| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkPDFShader.h" | |
| #include "SkData.h" | |
| #include "SkOncePtr.h" | |
| #include "SkPDFCanon.h" | |
| #include "SkPDFDevice.h" | |
| #include "SkPDFFormXObject.h" | |
| #include "SkPDFGraphicState.h" | |
| #include "SkPDFResourceDict.h" | |
| #include "SkPDFUtils.h" | |
| #include "SkScalar.h" | |
| #include "SkStream.h" | |
| #include "SkTemplates.h" | |
| #include "SkTypes.h" | |
| static bool inverse_transform_bbox(const SkMatrix& matrix, SkRect* bbox) { | |
| SkMatrix inverse; | |
| if (!matrix.invert(&inverse)) { | |
| return false; | |
| } | |
| inverse.mapRect(bbox); | |
| return true; | |
| } | |
| static void unitToPointsMatrix(const SkPoint pts[2], SkMatrix* matrix) { | |
| SkVector vec = pts[1] - pts[0]; | |
| SkScalar mag = vec.length(); | |
| SkScalar inv = mag ? SkScalarInvert(mag) : 0; | |
| vec.scale(inv); | |
| matrix->setSinCos(vec.fY, vec.fX); | |
| matrix->preScale(mag, mag); | |
| matrix->postTranslate(pts[0].fX, pts[0].fY); | |
| } | |
| /* Assumes t + startOffset is on the stack and does a linear interpolation on t | |
| between startOffset and endOffset from prevColor to curColor (for each color | |
| component), leaving the result in component order on the stack. It assumes | |
| there are always 3 components per color. | |
| @param range endOffset - startOffset | |
| @param curColor[components] The current color components. | |
| @param prevColor[components] The previous color components. | |
| @param result The result ps function. | |
| */ | |
| static void interpolateColorCode(SkScalar range, SkScalar* curColor, | |
| SkScalar* prevColor, SkString* result) { | |
| SkASSERT(range != SkIntToScalar(0)); | |
| static const int kColorComponents = 3; | |
| // Figure out how to scale each color component. | |
| SkScalar multiplier[kColorComponents]; | |
| for (int i = 0; i < kColorComponents; i++) { | |
| multiplier[i] = (curColor[i] - prevColor[i]) / range; | |
| } | |
| // Calculate when we no longer need to keep a copy of the input parameter t. | |
| // If the last component to use t is i, then dupInput[0..i - 1] = true | |
| // and dupInput[i .. components] = false. | |
| bool dupInput[kColorComponents]; | |
| dupInput[kColorComponents - 1] = false; | |
| for (int i = kColorComponents - 2; i >= 0; i--) { | |
| dupInput[i] = dupInput[i + 1] || multiplier[i + 1] != 0; | |
| } | |
| if (!dupInput[0] && multiplier[0] == 0) { | |
| result->append("pop "); | |
| } | |
| for (int i = 0; i < kColorComponents; i++) { | |
| // If the next components needs t and this component will consume a | |
| // copy, make another copy. | |
| if (dupInput[i] && multiplier[i] != 0) { | |
| result->append("dup "); | |
| } | |
| if (multiplier[i] == 0) { | |
| result->appendScalar(prevColor[i]); | |
| result->append(" "); | |
| } else { | |
| if (multiplier[i] != 1) { | |
| result->appendScalar(multiplier[i]); | |
| result->append(" mul "); | |
| } | |
| if (prevColor[i] != 0) { | |
| result->appendScalar(prevColor[i]); | |
| result->append(" add "); | |
| } | |
| } | |
| if (dupInput[i]) { | |
| result->append("exch\n"); | |
| } | |
| } | |
| } | |
| /* Generate Type 4 function code to map t=[0,1) to the passed gradient, | |
| clamping at the edges of the range. The generated code will be of the form: | |
| if (t < 0) { | |
| return colorData[0][r,g,b]; | |
