!glContext) { | |
| return nullptr; | |
| } | |
| return std::unique_ptr<GrGpu>(new GrGLGpu(std::move(glContext), direct)); | |
| } | |
| GrGLGpu::GrGLGpu(std::unique_ptr<GrGLContext> ctx, GrDirectContext* dContext) | |
| : GrGpu(dContext) | |
| , fGLContext(std::move(ctx)) | |
| , fProgramCache(new ProgramCache(dContext->priv().options().fRuntimeProgramCacheSize)) | |
| , fHWProgramID(0) | |
| , fTempSrcFBOID(0) | |
| , fTempDstFBOID(0) | |
| , fStencilClearFBOID(0) | |
| , fFinishCallbacks(this) { | |
| SkASSERT(fGLContext); | |
| // Clear errors so we don't get confused whether we caused an error. | |
| this->clearErrorsAndCheckForOOM(); | |
| // Toss out any pre-existing OOM that was hanging around before we got started. | |
| this->checkAndResetOOMed(); | |
| this->initCaps(sk_ref_sp(fGLContext->caps())); | |
| fHWTextureUnitBindings.reset(this->numTextureUnits()); | |
| this->hwBufferState(GrGpuBufferType::kVertex)->fGLTarget = GR_GL_ARRAY_BUFFER; | |
| this->hwBufferState(GrGpuBufferType::kIndex)->fGLTarget = GR_GL_ELEMENT_ARRAY_BUFFER; | |
| this->hwBufferState(GrGpuBufferType::kDrawIndirect)->fGLTarget = GR_GL_DRAW_INDIRECT_BUFFER; | |
| if (GrGLCaps::TransferBufferType::kChromium == this->glCaps().transferBufferType()) { | |
| this->hwBufferState(GrGpuBufferType::kXferCpuToGpu)->fGLTarget = | |
| GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM; | |
| this->hwBufferState(GrGpuBufferType::kXferGpuToCpu)->fGLTarget = | |
| GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM; | |
| } else { | |
| this->hwBufferState(GrGpuBufferType::kXferCpuToGpu)->fGLTarget = GR_GL_PIXEL_UNPACK_BUFFER; | |
| this->hwBufferState(GrGpuBufferType::kXferGpuToCpu)->fGLTarget = GR_GL_PIXEL_PACK_BUFFER; | |
| } | |
| for (int i = 0; i < kGrGpuBufferTypeCount; ++i) { | |
| fHWBufferState[i].invalidate(); | |
| } | |
| if (this->glCaps().useSamplerObjects()) { | |
| fSamplerObjectCache = std::make_unique<SamplerObjectCache>(this); | |
| } | |
| } | |
| GrGLGpu::~GrGLGpu() { | |
| // Ensure any GrGpuResource objects get deleted first, since they may require a working GrGLGpu | |
| // to release the resources held by the objects themselves. | |
| fCopyProgramArrayBuffer.reset(); | |
| fMipmapProgramArrayBuffer.reset(); | |
| if (fProgramCache) { | |
| fProgramCache->reset(); | |
| } | |
| fHWProgram.reset(); | |
| if (fHWProgramID) { | |
| // detach the current program so there is no confusion on OpenGL's part | |
| // that we want it to be deleted | |
| GL_CALL(UseProgram(0)); | |
| } | |
| if (fTempSrcFBOID) { | |
| this->deleteFramebuffer(fTempSrcFBOID); | |
| } | |
| if (fTempDstFBOID) { | |
| this->deleteFramebuffer(fTempDstFBOID); | |
| } | |
| if (fStencilClearFBOID) { | |
| this->deleteFramebuffer(fStencilClearFBOID); | |
| } | |
| for (size_t i = 0; i < std::size(fCopyPrograms); ++i) { | |
| if (0 != fCopyPrograms[i].fProgram) { | |
| GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); | |
| } | |
| } | |
| for (size_t i = 0; i < std::size(fMipmapPrograms); ++i) { | |
| if (0 != fMipmapPrograms[i].fProgram) { | |
| GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram)); | |
| } | |
| } | |
| fSamplerObjectCache.reset(); | |
| fFinishCallbacks.callAll(true); | |
| } | |
| void GrGLGpu::disconnect(DisconnectType type) { | |
| INHERITED::disconnect(type); | |
| if (DisconnectType::kCleanup == type) { | |
| if (fHWProgramID) { | |
| GL_CALL(UseProgram(0)); | |
| } | |
| if (fTempSrcFBOID) { | |
| this->deleteFramebuffer(fTempSrcFBOID); | |
| } | |
| if (fTempDstFBOID) { | |
| this->deleteFramebuffer(fTempDstFBOID); | |
| } | |
| if (fStencilClearFBOID) { | |
| this->deleteFramebuffer(fStencilClearFBOID); | |
| } | |
| for (size_t i = 0; i < std::size(fCopyPrograms); ++i) { | |
| if (fCopyPrograms[i].fProgram) { | |
| GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); | |
| } | |
| } | |
| for (size_t i = 0; i < std::size(fMipmapPrograms); ++i) { | |
| if (fMipmapPrograms[i].fProgram) { | |
| GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram)); | |
| } | |
| } | |
| if (fSamplerObjectCache) { | |
| fSamplerObjectCache->release(); | |
| } | |
| } else { | |
| if (fProgramCache) { | |
| fProgramCache->abandon(); | |
| } | |
| if (fSamplerObjectCache) { | |
| fSamplerObjectCache->abandon(); | |
| } | |
| } | |
| fHWProgram.reset(); | |
| fProgramCache->reset(); | |
| fProgramCache.reset(); | |
| fHWProgramID = 0; | |
| fTempSrcFBOID = 0; | |
| fTempDstFBOID = 0; | |
| fStencilClearFBOID = 0; | |
| fCopyProgramArrayBuffer.reset(); | |
| for (size_t i = 0; i < std::size(fCopyPrograms); ++i) { | |
| fCopyPrograms[i].fProgram = 0; | |
| } | |
| fMipmapProgramArrayBuffer.reset(); | |
| for (size_t i = 0; i < std::size(fMipmapPrograms); ++i) { | |
| fMipmapPrograms[i].fProgram = 0; | |
| } | |
| fFinishCallbacks.callAll(/* doDelete */ DisconnectType::kCleanup == type); | |
| } | |
| GrThreadSafePipelineBuilder* GrGLGpu::pipelineBuilder() { | |
| return fProgramCache.get(); | |
| } | |
| sk_sp<GrThreadSafePipelineBuilder> GrGLGpu::refPipelineBuilder() { | |
| return fProgramCache; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void GrGLGpu::onResetContext(uint32_t resetBits) { | |
| if (resetBits & kMisc_GrGLBackendState) { | |
| // we don't use the zb at all | |
| GL_CALL(Disable(GR_GL_DEPTH_TEST)); | |
| GL_CALL(DepthMask(GR_GL_FALSE)); | |
| // We don't use face culling. | |
| GL_CALL(Disable(GR_GL_CULL_FACE)); | |
| // We do use separate stencil. Our algorithms don't care which face is front vs. back so | |
| // just set this to the default for self-consistency. | |
| GL_CALL(FrontFace(GR_GL_CCW)); | |
| this->hwBufferState(GrGpuBufferType::kXferCpuToGpu)->invalidate(); | |
| this->hwBufferState(GrGpuBufferType::kXferGpuToCpu)->invalidate(); | |
| if (GR_IS_GR_GL(this->glStandard())) { | |
| #ifndef USE_NSIGHT | |
| // Desktop-only state that we never change | |
| if (!this->glCaps().isCoreProfile()) { | |
| GL_CALL(Disable(GR_GL_POINT_SMOOTH)); | |
| GL_CALL(Disable(GR_GL_LINE_SMOOTH)); | |
| GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); | |
| GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); | |
| GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); | |
| GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP)); | |
| } | |
| // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a | |
| // core profile. This seems like a bug since the core spec removes any mention of | |
| // GL_ARB_imaging. | |
| if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) { | |
| GL_CALL(Disable(GR_GL_COLOR_TABLE)); | |
| } | |
| GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL)); | |
| fHWWireframeEnabled = kUnknown_TriState; | |
| #endif | |
| // Since ES doesn't support glPointSize at all we always use the VS to | |
| // set the point size | |
| GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE)); | |
| } | |
| if (GR_IS_GR_GL_ES(this->glStandard()) && | |
| this->glCaps().fbFetchRequiresEnablePerSample()) { | |
| // The arm extension requires specifically enabling MSAA fetching per sample. | |
| // On some devices this may have a perf hit. Also multiple render targets are disabled | |
| GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE)); | |
| } | |
| fHWWriteToColor = kUnknown_TriState; | |
| // we only ever use lines in hairline mode | |
| GL_CALL(LineWidth(1)); | |
| GL_CALL(Disable(GR_GL_DITHER)); | |
| fHWClearColor[0] = fHWClearColor[1] = fHWClearColor[2] = fHWClearColor[3] = SK_FloatNaN; | |
| } | |
| if (resetBits & kMSAAEnable_GrGLBackendState) { | |
| if (this->glCaps().clientCanDisableMultisample()) { | |
| // Restore GL_MULTISAMPLE to its initial state. It being enabled has no effect on draws | |
| // to non-MSAA targets. | |
| GL_CALL(Enable(GR_GL_MULTISAMPLE)); | |
| } | |
| fHWConservativeRasterEnabled = kUnknown_TriState; | |
| } | |
| fHWActiveTextureUnitIdx = -1; // invalid | |
| fLastPrimitiveType = static_cast<GrPrimitiveType>(-1); | |
| if (resetBits & kTextureBinding_GrGLBackendState) { | |
| for (int s = 0; s < this->numTextureUnits(); ++s) { | |
| fHWTextureUnitBindings[s].invalidateAllTargets(false); | |
| } | |
| if (fSamplerObjectCache) { | |
| fSamplerObjectCache->invalidateBindings(); | |
| } | |
| } | |
| if (resetBits & kBlend_GrGLBackendState) { | |
| fHWBlendState.invalidate(); | |
| } | |
| if (resetBits & kView_GrGLBackendState) { | |
| fHWScissorSettings.invalidate(); | |
| fHWWindowRectsState.invalidate(); | |
| fHWViewport.invalidate(); | |
| } | |
| if (resetBits & kStencil_GrGLBackendState) { | |
| fHWStencilSettings.invalidate(); | |
| fHWStencilTestEnabled = kUnknown_TriState; | |
| } | |
| // Vertex | |
| if (resetBits & kVertex_GrGLBackendState) { | |
| fHWVertexArrayState.invalidate(); | |
| this->hwBufferState(GrGpuBufferType::kVertex)->invalidate(); | |
| this->hwBufferState(GrGpuBufferType::kIndex)->invalidate(); | |
| this->hwBufferState(GrGpuBufferType::kDrawIndirect)->invalidate(); | |
| } | |
| if (resetBits & kRenderTarget_GrGLBackendState) { | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| fHWSRGBFramebuffer = kUnknown_TriState; | |
| fBoundDrawFramebuffer = 0; | |
| } | |
| // we assume these values | |
| if (resetBits & kPixelStore_GrGLBackendState) { | |
| if (this->caps()->writePixelsRowBytesSupport() || | |
| this->caps()->transferPixelsToRowBytesSupport()) { | |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); | |
| } | |
| if (this->glCaps().readPixelsRowBytesSupport()) { | |
| GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); | |
| } | |
| if (this->glCaps().packFlipYSupport()) { | |
| GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); | |
| } | |
| } | |
| if (resetBits & kProgram_GrGLBackendState) { | |
| fHWProgramID = 0; | |
| fHWProgram.reset(); | |
| } | |
| ++fResetTimestampForTextureParameters; | |
| } | |
| static bool check_backend_texture(const GrBackendTexture& backendTex, | |
| const GrGLCaps& caps, | |
| GrGLTexture::Desc* desc, | |
| bool skipRectTexSupportCheck = false) { | |
| GrGLTextureInfo info; | |
| if (!GrBackendTextures::GetGLTextureInfo(backendTex, &info) || !info.fID || !info.fFormat) { | |
| return false; | |
| } | |
| if (info.fProtected == skgpu::Protected::kYes && !caps.supportsProtectedContent()) { | |
| return false; | |
| } | |
| desc->fSize = {backendTex.width(), backendTex.height()}; | |
| desc->fTarget = info.fTarget; | |
| desc->fID = info.fID; | |
| desc->fFormat = GrGLFormatFromGLEnum(info.fFormat); | |
| desc->fIsProtected = skgpu::Protected(info.fProtected == skgpu::Protected::kYes || | |
| caps.strictProtectedness()); | |
| if (desc->fFormat == GrGLFormat::kUnknown) { | |
| return false; | |
| } | |
| if (GR_GL_TEXTURE_EXTERNAL == desc->fTarget) { | |
| if (!caps.shaderCaps()->fExternalTextureSupport) { | |
| return false; | |
| } | |
| } else if (GR_GL_TEXTURE_RECTANGLE == desc->fTarget) { | |
| if (!caps.rectangleTextureSupport() && !skipRectTexSupportCheck) { | |
| return false; | |
| } | |
| } else if (GR_GL_TEXTURE_2D != desc->fTarget) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| static sk_sp<GrGLTextureParameters> get_gl_texture_params(const GrBackendTexture& backendTex) { | |
| const GrBackendTextureData* btd = GrBackendSurfacePriv::GetBackendData(backendTex); | |
| auto glTextureData = static_cast<const GrGLBackendTextureData*>(btd); | |
| SkASSERT(glTextureData); | |
| return glTextureData->info().refParameters(); | |
| } | |
| sk_sp<GrTexture> GrGLGpu::onWrapBackendTexture(const GrBackendTexture& backendTex, | |
| GrWrapOwnership ownership, | |
| GrWrapCacheable cacheable, | |
| GrIOType ioType) { | |
| GrGLTexture::Desc desc; | |
| if (!check_backend_texture(backendTex, this->glCaps(), &desc)) { | |
| return nullptr; | |
| } | |
| if (kBorrow_GrWrapOwnership == ownership) { | |
| desc.fOwnership = GrBackendObjectOwnership::kBorrowed; | |
| } else { | |
| desc.fOwnership = GrBackendObjectOwnership::kOwned; | |
| } | |
| GrMipmapStatus mipmapStatus = backendTex.hasMipmaps() ? GrMipmapStatus::kValid | |
| : GrMipmapStatus::kNotAllocated; | |
| auto texture = GrGLTexture::MakeWrapped(this, | |
| mipmapStatus, | |
| desc, | |
| get_gl_texture_params(backendTex), | |
| cacheable, | |
| ioType, | |
| backendTex.getLabel()); | |
| if (this->glCaps().isFormatRenderable(backendTex.getBackendFormat(), 1)) { | |
| // Pessimistically assume this external texture may have been bound to a FBO. | |
| texture->baseLevelWasBoundToFBO(); | |
| } | |
| return texture; | |
| } | |
| static bool check_compressed_backend_texture(const GrBackendTexture& backendTex, | |
| const GrGLCaps& caps, GrGLTexture::Desc* desc, | |
| bool skipRectTexSupportCheck = false) { | |
| GrGLTextureInfo info; | |
| if (!GrBackendTextures::GetGLTextureInfo(backendTex, &info) || !info.fID || !info.fFormat) { | |
| return false; | |
| } | |
| if (info.fProtected == skgpu::Protected::kYes && !caps.supportsProtectedContent()) { | |
| return false; | |
| } | |
| desc->fSize = {backendTex.width(), backendTex.height()}; | |
| desc->fTarget = info.fTarget; | |
| desc->fID = info.fID; | |
| desc->fFormat = GrGLFormatFromGLEnum(info.fFormat); | |
| desc->fIsProtected = skgpu::Protected(info.fProtected == skgpu::Protected::kYes || | |
| caps.strictProtectedness()); | |
| if (desc->fFormat == GrGLFormat::kUnknown) { | |
| return false; | |
| } | |
| if (GR_GL_TEXTURE_2D != desc->fTarget) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| sk_sp<GrTexture> GrGLGpu::onWrapCompressedBackendTexture(const GrBackendTexture& backendTex, | |
| GrWrapOwnership ownership, | |
| GrWrapCacheable cacheable) { | |
| GrGLTexture::Desc desc; | |
| if (!check_compressed_backend_texture(backendTex, this->glCaps(), &desc)) { | |
| return nullptr; | |
| } | |
| if (kBorrow_GrWrapOwnership == ownership) { | |
| desc.fOwnership = GrBackendObjectOwnership::kBorrowed; | |
| } else { | |
| desc.fOwnership = GrBackendObjectOwnership::kOwned; | |
| } | |
| GrMipmapStatus mipmapStatus = backendTex.hasMipmaps() ? GrMipmapStatus::kValid | |
| : GrMipmapStatus::kNotAllocated; | |
| return GrGLTexture::MakeWrapped(this, | |
| mipmapStatus, | |
| desc, | |
| get_gl_texture_params(backendTex), | |
| cacheable, | |
| kRead_GrIOType, | |
| backendTex.getLabel()); | |
| } | |
| sk_sp<GrTexture> GrGLGpu::onWrapRenderableBackendTexture(const GrBackendTexture& backendTex, | |
| int sampleCnt, | |
| GrWrapOwnership ownership, | |
| GrWrapCacheable cacheable) { | |
| const GrGLCaps& caps = this->glCaps(); | |
| GrGLTexture::Desc desc; | |
| if (!check_backend_texture(backendTex, this->glCaps(), &desc)) { | |
| return nullptr; | |
| } | |
| SkASSERT(caps.isFormatRenderable(desc.fFormat, sampleCnt)); | |
| SkASSERT(caps.isFormatTexturable(desc.fFormat)); | |
| // We don't support rendering to a EXTERNAL texture. | |
| if (GR_GL_TEXTURE_EXTERNAL == desc.fTarget) { | |
| return nullptr; | |
| } | |
| if (kBorrow_GrWrapOwnership == ownership) { | |
| desc.fOwnership = GrBackendObjectOwnership::kBorrowed; | |
| } else { | |
| desc.fOwnership = GrBackendObjectOwnership::kOwned; | |
| } | |
| sampleCnt = caps.getRenderTargetSampleCount(sampleCnt, desc.fFormat); | |
| SkASSERT(sampleCnt); | |
| GrGLRenderTarget::IDs rtIDs; | |
| if (!this->createRenderTargetObjects(desc, sampleCnt, &rtIDs)) { | |
| return nullptr; | |
| } | |
| GrMipmapStatus mipmapStatus = backendTex.hasMipmaps() ? GrMipmapStatus::kDirty | |
| : GrMipmapStatus::kNotAllocated; | |
| sk_sp<GrGLTextureRenderTarget> texRT( | |
| GrGLTextureRenderTarget::MakeWrapped(this, | |
| sampleCnt, | |
| desc, | |
| get_gl_texture_params(backendTex), | |
| rtIDs, | |
| cacheable, | |
| mipmapStatus, | |
| backendTex.getLabel())); | |
| texRT->baseLevelWasBoundToFBO(); | |
| return texRT; | |
| } | |
| sk_sp<GrRenderTarget> GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTarget& backendRT) { | |
| GrGLFramebufferInfo info; | |
| if (!GrBackendRenderTargets::GetGLFramebufferInfo(backendRT, &info)) { | |
| return nullptr; | |
| } | |
| if (backendRT.isProtected() && !this->glCaps().supportsProtectedContent()) { | |
| return nullptr; | |
| } | |
| const auto format = GrBackendFormats::AsGLFormat(backendRT.getBackendFormat()); | |
| if (!this->glCaps().isFormatRenderable(format, backendRT.sampleCnt())) { | |
| return nullptr; | |
| } | |
| int sampleCount = this->glCaps().getRenderTargetSampleCount(backendRT.sampleCnt(), format); | |
| GrGLRenderTarget::IDs rtIDs; | |
| if (sampleCount <= 1) { | |
| rtIDs.fSingleSampleFBOID = info.fFBOID; | |
| rtIDs.fMultisampleFBOID = GrGLRenderTarget::kUnresolvableFBOID; | |
| } else { | |
| rtIDs.fSingleSampleFBOID = GrGLRenderTarget::kUnresolvableFBOID; | |
| rtIDs.fMultisampleFBOID = info.fFBOID; | |
| } | |
| rtIDs.fMSColorRenderbufferID = 0; | |
| rtIDs.fRTFBOOwnership = GrBackendObjectOwnership::kBorrowed; | |
| rtIDs.fTotalMemorySamplesPerPixel = sampleCount; | |
| return GrGLRenderTarget::MakeWrapped(this, | |
| backendRT.dimensions(), | |
| format, | |
| sampleCount, | |
| rtIDs, | |
| backendRT.stencilBits(), | |
| skgpu::Protected(backendRT.isProtected()), | |
| /*label=*/"GLGpu_WrapBackendRenderTarget"); | |
| } | |
| static bool check_write_and_transfer_input(GrGLTexture* glTex) { | |
| if (!glTex) { | |
| return false; | |
| } | |
| // Write or transfer of pixels is not implemented for TEXTURE_EXTERNAL textures | |
| if (GR_GL_TEXTURE_EXTERNAL == glTex->target()) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool GrGLGpu::onWritePixels(GrSurface* surface, | |
| SkIRect rect, | |
| GrColorType surfaceColorType, | |
| GrColorType srcColorType, | |
| const GrMipLevel texels[], | |
| int mipLevelCount, | |
| bool prepForTexSampling) { | |
| auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); | |
| if (!check_write_and_transfer_input(glTex)) { | |
| return false; | |
| } | |
| this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); | |
| // If we have mips make sure the base/max levels cover the full range so that the uploads go to | |
| // the right levels. We've found some Radeons require this. | |
| if (mipLevelCount && this->glCaps().mipmapLevelControlSupport()) { | |
| auto params = glTex->parameters(); | |
| GrGLTextureParameters::NonsamplerState nonsamplerState = params->nonsamplerState(); | |
| int maxLevel = glTex->maxMipmapLevel(); | |
| if (params->nonsamplerState().fBaseMipMapLevel != 0) { | |
| GL_CALL(TexParameteri(glTex->target(), GR_GL_TEXTURE_BASE_LEVEL, 0)); | |
| nonsamplerState.fBaseMipMapLevel = 0; | |
| } | |
| if (params->nonsamplerState().fMaxMipmapLevel != maxLevel) { | |
| GL_CALL(TexParameteri(glTex->target(), GR_GL_TEXTURE_MAX_LEVEL, maxLevel)); | |
| nonsamplerState.fBaseMipMapLevel = maxLevel; | |
| } | |
| params->set(nullptr, nonsamplerState, fResetTimestampForTextureParameters); | |
| } | |
| if (this->glCaps().flushBeforeWritePixels()) { | |
| GL_CALL(Flush()); | |
| } | |
| SkASSERT(!GrGLFormatIsCompressed(glTex->format())); | |
| return this->uploadColorTypeTexData(glTex->format(), | |
| surfaceColorType, | |
| glTex->dimensions(), | |
| glTex->target(), | |
| rect, | |
| srcColorType, | |
| texels, | |
| mipLevelCount); | |
| } | |
| bool GrGLGpu::onTransferFromBufferToBuffer(sk_sp<GrGpuBuffer> src, | |
| size_t srcOffset, | |
| sk_sp<GrGpuBuffer> dst, | |
| size_t dstOffset, | |
| size_t size) { | |
| SkASSERT(!src->isMapped()); | |
| SkASSERT(!dst->isMapped()); | |
| auto glSrc = static_cast<const GrGLBuffer*>(src.get()); | |
| auto glDst = static_cast<const GrGLBuffer*>(dst.get()); | |
| // If we refactored bindBuffer() to use something other than GrGpuBufferType to indicate the | |
| // binding target then we could use the COPY_READ and COPY_WRITE targets here. But | |
