| /* | |
| * Copyright 2023 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/TiledTextureUtils.h" | |
| #include "include/core/SkBitmap.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkSamplingOptions.h" | |
| #include "include/core/SkSize.h" | |
| #include "src/core/SkCanvasPriv.h" | |
| #include "src/core/SkDevice.h" | |
| #include "src/core/SkSafeMath.h" | |
| #include "src/core/SkSamplingPriv.h" | |
| #include "src/image/SkImage_Base.h" | |
| #include "src/image/SkImage_Picture.h" | |
| #include "src/image/SkImage_Raster.h" | |
| #include <functional> | |
| ////////////////////////////////////////////////////////////////////////////// | |
| // Helper functions for tiling a large SkBitmap | |
| namespace { | |
| static const int kBmpSmallTileSize = 1 << 10; | |
| size_t get_tile_count(const SkIRect& srcRect, int tileSize) { | |
| int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1; | |
| int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1; | |
| // We calculate expected tile count before we read the bitmap's pixels, so hypothetically we can | |
| // have lazy images with excessive dimensions that would cause (tilesX*tilesY) to overflow int. | |
| // In these situations we also later fail to allocate a bitmap to store the lazy image, so there | |
| // isn't really a performance concern around one image turning into millions of tiles. | |
| return SkSafeMath::Mul(tilesX, tilesY); | |
| } | |
| int determine_tile_size(const SkIRect& src, int maxTileSize) { | |
| if (maxTileSize <= kBmpSmallTileSize) { | |
| return maxTileSize; | |
| } | |
| size_t maxTileTotalTileSize = get_tile_count(src, maxTileSize); | |
| size_t smallTotalTileSize = get_tile_count(src, kBmpSmallTileSize); | |
| maxTileTotalTileSize *= maxTileSize * maxTileSize; | |
| smallTotalTileSize *= kBmpSmallTileSize * kBmpSmallTileSize; | |
| if (maxTileTotalTileSize > 2 * smallTotalTileSize) { | |
| return kBmpSmallTileSize; | |
| } else { | |
| return maxTileSize; | |
| } | |
| } | |
| // Given a bitmap, an optional src rect, and a context with a clip and matrix determine what | |
| // pixels from the bitmap are necessary. | |
| SkIRect determine_clipped_src_rect(SkIRect clippedSrcIRect, | |
| const SkMatrix& viewMatrix, | |
| const SkMatrix& srcToDstRect, | |
| const SkISize& imageDimensions, | |
| const SkRect* srcRectPtr) { | |
| SkMatrix inv = SkMatrix::Concat(viewMatrix, srcToDstRect); | |
| if (auto inverse = inv.invert()) { | |
| inv = *inverse; | |
| } else { | |
| return SkIRect::MakeEmpty(); | |
| } | |
| SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect); | |
| inv.mapRect(&clippedSrcRect); | |
| if (srcRectPtr) { | |
| if (!clippedSrcRect.intersect(*srcRectPtr)) { | |
| return SkIRect::MakeEmpty(); | |
| } | |
| } | |
| clippedSrcRect.roundOut(&clippedSrcIRect); | |
| SkIRect bmpBounds = SkIRect::MakeSize(imageDimensions); | |
| if (!clippedSrcIRect.intersect(bmpBounds)) { | |
| return SkIRect::MakeEmpty(); | |
| } | |
| return clippedSrcIRect; | |
| } | |
| int draw_tiled_image(SkCanvas* canvas, | |
| std::function<sk_sp<SkImage>(SkIRect)> imageProc, | |
| SkISize originalSize, | |
| int tileSize, | |
| const SkMatrix& srcToDst, | |
| const SkRect& srcRect, | |
| const SkIRect& clippedSrcIRect, | |
| const SkPaint* paint, | |
| SkCanvas::QuadAAFlags origAAFlags, | |
| SkCanvas::SrcRectConstraint constraint, | |