| } else { | |
| if (t < info.fColorOffsets[1]) { | |
| return linearinterpolation(colorData[0][r,g,b], | |
| colorData[1][r,g,b]); | |
| } else { | |
| if (t < info.fColorOffsets[2]) { | |
| return linearinterpolation(colorData[1][r,g,b], | |
| colorData[2][r,g,b]); | |
| } else { | |
| ... } else { | |
| return colorData[info.fColorCount - 1][r,g,b]; | |
| } | |
| ... | |
| } | |
| } | |
| */ | |
| static void gradientFunctionCode(const SkShader::GradientInfo& info, | |
| SkString* result) { | |
| /* We want to linearly interpolate from the previous color to the next. | |
| Scale the colors from 0..255 to 0..1 and determine the multipliers | |
| for interpolation. | |
| C{r,g,b}(t, section) = t - offset_(section-1) + t * Multiplier{r,g,b}. | |
| */ | |
| static const int kColorComponents = 3; | |
| typedef SkScalar ColorTuple[kColorComponents]; | |
| SkAutoSTMalloc<4, ColorTuple> colorDataAlloc(info.fColorCount); | |
| ColorTuple *colorData = colorDataAlloc.get(); | |
| const SkScalar scale = SkScalarInvert(SkIntToScalar(255)); | |
| for (int i = 0; i < info.fColorCount; i++) { | |
| colorData[i][0] = SkScalarMul(SkColorGetR(info.fColors[i]), scale); | |
| colorData[i][1] = SkScalarMul(SkColorGetG(info.fColors[i]), scale); | |
| colorData[i][2] = SkScalarMul(SkColorGetB(info.fColors[i]), scale); | |
| } | |
| // Clamp the initial color. | |
| result->append("dup 0 le {pop "); | |
| result->appendScalar(colorData[0][0]); | |
| result->append(" "); | |
| result->appendScalar(colorData[0][1]); | |
| result->append(" "); | |
| result->appendScalar(colorData[0][2]); | |
| result->append(" }\n"); | |
| // The gradient colors. | |
| int gradients = 0; | |
| for (int i = 1 ; i < info.fColorCount; i++) { | |
| if (info.fColorOffsets[i] == info.fColorOffsets[i - 1]) { | |
| continue; | |
| } | |
| gradients++; | |
| result->append("{dup "); | |
| result->appendScalar(info.fColorOffsets[i]); | |
| result->append(" le {"); | |
| if (info.fColorOffsets[i - 1] != 0) { | |
| result->appendScalar(info.fColorOffsets[i - 1]); | |
| result->append(" sub\n"); | |
| } | |
| interpolateColorCode(info.fColorOffsets[i] - info.fColorOffsets[i - 1], | |
| colorData[i], colorData[i - 1], result); | |
| result->append("}\n"); | |
| } | |
| // Clamp the final color. | |
| result->append("{pop "); | |
| result->appendScalar(colorData[info.fColorCount - 1][0]); | |
| result->append(" "); | |
| result->appendScalar(colorData[info.fColorCount - 1][1]); | |
| result->append(" "); | |
| result->appendScalar(colorData[info.fColorCount - 1][2]); | |
| for (int i = 0 ; i < gradients + 1; i++) { | |
| result->append("} ifelse\n"); | |
| } | |
| } | |
| /* Map a value of t on the stack into [0, 1) for Repeat or Mirror tile mode. */ | |
| static void tileModeCode(SkShader::TileMode mode, SkString* result) { | |
| if (mode == SkShader::kRepeat_TileMode) { | |
| result->append("dup truncate sub\n"); // Get the fractional part. | |
| result->append("dup 0 le {1 add} if\n"); // Map (-1,0) => (0,1) | |
| return; | |
| } | |
| if (mode == SkShader::kMirror_TileMode) { | |
| // Map t mod 2 into [0, 1, 1, 0]. | |
| // Code Stack | |
| result->append("abs " // Map negative to positive. | |
| "dup " // t.s t.s | |
| "truncate " // t.s t | |
| "dup " // t.s t t | |
| "cvi " // t.s t T | |
| "2 mod " // t.s t (i mod 2) | |