| // CopyBufferSubData is documented to work with all the targets so it's not clear it's worth it. | |
| this->bindBuffer(GrGpuBufferType::kXferCpuToGpu, glSrc); | |
| this->bindBuffer(GrGpuBufferType::kXferGpuToCpu, glDst); | |
| GL_CALL(CopyBufferSubData(GR_GL_PIXEL_UNPACK_BUFFER, | |
| GR_GL_PIXEL_PACK_BUFFER, | |
| srcOffset, | |
| dstOffset, | |
| size)); | |
| return true; | |
| } | |
| bool GrGLGpu::onTransferPixelsTo(GrTexture* texture, | |
| SkIRect rect, | |
| GrColorType textureColorType, | |
| GrColorType bufferColorType, | |
| sk_sp<GrGpuBuffer> transferBuffer, | |
| size_t offset, | |
| size_t rowBytes) { | |
| GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); | |
| // Can't transfer compressed data | |
| SkASSERT(!GrGLFormatIsCompressed(glTex->format())); | |
| if (!check_write_and_transfer_input(glTex)) { | |
| return false; | |
| } | |
| static_assert(sizeof(int) == sizeof(int32_t), ""); | |
| this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); | |
| SkASSERT(!transferBuffer->isMapped()); | |
| SkASSERT(!transferBuffer->isCpuBuffer()); | |
| const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(transferBuffer.get()); | |
| this->bindBuffer(GrGpuBufferType::kXferCpuToGpu, glBuffer); | |
| SkASSERT(SkIRect::MakeSize(texture->dimensions()).contains(rect)); | |
| size_t bpp = GrColorTypeBytesPerPixel(bufferColorType); | |
| const size_t trimRowBytes = rect.width() * bpp; | |
| const void* pixels = (void*)offset; | |
| SkASSERT(glBuffer->size() >= offset + rowBytes*(rect.height() - 1) + trimRowBytes); | |
| bool restoreGLRowLength = false; | |
| if (trimRowBytes != rowBytes) { | |
| // we should have checked for this support already | |
| SkASSERT(this->glCaps().transferPixelsToRowBytesSupport()); | |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowBytes / bpp)); | |
| restoreGLRowLength = true; | |
| } | |
| GrGLFormat textureFormat = glTex->format(); | |
| // External format and type come from the upload data. | |
| GrGLenum externalFormat = 0; | |
| GrGLenum externalType = 0; | |
| this->glCaps().getTexSubImageExternalFormatAndType( | |
| textureFormat, textureColorType, bufferColorType, &externalFormat, &externalType); | |
| if (!externalFormat || !externalType) { | |
| return false; | |
| } | |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1)); | |
| GL_CALL(TexSubImage2D(glTex->target(), | |
| 0, | |
| rect.left(), | |
| rect.top(), | |
| rect.width(), | |
| rect.height(), | |
| externalFormat, | |
| externalType, | |
| pixels)); | |
| if (restoreGLRowLength) { | |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); | |
| } | |
| return true; | |
| } | |
| bool GrGLGpu::onTransferPixelsFrom(GrSurface* surface, | |
| SkIRect rect, | |
| GrColorType surfaceColorType, | |
| GrColorType dstColorType, | |
| sk_sp<GrGpuBuffer> transferBuffer, | |
| size_t offset) { | |
| auto* glBuffer = static_cast<GrGLBuffer*>(transferBuffer.get()); | |
| SkASSERT(glBuffer->size() >= offset + (rect.width() * | |
| rect.height()* | |
| GrColorTypeBytesPerPixel(dstColorType))); | |
| this->bindBuffer(GrGpuBufferType::kXferGpuToCpu, glBuffer); | |
| auto offsetAsPtr = reinterpret_cast<void*>(offset); | |
| return this->readOrTransferPixelsFrom(surface, | |
| rect, | |
| surfaceColorType, | |
| dstColorType, | |
| offsetAsPtr, | |
| rect.width()); | |
| } | |
| void GrGLGpu::unbindXferBuffer(GrGpuBufferType type) { | |
| if (this->glCaps().transferBufferType() != GrGLCaps::TransferBufferType::kARB_PBO && | |
| this->glCaps().transferBufferType() != GrGLCaps::TransferBufferType::kNV_PBO) { | |
| return; | |
| } | |
| SkASSERT(type == GrGpuBufferType::kXferCpuToGpu || type == GrGpuBufferType::kXferGpuToCpu); | |
| auto* xferBufferState = this->hwBufferState(type); | |
| if (!xferBufferState->fBufferZeroKnownBound) { | |
| GL_CALL(BindBuffer(xferBufferState->fGLTarget, 0)); | |
| xferBufferState->fBoundBufferUniqueID.makeInvalid(); | |
| xferBufferState->fBufferZeroKnownBound = true; | |
| } | |
| } | |
| bool GrGLGpu::uploadColorTypeTexData(GrGLFormat textureFormat, | |
| GrColorType textureColorType, | |
| SkISize texDims, | |
| GrGLenum target, | |
| SkIRect dstRect, | |
| GrColorType srcColorType, | |
| const GrMipLevel texels[], | |
| int mipLevelCount) { | |
| // If we're uploading compressed data then we should be using uploadCompressedTexData | |
| SkASSERT(!GrGLFormatIsCompressed(textureFormat)); | |
| SkASSERT(this->glCaps().isFormatTexturable(textureFormat)); | |
| size_t bpp = GrColorTypeBytesPerPixel(srcColorType); | |
| // External format and type come from the upload data. | |
| GrGLenum externalFormat; | |
| GrGLenum externalType; | |
| this->glCaps().getTexSubImageExternalFormatAndType( | |
| textureFormat, textureColorType, srcColorType, &externalFormat, &externalType); | |
| if (!externalFormat || !externalType) { | |
| return false; | |
| } | |
| this->uploadTexData(texDims, target, dstRect, externalFormat, externalType, bpp, texels, | |
| mipLevelCount); | |
| return true; | |
| } | |
| bool GrGLGpu::uploadColorToTex(GrGLFormat textureFormat, | |
| SkISize texDims, | |
| GrGLenum target, | |
| std::array<float, 4> color, | |
| uint32_t levelMask) { | |
| GrColorType colorType; | |
| GrGLenum externalFormat, externalType; | |
| this->glCaps().getTexSubImageDefaultFormatTypeAndColorType(textureFormat, &externalFormat, | |
| &externalType, &colorType); | |
| if (colorType == GrColorType::kUnknown) { | |
| return false; | |
| } | |
| std::unique_ptr<char[]> pixelStorage; | |
| size_t bpp = 0; | |
| int numLevels = SkMipmap::ComputeLevelCount(texDims) + 1; | |
| STArray<16, GrMipLevel> levels; | |
| levels.resize(numLevels); | |
| SkISize levelDims = texDims; | |
| for (int i = 0; i < numLevels; ++i, levelDims = {std::max(levelDims.width() >> 1, 1), | |
| std::max(levelDims.height() >> 1, 1)}) { | |
| if (levelMask & (1 << i)) { | |
| if (!pixelStorage) { | |
| // Make one tight image at the first size and reuse it for smaller levels. | |
| GrImageInfo ii(colorType, kUnpremul_SkAlphaType, nullptr, levelDims); | |
| size_t rb = ii.minRowBytes(); | |
| pixelStorage.reset(new char[rb * levelDims.height()]); | |
| if (!GrClearImage(ii, pixelStorage.get(), ii.minRowBytes(), color)) { | |
| return false; | |
| } | |
| bpp = ii.bpp(); | |
| } | |
| levels[i] = {pixelStorage.get(), levelDims.width()*bpp, nullptr}; | |
| } | |
| } | |
| this->uploadTexData(texDims, target, SkIRect::MakeSize(texDims), externalFormat, externalType, | |
| bpp, levels.begin(), levels.size()); | |
| return true; | |
| } | |
| void GrGLGpu::uploadTexData(SkISize texDims, | |
| GrGLenum target, | |
| SkIRect dstRect, | |
| GrGLenum externalFormat, | |
| GrGLenum externalType, | |
| size_t bpp, | |
| const GrMipLevel texels[], | |
| int mipLevelCount) { | |
| SkASSERT(!texDims.isEmpty()); | |
| SkASSERT(!dstRect.isEmpty()); | |
| SkASSERT(SkIRect::MakeSize(texDims).contains(dstRect)); | |
| SkASSERT(mipLevelCount > 0 && mipLevelCount <= SkMipmap::ComputeLevelCount(texDims) + 1); | |
| SkASSERT(mipLevelCount == 1 || dstRect == SkIRect::MakeSize(texDims)); | |
| const GrGLCaps& caps = this->glCaps(); | |
| bool restoreGLRowLength = false; | |
| this->unbindXferBuffer(GrGpuBufferType::kXferCpuToGpu); | |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1)); | |
| SkISize dims = dstRect.size(); | |
| for (int level = 0; level < mipLevelCount; ++level, dims = {std::max(dims.width() >> 1, 1), | |
| std::max(dims.height() >> 1, 1)}) { | |
| if (!texels[level].fPixels) { | |
| continue; | |
| } | |
| const size_t trimRowBytes = dims.width() * bpp; | |
| const size_t rowBytes = texels[level].fRowBytes; | |
| if (caps.writePixelsRowBytesSupport() && (rowBytes != trimRowBytes || restoreGLRowLength)) { | |
| GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); | |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); | |
| restoreGLRowLength = true; | |
| } else { | |
| SkASSERT(rowBytes == trimRowBytes); | |
| } | |
| GL_CALL(TexSubImage2D(target, level, dstRect.x(), dstRect.y(), dims.width(), dims.height(), | |
| externalFormat, externalType, texels[level].fPixels)); | |
| } | |
| if (restoreGLRowLength) { | |
| SkASSERT(caps.writePixelsRowBytesSupport()); | |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); | |
| } | |
| } | |
| bool GrGLGpu::uploadCompressedTexData(SkTextureCompressionType compressionType, | |
| GrGLFormat format, | |
| SkISize dimensions, | |
| skgpu::Mipmapped mipmapped, | |
| GrGLenum target, | |
| const void* data, | |
| size_t dataSize) { | |
| SkASSERT(format != GrGLFormat::kUnknown); | |
| const GrGLCaps& caps = this->glCaps(); | |
| // We only need the internal format for compressed 2D textures. | |
| GrGLenum internalFormat = caps.getTexImageOrStorageInternalFormat(format); | |
| if (!internalFormat) { | |
| return false; | |
| } | |
| SkASSERT(compressionType != SkTextureCompressionType::kNone); | |
| bool useTexStorage = caps.formatSupportsTexStorage(format); | |
| int numMipLevels = 1; | |
| if (mipmapped == skgpu::Mipmapped::kYes) { | |
| numMipLevels = SkMipmap::ComputeLevelCount(dimensions)+1; | |
| } | |
| this->unbindXferBuffer(GrGpuBufferType::kXferCpuToGpu); | |
| // TODO: Make sure that the width and height that we pass to OpenGL | |
| // is a multiple of the block size. | |
| if (useTexStorage) { | |
| // We never resize or change formats of textures. | |
| GrGLenum error = GL_ALLOC_CALL(TexStorage2D(target, numMipLevels, internalFormat, | |
| dimensions.width(), dimensions.height())); | |
| if (error != GR_GL_NO_ERROR) { | |
| return false; | |
| } | |
| size_t offset = 0; | |
| for (int level = 0; level < numMipLevels; ++level) { | |
| size_t levelDataSize = SkCompressedDataSize(compressionType, dimensions, | |
| nullptr, false); | |
| error = GL_ALLOC_CALL(CompressedTexSubImage2D(target, | |
| level, | |
| 0, // left | |
| 0, // top | |
| dimensions.width(), | |
| dimensions.height(), | |
| internalFormat, | |
| SkToInt(levelDataSize), | |
| &((const char*)data)[offset])); | |
| if (error != GR_GL_NO_ERROR) { | |
| return false; | |
| } | |
| offset += levelDataSize; | |
| dimensions = {std::max(1, dimensions.width()/2), std::max(1, dimensions.height()/2)}; | |
| } | |
| } else { | |
| size_t offset = 0; | |
| for (int level = 0; level < numMipLevels; ++level) { | |
| size_t levelDataSize = SkCompressedDataSize(compressionType, dimensions, | |
| nullptr, false); | |
| const char* rawLevelData = &((const char*)data)[offset]; | |
| GrGLenum error = GL_ALLOC_CALL(CompressedTexImage2D(target, | |
| level, | |
| internalFormat, | |
| dimensions.width(), | |
| dimensions.height(), | |
| 0, // border | |
| SkToInt(levelDataSize), | |
| rawLevelData)); | |
| if (error != GR_GL_NO_ERROR) { | |
| return false; | |
| } | |
| offset += levelDataSize; | |
| dimensions = {std::max(1, dimensions.width()/2), std::max(1, dimensions.height()/2)}; | |
| } | |
| } | |
| return true; | |
| } | |
| bool GrGLGpu::renderbufferStorageMSAA(const GrGLContext& ctx, int sampleCount, GrGLenum format, | |
| int width, int height) { | |
| SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType()); | |
| GrGLenum error; | |
| switch (ctx.caps()->msFBOType()) { | |
| case GrGLCaps::kStandard_MSFBOType: | |
| error = GL_ALLOC_CALL(RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, sampleCount, | |
| format, width, height)); | |
| break; | |
| case GrGLCaps::kES_Apple_MSFBOType: | |
| error = GL_ALLOC_CALL(RenderbufferStorageMultisampleES2APPLE( | |
| GR_GL_RENDERBUFFER, sampleCount, format, width, height)); | |
| break; | |
| case GrGLCaps::kES_EXT_MsToTexture_MSFBOType: | |
| case GrGLCaps::kES_IMG_MsToTexture_MSFBOType: | |
| error = GL_ALLOC_CALL(RenderbufferStorageMultisampleES2EXT( | |
| GR_GL_RENDERBUFFER, sampleCount, format, width, height)); | |
| break; | |
| case GrGLCaps::kNone_MSFBOType: | |
| SkUNREACHABLE; | |
| } | |
| return error == GR_GL_NO_ERROR; | |
| } | |
| bool GrGLGpu::createRenderTargetObjects(const GrGLTexture::Desc& desc, | |
| int sampleCount, | |
| GrGLRenderTarget::IDs* rtIDs) { | |
| rtIDs->fMSColorRenderbufferID = 0; | |
| rtIDs->fMultisampleFBOID = 0; | |
| rtIDs->fRTFBOOwnership = GrBackendObjectOwnership::kOwned; | |
| rtIDs->fSingleSampleFBOID = 0; | |
| rtIDs->fTotalMemorySamplesPerPixel = 0; | |
| SkScopeExit cleanupOnFail([&] { | |
| if (rtIDs->fMSColorRenderbufferID) { | |
| GL_CALL(DeleteRenderbuffers(1, &rtIDs->fMSColorRenderbufferID)); | |
| } | |
| if (rtIDs->fMultisampleFBOID != rtIDs->fSingleSampleFBOID) { | |
| this->deleteFramebuffer(rtIDs->fMultisampleFBOID); | |
| } | |
| if (rtIDs->fSingleSampleFBOID) { | |
| this->deleteFramebuffer(rtIDs->fSingleSampleFBOID); | |
| } | |
| }); | |
| GrGLenum colorRenderbufferFormat = 0; // suppress warning | |
| if (desc.fFormat == GrGLFormat::kUnknown) { | |
| return false; | |
| } | |
| if (sampleCount > 1 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) { | |
| return false; | |
| } | |
| GL_CALL(GenFramebuffers(1, &rtIDs->fSingleSampleFBOID)); | |
| if (!rtIDs->fSingleSampleFBOID) { | |
| RENDERENGINE_ABORTF("%s failed to GenFramebuffers!", __func__); | |
| return false; | |
| } | |
| // If we are using multisampling we will create two FBOS. We render to one and then resolve to | |
| // the texture bound to the other. The exception is the IMG multisample extension. With this | |
| // extension the texture is multisampled when rendered to and then auto-resolves it when it is | |
| // rendered from. | |
| if (sampleCount <= 1) { | |
| rtIDs->fMultisampleFBOID = GrGLRenderTarget::kUnresolvableFBOID; | |
| } else if (this->glCaps().usesImplicitMSAAResolve()) { | |
| // GrGLRenderTarget target will configure the FBO as multisample or not base on need. | |
| rtIDs->fMultisampleFBOID = rtIDs->fSingleSampleFBOID; | |
| } else { | |
| GL_CALL(GenFramebuffers(1, &rtIDs->fMultisampleFBOID)); | |
| if (!rtIDs->fMultisampleFBOID) { | |
| return false; | |
| } | |
| GL_CALL(GenRenderbuffers(1, &rtIDs->fMSColorRenderbufferID)); | |
| if (!rtIDs->fMSColorRenderbufferID) { | |
| return false; | |
| } | |
| colorRenderbufferFormat = this->glCaps().getRenderbufferInternalFormat(desc.fFormat); | |
| } | |
| #if defined(__has_feature) | |
| #define IS_TSAN __has_feature(thread_sanitizer) | |
| #else | |
| #define IS_TSAN 0 | |
| #endif | |
| // below here we may bind the FBO | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| if (rtIDs->fMSColorRenderbufferID) { | |
| SkASSERT(sampleCount > 1); | |
| GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, rtIDs->fMSColorRenderbufferID)); | |
| if (!this->renderbufferStorageMSAA(*fGLContext, sampleCount, colorRenderbufferFormat, | |
| desc.fSize.width(), desc.fSize.height())) { | |
| return false; | |
| } | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fMultisampleFBOID); | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_COLOR_ATTACHMENT0, | |
| GR_GL_RENDERBUFFER, | |
| rtIDs->fMSColorRenderbufferID)); | |
| // See skbug.com/40043725 | |
| #if !IS_TSAN | |
| if (!this->glCaps().skipErrorChecks()) { | |
| GrGLenum status; | |
| GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | |
| if (status != GR_GL_FRAMEBUFFER_COMPLETE) { | |
| return false; | |
| } | |
| if (this->glCaps().rebindColorAttachmentAfterCheckFramebufferStatus()) { | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_COLOR_ATTACHMENT0, | |
| GR_GL_RENDERBUFFER, | |
| 0)); | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_COLOR_ATTACHMENT0, | |
| GR_GL_RENDERBUFFER, | |
| rtIDs->fMSColorRenderbufferID)); | |
| } | |
| } | |
| #endif | |
| rtIDs->fTotalMemorySamplesPerPixel += sampleCount; | |
| } | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fSingleSampleFBOID); | |
| GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, | |
| GR_GL_COLOR_ATTACHMENT0, | |
| desc.fTarget, | |
| desc.fID, | |
| 0)); | |
| // See skbug.com/40043725 | |
| #if !IS_TSAN | |
| if (!this->glCaps().skipErrorChecks()) { | |
| GrGLenum status; | |
| GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | |
| if (status != GR_GL_FRAMEBUFFER_COMPLETE) { | |
| return false; | |
| } | |
| if (this->glCaps().rebindColorAttachmentAfterCheckFramebufferStatus()) { | |
| GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, | |
| GR_GL_COLOR_ATTACHMENT0, | |
| desc.fTarget, | |
| 0, | |
| 0)); | |
| GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, | |
| GR_GL_COLOR_ATTACHMENT0, | |
| desc.fTarget, | |
| desc.fID, | |
| 0)); | |
| } | |
| } | |
| #endif | |
| #undef IS_TSAN | |
| ++rtIDs->fTotalMemorySamplesPerPixel; | |
| // We did it! | |
| cleanupOnFail.clear(); | |
| return true; | |
| } | |
| // good to set a break-point here to know when createTexture fails | |
| static sk_sp<GrTexture> return_null_texture() { | |
| // SkDEBUGFAIL("null texture"); | |
| return nullptr; | |
| } | |
| static GrGLTextureParameters::SamplerOverriddenState set_initial_texture_params( | |
| const GrGLInterface* interface, | |
| const GrGLCaps& caps, | |
| GrGLenum target) { | |
| // Some drivers like to know filter/wrap before seeing glTexImage2D. Some | |
| // drivers have a bug where an FBO won't be complete if it includes a | |
| // texture that is not mipmap complete (considering the filter in use). | |
| GrGLTextureParameters::SamplerOverriddenState state; | |
| state.fMinFilter = GR_GL_NEAREST; | |
| state.fMagFilter = GR_GL_NEAREST; | |
| state.fWrapS = GR_GL_CLAMP_TO_EDGE; | |
| state.fWrapT = GR_GL_CLAMP_TO_EDGE; | |
| GR_GL_CALL(interface, TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, state.fMagFilter)); | |
| GR_GL_CALL(interface, TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, state.fMinFilter)); | |
| GR_GL_CALL(interface, TexParameteri(target, GR_GL_TEXTURE_WRAP_S, state.fWrapS)); | |
| GR_GL_CALL(interface, TexParameteri(target, GR_GL_TEXTURE_WRAP_T, state.fWrapT)); | |
| return state; | |
| } | |
| sk_sp<GrTexture> GrGLGpu::onCreateTexture(SkISize dimensions, | |
| const GrBackendFormat& format, | |
| GrRenderable renderable, | |
| int renderTargetSampleCnt, | |
| skgpu::Budgeted budgeted, | |
| GrProtected isProtected, | |
| int mipLevelCount, | |
| uint32_t levelClearMask, | |
| std::string_view label) { | |
| if (isProtected == GrProtected::kYes && !this->glCaps().supportsProtectedContent()) { | |
| return nullptr; | |
| } | |
| SkASSERT(GrGLCaps::kNone_MSFBOType != this->glCaps().msFBOType() || renderTargetSampleCnt == 1); | |
| SkASSERT(mipLevelCount > 0); | |
| GrMipmapStatus mipmapStatus = | |
| mipLevelCount > 1 ? GrMipmapStatus::kDirty : GrMipmapStatus::kNotAllocated; | |
| GrGLTextureParameters::SamplerOverriddenState initialState; | |
| GrGLTexture::Desc texDesc; | |
| texDesc.fSize = dimensions; | |
| switch (format.textureType()) { | |
| case GrTextureType::kExternal: | |
| case GrTextureType::kNone: | |
| return nullptr; | |
| case GrTextureType::k2D: | |
| texDesc.fTarget = GR_GL_TEXTURE_2D; | |
| break; | |
| case GrTextureType::kRectangle: | |
| if (mipLevelCount > 1 || !this->glCaps().rectangleTextureSupport()) { | |
| return nullptr; | |
| } | |
| texDesc.fTarget = GR_GL_TEXTURE_RECTANGLE; | |
| break; | |
| } | |
| texDesc.fFormat = GrBackendFormats::AsGLFormat(format); | |
| texDesc.fOwnership = GrBackendObjectOwnership::kOwned; | |
| SkASSERT(texDesc.fFormat != GrGLFormat::kUnknown); | |
| SkASSERT(!GrGLFormatIsCompressed(texDesc.fFormat)); | |
| texDesc.fIsProtected = skgpu::Protected(isProtected == skgpu::Protected::kYes || | |
| this->glCaps().strictProtectedness()); | |
| texDesc.fID = this->createTexture(dimensions, texDesc.fFormat, texDesc.fTarget, renderable, | |
| &initialState, mipLevelCount, texDesc.fIsProtected, label); | |
| if (!texDesc.fID) { | |
| return return_null_texture(); | |