| SkSamplingOptions sampling) { | |
| if (sampling.isAniso()) { | |
| sampling = SkSamplingPriv::AnisoFallback(/* imageIsMipped= */ false); | |
| } | |
| SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect); | |
| int nx = originalSize.width() / tileSize; | |
| int ny = originalSize.height() / tileSize; | |
| int numTilesDrawn = 0; | |
| skia_private::TArray<SkCanvas::ImageSetEntry> imgSet(nx * ny); | |
| for (int x = 0; x <= nx; x++) { | |
| for (int y = 0; y <= ny; y++) { | |
| SkRect tileR; | |
| // TODO: this will prevent int overflow, however at sizes > 2^24 the float can't | |
| // represent all the bits in the int | |
| int tileRight = (x == nx) ? originalSize.width() : (x + 1) * tileSize; | |
| int tileBottom = (y == ny) ? originalSize.height() : (y + 1) * tileSize; | |
| tileR.setLTRB(SkIntToScalar(x * tileSize), SkIntToScalar(y * tileSize), | |
| SkIntToScalar(tileRight), SkIntToScalar(tileBottom)); | |
| if (!SkRect::Intersects(tileR, clippedSrcRect)) { | |
| continue; | |
| } | |
| if (!tileR.intersect(srcRect)) { | |
| continue; | |
| } | |
| SkIRect iTileR; | |
| tileR.roundOut(&iTileR); | |
| SkVector offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft), | |
| SkIntToScalar(iTileR.fTop)); | |
| SkRect rectToDraw = tileR; | |
| if (!srcToDst.mapRect(&rectToDraw)) { | |
| continue; | |
| } | |
| if (sampling.filter != SkFilterMode::kNearest || sampling.useCubic) { | |
| SkIRect iClampRect; | |
| if (SkCanvas::kFast_SrcRectConstraint == constraint) { | |
| // In bleed mode we want to always expand the tile on all edges | |
| // but stay within the bitmap bounds | |
| iClampRect = SkIRect::MakeWH(originalSize.width(), originalSize.height()); | |
| } else { | |
| // In texture-domain/clamp mode we only want to expand the | |
| // tile on edges interior to "srcRect" (i.e., we want to | |
| // not bleed across the original clamped edges) | |
| srcRect.roundOut(&iClampRect); | |
| } | |
| int outset = sampling.useCubic ? kBicubicFilterTexelPad : 1; | |
| skgpu::TiledTextureUtils::ClampedOutsetWithOffset(&iTileR, outset, &offset, | |
| iClampRect); | |
| } | |
| sk_sp<SkImage> image = imageProc(iTileR); | |
| if (!image) { | |
| continue; | |
| } | |
| unsigned aaFlags = SkCanvas::kNone_QuadAAFlags; | |
| // Preserve the original edge AA flags for the exterior tile edges. | |
| if (tileR.fLeft <= srcRect.fLeft && (origAAFlags & SkCanvas::kLeft_QuadAAFlag)) { | |
| aaFlags |= SkCanvas::kLeft_QuadAAFlag; | |
| } | |
| if (tileR.fRight >= srcRect.fRight && (origAAFlags & SkCanvas::kRight_QuadAAFlag)) { | |
| aaFlags |= SkCanvas::kRight_QuadAAFlag; | |
| } | |
| if (tileR.fTop <= srcRect.fTop && (origAAFlags & SkCanvas::kTop_QuadAAFlag)) { | |
| aaFlags |= SkCanvas::kTop_QuadAAFlag; | |
| } | |
| if (tileR.fBottom >= srcRect.fBottom && | |
| (origAAFlags & SkCanvas::kBottom_QuadAAFlag)) { | |
| aaFlags |= SkCanvas::kBottom_QuadAAFlag; | |
| } | |
| // Offset the source rect to make it "local" to our tmp bitmap | |
| tileR.offset(-offset.fX, -offset.fY); | |
| imgSet.push_back(SkCanvas::ImageSetEntry(std::move(image), | |
| tileR, | |
| rectToDraw, | |
| /* matrixIndex= */ -1, | |
| /* alpha= */ 1.0f, | |
| aaFlags, | |
| /* hasClip= */ false)); | |
| numTilesDrawn += 1; | |
| } | |
| } | |
| canvas->experimental_DrawEdgeAAImageSet(imgSet.data(), | |
| imgSet.size(), | |
| /* dstClips= */ nullptr, | |
| /* preViewMatrices= */ nullptr, | |