| "1 eq " // t.s t true|false | |
| "3 1 roll " // true|false t.s t | |
| "sub " // true|false 0.s | |
| "exch " // 0.s true|false | |
| "{1 exch sub} if\n"); // 1 - 0.s|0.s | |
| } | |
| } | |
| /** | |
| * Returns PS function code that applies inverse perspective | |
| * to a x, y point. | |
| * The function assumes that the stack has at least two elements, | |
| * and that the top 2 elements are numeric values. | |
| * After executing this code on a PS stack, the last 2 elements are updated | |
| * while the rest of the stack is preserved intact. | |
| * inversePerspectiveMatrix is the inverse perspective matrix. | |
| */ | |
| static SkString apply_perspective_to_coordinates( | |
| const SkMatrix& inversePerspectiveMatrix) { | |
| SkString code; | |
| if (!inversePerspectiveMatrix.hasPerspective()) { | |
| return code; | |
| } | |
| // Perspective matrix should be: | |
| // 1 0 0 | |
| // 0 1 0 | |
| // p0 p1 p2 | |
| const SkScalar p0 = inversePerspectiveMatrix[SkMatrix::kMPersp0]; | |
| const SkScalar p1 = inversePerspectiveMatrix[SkMatrix::kMPersp1]; | |
| const SkScalar p2 = inversePerspectiveMatrix[SkMatrix::kMPersp2]; | |
| // y = y / (p2 + p0 x + p1 y) | |
| // x = x / (p2 + p0 x + p1 y) | |
| // Input on stack: x y | |
| code.append(" dup "); // x y y | |
| code.appendScalar(p1); // x y y p1 | |
| code.append(" mul " // x y y*p1 | |
| " 2 index "); // x y y*p1 x | |
| code.appendScalar(p0); // x y y p1 x p0 | |
| code.append(" mul "); // x y y*p1 x*p0 | |
| code.appendScalar(p2); // x y y p1 x*p0 p2 | |
| code.append(" add " // x y y*p1 x*p0+p2 | |
| "add " // x y y*p1+x*p0+p2 | |
| "3 1 roll " // y*p1+x*p0+p2 x y | |
| "2 index " // z x y y*p1+x*p0+p2 | |
| "div " // y*p1+x*p0+p2 x y/(y*p1+x*p0+p2) | |
| "3 1 roll " // y/(y*p1+x*p0+p2) y*p1+x*p0+p2 x | |
| "exch " // y/(y*p1+x*p0+p2) x y*p1+x*p0+p2 | |
| "div " // y/(y*p1+x*p0+p2) x/(y*p1+x*p0+p2) | |
| "exch\n"); // x/(y*p1+x*p0+p2) y/(y*p1+x*p0+p2) | |
| return code; | |
| } | |
| static SkString linearCode(const SkShader::GradientInfo& info, | |
| const SkMatrix& perspectiveRemover) { | |
| SkString function("{"); | |
| function.append(apply_perspective_to_coordinates(perspectiveRemover)); | |
| function.append("pop\n"); // Just ditch the y value. | |
| tileModeCode(info.fTileMode, &function); | |
| gradientFunctionCode(info, &function); | |
| function.append("}"); | |
| return function; | |
| } | |
| static SkString radialCode(const SkShader::GradientInfo& info, | |
| const SkMatrix& perspectiveRemover) { | |
| SkString function("{"); | |
| function.append(apply_perspective_to_coordinates(perspectiveRemover)); | |
| // Find the distance from the origin. | |
| function.append("dup " // x y y | |
| "mul " // x y^2 | |
| "exch " // y^2 x | |
| "dup " // y^2 x x | |
| "mul " // y^2 x^2 | |
| "add " // y^2+x^2 | |
| "sqrt\n"); // sqrt(y^2+x^2) | |
| tileModeCode(info.fTileMode, &function); | |
| gradientFunctionCode(info, &function); | |
| function.append("}"); | |
| return function; | |
| } | |
| /* Conical gradient shader, based on the Canvas spec for radial gradients | |
| See: http://www.w3.org/TR/2dcontext/#dom-context-2d-createradialgradient | |
| */ | |
| static SkString twoPointConicalCode(const SkShader::GradientInfo& info, | |
| const SkMatrix& perspectiveRemover) { | |
| SkScalar dx = info.fPoint[1].fX - info.fPoint[0].fX; | |