| } | |
| sk_sp<GrGLTexture> tex; | |
| if (renderable == GrRenderable::kYes) { | |
| // unbind the texture from the texture unit before binding it to the frame buffer | |
| GL_CALL(BindTexture(texDesc.fTarget, 0)); | |
| GrGLRenderTarget::IDs rtIDDesc; | |
| if (!this->createRenderTargetObjects(texDesc, renderTargetSampleCnt, &rtIDDesc)) { | |
| GL_CALL(DeleteTextures(1, &texDesc.fID)); | |
| return return_null_texture(); | |
| } | |
| tex = sk_make_sp<GrGLTextureRenderTarget>(this, | |
| budgeted, | |
| renderTargetSampleCnt, | |
| texDesc, | |
| rtIDDesc, | |
| mipmapStatus, | |
| label); | |
| tex->baseLevelWasBoundToFBO(); | |
| } else { | |
| tex = sk_make_sp<GrGLTexture>(this, budgeted, texDesc, mipmapStatus, label); | |
| } | |
| // The non-sampler params are still at their default values. | |
| tex->parameters()->set(&initialState, GrGLTextureParameters::NonsamplerState(), | |
| fResetTimestampForTextureParameters); | |
| if (levelClearMask) { | |
| if (this->glCaps().clearTextureSupport()) { | |
| GrGLenum externalFormat, externalType; | |
| GrColorType colorType; | |
| this->glCaps().getTexSubImageDefaultFormatTypeAndColorType( | |
| texDesc.fFormat, &externalFormat, &externalType, &colorType); | |
| for (int i = 0; i < mipLevelCount; ++i) { | |
| if (levelClearMask & (1U << i)) { | |
| GL_CALL(ClearTexImage(tex->textureID(), i, externalFormat, externalType, | |
| nullptr)); | |
| } | |
| } | |
| } else if (this->glCaps().canFormatBeFBOColorAttachment( | |
| GrBackendFormats::AsGLFormat(format)) && | |
| !this->glCaps().performColorClearsAsDraws()) { | |
| this->flushScissorTest(GrScissorTest::kDisabled); | |
| this->disableWindowRectangles(); | |
| this->flushColorWrite(true); | |
| this->flushClearColor({0, 0, 0, 0}); | |
| for (int i = 0; i < mipLevelCount; ++i) { | |
| if (levelClearMask & (1U << i)) { | |
| this->bindSurfaceFBOForPixelOps(tex.get(), i, GR_GL_FRAMEBUFFER, | |
| kDst_TempFBOTarget); | |
| GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); | |
| this->unbindSurfaceFBOForPixelOps(tex.get(), i, GR_GL_FRAMEBUFFER); | |
| } | |
| } | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| } else { | |
| this->bindTextureToScratchUnit(texDesc.fTarget, tex->textureID()); | |
| std::array<float, 4> zeros = {}; | |
| this->uploadColorToTex(texDesc.fFormat, | |
| texDesc.fSize, | |
| texDesc.fTarget, | |
| zeros, | |
| levelClearMask); | |
| } | |
| } | |
| return tex; | |
| } | |
| sk_sp<GrTexture> GrGLGpu::onCreateCompressedTexture(SkISize dimensions, | |
| const GrBackendFormat& format, | |
| skgpu::Budgeted budgeted, | |
| skgpu::Mipmapped mipmapped, | |
| GrProtected isProtected, | |
| const void* data, | |
| size_t dataSize) { | |
| if (isProtected == GrProtected::kYes && !this->glCaps().supportsProtectedContent()) { | |
| return nullptr; | |
| } | |
| SkTextureCompressionType compression = GrBackendFormatToCompressionType(format); | |
| GrGLTextureParameters::SamplerOverriddenState initialState; | |
| GrGLTexture::Desc desc; | |
| desc.fSize = dimensions; | |
| desc.fTarget = GR_GL_TEXTURE_2D; | |
| desc.fOwnership = GrBackendObjectOwnership::kOwned; | |
| desc.fFormat = GrBackendFormats::AsGLFormat(format); | |
| desc.fIsProtected = skgpu::Protected(isProtected == skgpu::Protected::kYes || | |
| this->glCaps().strictProtectedness()); | |
| desc.fID = this->createCompressedTexture2D(desc.fSize, compression, desc.fFormat, | |
| mipmapped, desc.fIsProtected, &initialState); | |
| if (!desc.fID) { | |
| return nullptr; | |
| } | |
| if (data) { | |
| if (!this->uploadCompressedTexData(compression, desc.fFormat, dimensions, mipmapped, | |
| GR_GL_TEXTURE_2D, data, dataSize)) { | |
| GL_CALL(DeleteTextures(1, &desc.fID)); | |
| return nullptr; | |
| } | |
| } | |
| // Unbind this texture from the scratch texture unit. | |
| this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, 0); | |
| GrMipmapStatus mipmapStatus = mipmapped == skgpu::Mipmapped::kYes | |
| ? GrMipmapStatus::kValid | |
| : GrMipmapStatus::kNotAllocated; | |
| auto tex = sk_make_sp<GrGLTexture>(this, budgeted, desc, mipmapStatus, | |
| /*label=*/"GLGpuCreateCompressedTexture"); | |
| // The non-sampler params are still at their default values. | |
| tex->parameters()->set(&initialState, GrGLTextureParameters::NonsamplerState(), | |
| fResetTimestampForTextureParameters); | |
| return tex; | |
| } | |
| GrBackendTexture GrGLGpu::onCreateCompressedBackendTexture(SkISize dimensions, | |
| const GrBackendFormat& format, | |
| skgpu::Mipmapped mipmapped, | |
| GrProtected isProtected) { | |
| if (isProtected == GrProtected::kYes && !this->glCaps().supportsProtectedContent()) { | |
| return {}; | |
| } | |
| this->handleDirtyContext(); | |
| GrGLFormat glFormat = GrBackendFormats::AsGLFormat(format); | |
| if (glFormat == GrGLFormat::kUnknown) { | |
| return {}; | |
| } | |
| SkTextureCompressionType compression = GrBackendFormatToCompressionType(format); | |
| GrGLTextureInfo info; | |
| GrGLTextureParameters::SamplerOverriddenState initialState; | |
| info.fTarget = GR_GL_TEXTURE_2D; | |
| info.fFormat = GrGLFormatToEnum(glFormat); | |
| info.fProtected = skgpu::Protected(isProtected == skgpu::Protected::kYes || | |
| this->glCaps().strictProtectedness()); | |
| info.fID = this->createCompressedTexture2D(dimensions, compression, glFormat, | |
| mipmapped, info.fProtected, &initialState); | |
| if (!info.fID) { | |
| return {}; | |
| } | |
| // Unbind this texture from the scratch texture unit. | |
| this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, 0); | |
| auto parameters = sk_make_sp<GrGLTextureParameters>(); | |
| // The non-sampler params are still at their default values. | |
| parameters->set(&initialState, GrGLTextureParameters::NonsamplerState(), | |
| fResetTimestampForTextureParameters); | |
| return GrBackendTextures::MakeGL( | |
| dimensions.width(), dimensions.height(), mipmapped, info, std::move(parameters)); | |
| } | |
| bool GrGLGpu::onUpdateCompressedBackendTexture(const GrBackendTexture& backendTexture, | |
| sk_sp<skgpu::RefCntedCallback> finishedCallback, | |
| const void* data, | |
| size_t length) { | |
| GrGLTextureInfo info; | |
| SkAssertResult(GrBackendTextures::GetGLTextureInfo(backendTexture, &info)); | |
| GrBackendFormat format = backendTexture.getBackendFormat(); | |
| GrGLFormat glFormat = GrBackendFormats::AsGLFormat(format); | |
| if (glFormat == GrGLFormat::kUnknown) { | |
| return false; | |
| } | |
| SkTextureCompressionType compression = GrBackendFormatToCompressionType(format); | |
| skgpu::Mipmapped mipmapped = | |
| backendTexture.hasMipmaps() ? skgpu::Mipmapped::kYes : skgpu::Mipmapped::kNo; | |
| this->bindTextureToScratchUnit(info.fTarget, info.fID); | |
| // If we have mips make sure the base level is set to 0 and the max level set to numMipLevels-1 | |
| // so that the uploads go to the right levels. | |
| if (backendTexture.hasMipmaps() && this->glCaps().mipmapLevelControlSupport()) { | |
| auto params = get_gl_texture_params(backendTexture); | |
| GrGLTextureParameters::NonsamplerState nonsamplerState = params->nonsamplerState(); | |
| if (params->nonsamplerState().fBaseMipMapLevel != 0) { | |
| GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_BASE_LEVEL, 0)); | |
| nonsamplerState.fBaseMipMapLevel = 0; | |
| } | |
| int numMipLevels = | |
| SkMipmap::ComputeLevelCount(backendTexture.width(), backendTexture.height()) + 1; | |
| if (params->nonsamplerState().fMaxMipmapLevel != (numMipLevels - 1)) { | |
| GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_MAX_LEVEL, numMipLevels - 1)); | |
| nonsamplerState.fBaseMipMapLevel = numMipLevels - 1; | |
| } | |
| params->set(nullptr, nonsamplerState, fResetTimestampForTextureParameters); | |
| } | |
| bool result = this->uploadCompressedTexData(compression, | |
| glFormat, | |
| backendTexture.dimensions(), | |
| mipmapped, | |
| GR_GL_TEXTURE_2D, | |
| data, | |
| length); | |
| // Unbind this texture from the scratch texture unit. | |
| this->bindTextureToScratchUnit(info.fTarget, 0); | |
| return result; | |
| } | |
| int GrGLGpu::getCompatibleStencilIndex(GrGLFormat format) { | |
| if (this->glCaps().avoidStencilBuffers()) { | |
| return -1; | |
| } | |
| static const int kSize = 16; | |
| SkASSERT(this->glCaps().canFormatBeFBOColorAttachment(format)); | |
| if (!this->glCaps().hasStencilFormatBeenDeterminedForFormat(format)) { | |
| // Default to unsupported, set this if we find a stencil format that works. | |
| int firstWorkingStencilFormatIndex = -1; | |
| // In the following we're not actually creating the StencilBuffer that will be used but, | |
| // rather, are just determining the correct format to use. We assume that the | |
| // acceptable format will not change between Protected and unProtected stencil buffers and | |
| // that using Protected::kNo here will not cause any issues with strictProtectedness mode | |
| // (since no work is actually submitted to a queue). | |
| const GrProtected kNotProtected = skgpu::Protected::kNo; | |
| GrGLuint colorID = this->createTexture({kSize, kSize}, format, GR_GL_TEXTURE_2D, | |
| GrRenderable::kYes, | |
| nullptr, | |
| 1, | |
| kNotProtected, | |
| /*label=*/"Skia"); | |
| if (!colorID) { | |
| return -1; | |
| } | |
| // unbind the texture from the texture unit before binding it to the frame buffer | |
| GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0)); | |
| // Create Framebuffer | |
| GrGLuint fb = 0; | |
| GL_CALL(GenFramebuffers(1, &fb)); | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, fb); | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, | |
| GR_GL_COLOR_ATTACHMENT0, | |
| GR_GL_TEXTURE_2D, | |
| colorID, | |
| 0)); | |
| GrGLuint sbRBID = 0; | |
| GL_CALL(GenRenderbuffers(1, &sbRBID)); | |
| // look over formats till I find a compatible one | |
| int stencilFmtCnt = this->glCaps().stencilFormats().size(); | |
| if (sbRBID) { | |
| GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbRBID)); | |
| for (int i = 0; i < stencilFmtCnt && sbRBID; ++i) { | |
| GrGLFormat sFmt = this->glCaps().stencilFormats()[i]; | |
| GrGLenum error = GL_ALLOC_CALL(RenderbufferStorage( | |
| GR_GL_RENDERBUFFER, GrGLFormatToEnum(sFmt), kSize, kSize)); | |
| if (error == GR_GL_NO_ERROR) { | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_STENCIL_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, sbRBID)); | |
| if (GrGLFormatIsPackedDepthStencil(sFmt)) { | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_DEPTH_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, sbRBID)); | |
| } else { | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_DEPTH_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, 0)); | |
| } | |
| GrGLenum status; | |
| GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | |
| if (status == GR_GL_FRAMEBUFFER_COMPLETE) { | |
| firstWorkingStencilFormatIndex = i; | |
| break; | |
| } | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_STENCIL_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, 0)); | |
| if (GrGLFormatIsPackedDepthStencil(sFmt)) { | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_DEPTH_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, 0)); | |
| } | |
| } | |
| } | |
| GL_CALL(DeleteRenderbuffers(1, &sbRBID)); | |
| } | |
| GL_CALL(DeleteTextures(1, &colorID)); | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, 0); | |
| this->deleteFramebuffer(fb); | |
| fGLContext->caps()->setStencilFormatIndexForFormat(format, firstWorkingStencilFormatIndex); | |
| } | |
| return this->glCaps().getStencilFormatIndexForFormat(format); | |
| } | |
| static void set_khr_debug_label(GrGLGpu* gpu, const GrGLuint id, std::string_view label) { | |
| const std::string khr_debug_label = label.empty() ? "Skia" : std::string(label); | |
| if (gpu->glCaps().debugSupport()) { | |
| GR_GL_CALL(gpu->glInterface(), ObjectLabel(GR_GL_TEXTURE, id, -1, khr_debug_label.c_str())); | |
| } | |
| } | |
| GrGLuint GrGLGpu::createCompressedTexture2D( | |
| SkISize dimensions, | |
| SkTextureCompressionType compression, | |
| GrGLFormat format, | |
| skgpu::Mipmapped mipmapped, | |
| GrProtected isProtected, | |
| GrGLTextureParameters::SamplerOverriddenState* initialState) { | |
| if (format == GrGLFormat::kUnknown) { | |
| return 0; | |
| } | |
| GrGLuint id = 0; | |
| GL_CALL(GenTextures(1, &id)); | |
| if (!id) { | |
| return 0; | |
| } | |
| this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id); | |
| set_khr_debug_label(this, id, /*label=*/"Skia"); | |
| *initialState = set_initial_texture_params(this->glInterface(), | |
| this->glCaps(), | |
| GR_GL_TEXTURE_2D); | |
| SkASSERT(isProtected == skgpu::Protected::kNo || this->glCaps().supportsProtectedContent()); | |
| SkASSERT(!this->glCaps().strictProtectedness() || isProtected == skgpu::Protected::kYes); | |
| if (GrProtected::kYes == isProtected) { | |
| if (this->glCaps().supportsProtectedContent()) { | |
| GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_PROTECTED_EXT, GR_GL_TRUE)); | |
| } else { | |
| GL_CALL(DeleteTextures(1, &id)); | |
| return 0; | |
| } | |
| } | |
| return id; | |
| } | |
| GrGLuint GrGLGpu::createTexture(SkISize dimensions, | |
| GrGLFormat format, | |
| GrGLenum target, | |
| GrRenderable renderable, | |
| GrGLTextureParameters::SamplerOverriddenState* initialState, | |
| int mipLevelCount, | |
| GrProtected isProtected, | |
| std::string_view label) { | |
| SkASSERT(format != GrGLFormat::kUnknown); | |
| SkASSERT(!GrGLFormatIsCompressed(format)); | |
| GrGLuint id = 0; | |
| GL_CALL(GenTextures(1, &id)); | |
| if (!id) { | |
| return 0; | |
| } | |
| this->bindTextureToScratchUnit(target, id); | |
| set_khr_debug_label(this, id, label); | |
| if (GrRenderable::kYes == renderable && this->glCaps().textureUsageSupport()) { | |
| // provides a hint about how this texture will be used | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_USAGE, GR_GL_FRAMEBUFFER_ATTACHMENT)); | |
| } | |
| if (initialState) { | |
| *initialState = set_initial_texture_params(this->glInterface(), this->glCaps(), target); | |
| } else { | |
| set_initial_texture_params(this->glInterface(), this->glCaps(), target); | |
| } | |
| SkASSERT(isProtected == skgpu::Protected::kNo || this->glCaps().supportsProtectedContent()); | |
| SkASSERT(!this->glCaps().strictProtectedness() || isProtected == skgpu::Protected::kYes); | |
| if (GrProtected::kYes == isProtected) { | |
| if (this->glCaps().supportsProtectedContent()) { | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_PROTECTED_EXT, GR_GL_TRUE)); | |
| } else { | |
| GL_CALL(DeleteTextures(1, &id)); | |
| return 0; | |
| } | |
| } | |
| GrGLenum internalFormat = this->glCaps().getTexImageOrStorageInternalFormat(format); | |
| bool success = false; | |
| if (internalFormat) { | |
| if (this->glCaps().formatSupportsTexStorage(format)) { | |
| auto levelCount = std::max(mipLevelCount, 1); | |
| GrGLenum error = GL_ALLOC_CALL(TexStorage2D(target, levelCount, internalFormat, | |
| dimensions.width(), dimensions.height())); | |
| success = (error == GR_GL_NO_ERROR); | |
| } else { | |
| GrGLenum externalFormat, externalType; | |
| this->glCaps().getTexImageExternalFormatAndType(format, &externalFormat, &externalType); | |
| GrGLenum error = GR_GL_NO_ERROR; | |
| if (externalFormat && externalType) { | |
| // If we don't unbind here then nullptr is treated as a zero offset into the bound | |
| // transfer buffer rather than an indication that there is no data to copy. | |
| this->unbindXferBuffer(GrGpuBufferType::kXferCpuToGpu); | |
| for (int level = 0; level < mipLevelCount && error == GR_GL_NO_ERROR; level++) { | |
| const int twoToTheMipLevel = 1 << level; | |
| const int currentWidth = std::max(1, dimensions.width() / twoToTheMipLevel); | |
| const int currentHeight = std::max(1, dimensions.height() / twoToTheMipLevel); | |
| error = GL_ALLOC_CALL(TexImage2D(target, level, internalFormat, currentWidth, | |
| currentHeight, 0, externalFormat, externalType, | |
| nullptr)); | |
| } | |
| success = (error == GR_GL_NO_ERROR); | |
| } | |
| } | |
| } | |
| if (success) { | |
| return id; | |
| } | |
| GL_CALL(DeleteTextures(1, &id)); | |
| return 0; | |
| } | |
| sk_sp<GrAttachment> GrGLGpu::makeStencilAttachment(const GrBackendFormat& colorFormat, | |
| SkISize dimensions, int numStencilSamples) { | |
| int sIdx = this->getCompatibleStencilIndex(GrBackendFormats::AsGLFormat(colorFormat)); | |
| if (sIdx < 0) { | |
| return nullptr; | |
| } | |
| GrGLFormat sFmt = this->glCaps().stencilFormats()[sIdx]; | |
| auto stencil = GrGLAttachment::MakeStencil(this, dimensions, numStencilSamples, sFmt); | |
| if (stencil) { | |
| fStats.incStencilAttachmentCreates(); | |
| } | |
| return stencil; | |
| } | |
| sk_sp<GrAttachment> GrGLGpu::makeMSAAAttachment(SkISize dimensions, const GrBackendFormat& format, | |
| int numSamples, GrProtected isProtected, | |
| GrMemoryless isMemoryless) { | |
| SkASSERT(isMemoryless == GrMemoryless::kNo); | |
| return GrGLAttachment::MakeMSAA( | |
| this, dimensions, numSamples, GrBackendFormats::AsGLFormat(format)); | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| sk_sp<GrGpuBuffer> GrGLGpu::onCreateBuffer(size_t size, | |
| GrGpuBufferType intendedType, | |
| GrAccessPattern accessPattern) { | |
| return GrGLBuffer::Make(this, size, intendedType, accessPattern); | |
| } | |
| void GrGLGpu::flushScissorTest(GrScissorTest scissorTest) { | |
| if (GrScissorTest::kEnabled == scissorTest) { | |
| if (kYes_TriState != fHWScissorSettings.fEnabled) { | |
| GL_CALL(Enable(GR_GL_SCISSOR_TEST)); | |
| fHWScissorSettings.fEnabled = kYes_TriState; | |
| } | |
| } else { | |
| if (kNo_TriState != fHWScissorSettings.fEnabled) { | |
| GL_CALL(Disable(GR_GL_SCISSOR_TEST)); | |
| fHWScissorSettings.fEnabled = kNo_TriState; | |
| } | |
| } | |
| } | |
| void GrGLGpu::flushScissorRect(const SkIRect& scissor, int rtHeight, GrSurfaceOrigin rtOrigin) { | |
| SkASSERT(fHWScissorSettings.fEnabled == TriState::kYes_TriState); | |
| auto nativeScissor = GrNativeRect::MakeRelativeTo(rtOrigin, rtHeight, scissor); | |
| if (fHWScissorSettings.fRect != nativeScissor) { | |
| GL_CALL(Scissor(nativeScissor.fX, nativeScissor.fY, nativeScissor.fWidth, | |
| nativeScissor.fHeight)); | |
| fHWScissorSettings.fRect = nativeScissor; | |
| } | |
| } | |
| void GrGLGpu::flushViewport(const SkIRect& viewport, int rtHeight, GrSurfaceOrigin rtOrigin) { | |
| auto nativeViewport = GrNativeRect::MakeRelativeTo(rtOrigin, rtHeight, viewport); | |
| if (fHWViewport != nativeViewport) { | |
| GL_CALL(Viewport(nativeViewport.fX, nativeViewport.fY, | |
| nativeViewport.fWidth, nativeViewport.fHeight)); | |
| fHWViewport = nativeViewport; | |
| } | |
| } | |
| void GrGLGpu::flushWindowRectangles(const GrWindowRectsState& windowState, | |
| const GrGLRenderTarget* rt, GrSurfaceOrigin origin) { | |
| #ifndef USE_NSIGHT | |
| typedef GrWindowRectsState::Mode Mode; | |
| // Window rects can't be used on-screen. | |
| SkASSERT(!windowState.enabled() || !rt->glRTFBOIDis0()); | |
| SkASSERT(windowState.numWindows() <= this->caps()->maxWindowRectangles()); | |
| if (!this->caps()->maxWindowRectangles() || | |
| fHWWindowRectsState.knownEqualTo(origin, rt->width(), rt->height(), windowState)) { | |
| return; | |
| } | |
| // This is purely a workaround for a spurious warning generated by gcc. Otherwise the above | |
| // assert would be sufficient. https://gcc.gnu.org/bugzilla/show_bug.cgi?id=5912 | |
| int numWindows = std::min(windowState.numWindows(), int(GrWindowRectangles::kMaxWindows)); | |
| SkASSERT(windowState.numWindows() == numWindows); | |
| GrNativeRect glwindows[GrWindowRectangles::kMaxWindows]; | |