| sampling, | |
| paint, | |
| constraint); | |
| return numTilesDrawn; | |
| } | |
| } // anonymous namespace | |
| namespace skgpu { | |
| // tileSize and clippedSubset are valid if true is returned | |
| bool TiledTextureUtils::ShouldTileImage(SkIRect conservativeClipBounds, | |
| const SkISize& imageSize, | |
| const SkMatrix& ctm, | |
| const SkMatrix& srcToDst, | |
| const SkRect* src, | |
| int maxTileSize, | |
| size_t cacheSize, | |
| int* tileSize, | |
| SkIRect* clippedSubset) { | |
| // if it's larger than the max tile size, then we have no choice but tiling. | |
| if (imageSize.width() > maxTileSize || imageSize.height() > maxTileSize) { | |
| *clippedSubset = determine_clipped_src_rect(conservativeClipBounds, ctm, | |
| srcToDst, imageSize, src); | |
| *tileSize = determine_tile_size(*clippedSubset, maxTileSize); | |
| return true; | |
| } | |
| // If the image would only produce 4 tiles of the smaller size, don't bother tiling it. | |
| const size_t area = imageSize.width() * imageSize.height(); | |
| if (area < 4 * kBmpSmallTileSize * kBmpSmallTileSize) { | |
| return false; | |
| } | |
| // At this point we know we could do the draw by uploading the entire bitmap as a texture. | |
| // However, if the texture would be large compared to the cache size and we don't require most | |
| // of it for this draw then tile to reduce the amount of upload and cache spill. | |
| if (!cacheSize) { | |
| // We don't have access to the cacheSize so we will just upload the entire image | |
| // to be on the safe side and not tile. | |
| return false; | |
| } | |
| // An assumption here is that sw bitmap size is a good proxy for its size as a texture | |
| size_t bmpSize = area * sizeof(SkPMColor); // assume 32bit pixels | |
| if (bmpSize < cacheSize / 2) { | |
| return false; | |
| } | |
| // Figure out how much of the src we will need based on the src rect and clipping. Reject if | |
| // tiling memory savings would be < 50%. | |
| *clippedSubset = determine_clipped_src_rect(conservativeClipBounds, ctm, | |
| srcToDst, imageSize, src); | |
| *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile. | |
| size_t usedTileBytes = get_tile_count(*clippedSubset, kBmpSmallTileSize) * | |
| kBmpSmallTileSize * kBmpSmallTileSize * | |
| sizeof(SkPMColor); // assume 32bit pixels; | |
| return usedTileBytes * 2 < bmpSize; | |
| } | |
| /** | |
| * Optimize the src rect sampling area within an image (sized 'width' x 'height') such that | |
| * 'outSrcRect' will be completely contained in the image's bounds. The corresponding rect | |
| * to draw will be output to 'outDstRect'. The mapping between src and dst will be cached in | |
| * 'outSrcToDst'. Outputs are not always updated when kSkip is returned. | |
| * | |
| * 'dstClip' should be null when there is no additional clipping. | |
| */ | |
| TiledTextureUtils::ImageDrawMode TiledTextureUtils::OptimizeSampleArea(const SkISize& imageSize, | |
| const SkRect& origSrcRect, | |
| const SkRect& origDstRect, | |
| const SkPoint dstClip[4], | |
| SkRect* outSrcRect, | |
| SkRect* outDstRect, | |
| SkMatrix* outSrcToDst) { | |
| if (origSrcRect.isEmpty() || origDstRect.isEmpty()) { | |
| return ImageDrawMode::kSkip; | |
| } | |
| *outSrcToDst = SkMatrix::RectToRectOrIdentity(origSrcRect, origDstRect); | |
| SkRect src = origSrcRect; | |
| SkRect dst = origDstRect; | |