| SkScalar dy = info.fPoint[1].fY - info.fPoint[0].fY; | |
| SkScalar r0 = info.fRadius[0]; | |
| SkScalar dr = info.fRadius[1] - info.fRadius[0]; | |
| SkScalar a = SkScalarMul(dx, dx) + SkScalarMul(dy, dy) - | |
| SkScalarMul(dr, dr); | |
| // First compute t, if the pixel falls outside the cone, then we'll end | |
| // with 'false' on the stack, otherwise we'll push 'true' with t below it | |
| // We start with a stack of (x y), copy it and then consume one copy in | |
| // order to calculate b and the other to calculate c. | |
| SkString function("{"); | |
| function.append(apply_perspective_to_coordinates(perspectiveRemover)); | |
| function.append("2 copy "); | |
| // Calculate b and b^2; b = -2 * (y * dy + x * dx + r0 * dr). | |
| function.appendScalar(dy); | |
| function.append(" mul exch "); | |
| function.appendScalar(dx); | |
| function.append(" mul add "); | |
| function.appendScalar(SkScalarMul(r0, dr)); | |
| function.append(" add -2 mul dup dup mul\n"); | |
| // c = x^2 + y^2 + radius0^2 | |
| function.append("4 2 roll dup mul exch dup mul add "); | |
| function.appendScalar(SkScalarMul(r0, r0)); | |
| function.append(" sub dup 4 1 roll\n"); | |
| // Contents of the stack at this point: c, b, b^2, c | |
| // if a = 0, then we collapse to a simpler linear case | |
| if (a == 0) { | |
| // t = -c/b | |
| function.append("pop pop div neg dup "); | |
| // compute radius(t) | |
| function.appendScalar(dr); | |
| function.append(" mul "); | |
| function.appendScalar(r0); | |
| function.append(" add\n"); | |
| // if r(t) < 0, then it's outside the cone | |
| function.append("0 lt {pop false} {true} ifelse\n"); | |
| } else { | |
| // quadratic case: the Canvas spec wants the largest | |
| // root t for which radius(t) > 0 | |
| // compute the discriminant (b^2 - 4ac) | |
| function.appendScalar(SkScalarMul(SkIntToScalar(4), a)); | |
| function.append(" mul sub dup\n"); | |
| // if d >= 0, proceed | |
| function.append("0 ge {\n"); | |
| // an intermediate value we'll use to compute the roots: | |
| // q = -0.5 * (b +/- sqrt(d)) | |
| function.append("sqrt exch dup 0 lt {exch -1 mul} if"); | |
| function.append(" add -0.5 mul dup\n"); | |
| // first root = q / a | |
| function.appendScalar(a); | |
| function.append(" div\n"); | |
| // second root = c / q | |
| function.append("3 1 roll div\n"); | |
| // put the larger root on top of the stack | |
| function.append("2 copy gt {exch} if\n"); | |
| // compute radius(t) for larger root | |
| function.append("dup "); | |
| function.appendScalar(dr); | |
| function.append(" mul "); | |
| function.appendScalar(r0); | |
| function.append(" add\n"); | |
| // if r(t) > 0, we have our t, pop off the smaller root and we're done | |
| function.append(" 0 gt {exch pop true}\n"); | |
| // otherwise, throw out the larger one and try the smaller root | |
| function.append("{pop dup\n"); | |
| function.appendScalar(dr); | |
| function.append(" mul "); | |
| function.appendScalar(r0); | |
| function.append(" add\n"); | |
| // if r(t) < 0, push false, otherwise the smaller root is our t | |
| function.append("0 le {pop false} {true} ifelse\n"); | |
| function.append("} ifelse\n"); | |
| // d < 0, clear the stack and push false | |
| function.append("} {pop pop pop false} ifelse\n"); | |
| } | |
| // if the pixel is in the cone, proceed to compute a color | |