| const SkIRect* skwindows = windowState.windows().data(); | |
| for (int i = 0; i < numWindows; ++i) { | |
| glwindows[i].setRelativeTo(origin, rt->height(), skwindows[i]); | |
| } | |
| GrGLenum glmode = (Mode::kExclusive == windowState.mode()) ? GR_GL_EXCLUSIVE : GR_GL_INCLUSIVE; | |
| GL_CALL(WindowRectangles(glmode, numWindows, glwindows->asInts())); | |
| fHWWindowRectsState.set(origin, rt->width(), rt->height(), windowState); | |
| #endif | |
| } | |
| void GrGLGpu::disableWindowRectangles() { | |
| #ifndef USE_NSIGHT | |
| if (!this->caps()->maxWindowRectangles() || fHWWindowRectsState.knownDisabled()) { | |
| return; | |
| } | |
| GL_CALL(WindowRectangles(GR_GL_EXCLUSIVE, 0, nullptr)); | |
| fHWWindowRectsState.setDisabled(); | |
| #endif | |
| } | |
| bool GrGLGpu::flushGLState(GrRenderTarget* renderTarget, bool useMultisampleFBO, | |
| const GrProgramInfo& programInfo) { | |
| this->handleDirtyContext(); | |
| sk_sp<GrGLProgram> program = fProgramCache->findOrCreateProgram(this->getContext(), | |
| programInfo); | |
| if (!program) { | |
| GrCapsDebugf(this->caps(), "Failed to create program!\n"); | |
| return false; | |
| } | |
| this->flushProgram(std::move(program)); | |
| // Swizzle the blend to match what the shader will output. | |
| this->flushBlendAndColorWrite(programInfo.pipeline().getXferProcessor().getBlendInfo(), | |
| programInfo.pipeline().writeSwizzle()); | |
| fHWProgram->updateUniforms(renderTarget, programInfo); | |
| GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); | |
| GrStencilSettings stencil; | |
| if (programInfo.isStencilEnabled()) { | |
| SkASSERT(glRT->getStencilAttachment(useMultisampleFBO)); | |
| stencil.reset(*programInfo.userStencilSettings(), | |
| programInfo.pipeline().hasStencilClip(), | |
| glRT->numStencilBits(useMultisampleFBO)); | |
| } | |
| this->flushStencil(stencil, programInfo.origin()); | |
| this->flushScissorTest(GrScissorTest(programInfo.pipeline().isScissorTestEnabled())); | |
| this->flushWindowRectangles(programInfo.pipeline().getWindowRectsState(), | |
| glRT, programInfo.origin()); | |
| this->flushConservativeRasterState(programInfo.pipeline().usesConservativeRaster()); | |
| this->flushWireframeState(programInfo.pipeline().isWireframe()); | |
| // This must come after textures are flushed because a texture may need | |
| // to be msaa-resolved (which will modify bound FBO state). | |
| this->flushRenderTarget(glRT, useMultisampleFBO); | |
| return true; | |
| } | |
| void GrGLGpu::flushProgram(sk_sp<GrGLProgram> program) { | |
| if (!program) { | |
| fHWProgram.reset(); | |
| fHWProgramID = 0; | |
| return; | |
| } | |
| SkASSERT((program == fHWProgram) == (fHWProgramID == program->programID())); | |
| if (program == fHWProgram) { | |
| return; | |
| } | |
| auto id = program->programID(); | |
| SkASSERT(id); | |
| GL_CALL(UseProgram(id)); | |
| fHWProgram = std::move(program); | |
| fHWProgramID = id; | |
| } | |
| void GrGLGpu::flushProgram(GrGLuint id) { | |
| SkASSERT(id); | |
| if (fHWProgramID == id) { | |
| SkASSERT(!fHWProgram); | |
| return; | |
| } | |
| fHWProgram.reset(); | |
| GL_CALL(UseProgram(id)); | |
| fHWProgramID = id; | |
| } | |
| void GrGLGpu::didDrawTo(GrRenderTarget* rt) { | |
| SkASSERT(fHWWriteToColor != kUnknown_TriState); | |
| if (fHWWriteToColor == kYes_TriState) { | |
| // The bounds are only used to check for empty and we don't know the bounds. The origin | |
| // is irrelevant if there are no bounds. | |
| this->didWriteToSurface(rt, kTopLeft_GrSurfaceOrigin, /*bounds=*/nullptr); | |
| } | |
| } | |
| GrGLenum GrGLGpu::bindBuffer(GrGpuBufferType type, const GrBuffer* buffer) { | |
| this->handleDirtyContext(); | |
| // Index buffer state is tied to the vertex array. | |
| if (GrGpuBufferType::kIndex == type) { | |
| this->bindVertexArray(0); | |
| } | |
| auto* bufferState = this->hwBufferState(type); | |
| if (buffer->isCpuBuffer()) { | |
| if (!bufferState->fBufferZeroKnownBound) { | |
| GL_CALL(BindBuffer(bufferState->fGLTarget, 0)); | |
| bufferState->fBufferZeroKnownBound = true; | |
| bufferState->fBoundBufferUniqueID.makeInvalid(); | |
| } | |
| } else if (static_cast<const GrGpuBuffer*>(buffer)->uniqueID() != | |
| bufferState->fBoundBufferUniqueID) { | |
| const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(buffer); | |
| GL_CALL(BindBuffer(bufferState->fGLTarget, glBuffer->bufferID())); | |
| bufferState->fBufferZeroKnownBound = false; | |
| bufferState->fBoundBufferUniqueID = glBuffer->uniqueID(); | |
| } | |
| return bufferState->fGLTarget; | |
| } | |
| void GrGLGpu::clear(const GrScissorState& scissor, | |
| std::array<float, 4> color, | |
| GrRenderTarget* target, | |
| bool useMultisampleFBO, | |
| GrSurfaceOrigin origin) { | |
| // parent class should never let us get here with no RT | |
| SkASSERT(target); | |
| SkASSERT(!this->caps()->performColorClearsAsDraws()); | |
| SkASSERT(!scissor.enabled() || !this->caps()->performPartialClearsAsDraws()); | |
| this->handleDirtyContext(); | |
| GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); | |
| this->flushRenderTarget(glRT, useMultisampleFBO); | |
| this->flushScissor(scissor, glRT->height(), origin); | |
| this->disableWindowRectangles(); | |
| this->flushColorWrite(true); | |
| this->flushClearColor(color); | |
| GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); | |
| this->didWriteToSurface(glRT, origin, scissor.enabled() ? &scissor.rect() : nullptr); | |
| } | |
| static bool use_tiled_rendering(const GrGLCaps& glCaps, | |
| const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore) { | |
| // Only use the tiled rendering extension if we can explicitly clear and discard the stencil. | |
| // Otherwise it's faster to just not use it. | |
| return glCaps.tiledRenderingSupport() && GrLoadOp::kClear == stencilLoadStore.fLoadOp && | |
| GrStoreOp::kDiscard == stencilLoadStore.fStoreOp; | |
| } | |
| void GrGLGpu::beginCommandBuffer(GrGLRenderTarget* rt, bool useMultisampleFBO, | |
| const SkIRect& bounds, GrSurfaceOrigin origin, | |
| const GrOpsRenderPass::LoadAndStoreInfo& colorLoadStore, | |
| const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore) { | |
| SkASSERT(!fIsExecutingCommandBuffer_DebugOnly); | |
| this->handleDirtyContext(); | |
| this->flushRenderTarget(rt, useMultisampleFBO); | |
| SkDEBUGCODE(fIsExecutingCommandBuffer_DebugOnly = true); | |
| if (use_tiled_rendering(this->glCaps(), stencilLoadStore)) { | |
| auto nativeBounds = GrNativeRect::MakeRelativeTo(origin, rt->height(), bounds); | |
| GrGLbitfield preserveMask = (GrLoadOp::kLoad == colorLoadStore.fLoadOp) | |
| ? GR_GL_COLOR_BUFFER_BIT0 : GR_GL_NONE; | |
| SkASSERT(GrLoadOp::kLoad != stencilLoadStore.fLoadOp); // Handled by use_tiled_rendering(). | |
| GL_CALL(StartTiling(nativeBounds.fX, nativeBounds.fY, nativeBounds.fWidth, | |
| nativeBounds.fHeight, preserveMask)); | |
| } | |
| GrGLbitfield clearMask = 0; | |
| if (GrLoadOp::kClear == colorLoadStore.fLoadOp) { | |
| SkASSERT(!this->caps()->performColorClearsAsDraws()); | |
| this->flushClearColor(colorLoadStore.fClearColor); | |
| this->flushColorWrite(true); | |
| clearMask |= GR_GL_COLOR_BUFFER_BIT; | |
| } | |
| if (GrLoadOp::kClear == stencilLoadStore.fLoadOp) { | |
| SkASSERT(!this->caps()->performStencilClearsAsDraws()); | |
| GL_CALL(StencilMask(0xffffffff)); | |
| GL_CALL(ClearStencil(0)); | |
| clearMask |= GR_GL_STENCIL_BUFFER_BIT; | |
| } | |
| if (clearMask) { | |
| this->flushScissorTest(GrScissorTest::kDisabled); | |
| this->disableWindowRectangles(); | |
| GL_CALL(Clear(clearMask)); | |
| if (clearMask & GR_GL_COLOR_BUFFER_BIT) { | |
| this->didWriteToSurface(rt, origin, nullptr); | |
| } | |
| } | |
| } | |
| void GrGLGpu::endCommandBuffer(GrGLRenderTarget* rt, bool useMultisampleFBO, | |
| const GrOpsRenderPass::LoadAndStoreInfo& colorLoadStore, | |
| const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore) { | |
| SkASSERT(fIsExecutingCommandBuffer_DebugOnly); | |
| this->handleDirtyContext(); | |
| if (rt->uniqueID() != fHWBoundRenderTargetUniqueID || | |
| useMultisampleFBO != fHWBoundFramebufferIsMSAA) { | |
| // The framebuffer binding changed in the middle of a command buffer. We should have already | |
| // printed a warning during onFBOChanged. | |
| return; | |
| } | |
| if (GrGLCaps::kNone_InvalidateFBType != this->glCaps().invalidateFBType()) { | |
| STArray<2, GrGLenum> discardAttachments; | |
| if (GrStoreOp::kDiscard == colorLoadStore.fStoreOp) { | |
| discardAttachments.push_back( | |
| rt->isFBO0(useMultisampleFBO) ? GR_GL_COLOR : GR_GL_COLOR_ATTACHMENT0); | |
| } | |
| if (GrStoreOp::kDiscard == stencilLoadStore.fStoreOp) { | |
| discardAttachments.push_back( | |
| rt->isFBO0(useMultisampleFBO) ? GR_GL_STENCIL : GR_GL_STENCIL_ATTACHMENT); | |
| } | |
| if (!discardAttachments.empty()) { | |
| if (GrGLCaps::kInvalidate_InvalidateFBType == this->glCaps().invalidateFBType()) { | |
| GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, discardAttachments.size(), | |
| discardAttachments.begin())); | |
| } else { | |
| SkASSERT(GrGLCaps::kDiscard_InvalidateFBType == this->glCaps().invalidateFBType()); | |
| GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, discardAttachments.size(), | |
| discardAttachments.begin())); | |
| } | |
| } | |
| } | |
| if (use_tiled_rendering(this->glCaps(), stencilLoadStore)) { | |
| GrGLbitfield preserveMask = (GrStoreOp::kStore == colorLoadStore.fStoreOp) | |
| ? GR_GL_COLOR_BUFFER_BIT0 : GR_GL_NONE; | |
| // Handled by use_tiled_rendering(). | |
| SkASSERT(GrStoreOp::kStore != stencilLoadStore.fStoreOp); | |
| GL_CALL(EndTiling(preserveMask)); | |
| } | |
| SkDEBUGCODE(fIsExecutingCommandBuffer_DebugOnly = false); | |
| } | |
| void GrGLGpu::clearStencilClip(const GrScissorState& scissor, bool insideStencilMask, | |
| GrRenderTarget* target, bool useMultisampleFBO, | |
| GrSurfaceOrigin origin) { | |
| SkASSERT(target); | |
| SkASSERT(!this->caps()->performStencilClearsAsDraws()); | |
| SkASSERT(!scissor.enabled() || !this->caps()->performPartialClearsAsDraws()); | |
| this->handleDirtyContext(); | |
| GrAttachment* sb = target->getStencilAttachment(useMultisampleFBO); | |
| if (!sb) { | |
| // We should only get here if we marked a proxy as requiring a SB. However, | |
| // the SB creation could later fail. Likely clipping is going to go awry now. | |
| return; | |
| } | |
| GrGLint stencilBitCount = GrBackendFormatStencilBits(sb->backendFormat()); | |
| #if 0 | |
| SkASSERT(stencilBitCount > 0); | |
| GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); | |
| #else | |
| // we could just clear the clip bit but when we go through | |
| // ANGLE a partial stencil mask will cause clears to be | |
| // turned into draws. Our contract on OpsTask says that | |
| // changing the clip between stencil passes may or may not | |
| // zero the client's clip bits. So we just clear the whole thing. | |
| static const GrGLint clipStencilMask = ~0; | |
| #endif | |
| GrGLint value; | |
| if (insideStencilMask) { | |
| value = (1 << (stencilBitCount - 1)); | |
| } else { | |
| value = 0; | |
| } | |
| GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); | |
| this->flushRenderTarget(glRT, useMultisampleFBO); | |
| this->flushScissor(scissor, glRT->height(), origin); | |
| this->disableWindowRectangles(); | |
| GL_CALL(StencilMask((uint32_t) clipStencilMask)); | |
| GL_CALL(ClearStencil(value)); | |
| GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | |
| fHWStencilSettings.invalidate(); | |
| } | |
| bool GrGLGpu::readOrTransferPixelsFrom(GrSurface* surface, | |
| SkIRect rect, | |
| GrColorType surfaceColorType, | |
| GrColorType dstColorType, | |
| void* offsetOrPtr, | |
| int rowWidthInPixels) { | |
| SkASSERT(surface); | |
| auto format = GrBackendFormats::AsGLFormat(surface->backendFormat()); | |
| GrGLRenderTarget* renderTarget = static_cast<GrGLRenderTarget*>(surface->asRenderTarget()); | |
| if (!renderTarget && !this->glCaps().isFormatRenderable(format, 1)) { | |
| return false; | |
| } | |
| GrGLenum externalFormat = 0; | |
| GrGLenum externalType = 0; | |
| this->glCaps().getReadPixelsFormat( | |
| format, surfaceColorType, dstColorType, &externalFormat, &externalType); | |
| if (!externalFormat || !externalType) { | |
| return false; | |
| } | |
| if (renderTarget) { | |
| // Always bind the single sample FBO since we can't read pixels from an MSAA framebuffer. | |
| constexpr bool useMultisampleFBO = false; | |
| if (renderTarget->numSamples() > 1 && renderTarget->isFBO0(useMultisampleFBO)) { | |
| return false; | |
| } | |
| this->flushRenderTarget(renderTarget, useMultisampleFBO); | |
| } else { | |
| // Use a temporary FBO. | |
| this->bindSurfaceFBOForPixelOps(surface, 0, GR_GL_FRAMEBUFFER, kSrc_TempFBOTarget); | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| } | |
| // determine if GL can read using the passed rowBytes or if we need a scratch buffer. | |
| if (rowWidthInPixels != rect.width()) { | |
| SkASSERT(this->glCaps().readPixelsRowBytesSupport()); | |
| GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, rowWidthInPixels)); | |
| } | |
| GL_CALL(PixelStorei(GR_GL_PACK_ALIGNMENT, 1)); | |
| GL_CALL(ReadPixels(rect.left(), | |
| rect.top(), | |
| rect.width(), | |
| rect.height(), | |
| externalFormat, | |
| externalType, | |
| offsetOrPtr)); | |
| if (rowWidthInPixels != rect.width()) { | |
| SkASSERT(this->glCaps().readPixelsRowBytesSupport()); | |
| GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); | |
| } | |
| if (!renderTarget) { | |
| this->unbindSurfaceFBOForPixelOps(surface, 0, GR_GL_FRAMEBUFFER); | |
| } | |
| return true; | |
| } | |
| bool GrGLGpu::onReadPixels(GrSurface* surface, | |
| SkIRect rect, | |
| GrColorType surfaceColorType, | |
| GrColorType dstColorType, | |
| void* buffer, | |
| size_t rowBytes) { | |
| SkASSERT(surface); | |
| size_t bytesPerPixel = GrColorTypeBytesPerPixel(dstColorType); | |
| // GL_PACK_ROW_LENGTH is in terms of pixels not bytes. | |
| int rowPixelWidth; | |
| if (rowBytes == SkToSizeT(rect.width()*bytesPerPixel)) { | |
| rowPixelWidth = rect.width(); | |
| } else { | |
| SkASSERT(!(rowBytes % bytesPerPixel)); | |
| rowPixelWidth = rowBytes / bytesPerPixel; | |
| } | |
| this->unbindXferBuffer(GrGpuBufferType::kXferGpuToCpu); | |
| return this->readOrTransferPixelsFrom(surface, | |
| rect, | |
| surfaceColorType, | |
| dstColorType, | |
| buffer, | |
| rowPixelWidth); | |
| } | |
| GrOpsRenderPass* GrGLGpu::onGetOpsRenderPass( | |
| GrRenderTarget* rt, | |
| bool useMultisampleFBO, | |
| GrAttachment*, | |
| GrSurfaceOrigin origin, | |
| const SkIRect& bounds, | |
| const GrOpsRenderPass::LoadAndStoreInfo& colorInfo, | |
| const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo, | |
| const TArray<GrSurfaceProxy*, true>& sampledProxies, | |
| GrXferBarrierFlags renderPassXferBarriers) { | |
| if (!fCachedOpsRenderPass) { | |
| fCachedOpsRenderPass = std::make_unique<GrGLOpsRenderPass>(this); | |
| } | |
| if (useMultisampleFBO && rt->numSamples() == 1) { | |
| // We will be using dynamic msaa. Ensure there is an attachment. | |
| auto glRT = static_cast<GrGLRenderTarget*>(rt); | |
| if (!glRT->ensureDynamicMSAAAttachment()) { | |
| SkDebugf("WARNING: Failed to make dmsaa attachment. Render pass will be dropped."); | |
| return nullptr; | |
| } | |
| } | |
| fCachedOpsRenderPass->set(rt, useMultisampleFBO, bounds, origin, colorInfo, stencilInfo); | |
| return fCachedOpsRenderPass.get(); | |
| } | |
| void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, bool useMultisampleFBO) { | |
| SkASSERT(target); | |
| GrGpuResource::UniqueID rtID = target->uniqueID(); | |
| if (fHWBoundRenderTargetUniqueID != rtID || | |
| fHWBoundFramebufferIsMSAA != useMultisampleFBO || | |
| target->mustRebind(useMultisampleFBO)) { | |
| target->bind(useMultisampleFBO); | |
| #ifdef SK_DEBUG | |
| // don't do this check in Chromium -- this is causing | |
| // lots of repeated command buffer flushes when the compositor is | |
| // rendering with Ganesh, which is really slow; even too slow for | |
| // Debug mode. | |
| // Also don't do this when we know glCheckFramebufferStatus() may have side effects. | |
| if (!this->glCaps().skipErrorChecks() && | |
| !this->glCaps().rebindColorAttachmentAfterCheckFramebufferStatus()) { | |
| GrGLenum status; | |
| GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | |
| if (status != GR_GL_FRAMEBUFFER_COMPLETE) { | |
| SkDebugf("GrGLGpu::flushRenderTargetNoColorWrites glCheckFramebufferStatus %x\n", | |
| status); | |
| } | |
| } | |
| #endif | |
| fHWBoundRenderTargetUniqueID = rtID; | |
| fHWBoundFramebufferIsMSAA = useMultisampleFBO; | |
| this->flushViewport(SkIRect::MakeSize(target->dimensions()), | |
| target->height(), | |
| kTopLeft_GrSurfaceOrigin); // the origin is irrelevant in this case | |
| } | |
| if (this->caps()->workarounds().force_update_scissor_state_when_binding_fbo0) { | |
| // The driver forgets the correct scissor state when using FBO 0. | |
| if (!fHWScissorSettings.fRect.isInvalid()) { | |
| const GrNativeRect& r = fHWScissorSettings.fRect; | |
| GL_CALL(Scissor(r.fX, r.fY, r.fWidth, r.fHeight)); | |
| } | |
| if (fHWScissorSettings.fEnabled == kYes_TriState) { | |
| GL_CALL(Disable(GR_GL_SCISSOR_TEST)); | |
| GL_CALL(Enable(GR_GL_SCISSOR_TEST)); | |
| } else if (fHWScissorSettings.fEnabled == kNo_TriState) { | |
| GL_CALL(Enable(GR_GL_SCISSOR_TEST)); | |
| GL_CALL(Disable(GR_GL_SCISSOR_TEST)); | |
| } | |
| } | |
| if (this->glCaps().srgbWriteControl()) { | |
| this->flushFramebufferSRGB(this->caps()->isFormatSRGB(target->backendFormat())); | |
| } | |
| if (this->glCaps().shouldQueryImplementationReadSupport(target->format())) { | |
| GrGLint format; | |
| GrGLint type; | |
| GR_GL_GetIntegerv(this->glInterface(), GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT, &format); | |
| GR_GL_GetIntegerv(this->glInterface(), GR_GL_IMPLEMENTATION_COLOR_READ_TYPE, &type); | |
| this->glCaps().didQueryImplementationReadSupport(target->format(), format, type); | |
| } | |
| } | |
| void GrGLGpu::flushFramebufferSRGB(bool enable) { | |
| if (enable && kYes_TriState != fHWSRGBFramebuffer) { | |
| GL_CALL(Enable(GR_GL_FRAMEBUFFER_SRGB)); | |
| fHWSRGBFramebuffer = kYes_TriState; | |
| } else if (!enable && kNo_TriState != fHWSRGBFramebuffer) { | |
| GL_CALL(Disable(GR_GL_FRAMEBUFFER_SRGB)); | |
| fHWSRGBFramebuffer = kNo_TriState; | |
| } | |
| } | |
| GrGLenum GrGLGpu::prepareToDraw(GrPrimitiveType primitiveType) { | |
| fStats.incNumDraws(); | |
| if (this->glCaps().requiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines() && | |
| GrIsPrimTypeLines(primitiveType) && !GrIsPrimTypeLines(fLastPrimitiveType)) { | |
| GL_CALL(Enable(GR_GL_CULL_FACE)); | |
| GL_CALL(Disable(GR_GL_CULL_FACE)); | |
| } | |
| fLastPrimitiveType = primitiveType; | |
| switch (primitiveType) { | |
| case GrPrimitiveType::kTriangles: | |
| return GR_GL_TRIANGLES; | |
| case GrPrimitiveType::kTriangleStrip: | |
| return GR_GL_TRIANGLE_STRIP; | |
| case GrPrimitiveType::kPoints: | |
| return GR_GL_POINTS; | |
| case GrPrimitiveType::kLines: | |
| return GR_GL_LINES; | |
| case GrPrimitiveType::kLineStrip: | |
| return GR_GL_LINE_STRIP; | |
| } | |
| SK_ABORT("invalid GrPrimitiveType"); | |
| } | |
| void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect) { | |
| auto glRT = static_cast<GrGLRenderTarget*>(target); | |
| if (this->glCaps().framebufferResolvesMustBeFullSize()) { | |
| this->resolveRenderFBOs(glRT, SkIRect::MakeSize(glRT->dimensions()), | |
| ResolveDirection::kMSAAToSingle); | |
| } else { | |
| this->resolveRenderFBOs(glRT, resolveRect, ResolveDirection::kMSAAToSingle); | |
| } | |
| } | |