| const SkRect srcBounds = SkRect::Make(imageSize); | |
| if (!srcBounds.contains(src)) { | |
| if (!src.intersect(srcBounds)) { | |
| return ImageDrawMode::kSkip; | |
| } | |
| outSrcToDst->mapRect(&dst, src); | |
| // Both src and dst have gotten smaller. If dstClip is provided, confirm it is still | |
| // contained in dst, otherwise cannot optimize the sample area and must use a decal instead | |
| if (dstClip) { | |
| for (int i = 0; i < 4; ++i) { | |
| if (!dst.contains(dstClip[i].fX, dstClip[i].fY)) { | |
| // Must resort to using a decal mode restricted to the clipped 'src', and | |
| // use the original dst rect (filling in src bounds as needed) | |
| *outSrcRect = src; | |
| *outDstRect = origDstRect; | |
| return ImageDrawMode::kDecal; | |
| } | |
| } | |
| } | |
| } | |
| // The original src and dst were fully contained in the image, or there was no dst clip to | |
| // worry about, or the clip was still contained in the restricted dst rect. | |
| *outSrcRect = src; | |
| *outDstRect = dst; | |
| return ImageDrawMode::kOptimized; | |
| } | |
| bool TiledTextureUtils::CanDisableMipmap(const SkMatrix& viewM, | |
| const SkMatrix& localM, | |
| bool sharpenMipmappedTextures) { | |
| SkMatrix matrix; | |
| matrix.setConcat(viewM, localM); | |
| // With sharp mips, we bias mipmap lookups by -0.5. That means our final LOD is >= 0 until | |
| // the computed LOD is >= 0.5. At what scale factor does a texture get an LOD of | |
| // 0.5? | |
| // | |
| // Want: 0 = log2(1/s) - 0.5 | |
| // 0.5 = log2(1/s) | |
| // 2^0.5 = 1/s | |
| // 1/2^0.5 = s | |
| // 2^0.5/2 = s | |
| SkScalar mipScale = sharpenMipmappedTextures ? SK_ScalarRoot2Over2 : SK_Scalar1; | |
| return matrix.getMinScale() >= mipScale; | |
| } | |
| // This method outsets 'iRect' by 'outset' all around and then clamps its extents to | |
| // 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner | |
| // of 'iRect' for all possible outsets/clamps. | |
| void TiledTextureUtils::ClampedOutsetWithOffset(SkIRect* iRect, int outset, SkPoint* offset, | |
| const SkIRect& clamp) { | |
| iRect->outset(outset, outset); | |
| int leftClampDelta = clamp.fLeft - iRect->fLeft; | |
| if (leftClampDelta > 0) { | |
| offset->fX -= outset - leftClampDelta; | |
| iRect->fLeft = clamp.fLeft; | |
| } else { | |
| offset->fX -= outset; | |
| } | |
| int topClampDelta = clamp.fTop - iRect->fTop; | |
| if (topClampDelta > 0) { | |
| offset->fY -= outset - topClampDelta; | |
| iRect->fTop = clamp.fTop; | |
| } else { | |
| offset->fY -= outset; | |
| } | |
| if (iRect->fRight > clamp.fRight) { | |
| iRect->fRight = clamp.fRight; | |
| } | |
| if (iRect->fBottom > clamp.fBottom) { | |
| iRect->fBottom = clamp.fBottom; | |
| } | |
| } | |
| std::tuple<bool, size_t> TiledTextureUtils::DrawAsTiledImageRect( | |
| SkCanvas* canvas, | |
| const SkImage* image, | |
| const SkRect& srcRect, | |
| const SkRect& dstRect, | |
| SkCanvas::QuadAAFlags aaFlags, | |
| const SkSamplingOptions& origSampling, | |
| const SkPaint* paint, | |
| SkCanvas::SrcRectConstraint constraint, | |
| bool sharpenMM, | |
| size_t cacheSize, | |
| size_t maxTextureSize, | |
| bool renderLazyPictureTilesOnGPU) { | |
| if (canvas->isClipEmpty()) { | |
| return {true, 0}; | |
| } | |
| if (!image->isTextureBacked()) { | |
| SkRect src; | |
| SkRect dst; | |
| SkMatrix srcToDst; | |
| ImageDrawMode mode = OptimizeSampleArea(SkISize::Make(image->width(), image->height()), | |