| function.append("{"); | |
| tileModeCode(info.fTileMode, &function); | |
| gradientFunctionCode(info, &function); | |
| // otherwise, just write black | |
| function.append("} {0 0 0} ifelse }"); | |
| return function; | |
| } | |
| static SkString sweepCode(const SkShader::GradientInfo& info, | |
| const SkMatrix& perspectiveRemover) { | |
| SkString function("{exch atan 360 div\n"); | |
| tileModeCode(info.fTileMode, &function); | |
| gradientFunctionCode(info, &function); | |
| function.append("}"); | |
| return function; | |
| } | |
| static void drawBitmapMatrix(SkCanvas* canvas, const SkBitmap& bm, const SkMatrix& matrix) { | |
| SkAutoCanvasRestore acr(canvas, true); | |
| canvas->concat(matrix); | |
| canvas->drawBitmap(bm, 0, 0); | |
| } | |
| class SkPDFShader::State { | |
| public: | |
| SkShader::GradientType fType; | |
| SkShader::GradientInfo fInfo; | |
| SkAutoFree fColorData; // This provides storage for arrays in fInfo. | |
| SkMatrix fCanvasTransform; | |
| SkMatrix fShaderTransform; | |
| SkIRect fBBox; | |
| SkBitmap fImage; | |
| uint32_t fPixelGeneration; | |
| SkShader::TileMode fImageTileModes[2]; | |
| State(const SkShader& shader, const SkMatrix& canvasTransform, | |
| const SkIRect& bbox, SkScalar rasterScale); | |
| bool operator==(const State& b) const; | |
| SkPDFShader::State* CreateAlphaToLuminosityState() const; | |
| SkPDFShader::State* CreateOpaqueState() const; | |
| bool GradientHasAlpha() const; | |
| private: | |
| State(const State& other); | |
| State operator=(const State& rhs); | |
| void AllocateGradientInfoStorage(); | |
| }; | |
| //////////////////////////////////////////////////////////////////////////////// | |
| SkPDFFunctionShader::SkPDFFunctionShader(SkPDFShader::State* state) | |
| : SkPDFDict("Pattern"), fShaderState(state) {} | |
| SkPDFFunctionShader::~SkPDFFunctionShader() {} | |
| bool SkPDFFunctionShader::equals(const SkPDFShader::State& state) const { | |
| return state == *fShaderState; | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| SkPDFAlphaFunctionShader::SkPDFAlphaFunctionShader(SkPDFShader::State* state) | |
| : fShaderState(state) {} | |
| bool SkPDFAlphaFunctionShader::equals(const SkPDFShader::State& state) const { | |
| return state == *fShaderState; | |
| } | |
| SkPDFAlphaFunctionShader::~SkPDFAlphaFunctionShader() {} | |
| //////////////////////////////////////////////////////////////////////////////// | |
| SkPDFImageShader::SkPDFImageShader(SkPDFShader::State* state) | |
| : fShaderState(state) {} | |
| bool SkPDFImageShader::equals(const SkPDFShader::State& state) const { | |
| return state == *fShaderState; | |
| } | |
| SkPDFImageShader::~SkPDFImageShader() {} | |
| //////////////////////////////////////////////////////////////////////////////// | |
| static SkPDFObject* get_pdf_shader_by_state( | |
| SkPDFCanon* canon, | |
| SkScalar dpi, | |
| SkAutoTDelete<SkPDFShader::State>* autoState) { | |
| const SkPDFShader::State& state = **autoState; | |
| if (state.fType == SkShader::kNone_GradientType && state.fImage.isNull()) { | |
| // TODO(vandebo) This drops SKComposeShader on the floor. We could | |
| // handle compose shader by pulling things up to a layer, drawing with | |
| // the first shader, applying the xfer mode and drawing again with the | |
| // second shader, then applying the layer to the original drawing. | |