| void GrGLGpu::resolveRenderFBOs(GrGLRenderTarget* rt, const SkIRect& resolveRect, | |
| ResolveDirection resolveDirection, | |
| bool invalidateReadBufferAfterBlit) { | |
| this->handleDirtyContext(); | |
| rt->bindForResolve(resolveDirection); | |
| const GrGLCaps& caps = this->glCaps(); | |
| // make sure we go through flushRenderTarget() since we've modified | |
| // the bound DRAW FBO ID. | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| if (GrGLCaps::kES_Apple_MSFBOType == caps.msFBOType()) { | |
| // The Apple extension doesn't support blitting from single to multisample. | |
| SkASSERT(resolveDirection != ResolveDirection::kSingleToMSAA); | |
| SkASSERT(resolveRect == SkIRect::MakeSize(rt->dimensions())); | |
| // Apple's extension uses the scissor as the blit bounds. | |
| // Passing in kTopLeft_GrSurfaceOrigin will make sure no transformation of the rect | |
| // happens inside flushScissor since resolveRect is already in native device coordinates. | |
| GrScissorState scissor(rt->dimensions()); | |
| SkAssertResult(scissor.set(resolveRect)); | |
| this->flushScissor(scissor, rt->height(), kTopLeft_GrSurfaceOrigin); | |
| this->disableWindowRectangles(); | |
| GL_CALL(ResolveMultisampleFramebuffer()); | |
| } else { | |
| SkASSERT(!caps.framebufferResolvesMustBeFullSize() || | |
| resolveRect == SkIRect::MakeSize(rt->dimensions())); | |
| int l = resolveRect.x(); | |
| int b = resolveRect.y(); | |
| int r = resolveRect.x() + resolveRect.width(); | |
| int t = resolveRect.y() + resolveRect.height(); | |
| // BlitFrameBuffer respects the scissor, so disable it. | |
| this->flushScissorTest(GrScissorTest::kDisabled); | |
| this->disableWindowRectangles(); | |
| GL_CALL(BlitFramebuffer(l, b, r, t, l, b, r, t, GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); | |
| } | |
| if (caps.invalidateFBType() != GrGLCaps::kNone_InvalidateFBType && | |
| invalidateReadBufferAfterBlit) { | |
| // Invalidate the read FBO attachment after the blit, in hopes that this allows the driver | |
| // to perform tiling optimizations. | |
| bool readBufferIsMSAA = resolveDirection == ResolveDirection::kMSAAToSingle; | |
| GrGLenum colorDiscardAttachment = rt->isFBO0(readBufferIsMSAA) ? GR_GL_COLOR | |
| : GR_GL_COLOR_ATTACHMENT0; | |
| if (caps.invalidateFBType() == GrGLCaps::kInvalidate_InvalidateFBType) { | |
| GL_CALL(InvalidateFramebuffer(GR_GL_READ_FRAMEBUFFER, 1, &colorDiscardAttachment)); | |
| } else { | |
| SkASSERT(caps.invalidateFBType() == GrGLCaps::kDiscard_InvalidateFBType); | |
| // glDiscardFramebuffer only accepts GL_FRAMEBUFFER. | |
| rt->bind(readBufferIsMSAA); | |
| GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, 1, &colorDiscardAttachment)); | |
| } | |
| } | |
| } | |
| namespace { | |
| GrGLenum gr_to_gl_stencil_op(GrStencilOp op) { | |
| static const GrGLenum gTable[kGrStencilOpCount] = { | |
| GR_GL_KEEP, // kKeep | |
| GR_GL_ZERO, // kZero | |
| GR_GL_REPLACE, // kReplace | |
| GR_GL_INVERT, // kInvert | |
| GR_GL_INCR_WRAP, // kIncWrap | |
| GR_GL_DECR_WRAP, // kDecWrap | |
| GR_GL_INCR, // kIncClamp | |
| GR_GL_DECR, // kDecClamp | |
| }; | |
| static_assert(0 == (int)GrStencilOp::kKeep); | |
| static_assert(1 == (int)GrStencilOp::kZero); | |
| static_assert(2 == (int)GrStencilOp::kReplace); | |
| static_assert(3 == (int)GrStencilOp::kInvert); | |
| static_assert(4 == (int)GrStencilOp::kIncWrap); | |
| static_assert(5 == (int)GrStencilOp::kDecWrap); | |
| static_assert(6 == (int)GrStencilOp::kIncClamp); | |
| static_assert(7 == (int)GrStencilOp::kDecClamp); | |
| SkASSERT(op < (GrStencilOp)kGrStencilOpCount); | |
| return gTable[(int)op]; | |
| } | |
| void set_gl_stencil(const GrGLInterface* gl, | |
| const GrStencilSettings::Face& face, | |
| GrGLenum glFace) { | |
| GrGLenum glFunc = GrToGLStencilFunc(face.fTest); | |
| GrGLenum glFailOp = gr_to_gl_stencil_op(face.fFailOp); | |
| GrGLenum glPassOp = gr_to_gl_stencil_op(face.fPassOp); | |
| GrGLint ref = face.fRef; | |
| GrGLint mask = face.fTestMask; | |
| GrGLint writeMask = face.fWriteMask; | |
| if (GR_GL_FRONT_AND_BACK == glFace) { | |
| // we call the combined func just in case separate stencil is not | |
| // supported. | |
| GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask)); | |
| GR_GL_CALL(gl, StencilMask(writeMask)); | |
| GR_GL_CALL(gl, StencilOp(glFailOp, GR_GL_KEEP, glPassOp)); | |
| } else { | |
| GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); | |
| GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); | |
| GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp)); | |
| } | |
| } | |
| } // namespace | |
| void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings, GrSurfaceOrigin origin) { | |
| if (stencilSettings.isDisabled()) { | |
| this->disableStencil(); | |
| } else if (fHWStencilSettings != stencilSettings || | |
| (stencilSettings.isTwoSided() && fHWStencilOrigin != origin)) { | |
| if (kYes_TriState != fHWStencilTestEnabled) { | |
| GL_CALL(Enable(GR_GL_STENCIL_TEST)); | |
| fHWStencilTestEnabled = kYes_TriState; | |
| } | |
| if (!stencilSettings.isTwoSided()) { | |
| set_gl_stencil(this->glInterface(), stencilSettings.singleSidedFace(), | |
| GR_GL_FRONT_AND_BACK); | |
| } else { | |
| set_gl_stencil(this->glInterface(), stencilSettings.postOriginCWFace(origin), | |
| GR_GL_FRONT); | |
| set_gl_stencil(this->glInterface(), stencilSettings.postOriginCCWFace(origin), | |
| GR_GL_BACK); | |
| } | |
| fHWStencilSettings = stencilSettings; | |
| fHWStencilOrigin = origin; | |
| } | |
| } | |
| void GrGLGpu::disableStencil() { | |
| if (kNo_TriState != fHWStencilTestEnabled) { | |
| GL_CALL(Disable(GR_GL_STENCIL_TEST)); | |
| fHWStencilTestEnabled = kNo_TriState; | |
| fHWStencilSettings.invalidate(); | |
| } | |
| } | |
| void GrGLGpu::flushConservativeRasterState(bool enabled) { | |
| if (this->caps()->conservativeRasterSupport()) { | |
| if (enabled) { | |
| if (kYes_TriState != fHWConservativeRasterEnabled) { | |
| GL_CALL(Enable(GR_GL_CONSERVATIVE_RASTERIZATION)); | |
| fHWConservativeRasterEnabled = kYes_TriState; | |
| } | |
| } else { | |
| if (kNo_TriState != fHWConservativeRasterEnabled) { | |
| GL_CALL(Disable(GR_GL_CONSERVATIVE_RASTERIZATION)); | |
| fHWConservativeRasterEnabled = kNo_TriState; | |
| } | |
| } | |
| } | |
| } | |
| void GrGLGpu::flushWireframeState(bool enabled) { | |
| if (this->caps()->wireframeSupport()) { | |
| if (this->caps()->wireframeMode() || enabled) { | |
| if (kYes_TriState != fHWWireframeEnabled) { | |
| GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_LINE)); | |
| fHWWireframeEnabled = kYes_TriState; | |
| } | |
| } else { | |
| if (kNo_TriState != fHWWireframeEnabled) { | |
| GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_FILL)); | |
| fHWWireframeEnabled = kNo_TriState; | |
| } | |
| } | |
| } | |
| } | |
| void GrGLGpu::flushBlendAndColorWrite(const skgpu::BlendInfo& blendInfo, | |
| const skgpu::Swizzle& swizzle) { | |
| if (this->glCaps().neverDisableColorWrites() && !blendInfo.fWritesColor) { | |
| // We need to work around a driver bug by using a blend state that preserves the dst color, | |
| // rather than disabling color writes. | |
| skgpu::BlendInfo preserveDstBlend; | |
| preserveDstBlend.fSrcBlend = skgpu::BlendCoeff::kZero; | |
| preserveDstBlend.fDstBlend = skgpu::BlendCoeff::kOne; | |
| this->flushBlendAndColorWrite(preserveDstBlend, swizzle); | |
| return; | |
| } | |
| skgpu::BlendEquation equation = blendInfo.fEquation; | |
| skgpu::BlendCoeff srcCoeff = blendInfo.fSrcBlend; | |
| skgpu::BlendCoeff dstCoeff = blendInfo.fDstBlend; | |
| // Any optimization to disable blending should have already been applied and | |
| // tweaked the equation to "add "or "subtract", and the coeffs to (1, 0). | |
| bool blendOff = skgpu::BlendShouldDisable(equation, srcCoeff, dstCoeff) || | |
| !blendInfo.fWritesColor; | |
| if (blendOff) { | |
| if (kNo_TriState != fHWBlendState.fEnabled) { | |
| GL_CALL(Disable(GR_GL_BLEND)); | |
| // Workaround for the ARM KHR_blend_equation_advanced disable flags issue | |
| // https://code.google.com/p/skia/issues/detail?id=3943 | |
| if (this->ctxInfo().vendor() == GrGLVendor::kARM && | |
| skgpu::BlendEquationIsAdvanced(fHWBlendState.fEquation)) { | |
| SkASSERT(this->caps()->advancedBlendEquationSupport()); | |
| // Set to any basic blending equation. | |
| skgpu::BlendEquation blendEquation = skgpu::BlendEquation::kAdd; | |
| GL_CALL(BlendEquation(gXfermodeEquation2Blend[(int)blendEquation])); | |
| fHWBlendState.fEquation = blendEquation; | |
| } | |
| // Workaround for Adreno 5xx BlendFunc bug. See crbug.com/1241134. | |
| // We must also check to see if the blend coeffs are invalid because the client may have | |
| // reset our gl state and thus we will have forgotten if the previous use was a coeff | |
| // that referenced src2. | |
| if (this->glCaps().mustResetBlendFuncBetweenDualSourceAndDisable() && | |
| (skgpu::BlendCoeffRefsSrc2(fHWBlendState.fSrcCoeff) || | |
| skgpu::BlendCoeffRefsSrc2(fHWBlendState.fDstCoeff) || | |
| fHWBlendState.fSrcCoeff == skgpu::BlendCoeff::kIllegal || | |
| fHWBlendState.fDstCoeff == skgpu::BlendCoeff::kIllegal)) { | |
| // We just reset the blend func to anything that doesn't reference src2 | |
| GL_CALL(BlendFunc(GR_GL_ONE, GR_GL_ZERO)); | |
| fHWBlendState.fSrcCoeff = skgpu::BlendCoeff::kOne; | |
| fHWBlendState.fDstCoeff = skgpu::BlendCoeff::kZero; | |
| } | |
| fHWBlendState.fEnabled = kNo_TriState; | |
| } | |
| } else { | |
| if (kYes_TriState != fHWBlendState.fEnabled) { | |
| GL_CALL(Enable(GR_GL_BLEND)); | |
| fHWBlendState.fEnabled = kYes_TriState; | |
| } | |
| if (fHWBlendState.fEquation != equation) { | |
| GL_CALL(BlendEquation(gXfermodeEquation2Blend[(int)equation])); | |
| fHWBlendState.fEquation = equation; | |
| } | |
| if (skgpu::BlendEquationIsAdvanced(equation)) { | |
| SkASSERT(this->caps()->advancedBlendEquationSupport()); | |
| this->flushColorWrite(blendInfo.fWritesColor); | |
| // Advanced equations have no other blend state. | |
| return; | |
| } | |
| if (fHWBlendState.fSrcCoeff != srcCoeff || fHWBlendState.fDstCoeff != dstCoeff) { | |
| GL_CALL(BlendFunc(gXfermodeCoeff2Blend[(int)srcCoeff], | |
| gXfermodeCoeff2Blend[(int)dstCoeff])); | |
| fHWBlendState.fSrcCoeff = srcCoeff; | |
| fHWBlendState.fDstCoeff = dstCoeff; | |
| } | |
| if (skgpu::BlendCoeffRefsConstant(srcCoeff) || skgpu::BlendCoeffRefsConstant(dstCoeff)) { | |
| SkPMColor4f blendConst = swizzle.applyTo(blendInfo.fBlendConstant); | |
| if (!fHWBlendState.fConstColorValid || fHWBlendState.fConstColor != blendConst) { | |
| GL_CALL(BlendColor(blendConst.fR, blendConst.fG, blendConst.fB, blendConst.fA)); | |
| fHWBlendState.fConstColor = blendConst; | |
| fHWBlendState.fConstColorValid = true; | |
| } | |
| } | |
| } | |
| this->flushColorWrite(blendInfo.fWritesColor); | |
| } | |
| void GrGLGpu::bindTexture(int unitIdx, GrSamplerState samplerState, const skgpu::Swizzle& swizzle, | |
| GrGLTexture* texture) { | |
| SkASSERT(texture); | |
| #ifdef SK_DEBUG | |
| if (!this->caps()->npotTextureTileSupport()) { | |
| if (samplerState.isRepeatedX()) { | |
| const int w = texture->width(); | |
| SkASSERT(SkIsPow2(w)); | |
| } | |
| if (samplerState.isRepeatedY()) { | |
| const int h = texture->height(); | |
| SkASSERT(SkIsPow2(h)); | |
| } | |
| } | |
| #endif | |
| GrGpuResource::UniqueID textureID = texture->uniqueID(); | |
| GrGLenum target = texture->target(); | |
| if (fHWTextureUnitBindings[unitIdx].boundID(target) != textureID) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(BindTexture(target, texture->textureID())); | |
| fHWTextureUnitBindings[unitIdx].setBoundID(target, textureID); | |
| } | |
| if (samplerState.mipmapped() == skgpu::Mipmapped::kYes) { | |
| if (!this->caps()->mipmapSupport() || texture->mipmapped() == skgpu::Mipmapped::kNo) { | |
| // We should have caught this already. | |
| SkASSERT(!samplerState.isAniso()); | |
| samplerState = GrSamplerState(samplerState.wrapModeX(), | |
| samplerState.wrapModeY(), | |
| samplerState.filter(), | |
| GrSamplerState::MipmapMode::kNone); | |
| } else { | |
| SkASSERT(!texture->mipmapsAreDirty()); | |
| } | |
| } | |
| auto timestamp = texture->parameters()->resetTimestamp(); | |
| bool setAll = timestamp < fResetTimestampForTextureParameters; | |
| const GrGLTextureParameters::SamplerOverriddenState* samplerStateToRecord = nullptr; | |
| GrGLTextureParameters::SamplerOverriddenState newSamplerState; | |
| if (this->glCaps().useSamplerObjects()) { | |
| fSamplerObjectCache->bindSampler(unitIdx, samplerState); | |
| if (this->glCaps().mustSetAnyTexParameterToEnableMipmapping()) { | |
| if (samplerState.mipmapped() == skgpu::Mipmapped::kYes) { | |
| GrGLenum minFilter = filter_to_gl_min_filter(samplerState.filter(), | |
| samplerState.mipmapMode()); | |
| const GrGLTextureParameters::SamplerOverriddenState& oldSamplerState = | |
| texture->parameters()->samplerOverriddenState(); | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, minFilter)); | |
| newSamplerState = oldSamplerState; | |
| newSamplerState.fMinFilter = minFilter; | |
| samplerStateToRecord = &newSamplerState; | |
| } | |
| } | |
| } else { | |
| if (fSamplerObjectCache) { | |
| fSamplerObjectCache->unbindSampler(unitIdx); | |
| } | |
| const GrGLTextureParameters::SamplerOverriddenState& oldSamplerState = | |
| texture->parameters()->samplerOverriddenState(); | |
| samplerStateToRecord = &newSamplerState; | |
| newSamplerState.fMinFilter = filter_to_gl_min_filter(samplerState.filter(), | |
| samplerState.mipmapMode()); | |
| newSamplerState.fMagFilter = filter_to_gl_mag_filter(samplerState.filter()); | |
| newSamplerState.fWrapS = wrap_mode_to_gl_wrap(samplerState.wrapModeX(), this->glCaps()); | |
| newSamplerState.fWrapT = wrap_mode_to_gl_wrap(samplerState.wrapModeY(), this->glCaps()); | |
| newSamplerState.fMaxAniso = std::min(static_cast<GrGLfloat>(samplerState.maxAniso()), | |
| this->glCaps().maxTextureMaxAnisotropy()); | |
| // These are the OpenGL default values. | |
| newSamplerState.fMinLOD = -1000.f; | |
| newSamplerState.fMaxLOD = 1000.f; | |
| if (setAll || newSamplerState.fMagFilter != oldSamplerState.fMagFilter) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newSamplerState.fMagFilter)); | |
| } | |
| if (setAll || newSamplerState.fMinFilter != oldSamplerState.fMinFilter) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, newSamplerState.fMinFilter)); | |
| } | |
| if (this->glCaps().mipmapLodControlSupport()) { | |
| if (setAll || newSamplerState.fMinLOD != oldSamplerState.fMinLOD) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameterf(target, GR_GL_TEXTURE_MIN_LOD, newSamplerState.fMinLOD)); | |
| } | |
| if (setAll || newSamplerState.fMaxLOD != oldSamplerState.fMaxLOD) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameterf(target, GR_GL_TEXTURE_MAX_LOD, newSamplerState.fMaxLOD)); | |
| } | |
| } | |
| if (setAll || newSamplerState.fWrapS != oldSamplerState.fWrapS) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newSamplerState.fWrapS)); | |
| } | |
| if (setAll || newSamplerState.fWrapT != oldSamplerState.fWrapT) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newSamplerState.fWrapT)); | |
| } | |
| if (this->glCaps().clampToBorderSupport()) { | |
| // Make sure the border color is transparent black (the default) | |
| if (setAll || oldSamplerState.fBorderColorInvalid) { | |
| this->setTextureUnit(unitIdx); | |
| static const GrGLfloat kTransparentBlack[4] = {0.f, 0.f, 0.f, 0.f}; | |
| GL_CALL(TexParameterfv(target, GR_GL_TEXTURE_BORDER_COLOR, kTransparentBlack)); | |
| } | |
| } | |
| if (this->caps()->anisoSupport()) { | |
| if (setAll || oldSamplerState.fMaxAniso != newSamplerState.fMaxAniso) { | |
| GL_CALL(TexParameterf(target, | |
| GR_GL_TEXTURE_MAX_ANISOTROPY, | |
| newSamplerState.fMaxAniso)); | |
| } | |
| } | |
| } | |
| GrGLTextureParameters::NonsamplerState newNonsamplerState; | |
| newNonsamplerState.fBaseMipMapLevel = 0; | |
| newNonsamplerState.fMaxMipmapLevel = texture->maxMipmapLevel(); | |
| newNonsamplerState.fSwizzleIsRGBA = true; | |
| const GrGLTextureParameters::NonsamplerState& oldNonsamplerState = | |
| texture->parameters()->nonsamplerState(); | |
| if (this->glCaps().textureSwizzleSupport()) { | |
| if (setAll || !oldNonsamplerState.fSwizzleIsRGBA) { | |
| static constexpr GrGLenum kRGBA[4] { | |
| GR_GL_RED, | |
| GR_GL_GREEN, | |
| GR_GL_BLUE, | |
| GR_GL_ALPHA | |
| }; | |
| this->setTextureUnit(unitIdx); | |
| if (GR_IS_GR_GL(this->glStandard())) { | |
| static_assert(sizeof(kRGBA[0]) == sizeof(GrGLint)); | |
| GL_CALL(TexParameteriv(target, GR_GL_TEXTURE_SWIZZLE_RGBA, | |
| reinterpret_cast<const GrGLint*>(kRGBA))); | |
| } else if (GR_IS_GR_GL_ES(this->glStandard())) { | |
| // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA. | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_R, kRGBA[0])); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_G, kRGBA[1])); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_B, kRGBA[2])); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_A, kRGBA[3])); | |
| } | |
| } | |
| } | |
| // These are not supported in ES2 contexts | |
| if (this->glCaps().mipmapLevelControlSupport() && | |
| (texture->textureType() != GrTextureType::kExternal || | |
| !this->glCaps().dontSetBaseOrMaxLevelForExternalTextures())) { | |
| if (newNonsamplerState.fBaseMipMapLevel != oldNonsamplerState.fBaseMipMapLevel) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_BASE_LEVEL, | |
| newNonsamplerState.fBaseMipMapLevel)); | |
| } | |
| if (newNonsamplerState.fMaxMipmapLevel != oldNonsamplerState.fMaxMipmapLevel) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAX_LEVEL, | |
| newNonsamplerState.fMaxMipmapLevel)); | |
| } | |
| } | |
| texture->parameters()->set(samplerStateToRecord, newNonsamplerState, | |
| fResetTimestampForTextureParameters); | |
| } | |
| void GrGLGpu::onResetTextureBindings() { | |
| static constexpr GrGLenum kTargets[] = {GR_GL_TEXTURE_2D, GR_GL_TEXTURE_RECTANGLE, | |
| GR_GL_TEXTURE_EXTERNAL}; | |
| for (int i = 0; i < this->numTextureUnits(); ++i) { | |
| this->setTextureUnit(i); | |
| for (auto target : kTargets) { | |
| if (fHWTextureUnitBindings[i].hasBeenModified(target)) { | |
| GL_CALL(BindTexture(target, 0)); | |
| } | |
| } | |
| fHWTextureUnitBindings[i].invalidateAllTargets(true); | |
| } | |
| } | |
| void GrGLGpu::flushColorWrite(bool writeColor) { | |
| if (!writeColor) { | |
| if (kNo_TriState != fHWWriteToColor) { | |
| GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE, | |
| GR_GL_FALSE, GR_GL_FALSE)); | |
| fHWWriteToColor = kNo_TriState; | |
| } | |
| } else { | |
| if (kYes_TriState != fHWWriteToColor) { | |
| GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); | |
| fHWWriteToColor = kYes_TriState; | |
| } | |
| } | |
| } | |
| void GrGLGpu::flushClearColor(std::array<float, 4> color) { | |
| GrGLfloat r = color[0], g = color[1], b = color[2], a = color[3]; | |
| if (this->glCaps().clearToBoundaryValuesIsBroken() && | |
| (1 == r || 0 == r) && (1 == g || 0 == g) && (1 == b || 0 == b) && (1 == a || 0 == a)) { | |
| static const GrGLfloat safeAlpha1 = nextafter(1.f, 2.f); | |
| static const GrGLfloat safeAlpha0 = nextafter(0.f, -1.f); | |
| a = (1 == a) ? safeAlpha1 : safeAlpha0; | |
| } | |
| if (r != fHWClearColor[0] || g != fHWClearColor[1] || | |
| b != fHWClearColor[2] || a != fHWClearColor[3]) { | |
| GL_CALL(ClearColor(r, g, b, a)); | |
| fHWClearColor[0] = r; | |
| fHWClearColor[1] = g; | |
| fHWClearColor[2] = b; | |
| fHWClearColor[3] = a; | |
| } | |
| } | |
| void GrGLGpu::setTextureUnit(int unit) { | |
| SkASSERT(unit >= 0 && unit < this->numTextureUnits()); | |
| if (unit != fHWActiveTextureUnitIdx) { | |
| GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); | |
| fHWActiveTextureUnitIdx = unit; | |
| } | |
| } | |
| void GrGLGpu::bindTextureToScratchUnit(GrGLenum target, GrGLint textureID) { | |
| // Bind the last texture unit since it is the least likely to be used by GrGLProgram. | |
| int lastUnitIdx = this->numTextureUnits() - 1; | |
| if (lastUnitIdx != fHWActiveTextureUnitIdx) { | |
| GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); | |
| fHWActiveTextureUnitIdx = lastUnitIdx; | |
| } | |
| // Clear out the this field so that if a GrGLProgram does use this unit it will rebind the | |
| // correct texture. | |
| fHWTextureUnitBindings[lastUnitIdx].invalidateForScratchUse(target); | |
| GL_CALL(BindTexture(target, textureID)); | |
| } | |
| // Determines whether glBlitFramebuffer could be used between src and dst by onCopySurface. | |
| static inline bool can_blit_framebuffer_for_copy_surface(const GrSurface* dst, | |
| const GrSurface* src, | |
| const SkIRect& srcRect, | |
| const SkIRect& dstRect, | |
| const GrGLCaps& caps) { | |
| int dstSampleCnt = 0; | |
| int srcSampleCnt = 0; | |
| if (const GrRenderTarget* rt = dst->asRenderTarget()) { | |
| dstSampleCnt = rt->numSamples(); | |
| } | |
| if (const GrRenderTarget* rt = src->asRenderTarget()) { | |
| srcSampleCnt = rt->numSamples(); | |
| } | |
| SkASSERT((dstSampleCnt > 0) == SkToBool(dst->asRenderTarget())); | |
| SkASSERT((srcSampleCnt > 0) == SkToBool(src->asRenderTarget())); | |
| GrGLFormat dstFormat = GrBackendFormats::AsGLFormat(dst->backendFormat()); | |
| GrGLFormat srcFormat = GrBackendFormats::AsGLFormat(src->backendFormat()); | |
| const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture()); | |
| const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(src->asTexture()); | |
| GrTextureType dstTexType; | |
| GrTextureType* dstTexTypePtr = nullptr; | |
| GrTextureType srcTexType; | |
| GrTextureType* srcTexTypePtr = nullptr; | |
| if (dstTex) { | |
| dstTexType = dstTex->textureType(); | |
| dstTexTypePtr = &dstTexType; | |
| } | |
| if (srcTex) { | |
| srcTexType = srcTex->textureType(); | |
| srcTexTypePtr = &srcTexType; | |
| } | |
| return caps.canCopyAsBlit(dstFormat, dstSampleCnt, dstTexTypePtr, | |
| srcFormat, srcSampleCnt, srcTexTypePtr, | |
| src->getBoundsRect(), true, srcRect, dstRect); | |
| } | |
| static bool rt_has_msaa_render_buffer(const GrGLRenderTarget* rt, const GrGLCaps& glCaps) { | |
| // A RT has a separate MSAA renderbuffer if: | |
| // 1) It's multisampled | |
| // 2) We're using an extension with separate MSAA renderbuffers | |
| // 3) It's not FBO 0, which is special and always auto-resolves | |
| return rt->numSamples() > 1 && glCaps.usesMSAARenderBuffers() && !rt->isFBO0(true/*msaa*/); | |
| } | |
| static inline bool can_copy_texsubimage(const GrSurface* dst, const GrSurface* src, | |
| const GrGLCaps& caps) { | |
| const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget()); | |
| const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget()); | |
| const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture()); | |
| const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(src->asTexture()); | |
| bool dstHasMSAARenderBuffer = dstRT ? rt_has_msaa_render_buffer(dstRT, caps) : false; | |
| bool srcHasMSAARenderBuffer = srcRT ? rt_has_msaa_render_buffer(srcRT, caps) : false; | |
| GrGLFormat dstFormat = GrBackendFormats::AsGLFormat(dst->backendFormat()); | |
| GrGLFormat srcFormat = GrBackendFormats::AsGLFormat(src->backendFormat()); | |
| GrTextureType dstTexType; | |
| GrTextureType* dstTexTypePtr = nullptr; | |
| GrTextureType srcTexType; | |
| GrTextureType* srcTexTypePtr = nullptr; | |
| if (dstTex) { | |
| dstTexType = dstTex->textureType(); | |
| dstTexTypePtr = &dstTexType; | |
| } | |
| if (srcTex) { | |
| srcTexType = srcTex->textureType(); | |
| srcTexTypePtr = &srcTexType; | |
| } | |
| return caps.canCopyTexSubImage(dstFormat, dstHasMSAARenderBuffer, dstTexTypePtr, | |
| srcFormat, srcHasMSAARenderBuffer, srcTexTypePtr); | |
| } | |
| void GrGLGpu::bindSurfaceFBOForPixelOps(GrSurface* surface, int mipLevel, GrGLenum fboTarget, | |
| TempFBOTarget tempFBOTarget) { | |
| GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget()); | |
| if (!rt || mipLevel > 0) { | |
| SkASSERT(surface->asTexture()); | |
| GrGLTexture* texture = static_cast<GrGLTexture*>(surface->asTexture()); | |
| GrGLuint texID = texture->textureID(); | |
| GrGLenum target = texture->target(); | |
| GrGLuint* tempFBOID; | |
| tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID; | |
| if (0 == *tempFBOID) { | |
| GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID)); | |
| } | |
| this->bindFramebuffer(fboTarget, *tempFBOID); | |
| GR_GL_CALL( | |
| this->glInterface(), | |
| FramebufferTexture2D(fboTarget, GR_GL_COLOR_ATTACHMENT0, target, texID, mipLevel)); | |
| if (mipLevel == 0) { | |
| texture->baseLevelWasBoundToFBO(); | |
| } | |
| } else { | |
| rt->bindForPixelOps(fboTarget); | |
| } | |
| } | |
| void GrGLGpu::unbindSurfaceFBOForPixelOps(GrSurface* surface, int mipLevel, GrGLenum fboTarget) { | |
| // bindSurfaceFBOForPixelOps temporarily binds textures that are not render targets to | |
| if (mipLevel > 0 || !surface->asRenderTarget()) { | |
| SkASSERT(surface->asTexture()); | |
| GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture())->target(); | |
| GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, | |
| GR_GL_COLOR_ATTACHMENT0, | |
| textureTarget, | |
| 0, | |
| 0)); | |
| } | |
| } | |
| void GrGLGpu::onFBOChanged() { | |
| if (this->caps()->workarounds().flush_on_framebuffer_change) { | |
| this->flush(FlushType::kForce); | |
| } | |
| if (fHasUnflushedQueries && | |
| this->caps()->workarounds().flush_queries_before_deleting_or_unbinding_fbo) { | |
| this->forcefullyFlushQueries(); | |
| } | |
| #ifdef SK_DEBUG | |
| if (fIsExecutingCommandBuffer_DebugOnly) { | |
| SkDebugf("WARNING: GL FBO binding changed while executing a command buffer. " | |
| "This will severely hurt performance.\n"); | |
| } | |
| #endif | |
| } | |
| void GrGLGpu::bindFramebuffer(GrGLenum target, GrGLuint fboid) { | |
| GL_CALL(BindFramebuffer(target, fboid)); | |
| if (target == GR_GL_FRAMEBUFFER || target == GR_GL_DRAW_FRAMEBUFFER) { | |
| fBoundDrawFramebuffer = fboid; | |
| } | |
| this->onFBOChanged(); | |
| } | |
| void GrGLGpu::deleteFramebuffer(GrGLuint fboid) { | |
| // We're relying on the GL state shadowing being correct in the workaround code below so we | |
| // need to handle a dirty context. | |
| this->handleDirtyContext(); | |
| if (fHasUnflushedQueries && | |
| this->caps()->workarounds().flush_queries_before_deleting_or_unbinding_fbo) { | |
| this->forcefullyFlushQueries(); | |
| } | |
| if (fboid == fBoundDrawFramebuffer) { | |
| if (this->caps()->workarounds().unbind_attachments_on_bound_render_fbo_delete) { | |
| // This workaround only applies to deleting currently bound framebuffers | |
| // on Adreno 420. Because this is a somewhat rare case, instead of | |
| // tracking all the attachments of every framebuffer instead just always | |
| // unbind all attachments. | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, | |
| GR_GL_RENDERBUFFER, 0)); | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, 0)); | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, 0)); | |
| } | |
| if (this->caps()->workarounds().ensure_previous_framebuffer_not_deleted) { | |
| // Some drivers keep an internal reference to the previously bound | |
| // framebuffer, so make sure it isn't the one being deleted. | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, 0); | |
| } | |
| } | |
| GL_CALL(DeleteFramebuffers(1, &fboid)); | |
| // Deleting the currently bound framebuffer rebinds to 0. | |
| if (fboid == fBoundDrawFramebuffer) { | |
| this->onFBOChanged(); | |
| } | |
| } | |
| bool GrGLGpu::onCopySurface(GrSurface* dst, const SkIRect& dstRect, | |
| GrSurface* src, const SkIRect& srcRect, | |
| GrSamplerState::Filter filter) { | |
| // Don't prefer copying as a draw if the dst doesn't already have a FBO object. | |
| // This implicitly handles this->glCaps().useDrawInsteadOfAllRenderTargetWrites(). | |
| bool preferCopy = SkToBool(dst->asRenderTarget()); | |
| bool scalingCopy = dstRect.size() != srcRect.size(); | |
| auto dstFormat = GrBackendFormats::AsGLFormat(dst->backendFormat()); | |
| if (preferCopy && | |
| this->glCaps().canCopyAsDraw(dstFormat, SkToBool(src->asTexture()), scalingCopy)) { | |
| GrRenderTarget* dstRT = dst->asRenderTarget(); | |
| bool drawToMultisampleFBO = dstRT && dstRT->numSamples() > 1; | |
| if (this->copySurfaceAsDraw(dst, drawToMultisampleFBO, src, srcRect, dstRect, filter)) { | |
| return true; | |
| } | |
| } | |
| // Prefer copying as with glCopyTexSubImage when the dimensions are the same. | |
| if (!scalingCopy && can_copy_texsubimage(dst, src, this->glCaps())) { | |
| this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstRect.topLeft()); | |
| return true; | |
| } | |
| if (can_blit_framebuffer_for_copy_surface(dst, src, srcRect, dstRect, this->glCaps())) { | |
| return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstRect, filter); | |
| } | |
| if (!preferCopy && | |
| this->glCaps().canCopyAsDraw(dstFormat, SkToBool(src->asTexture()), scalingCopy)) { | |
| GrRenderTarget* dstRT = dst->asRenderTarget(); | |
| bool drawToMultisampleFBO = dstRT && dstRT->numSamples() > 1; | |
| if (this->copySurfaceAsDraw(dst, drawToMultisampleFBO, src, srcRect, dstRect, filter)) { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| bool GrGLGpu::createCopyProgram(GrTexture* srcTex) { | |
| TRACE_EVENT0("skia.gpu", TRACE_FUNC); | |
| int progIdx = TextureToCopyProgramIdx(srcTex); | |
| const GrShaderCaps* shaderCaps = this->caps()->shaderCaps(); | |
| SkSLType samplerType = SkSLCombinedSamplerTypeForTextureType(srcTex->textureType()); | |
| if (!fCopyProgramArrayBuffer) { | |
| static const GrGLfloat vdata[] = { | |
| 0, 0, | |
| 0, 1, | |
| 1, 0, | |
| 1, 1 | |
| }; | |
| fCopyProgramArrayBuffer = GrGLBuffer::Make(this, | |
| sizeof(vdata), | |
| GrGpuBufferType::kVertex, | |
| kStatic_GrAccessPattern); | |
| if (fCopyProgramArrayBuffer) { | |
| fCopyProgramArrayBuffer->updateData( | |
| vdata, /*offset=*/0, sizeof(vdata), /*preserve=*/false); | |
| } | |
| } | |
| if (!fCopyProgramArrayBuffer) { | |
| return false; | |
| } | |
| SkASSERT(!fCopyPrograms[progIdx].fProgram); | |
| GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); | |
| if (!fCopyPrograms[progIdx].fProgram) { | |
| return false; | |
| } | |
| GrShaderVar aVertex("a_vertex", SkSLType::kHalf2, GrShaderVar::TypeModifier::In); | |
| GrShaderVar uTexCoordXform("u_texCoordXform", SkSLType::kHalf4, | |
| GrShaderVar::TypeModifier::Uniform); | |
| GrShaderVar uPosXform("u_posXform", SkSLType::kHalf4, GrShaderVar::TypeModifier::Uniform); | |
| GrShaderVar uTexture("u_texture", samplerType); | |
| GrShaderVar vTexCoord("v_texCoord", SkSLType::kHalf2, GrShaderVar::TypeModifier::Out); | |
| GrShaderVar oFragColor("o_FragColor", SkSLType::kHalf4, GrShaderVar::TypeModifier::Out); | |
| SkString vshaderTxt; | |
| if (shaderCaps->fNoPerspectiveInterpolationSupport) { | |
| if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) { | |
| vshaderTxt.appendf("#extension %s : require\n", extension); | |
| } | |
| vTexCoord.addModifier("noperspective"); | |
| } | |
| aVertex.appendDecl(shaderCaps, &vshaderTxt); | |
| vshaderTxt.append(";"); | |
| uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt); | |
| vshaderTxt.append(";"); | |
| uPosXform.appendDecl(shaderCaps, &vshaderTxt); | |
| vshaderTxt.append(";"); | |
| vTexCoord.appendDecl(shaderCaps, &vshaderTxt); | |
| vshaderTxt.append(";"); | |
| vshaderTxt.append( | |
| // Copy Program VS | |
| "void main() {" | |
| "v_texCoord = half2(a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw);" | |
| "sk_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" | |
| "sk_Position.zw = half2(0, 1);" | |
| "}" | |
| ); | |
| SkString fshaderTxt; | |
| if (shaderCaps->fNoPerspectiveInterpolationSupport) { | |
| if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) { | |
| fshaderTxt.appendf("#extension %s : require\n", extension); | |
| } | |
| } | |
| vTexCoord.setTypeModifier(GrShaderVar::TypeModifier::In); | |
| vTexCoord.appendDecl(shaderCaps, &fshaderTxt); | |
| fshaderTxt.append(";"); | |
| uTexture.appendDecl(shaderCaps, &fshaderTxt); | |
| fshaderTxt.append(";"); | |
| fshaderTxt.appendf( | |
| // Copy Program FS | |
| "void main() {" | |
| "sk_FragColor = sample(u_texture, v_texCoord);" | |
| "}" | |
| ); | |
| std::string vertexSkSL{vshaderTxt.c_str(), vshaderTxt.size()}; | |
| std::string fragmentSkSL{fshaderTxt.c_str(), fshaderTxt.size()}; | |
| auto errorHandler = this->getContext()->priv().getShaderErrorHandler(); | |
| SkSL::NativeShader glsl[kGrShaderTypeCount]; | |
| SkSL::ProgramSettings settings; | |
| SkSL::Program::Interface interface; | |
| skgpu::SkSLToGLSL(shaderCaps, vertexSkSL, SkSL::ProgramKind::kVertex, settings, | |
| &glsl[kVertex_GrShaderType], &interface, errorHandler); | |
| GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, | |
| fCopyPrograms[progIdx].fProgram, | |
| GR_GL_VERTEX_SHADER, | |
| glsl[kVertex_GrShaderType], | |
| /*shaderWasCached=*/false, | |
| fProgramCache->stats(), | |
| errorHandler); | |
| SkASSERT(interface == SkSL::Program::Interface()); | |
| if (!vshader) { | |
| // Just delete the program, no shaders to delete | |
| cleanup_program(this, &fCopyPrograms[progIdx].fProgram, nullptr, nullptr); | |
| return false; | |
| } | |
| skgpu::SkSLToGLSL(shaderCaps, fragmentSkSL, SkSL::ProgramKind::kFragment, settings, | |
| &glsl[kFragment_GrShaderType], &interface, errorHandler); | |
| GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, | |
| fCopyPrograms[progIdx].fProgram, | |
| GR_GL_FRAGMENT_SHADER, | |
| glsl[kFragment_GrShaderType], | |
| /*shaderWasCached=*/false, | |
| fProgramCache->stats(), | |
| errorHandler); | |
| SkASSERT(interface == SkSL::Program::Interface()); | |
| if (!fshader) { | |
| // Delete the program and previously compiled vertex shader | |
| cleanup_program(this, &fCopyPrograms[progIdx].fProgram, &vshader, nullptr); | |
| return false; | |
| } | |
| const std::string* sksl[kGrShaderTypeCount] = {&vertexSkSL, &fragmentSkSL}; | |
| GL_CALL(LinkProgram(fCopyPrograms[progIdx].fProgram)); | |
| if (!GrGLCheckLinkStatus(this, | |
| fCopyPrograms[progIdx].fProgram, | |
| /*shaderWasCached=*/false, | |
| errorHandler, | |
| sksl, | |
| glsl)) { | |
| // Failed to link, delete everything | |
| cleanup_program(this, &fCopyPrograms[progIdx].fProgram, &vshader, &fshader); | |
| return false; | |
| } | |
| GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, | |
| GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_texture")); | |
| GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform, | |
| GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_posXform")); | |
| GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform, | |
| GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_texCoordXform")); | |
| GL_CALL(BindAttribLocation(fCopyPrograms[progIdx].fProgram, 0, "a_vertex")); | |
| // Cleanup the shaders, but not the program | |
| cleanup_program(this, nullptr, &vshader, &fshader); | |
| return true; | |
| } | |
| bool GrGLGpu::createMipmapProgram(int progIdx) { | |
| const bool oddWidth = SkToBool(progIdx & 0x2); | |
| const bool oddHeight = SkToBool(progIdx & 0x1); | |
| const int numTaps = (oddWidth ? 2 : 1) * (oddHeight ? 2 : 1); | |
| const GrShaderCaps* shaderCaps = this->caps()->shaderCaps(); | |
| SkASSERT(!fMipmapPrograms[progIdx].fProgram); | |
| GL_CALL_RET(fMipmapPrograms[progIdx].fProgram, CreateProgram()); | |
| if (!fMipmapPrograms[progIdx].fProgram) { | |
| return false; | |
| } | |
| GrShaderVar aVertex("a_vertex", SkSLType::kHalf2, GrShaderVar::TypeModifier::In); | |
| GrShaderVar uTexCoordXform("u_texCoordXform", SkSLType::kHalf4, | |
| GrShaderVar::TypeModifier::Uniform); | |
| GrShaderVar uTexture("u_texture", SkSLType::kTexture2DSampler); | |
| // We need 1, 2, or 4 texture coordinates (depending on parity of each dimension): | |
| GrShaderVar vTexCoords[] = { | |
| GrShaderVar("v_texCoord0", SkSLType::kHalf2, GrShaderVar::TypeModifier::Out), | |
| GrShaderVar("v_texCoord1", SkSLType::kHalf2, GrShaderVar::TypeModifier::Out), | |
| GrShaderVar("v_texCoord2", SkSLType::kHalf2, GrShaderVar::TypeModifier::Out), | |
| GrShaderVar("v_texCoord3", SkSLType::kHalf2, GrShaderVar::TypeModifier::Out), | |
| }; | |
| GrShaderVar oFragColor("o_FragColor", SkSLType::kHalf4,GrShaderVar::TypeModifier::Out); | |
| SkString vshaderTxt; | |
| if (shaderCaps->fNoPerspectiveInterpolationSupport) { | |
| if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) { | |
| vshaderTxt.appendf("#extension %s : require\n", extension); | |
| } | |
| vTexCoords[0].addModifier("noperspective"); | |
| vTexCoords[1].addModifier("noperspective"); | |
| vTexCoords[2].addModifier("noperspective"); | |
| vTexCoords[3].addModifier("noperspective"); | |
| } | |
| aVertex.appendDecl(shaderCaps, &vshaderTxt); | |
| vshaderTxt.append(";"); | |
| uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt); | |
| vshaderTxt.append(";"); | |
| for (int i = 0; i < numTaps; ++i) { | |
| vTexCoords[i].appendDecl(shaderCaps, &vshaderTxt); | |
| vshaderTxt.append(";"); | |
| } | |
| vshaderTxt.append( | |
| // Mipmap Program VS | |
| "void main() {" | |
| "sk_Position.xy = a_vertex * half2(2) - half2(1);" | |
| "sk_Position.zw = half2(0, 1);" | |
| ); | |
| // Insert texture coordinate computation: | |
| if (oddWidth && oddHeight) { | |
| vshaderTxt.append( | |
| "v_texCoord0 = a_vertex.xy * u_texCoordXform.yw;" | |
| "v_texCoord1 = a_vertex.xy * u_texCoordXform.yw + half2(u_texCoordXform.x, 0);" | |
| "v_texCoord2 = a_vertex.xy * u_texCoordXform.yw + half2(0, u_texCoordXform.z);" | |
| "v_texCoord3 = a_vertex.xy * u_texCoordXform.yw + u_texCoordXform.xz;" | |
| ); | |
| } else if (oddWidth) { | |
| vshaderTxt.append( | |
| "v_texCoord0 = a_vertex.xy * half2(u_texCoordXform.y, 1);" | |
| "v_texCoord1 = a_vertex.xy * half2(u_texCoordXform.y, 1) + half2(u_texCoordXform.x, 0);" | |
| ); | |
| } else if (oddHeight) { | |
| vshaderTxt.append( | |
| "v_texCoord0 = a_vertex.xy * half2(1, u_texCoordXform.w);" | |
| "v_texCoord1 = a_vertex.xy * half2(1, u_texCoordXform.w) + half2(0, u_texCoordXform.z);" | |
| ); | |
| } else { | |
| vshaderTxt.append( | |
| "v_texCoord0 = a_vertex.xy;" | |
| ); | |
| } | |
| vshaderTxt.append("}"); | |
| SkString fshaderTxt; | |
| if (shaderCaps->fNoPerspectiveInterpolationSupport) { | |
| if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) { | |
| fshaderTxt.appendf("#extension %s : require\n", extension); | |
| } | |
| } | |
| for (int i = 0; i < numTaps; ++i) { | |
| vTexCoords[i].setTypeModifier(GrShaderVar::TypeModifier::In); | |
| vTexCoords[i].appendDecl(shaderCaps, &fshaderTxt); | |
| fshaderTxt.append(";"); | |
| } | |
| uTexture.appendDecl(shaderCaps, &fshaderTxt); | |
| fshaderTxt.append(";"); | |
| fshaderTxt.append( | |
| // Mipmap Program FS | |
| "void main() {" | |
| ); | |
| if (oddWidth && oddHeight) { | |
| fshaderTxt.append( | |
| "sk_FragColor = (sample(u_texture, v_texCoord0) + " | |
| "sample(u_texture, v_texCoord1) + " | |
| "sample(u_texture, v_texCoord2) + " | |
| "sample(u_texture, v_texCoord3)) * 0.25;" | |
| ); | |
| } else if (oddWidth || oddHeight) { | |
| fshaderTxt.append( | |
| "sk_FragColor = (sample(u_texture, v_texCoord0) + " | |
| "sample(u_texture, v_texCoord1)) * 0.5;" | |
| ); | |
| } else { | |