| srcRect, dstRect, /* dstClip= */ nullptr, | |
| &src, &dst, &srcToDst); | |
| if (mode == ImageDrawMode::kSkip) { | |
| return {true, 0}; | |
| } | |
| SkASSERT(mode != ImageDrawMode::kDecal); // only happens if there is a 'dstClip' | |
| if (src.contains(image->bounds())) { | |
| constraint = SkCanvas::kFast_SrcRectConstraint; | |
| } | |
| SkDevice* device = SkCanvasPriv::TopDevice(canvas); | |
| const SkMatrix& localToDevice = device->localToDevice(); | |
| SkSamplingOptions sampling = origSampling; | |
| if (sampling.mipmap != SkMipmapMode::kNone && | |
| CanDisableMipmap(localToDevice, srcToDst, sharpenMM)) { | |
| sampling = SkSamplingOptions(sampling.filter); | |
| } | |
| SkIRect clipRect = device->devClipBounds(); | |
| int tileFilterPad; | |
| if (sampling.useCubic) { | |
| tileFilterPad = kBicubicFilterTexelPad; | |
| } else if (sampling.filter == SkFilterMode::kLinear || sampling.isAniso()) { | |
| // Aniso will fallback to linear filtering in the tiling case. | |
| tileFilterPad = 1; | |
| } else { | |
| tileFilterPad = 0; | |
| } | |
| int maxTileSize = maxTextureSize - 2 * tileFilterPad; | |
| int tileSize; | |
| SkIRect clippedSubset; | |
| if (ShouldTileImage(clipRect, | |
| image->dimensions(), | |
| localToDevice, | |
| srcToDst, | |
| &src, | |
| maxTileSize, | |
| cacheSize, | |
| &tileSize, | |
| &clippedSubset)) { | |
| // If it's a Picture-backed image we should subset the SkPicture directly rather than | |
| // converting to a Bitmap and then subsetting. Rendering to a bitmap will use a Raster | |
| // surface, and the SkPicture could have GPU data. | |
| // | |
| // If we render a subset of a very large SkPicture into a GPU texture "tile", it'll | |
| // require intermediate coordinates that need high precision. If we don't have that, | |
| // bite the bullet and render the lazy picture tiles on the CPU and upload the data | |
| // instead. | |
| if (renderLazyPictureTilesOnGPU && | |
| as_IB(image)->type() == SkImage_Base::Type::kLazyPicture) { | |
| auto imageProc = [&](SkIRect iTileR) { | |
| return image->makeSubset(nullptr, iTileR, {}); | |
| }; | |
| size_t tiles = draw_tiled_image(canvas, | |
| imageProc, | |
| image->dimensions(), | |
| tileSize, | |
| srcToDst, | |
| src, | |
| clippedSubset, | |
| paint, | |
| aaFlags, | |
| constraint, | |
| sampling); | |
| return {true, tiles}; | |
| } | |
| // Extract pixels on the CPU, since we have to split into separate textures before | |
| // sending to the GPU if tiling. | |
| if (SkBitmap bm; as_IB(image)->getROPixels(nullptr, &bm)) { | |
| auto imageProc = [&](SkIRect iTileR) -> sk_sp<SkImage> { | |
| // We must subset as a bitmap and then turn it into an SkImage if we want | |
| // caching to work. Image subsets always make a copy of the pixels and lose | |
| // the association with the original's SkPixelRef. | |
| if (SkBitmap subsetBmp; bm.extractSubset(&subsetBmp, iTileR)) { | |
| return SkImage_Raster::MakeFromBitmap(subsetBmp, SkCopyPixelsMode::kNever); | |
| } | |
| return nullptr; | |
| }; | |
| size_t tiles = draw_tiled_image(canvas, | |
| imageProc, | |
| bm.dimensions(), | |
| tileSize, | |
| srcToDst, | |
| src, | |
| clippedSubset, | |
| paint, | |
| aaFlags, | |
| constraint, | |
| sampling); | |
| return {true, tiles}; | |
| } | |
| } | |
| } | |
| return {false, 0}; | |
| } | |
| } // namespace skgpu |