| return nullptr; | |
| } else if (state.fType == SkShader::kNone_GradientType) { | |
| SkPDFObject* shader = canon->findImageShader(state); | |
| return shader ? SkRef(shader) | |
| : SkPDFImageShader::Create(canon, dpi, autoState); | |
| } else if (state.GradientHasAlpha()) { | |
| SkPDFObject* shader = canon->findAlphaShader(state); | |
| return shader ? SkRef(shader) | |
| : SkPDFAlphaFunctionShader::Create(canon, dpi, autoState); | |
| } else { | |
| SkPDFObject* shader = canon->findFunctionShader(state); | |
| return shader ? SkRef(shader) | |
| : SkPDFFunctionShader::Create(canon, autoState); | |
| } | |
| } | |
| // static | |
| SkPDFObject* SkPDFShader::GetPDFShader(SkPDFCanon* canon, | |
| SkScalar dpi, | |
| const SkShader& shader, | |
| const SkMatrix& matrix, | |
| const SkIRect& surfaceBBox, | |
| SkScalar rasterScale) { | |
| SkAutoTDelete<SkPDFShader::State> state(new State(shader, matrix, surfaceBBox, rasterScale)); | |
| return get_pdf_shader_by_state(canon, dpi, &state); | |
| } | |
| static SkPDFDict* get_gradient_resource_dict( | |
| SkPDFObject* functionShader, | |
| SkPDFObject* gState) { | |
| SkTDArray<SkPDFObject*> patterns; | |
| if (functionShader) { | |
| patterns.push(functionShader); | |
| } | |
| SkTDArray<SkPDFObject*> graphicStates; | |
| if (gState) { | |
| graphicStates.push(gState); | |
| } | |
| return SkPDFResourceDict::Create(&graphicStates, &patterns, nullptr, nullptr); | |
| } | |
| static void populate_tiling_pattern_dict(SkPDFDict* pattern, | |
| SkRect& bbox, | |
| SkPDFDict* resources, | |
| const SkMatrix& matrix) { | |
| const int kTiling_PatternType = 1; | |
| const int kColoredTilingPattern_PaintType = 1; | |
| const int kConstantSpacing_TilingType = 1; | |
| pattern->insertName("Type", "Pattern"); | |
| pattern->insertInt("PatternType", kTiling_PatternType); | |
| pattern->insertInt("PaintType", kColoredTilingPattern_PaintType); | |
| pattern->insertInt("TilingType", kConstantSpacing_TilingType); | |
| pattern->insertObject("BBox", SkPDFUtils::RectToArray(bbox)); | |
| pattern->insertScalar("XStep", bbox.width()); | |
| pattern->insertScalar("YStep", bbox.height()); | |
| pattern->insertObject("Resources", SkRef(resources)); | |
| if (!matrix.isIdentity()) { | |
| pattern->insertObject("Matrix", SkPDFUtils::MatrixToArray(matrix)); | |
| } | |
| } | |
| /** | |
| * Creates a content stream which fills the pattern P0 across bounds. | |
| * @param gsIndex A graphics state resource index to apply, or <0 if no | |
| * graphics state to apply. | |
| */ | |
| static SkStream* create_pattern_fill_content(int gsIndex, SkRect& bounds) { | |
| SkDynamicMemoryWStream content; | |
| if (gsIndex >= 0) { | |
| SkPDFUtils::ApplyGraphicState(gsIndex, &content); | |
| } | |
| SkPDFUtils::ApplyPattern(0, &content); | |
| SkPDFUtils::AppendRectangle(bounds, &content); | |
| SkPDFUtils::PaintPath(SkPaint::kFill_Style, SkPath::kEvenOdd_FillType, | |
| &content); | |
| return content.detachAsStream(); | |
| } | |
| /** | |
| * Creates a ExtGState with the SMask set to the luminosityShader in | |
| * luminosity mode. The shader pattern extends to the bbox. | |
| */ | |
| static SkPDFObject* create_smask_graphic_state( | |
| SkPDFCanon* canon, SkScalar dpi, const SkPDFShader::State& state) { | |
| SkRect bbox; | |
| bbox.set(state.fBBox); | |