| fshaderTxt.append( | |
| "sk_FragColor = sample(u_texture, v_texCoord0);" | |
| ); | |
| } | |
| fshaderTxt.append("}"); | |
| std::string vertexSkSL{vshaderTxt.c_str(), vshaderTxt.size()}; | |
| std::string fragmentSkSL{fshaderTxt.c_str(), fshaderTxt.size()}; | |
| auto errorHandler = this->getContext()->priv().getShaderErrorHandler(); | |
| SkSL::NativeShader glsl[kGrShaderTypeCount]; | |
| SkSL::ProgramSettings settings; | |
| SkSL::Program::Interface interface; | |
| skgpu::SkSLToGLSL(shaderCaps, vertexSkSL, SkSL::ProgramKind::kVertex, settings, | |
| &glsl[kVertex_GrShaderType], &interface, errorHandler); | |
| GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, | |
| fMipmapPrograms[progIdx].fProgram, | |
| GR_GL_VERTEX_SHADER, | |
| glsl[kVertex_GrShaderType], | |
| /*shaderWasCached=*/false, | |
| fProgramCache->stats(), | |
| errorHandler); | |
| SkASSERT(interface == SkSL::Program::Interface()); | |
| if (!vshader) { | |
| cleanup_program(this, &fMipmapPrograms[progIdx].fProgram, nullptr, nullptr); | |
| return false; | |
| } | |
| skgpu::SkSLToGLSL(shaderCaps, fragmentSkSL, SkSL::ProgramKind::kFragment, settings, | |
| &glsl[kFragment_GrShaderType], &interface, errorHandler); | |
| GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, | |
| fMipmapPrograms[progIdx].fProgram, | |
| GR_GL_FRAGMENT_SHADER, | |
| glsl[kFragment_GrShaderType], | |
| /*shaderWasCached=*/false, | |
| fProgramCache->stats(), | |
| errorHandler); | |
| SkASSERT(interface == SkSL::Program::Interface()); | |
| if (!fshader) { | |
| cleanup_program(this, &fMipmapPrograms[progIdx].fProgram, &vshader, nullptr); | |
| return false; | |
| } | |
| const std::string* sksl[kGrShaderTypeCount] = {&vertexSkSL, &fragmentSkSL}; | |
| GL_CALL(LinkProgram(fMipmapPrograms[progIdx].fProgram)); | |
| if (!GrGLCheckLinkStatus(this, | |
| fMipmapPrograms[progIdx].fProgram, | |
| /*shaderWasCached=*/false, | |
| errorHandler, | |
| sksl, | |
| glsl)) { | |
| // Program linking failed, clean up | |
| cleanup_program(this, &fMipmapPrograms[progIdx].fProgram, &vshader, &fshader); | |
| return false; | |
| } | |
| GL_CALL_RET(fMipmapPrograms[progIdx].fTextureUniform, | |
| GetUniformLocation(fMipmapPrograms[progIdx].fProgram, "u_texture")); | |
| GL_CALL_RET(fMipmapPrograms[progIdx].fTexCoordXformUniform, | |
| GetUniformLocation(fMipmapPrograms[progIdx].fProgram, "u_texCoordXform")); | |
| GL_CALL(BindAttribLocation(fMipmapPrograms[progIdx].fProgram, 0, "a_vertex")); | |
| // Clean up the shaders | |
| cleanup_program(this, nullptr, &vshader, &fshader); | |
| return true; | |
| } | |
| bool GrGLGpu::copySurfaceAsDraw(GrSurface* dst, bool drawToMultisampleFBO, GrSurface* src, | |
| const SkIRect& srcRect, const SkIRect& dstRect, | |
| GrSamplerState::Filter filter) { | |
| auto* srcTex = static_cast<GrGLTexture*>(src->asTexture()); | |
| if (!srcTex) { | |
| return false; | |
| } | |
| // We don't swizzle at all in our copies. | |
| this->bindTexture(0, filter, skgpu::Swizzle::RGBA(), srcTex); | |
| if (auto* dstRT = static_cast<GrGLRenderTarget*>(dst->asRenderTarget())) { | |
| this->flushRenderTarget(dstRT, drawToMultisampleFBO); | |
| } else { | |
| auto* dstTex = static_cast<GrGLTexture*>(src->asTexture()); | |
| SkASSERT(dstTex); | |
| SkASSERT(!drawToMultisampleFBO); | |
| if (!this->glCaps().isFormatRenderable(dstTex->format(), 1)) { | |
| return false; | |
| } | |
| this->bindSurfaceFBOForPixelOps(dst, 0, GR_GL_FRAMEBUFFER, kDst_TempFBOTarget); | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| } | |
| int progIdx = TextureToCopyProgramIdx(srcTex); | |
| if (!fCopyPrograms[progIdx].fProgram) { | |
| if (!this->createCopyProgram(srcTex)) { | |
| SkDebugf("Failed to create copy program.\n"); | |
| return false; | |
| } | |
| } | |
| this->flushViewport(SkIRect::MakeSize(dst->dimensions()), | |
| dst->height(), | |
| kTopLeft_GrSurfaceOrigin); // the origin is irrelevant in this case | |
| this->flushProgram(fCopyPrograms[progIdx].fProgram); | |
| fHWVertexArrayState.setVertexArrayID(this, 0); | |
| GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this); | |
| attribs->enableVertexArrays(this, 1); | |
| attribs->set(this, 0, fCopyProgramArrayBuffer.get(), kFloat2_GrVertexAttribType, | |
| SkSLType::kFloat2, 2 * sizeof(GrGLfloat), 0); | |
| // dst rect edges in NDC (-1 to 1) | |
| int dw = dst->width(); | |
| int dh = dst->height(); | |
| GrGLfloat dx0 = 2.f * dstRect.fLeft / dw - 1.f; | |
| GrGLfloat dx1 = 2.f * dstRect.fRight / dw - 1.f; | |
| GrGLfloat dy0 = 2.f * dstRect.fTop / dh - 1.f; | |
| GrGLfloat dy1 = 2.f * dstRect.fBottom / dh - 1.f; | |
| GrGLfloat sx0 = (GrGLfloat)srcRect.fLeft; | |
| GrGLfloat sx1 = (GrGLfloat)(srcRect.fRight); | |
| GrGLfloat sy0 = (GrGLfloat)srcRect.fTop; | |
| GrGLfloat sy1 = (GrGLfloat)(srcRect.fBottom); | |
| int sw = src->width(); | |
| int sh = src->height(); | |
| if (srcTex->textureType() != GrTextureType::kRectangle) { | |
| // src rect edges in normalized texture space (0 to 1) | |
| sx0 /= sw; | |
| sx1 /= sw; | |
| sy0 /= sh; | |
| sy1 /= sh; | |
| } | |
| GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0)); | |
| GL_CALL(Uniform4f(fCopyPrograms[progIdx].fTexCoordXformUniform, | |
| sx1 - sx0, sy1 - sy0, sx0, sy0)); | |
| GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); | |
| this->flushBlendAndColorWrite(skgpu::BlendInfo(), skgpu::Swizzle::RGBA()); | |
| this->flushConservativeRasterState(false); | |
| this->flushWireframeState(false); | |
| this->flushScissorTest(GrScissorTest::kDisabled); | |
| this->disableWindowRectangles(); | |
| this->disableStencil(); | |
| if (this->glCaps().srgbWriteControl()) { | |
| this->flushFramebufferSRGB(true); | |
| } | |
| GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); | |
| this->unbindSurfaceFBOForPixelOps(dst, 0, GR_GL_FRAMEBUFFER); | |
| // The rect is already in device space so we pass in kTopLeft so no flip is done. | |
| this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect); | |
| return true; | |
| } | |
| void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, | |
| const SkIPoint& dstPoint) { | |
| SkASSERT(can_copy_texsubimage(dst, src, this->glCaps())); | |
| this->bindSurfaceFBOForPixelOps(src, 0, GR_GL_FRAMEBUFFER, kSrc_TempFBOTarget); | |
| GrGLTexture* dstTex = static_cast<GrGLTexture *>(dst->asTexture()); | |
| SkASSERT(dstTex); | |
| // We modified the bound FBO | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| this->bindTextureToScratchUnit(dstTex->target(), dstTex->textureID()); | |
| GL_CALL(CopyTexSubImage2D(dstTex->target(), 0, | |
| dstPoint.fX, dstPoint.fY, | |
| srcRect.fLeft, srcRect.fTop, | |
| srcRect.width(), srcRect.height())); | |
| this->unbindSurfaceFBOForPixelOps(src, 0, GR_GL_FRAMEBUFFER); | |
| SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, | |
| srcRect.width(), srcRect.height()); | |
| // The rect is already in device space so we pass in kTopLeft so no flip is done. | |
| this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect); | |
| } | |
| bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, | |
| const SkIRect& dstRect, GrSamplerState::Filter filter) { | |
| SkASSERT(can_blit_framebuffer_for_copy_surface(dst, src, srcRect, dstRect, this->glCaps())); | |
| if (dst == src) { | |
| if (SkIRect::Intersects(dstRect, srcRect)) { | |
| return false; | |
| } | |
| } | |
| this->bindSurfaceFBOForPixelOps(dst, 0, GR_GL_DRAW_FRAMEBUFFER, kDst_TempFBOTarget); | |
| this->bindSurfaceFBOForPixelOps(src, 0, GR_GL_READ_FRAMEBUFFER, kSrc_TempFBOTarget); | |
| // We modified the bound FBO | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| // BlitFrameBuffer respects the scissor, so disable it. | |
| this->flushScissorTest(GrScissorTest::kDisabled); | |
| this->disableWindowRectangles(); | |
| GL_CALL(BlitFramebuffer(srcRect.fLeft, | |
| srcRect.fTop, | |
| srcRect.fRight, | |
| srcRect.fBottom, | |
| dstRect.fLeft, | |
| dstRect.fTop, | |
| dstRect.fRight, | |
| dstRect.fBottom, | |
| GR_GL_COLOR_BUFFER_BIT, | |
| filter_to_gl_mag_filter(filter))); | |
| this->unbindSurfaceFBOForPixelOps(dst, 0, GR_GL_DRAW_FRAMEBUFFER); | |
| this->unbindSurfaceFBOForPixelOps(src, 0, GR_GL_READ_FRAMEBUFFER); | |
| // The rect is already in device space so we pass in kTopLeft so no flip is done. | |
| this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect); | |
| return true; | |
| } | |
| bool GrGLGpu::onRegenerateMipMapLevels(GrTexture* texture) { | |
| using RegenerateMipmapType = GrGLCaps::RegenerateMipmapType; | |
| auto glTex = static_cast<GrGLTexture*>(texture); | |
| // Mipmaps are only supported on 2D textures: | |
| if (GR_GL_TEXTURE_2D != glTex->target()) { | |
| return false; | |
| } | |
| GrGLFormat format = glTex->format(); | |
| // Manual implementation of mipmap generation, to work around driver bugs w/sRGB. | |
| // Uses draw calls to do a series of downsample operations to successive mips. | |
| // The manual approach requires the ability to limit which level we're sampling and that the | |
| // destination can be bound to a FBO: | |
| if (!this->glCaps().doManualMipmapping() || !this->glCaps().isFormatRenderable(format, 1)) { | |
| GrGLenum target = glTex->target(); | |
| this->bindTextureToScratchUnit(target, glTex->textureID()); | |
| GL_CALL(GenerateMipmap(glTex->target())); | |
| return true; | |
| } | |
| int width = texture->width(); | |
| int height = texture->height(); | |
| int levelCount = SkMipmap::ComputeLevelCount(width, height) + 1; | |
| SkASSERT(levelCount == texture->maxMipmapLevel() + 1); | |
| // Create (if necessary), then bind temporary FBO: | |
| if (0 == fTempDstFBOID) { | |
| GL_CALL(GenFramebuffers(1, &fTempDstFBOID)); | |
| } | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, fTempDstFBOID); | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| // Bind the texture, to get things configured for filtering. | |
| // We'll be changing our base level and max level further below: | |
| this->setTextureUnit(0); | |
| // The mipmap program does not do any swizzling. | |
| this->bindTexture(0, GrSamplerState::Filter::kLinear, skgpu::Swizzle::RGBA(), glTex); | |
| // Vertex data: | |
| if (!fMipmapProgramArrayBuffer) { | |
| static const GrGLfloat vdata[] = { | |
| 0, 0, | |
| 0, 1, | |
| 1, 0, | |
| 1, 1 | |
| }; | |
| fMipmapProgramArrayBuffer = GrGLBuffer::Make(this, | |
| sizeof(vdata), | |
| GrGpuBufferType::kVertex, | |
| kStatic_GrAccessPattern); | |
| fMipmapProgramArrayBuffer->updateData(vdata, /*offset=*/0, | |
| sizeof(vdata), | |
| /*preserve=*/false); | |
| } | |
| if (!fMipmapProgramArrayBuffer) { | |
| return false; | |
| } | |
| fHWVertexArrayState.setVertexArrayID(this, 0); | |
| GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this); | |
| attribs->enableVertexArrays(this, 1); | |
| attribs->set(this, 0, fMipmapProgramArrayBuffer.get(), kFloat2_GrVertexAttribType, | |
| SkSLType::kFloat2, 2 * sizeof(GrGLfloat), 0); | |
| // Set "simple" state once: | |
| this->flushBlendAndColorWrite(skgpu::BlendInfo(), skgpu::Swizzle::RGBA()); | |
| this->flushScissorTest(GrScissorTest::kDisabled); | |
| this->disableWindowRectangles(); | |
| this->disableStencil(); | |
| // Do all the blits: | |
| width = texture->width(); | |
| height = texture->height(); | |
| std::unique_ptr<GrSemaphore> semaphore; | |
| for (GrGLint level = 1; level < levelCount; ++level) { | |
| // Get and bind the program for this particular downsample (filter shape can vary): | |
| int progIdx = TextureSizeToMipmapProgramIdx(width, height); | |
| if (!fMipmapPrograms[progIdx].fProgram) { | |
| if (!this->createMipmapProgram(progIdx)) { | |
| SkDebugf("Failed to create mipmap program.\n"); | |
| // Invalidate all params to cover base and max level change in a previous iteration. | |
| glTex->textureParamsModified(); | |
| return false; | |
| } | |
| } | |
| this->flushProgram(fMipmapPrograms[progIdx].fProgram); | |
| if (this->glCaps().regenerateMipmapType() == RegenerateMipmapType::kBasePlusSync && | |
| level > 1) { | |
| this->waitSemaphore(semaphore.get()); | |
| semaphore.reset(); | |
| } | |
| // Texcoord uniform is expected to contain (1/w, (w-1)/w, 1/h, (h-1)/h) | |
| const float invWidth = 1.0f / width; | |
| const float invHeight = 1.0f / height; | |
| GL_CALL(Uniform4f(fMipmapPrograms[progIdx].fTexCoordXformUniform, | |
| invWidth, (width - 1) * invWidth, invHeight, (height - 1) * invHeight)); | |
| GL_CALL(Uniform1i(fMipmapPrograms[progIdx].fTextureUniform, 0)); | |
| // Set the base level so that we only sample from the previous mip. | |
| SkASSERT(this->glCaps().mipmapLevelControlSupport()); | |
| GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BASE_LEVEL, level - 1)); | |
| // Setting the max level is technically unnecessary and can affect | |
| // validation for the framebuffer. However, by making it clear that a | |
| // rendering feedback loop is not occurring, we avoid hitting a slow | |
| // path on some drivers. | |
| if (this->glCaps().regenerateMipmapType() == RegenerateMipmapType::kBasePlusMaxLevel) { | |
| GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAX_LEVEL, level - 1)); | |
| } | |
| GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, | |
| glTex->textureID(), level)); | |
| width = std::max(1, width / 2); | |
| height = std::max(1, height / 2); | |
| this->flushViewport(SkIRect::MakeWH(width, height), height, kTopLeft_GrSurfaceOrigin); | |
| GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); | |
| if (this->glCaps().regenerateMipmapType() == RegenerateMipmapType::kBasePlusSync && | |
| level < levelCount-1) { | |
| semaphore = this->makeSemaphore(true); | |
| this->insertSemaphore(semaphore.get()); | |
| } | |
| } | |
| // Unbind: | |
| GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, | |
| GR_GL_TEXTURE_2D, 0, 0)); | |
| // We modified the base level and max level params. | |
| GrGLTextureParameters::NonsamplerState nonsamplerState = glTex->parameters()->nonsamplerState(); | |
| // We drew the 2nd to last level into the last level. | |
| nonsamplerState.fBaseMipMapLevel = levelCount - 2; | |
| if (this->glCaps().regenerateMipmapType() == RegenerateMipmapType::kBasePlusMaxLevel) { | |
| nonsamplerState.fMaxMipmapLevel = levelCount - 2; | |
| } | |
| glTex->parameters()->set(nullptr, nonsamplerState, fResetTimestampForTextureParameters); | |
| return true; | |
| } | |
| void GrGLGpu::xferBarrier(GrRenderTarget* rt, GrXferBarrierType type) { | |
| SkASSERT(type); | |
| switch (type) { | |
| case kTexture_GrXferBarrierType: { | |
| GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); | |
| SkASSERT(glrt->asTexture()); | |
| SkASSERT(!glrt->isFBO0(false/*multisample*/)); | |
| if (glrt->requiresManualMSAAResolve()) { | |
| // The render target uses separate storage so no need for glTextureBarrier. | |
| // FIXME: The render target will resolve automatically when its texture is bound, | |
| // but we could resolve only the bounds that will be read if we do it here instead. | |
| return; | |
| } | |
| SkASSERT(this->caps()->textureBarrierSupport()); | |
| GL_CALL(TextureBarrier()); | |
| return; | |
| } | |
| case kBlend_GrXferBarrierType: | |
| SkASSERT(GrCaps::kAdvanced_BlendEquationSupport == | |
| this->caps()->blendEquationSupport()); | |
| GL_CALL(BlendBarrier()); | |
| return; | |
| default: break; // placate compiler warnings that kNone not handled | |
| } | |
| } | |
| GrBackendTexture GrGLGpu::onCreateBackendTexture(SkISize dimensions, | |
| const GrBackendFormat& format, | |
| GrRenderable renderable, | |
| skgpu::Mipmapped mipmapped, | |
| GrProtected isProtected, | |
| std::string_view label) { | |
| this->handleDirtyContext(); | |
| if (isProtected == GrProtected::kYes && !this->glCaps().supportsProtectedContent()) { | |
| return {}; | |
| } | |
| GrGLFormat glFormat = GrBackendFormats::AsGLFormat(format); | |
| if (glFormat == GrGLFormat::kUnknown) { | |
| return {}; | |
| } | |
| int numMipLevels = 1; | |
| if (mipmapped == skgpu::Mipmapped::kYes) { | |
| numMipLevels = SkMipmap::ComputeLevelCount(dimensions) + 1; | |
| } | |
| // Compressed formats go through onCreateCompressedBackendTexture | |
| SkASSERT(!GrGLFormatIsCompressed(glFormat)); | |
| GrGLTextureInfo info; | |
| GrGLTextureParameters::SamplerOverriddenState initialState; | |
| if (glFormat == GrGLFormat::kUnknown) { | |
| return {}; | |
| } | |
| switch (format.textureType()) { | |
| case GrTextureType::kNone: | |
| case GrTextureType::kExternal: | |
| return {}; | |
| case GrTextureType::k2D: | |
| info.fTarget = GR_GL_TEXTURE_2D; | |
| break; | |
| case GrTextureType::kRectangle: | |
| if (!this->glCaps().rectangleTextureSupport() || mipmapped == skgpu::Mipmapped::kYes) { | |
| return {}; | |
| } | |
| info.fTarget = GR_GL_TEXTURE_RECTANGLE; | |
| break; | |
| } | |
| info.fProtected = skgpu::Protected(isProtected == skgpu::Protected::kYes || | |
| this->glCaps().strictProtectedness()); | |
| info.fFormat = GrGLFormatToEnum(glFormat); | |
| info.fID = this->createTexture(dimensions, glFormat, info.fTarget, renderable, &initialState, | |
| numMipLevels, info.fProtected, label); | |
| if (!info.fID) { | |
| return {}; | |
| } | |
| // Unbind this texture from the scratch texture unit. | |
| this->bindTextureToScratchUnit(info.fTarget, 0); | |
| auto parameters = sk_make_sp<GrGLTextureParameters>(); | |
| // The non-sampler params are still at their default values. | |
| parameters->set(&initialState, GrGLTextureParameters::NonsamplerState(), | |
| fResetTimestampForTextureParameters); | |
| return GrBackendTextures::MakeGL( | |
| dimensions.width(), dimensions.height(), mipmapped, info, std::move(parameters), label); | |
| } | |
| bool GrGLGpu::onClearBackendTexture(const GrBackendTexture& backendTexture, | |
| sk_sp<skgpu::RefCntedCallback> finishedCallback, | |
| std::array<float, 4> color) { | |
| this->handleDirtyContext(); | |
| GrGLTextureInfo info; | |
| SkAssertResult(GrBackendTextures::GetGLTextureInfo(backendTexture, &info)); | |
| int numMipLevels = 1; | |
| if (backendTexture.hasMipmaps()) { | |
| numMipLevels = | |
| SkMipmap::ComputeLevelCount(backendTexture.width(), backendTexture.height()) + 1; | |
| } | |
| GrGLFormat glFormat = GrGLFormatFromGLEnum(info.fFormat); | |
| this->bindTextureToScratchUnit(info.fTarget, info.fID); | |
| // If we have mips make sure the base level is set to 0 and the max level set to numMipLevels-1 | |
| // so that the uploads go to the right levels. | |
| if (numMipLevels && this->glCaps().mipmapLevelControlSupport()) { | |
| auto params = get_gl_texture_params(backendTexture); | |
| GrGLTextureParameters::NonsamplerState nonsamplerState = params->nonsamplerState(); | |
| if (params->nonsamplerState().fBaseMipMapLevel != 0) { | |
| GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_BASE_LEVEL, 0)); | |
| nonsamplerState.fBaseMipMapLevel = 0; | |
| } | |
| if (params->nonsamplerState().fMaxMipmapLevel != (numMipLevels - 1)) { | |
| GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_MAX_LEVEL, numMipLevels - 1)); | |
| nonsamplerState.fBaseMipMapLevel = numMipLevels - 1; | |
| } | |
| params->set(nullptr, nonsamplerState, fResetTimestampForTextureParameters); | |
| } | |
| uint32_t levelMask = (1 << numMipLevels) - 1; | |
| bool result = this->uploadColorToTex(glFormat, | |
| backendTexture.dimensions(), | |
| info.fTarget, | |
| color, | |
| levelMask); | |
| // Unbind this texture from the scratch texture unit. | |
| this->bindTextureToScratchUnit(info.fTarget, 0); | |
| return result; | |
| } | |
| void GrGLGpu::onDeleteBackendTexture(const GrBackendTexture& tex) { | |
| SkASSERT(GrBackendApi::kOpenGL == tex.backend()); | |
| GrGLTextureInfo info; | |
| if (GrBackendTextures::GetGLTextureInfo(tex, &info)) { | |
| GL_CALL(DeleteTextures(1, &info.fID)); | |
| } | |
| } | |
| bool GrGLGpu::compile(const GrProgramDesc& desc, const GrProgramInfo& programInfo) { | |
| GrThreadSafePipelineBuilder::Stats::ProgramCacheResult stat; | |
| sk_sp<GrGLProgram> tmp = fProgramCache->findOrCreateProgram(this->getContext(), | |
| desc, programInfo, &stat); | |
| if (!tmp) { | |
| return false; | |
| } | |
| return stat != GrThreadSafePipelineBuilder::Stats::ProgramCacheResult::kHit; | |
| } | |
| #if defined(GPU_TEST_UTILS) | |
| bool GrGLGpu::isTestingOnlyBackendTexture(const GrBackendTexture& tex) const { | |
| SkASSERT(GrBackendApi::kOpenGL == tex.backend()); | |
| GrGLTextureInfo info; | |
| if (!GrBackendTextures::GetGLTextureInfo(tex, &info)) { | |
| return false; | |
| } | |
| GrGLboolean result; | |
| GL_CALL_RET(result, IsTexture(info.fID)); | |
| return (GR_GL_TRUE == result); | |
| } | |
| GrBackendRenderTarget GrGLGpu::createTestingOnlyBackendRenderTarget(SkISize dimensions, | |
| GrColorType colorType, | |
| int sampleCnt, | |
| GrProtected isProtected) { | |
| if (dimensions.width() > this->caps()->maxRenderTargetSize() || | |
| dimensions.height() > this->caps()->maxRenderTargetSize()) { | |
| return {}; | |
| } | |
| if (isProtected == GrProtected::kYes && !this->glCaps().supportsProtectedContent()) { | |
| return {}; | |
| } | |
| this->handleDirtyContext(); | |
| auto format = this->glCaps().getFormatFromColorType(colorType); | |
| sampleCnt = this->glCaps().getRenderTargetSampleCount(sampleCnt, format); | |
| if (!sampleCnt) { | |
| return {}; | |
| } | |
| // We make a texture instead of a render target if we're using a | |
| // "multisampled_render_to_texture" style extension or have a BGRA format that | |
| // is allowed for textures but not render buffer internal formats. | |
| bool useTexture = false; | |
| if (sampleCnt > 1 && !this->glCaps().usesMSAARenderBuffers()) { | |
| useTexture = true; | |
| } else if (format == GrGLFormat::kBGRA8 && | |
| this->glCaps().getRenderbufferInternalFormat(GrGLFormat::kBGRA8) != GR_GL_BGRA8) { | |
| // We have a BGRA extension that doesn't support BGRA render buffers. We can use a texture | |
| // unless we've been asked for MSAA. Note we already checked above for render-to- | |
| // multisampled-texture style extensions. | |
| if (sampleCnt > 1) { | |
| return {}; | |
| } | |
| useTexture = true; | |
| } | |
| bool avoidStencil = this->glCaps().avoidStencilBuffers(); | |
| int sFormatIdx = -1; | |
| if (!avoidStencil) { | |
| sFormatIdx = this->getCompatibleStencilIndex(format); | |
| if (sFormatIdx < 0) { | |
| return {}; | |
| } | |
| } | |
| GrGLuint colorID = 0; | |
| GrGLuint stencilID = 0; | |
| GrGLFramebufferInfo info; | |
| info.fFBOID = 0; | |
| info.fFormat = GrGLFormatToEnum(format); | |
| info.fProtected = skgpu::Protected(isProtected == skgpu::Protected::kYes || | |
| this->glCaps().strictProtectedness()); | |
| auto deleteIDs = [&](bool saveFBO = false) { | |
| if (colorID) { | |
| if (useTexture) { | |
| GL_CALL(DeleteTextures(1, &colorID)); | |
| } else { | |
| GL_CALL(DeleteRenderbuffers(1, &colorID)); | |
| } | |
| } | |
| if (stencilID) { | |
| GL_CALL(DeleteRenderbuffers(1, &stencilID)); | |
| } | |
| if (!saveFBO && info.fFBOID) { | |
| this->deleteFramebuffer(info.fFBOID); | |
| } | |
| }; | |
| if (useTexture) { | |
| GL_CALL(GenTextures(1, &colorID)); | |
| } else { | |
| GL_CALL(GenRenderbuffers(1, &colorID)); | |
| } | |
| if (!colorID) { | |
| deleteIDs(); | |
| return {}; | |
| } | |
| if (!avoidStencil) { | |
| GL_CALL(GenRenderbuffers(1, &stencilID)); | |
| if (!stencilID) { | |
| deleteIDs(); | |
| return {}; | |
| } | |
| } | |
| GL_CALL(GenFramebuffers(1, &info.fFBOID)); | |
| if (!info.fFBOID) { | |
| deleteIDs(); | |
| return {}; | |
| } | |
| this->invalidateBoundRenderTarget(); | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, info.fFBOID); | |
| if (useTexture) { | |
| GrGLTextureParameters::SamplerOverriddenState initialState; | |
| colorID = this->createTexture(dimensions, format, GR_GL_TEXTURE_2D, GrRenderable::kYes, | |
| &initialState, | |
| 1, | |
| info.fProtected, | |
| /*label=*/"Skia"); | |
| if (!colorID) { | |
| deleteIDs(); | |
| return {}; | |
| } | |
| if (sampleCnt == 1) { | |
| GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, | |
| GR_GL_TEXTURE_2D, colorID, 0)); | |
| } else { | |
| GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, | |
| GR_GL_TEXTURE_2D, colorID, 0, sampleCnt)); | |
| } | |
| } else { | |
| GrGLenum renderBufferFormat = this->glCaps().getRenderbufferInternalFormat(format); | |
| GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, colorID)); | |
| if (sampleCnt == 1) { | |
| GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, renderBufferFormat, dimensions.width(), | |
| dimensions.height())); | |
| } else { | |
| if (!this->renderbufferStorageMSAA(this->glContext(), sampleCnt, renderBufferFormat, | |
| dimensions.width(), dimensions.height())) { | |
| deleteIDs(); | |
| return {}; | |
| } | |
| } | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, | |
| GR_GL_RENDERBUFFER, colorID)); | |
| } | |
| if (!avoidStencil) { | |
| GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, stencilID)); | |
| auto stencilBufferFormat = this->glCaps().stencilFormats()[sFormatIdx]; | |
| if (sampleCnt == 1) { | |
| GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, GrGLFormatToEnum(stencilBufferFormat), | |
| dimensions.width(), dimensions.height())); | |
| } else { | |
| if (!this->renderbufferStorageMSAA(this->glContext(), sampleCnt, | |
| GrGLFormatToEnum(stencilBufferFormat), | |
| dimensions.width(), dimensions.height())) { | |
| deleteIDs(); | |
| return {}; | |
| } | |
| } | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_STENCIL_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, | |
| stencilID)); | |
| if (GrGLFormatIsPackedDepthStencil(this->glCaps().stencilFormats()[sFormatIdx])) { | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, stencilID)); | |
| } | |
| } | |
| // We don't want to have to recover the renderbuffer/texture IDs later to delete them. OpenGL | |
| // has this rule that if a renderbuffer/texture is deleted and a FBO other than the current FBO | |
| // has the RB attached then deletion is delayed. So we unbind the FBO here and delete the | |
| // renderbuffers/texture. | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, 0); | |
| deleteIDs(/* saveFBO = */ true); | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, info.fFBOID); | |
| GrGLenum status; | |
| GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | |
| if (GR_GL_FRAMEBUFFER_COMPLETE != status) { | |
| this->deleteFramebuffer(info.fFBOID); | |
| return {}; | |
| } | |
| int stencilBits = 0; | |
| if (!avoidStencil) { | |
| stencilBits = SkToInt(GrGLFormatStencilBits(this->glCaps().stencilFormats()[sFormatIdx])); | |
| } | |
| GrBackendRenderTarget beRT = GrBackendRenderTargets::MakeGL( | |
| dimensions.width(), dimensions.height(), sampleCnt, stencilBits, info); | |
| SkASSERT(this->caps()->areColorTypeAndFormatCompatible(colorType, beRT.getBackendFormat())); | |
| return beRT; | |
| } | |
| void GrGLGpu::deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget& backendRT) { | |
| SkASSERT(GrBackendApi::kOpenGL == backendRT.backend()); | |
| GrGLFramebufferInfo info; | |
| if (GrBackendRenderTargets::GetGLFramebufferInfo(backendRT, &info)) { | |
| if (info.fFBOID) { | |
| this->deleteFramebuffer(info.fFBOID); | |
| } | |
| } | |
| } | |
| #endif | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrGLAttribArrayState* GrGLGpu::HWVertexArrayState::bindInternalVertexArray(GrGLGpu* gpu, | |
| const GrBuffer* ibuf) { | |
| SkASSERT(!ibuf || ibuf->isCpuBuffer() || !static_cast<const GrGpuBuffer*>(ibuf)->isMapped()); | |
| GrGLAttribArrayState* attribState; | |
| if (gpu->glCaps().isCoreProfile()) { | |
| if (!fCoreProfileVertexArray) { | |
| GrGLuint arrayID; | |
| GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID)); | |
| int attrCount = gpu->glCaps().maxVertexAttributes(); | |
| fCoreProfileVertexArray = new GrGLVertexArray(arrayID, attrCount); | |
| } | |
| if (ibuf) { | |
| attribState = fCoreProfileVertexArray->bindWithIndexBuffer(gpu, ibuf); | |
| } else { | |
| attribState = fCoreProfileVertexArray->bind(gpu); | |
| } | |
| } else { | |
| if (ibuf) { | |
| // bindBuffer implicitly binds VAO 0 when binding an index buffer. | |
| gpu->bindBuffer(GrGpuBufferType::kIndex, ibuf); | |
| } else { | |
| this->setVertexArrayID(gpu, 0); | |
| } | |
| int attrCount = gpu->glCaps().maxVertexAttributes(); | |
| if (fDefaultVertexArrayAttribState.count() != attrCount) { | |
| fDefaultVertexArrayAttribState.resize(attrCount); | |
| } | |
| attribState = &fDefaultVertexArrayAttribState; | |
| } | |
| return attribState; | |
| } | |
| void GrGLGpu::addFinishedCallback(skgpu::AutoCallback callback, | |
| std::optional<GrTimerQuery> timerQuery) { | |
| GrGLint glQuery = timerQuery ? static_cast<GrGLint>(timerQuery->query) : 0; | |
| fFinishCallbacks.add(std::move(callback), glQuery); | |
| } | |
| void GrGLGpu::flush(FlushType flushType) { | |
| if (fNeedsGLFlush || flushType == FlushType::kForce) { | |
| GL_CALL(Flush()); | |
| fNeedsGLFlush = false; | |
| } | |
| } | |
| void GrGLGpu::prepareSurfacesForBackendAccessAndStateUpdates( | |
| SkSpan<GrSurfaceProxy*> proxies, | |
| SkSurfaces::BackendSurfaceAccess access, | |
| const skgpu::MutableTextureState* newState) { | |
| // For reasons not fully understood, some platforms require binding to framebuffer 0 when | |
| // presenting to a display; see skbug.com/398631003. | |
| SkASSERT(!newState); | |
| if (proxies.size() == 1 && proxies[0]->asRenderTargetProxy() && | |
| proxies[0]->asRenderTargetProxy()->glRTFBOIDIs0() && | |
| access == SkSurfaces::BackendSurfaceAccess::kPresent && | |
| this->glCaps().bindDefaultFramebufferOnPresent()) { | |
| this->bindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, 0); | |
| } | |
| } | |
| bool GrGLGpu::onSubmitToGpu(const GrSubmitInfo& info) { | |
| if (info.fSync == GrSyncCpu::kYes || | |
| (!fFinishCallbacks.empty() && !this->glCaps().fenceSyncSupport())) { | |
| this->finishOutstandingGpuWork(); | |
| fFinishCallbacks.callAll(true); | |
| } else { | |
| this->flush(); | |
| // See if any previously inserted finish procs are good to go. | |
| fFinishCallbacks.check(); | |
| } | |
| if (!this->glCaps().skipErrorChecks()) { | |
| this->clearErrorsAndCheckForOOM(); | |
| } | |
| return true; | |
| } | |
| void GrGLGpu::willExecute() { | |
| // Because our transfers will be submitted to GL to perfom immediately (no command buffer to | |
| // submit), we must unmap any staging buffers. | |
| if (fStagingBufferManager) { | |
| fStagingBufferManager->detachBuffers(); | |
| } | |
| } | |
| void GrGLGpu::submit(GrOpsRenderPass* renderPass) { | |
| // The GrGLOpsRenderPass doesn't buffer ops so there is nothing to do here | |
| SkASSERT(fCachedOpsRenderPass.get() == renderPass); | |
| fCachedOpsRenderPass->reset(); | |
| } | |
| [[nodiscard]] GrGLsync GrGLGpu::insertSync() { | |
| GrGLsync sync = nullptr; | |
| switch (this->glCaps().fenceType()) { | |
| case GrGLCaps::FenceType::kNone: | |
| return nullptr; | |
| case GrGLCaps::FenceType::kNVFence: { | |
| static_assert(sizeof(GrGLsync) >= sizeof(GrGLuint)); | |
| GrGLuint fence = 0; | |
| GL_CALL(GenFences(1, &fence)); | |
| GL_CALL(SetFence(fence, GR_GL_ALL_COMPLETED)); | |
| sync = reinterpret_cast<GrGLsync>(static_cast<intptr_t>(fence)); | |
| break; | |
| } | |
| case GrGLCaps::FenceType::kSyncObject: { | |
| GL_CALL_RET(sync, FenceSync(GR_GL_SYNC_GPU_COMMANDS_COMPLETE, 0)); | |
| break; | |
| } | |
| } | |
| this->setNeedsFlush(); | |
| return sync; | |
| } | |
| bool GrGLGpu::testSync(GrGLsync sync) { | |
| switch (this->glCaps().fenceType()) { | |
| case GrGLCaps::FenceType::kNone: | |
| SK_ABORT("Testing sync without sync support."); | |
| return false; | |
| case GrGLCaps::FenceType::kNVFence: { | |
| GrGLuint nvFence = static_cast<GrGLuint>(reinterpret_cast<intptr_t>(sync)); | |
| GrGLboolean result; | |
| GL_CALL_RET(result, TestFence(nvFence)); | |
| return result == GR_GL_TRUE; | |
| } | |
| case GrGLCaps::FenceType::kSyncObject: { | |
| constexpr GrGLbitfield kFlags = 0; | |
| GrGLenum result; | |
| #if defined(__EMSCRIPTEN__) && __EMSCRIPTEN_major__ < 5 | |
| GL_CALL_RET(result, ClientWaitSync(sync, kFlags, 0, 0)); | |
| #else | |
| GL_CALL_RET(result, ClientWaitSync(sync, kFlags, 0)); | |
| #endif | |
| return (GR_GL_CONDITION_SATISFIED == result || GR_GL_ALREADY_SIGNALED == result); | |
| } | |
| } | |
| SkUNREACHABLE; | |
| } | |
| void GrGLGpu::deleteSync(GrGLsync sync) { | |
| switch (this->glCaps().fenceType()) { | |
| case GrGLCaps::FenceType::kNone: | |
| SK_ABORT("Deleting sync without sync support."); | |
| break; | |
| case GrGLCaps::FenceType::kNVFence: { | |
| GrGLuint nvFence = SkToUInt(reinterpret_cast<intptr_t>(sync)); | |
| GL_CALL(DeleteFences(1, &nvFence)); | |
| break; | |
| } | |
| case GrGLCaps::FenceType::kSyncObject: | |
| GL_CALL(DeleteSync(sync)); | |
| break; | |
| } | |
| } | |
| [[nodiscard]] std::unique_ptr<GrSemaphore> GrGLGpu::makeSemaphore(bool isOwned) { | |
| SkASSERT(this->caps()->semaphoreSupport()); | |
| return GrGLSemaphore::Make(this, isOwned); | |
| } | |
| std::unique_ptr<GrSemaphore> GrGLGpu::wrapBackendSemaphore(const GrBackendSemaphore&, | |
| GrSemaphoreWrapType, | |
| GrWrapOwnership) { | |
| SK_ABORT("Unsupported"); | |
| } | |
| void GrGLGpu::insertSemaphore(GrSemaphore* semaphore) { | |
| SkASSERT(semaphore); | |
| GrGLSemaphore* glSem = static_cast<GrGLSemaphore*>(semaphore); | |
| GrGLsync sync; | |
| GL_CALL_RET(sync, FenceSync(GR_GL_SYNC_GPU_COMMANDS_COMPLETE, 0)); | |
| glSem->setSync(sync); | |
| this->setNeedsFlush(); | |
| } | |
| void GrGLGpu::waitSemaphore(GrSemaphore* semaphore) { | |
| SkASSERT(semaphore); | |
| GrGLSemaphore* glSem = static_cast<GrGLSemaphore*>(semaphore); | |
| #if defined(__EMSCRIPTEN__) && __EMSCRIPTEN_major__ < 5 | |
| constexpr auto kLo = SkTo<GrGLuint>(GR_GL_TIMEOUT_IGNORED & 0xFFFFFFFFull); | |
| constexpr auto kHi = SkTo<GrGLuint>(GR_GL_TIMEOUT_IGNORED >> 32); | |
| GL_CALL(WaitSync(glSem->sync(), 0, kLo, kHi)); | |
| #else | |
| GL_CALL(WaitSync(glSem->sync(), 0, GR_GL_TIMEOUT_IGNORED)); | |
| #endif | |
| } | |
| void GrGLGpu::forcefullyFlushQueries() { | |
| if (!fHasUnflushedQueries) { | |
| return; | |
| } | |
| if (this->glCaps().fenceType() == GrGLCaps::FenceType::kSyncObject) { | |
| GrGLsync sync; | |
| GL_CALL_RET(sync, FenceSync(GR_GL_SYNC_GPU_COMMANDS_COMPLETE, 0)); | |
| if (sync) { | |
| #if defined(__EMSCRIPTEN__) && __EMSCRIPTEN_major__ < 5 | |
| GL_CALL(ClientWaitSync(sync, GR_GL_SYNC_FLUSH_COMMANDS_BIT, 0, 0)); | |
| #else | |
| GL_CALL(ClientWaitSync(sync, GR_GL_SYNC_FLUSH_COMMANDS_BIT, 0)); | |
| #endif | |
| GL_CALL(DeleteSync(sync)); | |
| fHasUnflushedQueries = false; | |
| return; | |
| } | |
| } | |
| GL_CALL(Finish()); | |
| fHasUnflushedQueries = false; | |
| } | |
| std::optional<GrTimerQuery> GrGLGpu::startTimerQuery() { | |
| if (glCaps().timerQueryType() == GrGLCaps::TimerQueryType::kNone) { | |
| return {}; | |
| } | |
| GrGLuint glQuery; | |
| GL_CALL(GenQueries(1, &glQuery)); | |
| if (!glQuery) { | |
| return {}; | |
| } | |
| if (glCaps().timerQueryType() == GrGLCaps::TimerQueryType::kDisjoint) { | |
| // Clear the disjoint state | |
| GrGLint _; | |
| GR_GL_GetIntegerv(this->glInterface(), GR_GL_GPU_DISJOINT, &_); | |
| } | |
| GL_CALL(BeginQuery(GR_GL_TIME_ELAPSED, glQuery)); | |
| fHasUnflushedQueries = true; | |
| return GrTimerQuery{glQuery}; | |
| } | |
| void GrGLGpu::endTimerQuery(const GrTimerQuery& timerQuery) { | |
| SkASSERT(glCaps().timerQueryType() != GrGLCaps::TimerQueryType::kNone); | |
| SkASSERT(SkToUInt(timerQuery.query)); | |
| // Since only one query of a particular type can be active at once, glEndQuery doesn't take a | |
| // query parameter. | |
| GL_CALL(EndQuery(GR_GL_TIME_ELAPSED)); | |
| fHasUnflushedQueries = true; | |
| } | |
| uint64_t GrGLGpu::getTimerQueryResult(GrGLuint query) { | |
| SkASSERT(glCaps().timerQueryType() != GrGLCaps::TimerQueryType::kNone); | |
| SkASSERT(query); | |
| // Because we only call this after a sync completes the query *should* be available. | |
| GrGLuint available; | |
| GL_CALL(GetQueryObjectuiv(query, GR_GL_QUERY_RESULT_AVAILABLE, &available)); | |
| bool getResult = true; | |
| if (!available) { | |
| SkDebugf("GL timer query is not available.\n"); | |
| getResult = false; | |
| } | |
| if (glCaps().timerQueryType() == GrGLCaps::TimerQueryType::kDisjoint) { | |
| // Clear the disjoint state | |
| GrGLint disjoint; | |
| GR_GL_GetIntegerv(this->glInterface(), GR_GL_GPU_DISJOINT, &disjoint); | |
| if (disjoint) { | |
| SkDebugf("GL timer query ignored because of disjoint event.\n"); | |
| getResult = false; | |
| } | |
| } | |
| uint64_t result = 0; | |
| if (getResult) { | |
| GR_GL_GetQueryObjectui64v(this->glInterface(), query, GR_GL_QUERY_RESULT, &result); | |
| } | |
| GL_CALL(DeleteQueries(1, &query)); | |
| return result; | |
| } | |
| void GrGLGpu::checkFinishedCallbacks() { | |
| fFinishCallbacks.check(); | |
| } | |
| void GrGLGpu::finishOutstandingGpuWork() { | |
| GL_CALL(Finish()); | |
| } | |
| void GrGLGpu::clearErrorsAndCheckForOOM() { | |
| while (this->getErrorAndCheckForOOM() != GR_GL_NO_ERROR) {} | |
| } | |
| GrGLenum GrGLGpu::getErrorAndCheckForOOM() { | |
| #if GR_GL_CHECK_ERROR | |
| if (this->glInterface()->checkAndResetOOMed()) { | |
| this->setOOMed(); | |
| } | |
| #endif | |
| GrGLenum error = this->fGLContext->glInterface()->fFunctions.fGetError(); | |
| if (error == GR_GL_OUT_OF_MEMORY) { | |
| this->setOOMed(); | |
| } | |
| return error; | |
| } | |
| std::unique_ptr<GrSemaphore> GrGLGpu::prepareTextureForCrossContextUsage(GrTexture* texture) { | |
| // Set up a semaphore to be signaled once the data is ready, and flush GL | |
| std::unique_ptr<GrSemaphore> semaphore = this->makeSemaphore(true); | |
| SkASSERT(semaphore); | |
| this->insertSemaphore(semaphore.get()); | |
| // We must call flush here to make sure the GrGLsync object gets created and sent to the gpu. | |
| this->flush(FlushType::kForce); | |
| return semaphore; | |
| } | |
| int GrGLGpu::TextureToCopyProgramIdx(GrTexture* texture) { | |
| switch (SkSLCombinedSamplerTypeForTextureType(texture->textureType())) { | |
| case SkSLType::kTexture2DSampler: | |
| return 0; | |
| case SkSLType::kTexture2DRectSampler: | |
| return 1; | |
| case SkSLType::kTextureExternalSampler: | |
| return 2; | |
| default: | |
| SK_ABORT("Unexpected samper type"); | |
| } | |
| } | |
| #ifdef SK_ENABLE_DUMP_GPU | |
| #include "src/utils/SkJSONWriter.h" | |
| void GrGLGpu::onDumpJSON(SkJSONWriter* writer) const { | |
| // We are called by the base class, which has already called beginObject(). We choose to nest | |
| // all of our caps information in a named sub-object. | |
| writer->beginObject("GL GPU"); | |
| const GrGLubyte* str; | |
| GL_CALL_RET(str, GetString(GR_GL_VERSION)); | |
| writer->appendCString("GL_VERSION", (const char*)(str)); | |
| GL_CALL_RET(str, GetString(GR_GL_RENDERER)); | |
| writer->appendCString("GL_RENDERER", (const char*)(str)); | |
| GL_CALL_RET(str, GetString(GR_GL_VENDOR)); | |
| writer->appendCString("GL_VENDOR", (const char*)(str)); | |
| GL_CALL_RET(str, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); | |
| writer->appendCString("GL_SHADING_LANGUAGE_VERSION", (const char*)(str)); | |
| writer->appendName("extensions"); | |
| glInterface()->fExtensions.dumpJSON(writer); | |
| writer->endObject(); | |
| } | |
| #endif |