| SkAutoTDelete<SkPDFShader::State> alphaToLuminosityState( | |
| state.CreateAlphaToLuminosityState()); | |
| SkAutoTUnref<SkPDFObject> luminosityShader( | |
| get_pdf_shader_by_state(canon, dpi, &alphaToLuminosityState)); | |
| SkAutoTDelete<SkStream> alphaStream(create_pattern_fill_content(-1, bbox)); | |
| SkAutoTUnref<SkPDFDict> | |
| resources(get_gradient_resource_dict(luminosityShader, nullptr)); | |
| SkAutoTUnref<SkPDFFormXObject> alphaMask( | |
| new SkPDFFormXObject(alphaStream.get(), bbox, resources.get())); | |
| return SkPDFGraphicState::GetSMaskGraphicState( | |
| alphaMask.get(), false, | |
| SkPDFGraphicState::kLuminosity_SMaskMode); | |
| } | |
| SkPDFAlphaFunctionShader* SkPDFAlphaFunctionShader::Create( | |
| SkPDFCanon* canon, | |
| SkScalar dpi, | |
| SkAutoTDelete<SkPDFShader::State>* autoState) { | |
| const SkPDFShader::State& state = **autoState; | |
| SkRect bbox; | |
| bbox.set(state.fBBox); | |
| SkAutoTDelete<SkPDFShader::State> opaqueState(state.CreateOpaqueState()); | |
| SkAutoTUnref<SkPDFObject> colorShader( | |
| get_pdf_shader_by_state(canon, dpi, &opaqueState)); | |
| if (!colorShader) { | |
| return nullptr; | |
| } | |
| // Create resource dict with alpha graphics state as G0 and | |
| // pattern shader as P0, then write content stream. | |
| SkAutoTUnref<SkPDFObject> alphaGs( | |
| create_smask_graphic_state(canon, dpi, state)); | |
| SkPDFAlphaFunctionShader* alphaFunctionShader = | |
| new SkPDFAlphaFunctionShader(autoState->detach()); | |
| SkAutoTUnref<SkPDFDict> resourceDict( | |
| get_gradient_resource_dict(colorShader.get(), alphaGs.get())); | |
| SkAutoTDelete<SkStream> colorStream( | |
| create_pattern_fill_content(0, bbox)); | |
| alphaFunctionShader->setData(colorStream.get()); | |
| populate_tiling_pattern_dict(alphaFunctionShader, bbox, resourceDict.get(), | |
| SkMatrix::I()); | |
| canon->addAlphaShader(alphaFunctionShader); | |
| return alphaFunctionShader; | |
| } | |
| // Finds affine and persp such that in = affine * persp. | |
| // but it returns the inverse of perspective matrix. | |
| static bool split_perspective(const SkMatrix in, SkMatrix* affine, | |
| SkMatrix* perspectiveInverse) { | |
| const SkScalar p2 = in[SkMatrix::kMPersp2]; | |
| if (SkScalarNearlyZero(p2)) { | |
| return false; | |
| } | |
| const SkScalar zero = SkIntToScalar(0); | |
| const SkScalar one = SkIntToScalar(1); | |
| const SkScalar sx = in[SkMatrix::kMScaleX]; | |
| const SkScalar kx = in[SkMatrix::kMSkewX]; | |
| const SkScalar tx = in[SkMatrix::kMTransX]; | |
| const SkScalar ky = in[SkMatrix::kMSkewY]; | |
| const SkScalar sy = in[SkMatrix::kMScaleY]; | |
| const SkScalar ty = in[SkMatrix::kMTransY]; | |
| const SkScalar p0 = in[SkMatrix::kMPersp0]; | |
| const SkScalar p1 = in[SkMatrix::kMPersp1]; | |
| // Perspective matrix would be: | |
| // 1 0 0 | |
| // 0 1 0 | |
| // p0 p1 p2 | |
| // But we need the inverse of persp. | |
| perspectiveInverse->setAll(one, zero, zero, | |
| zero, one, zero, | |
| -p0/p2, -p1/p2, 1/p2); | |
| affine->setAll(sx - p0 * tx / p2, kx - p1 * tx / p2, tx / p2, | |
| ky - p0 * ty / p2, sy - p1 * ty / p2, ty / p2, | |
| zero, zero, one); | |
| return true; | |
| } | |
| static SkPDFObject* create_range_object() { | |
| SkPDFArray* range = new SkPDFArray; | |
| range->reserve(6); | |
| range->appendInt(0); | |
| range->appendInt(1); | |
| range->appendInt(0); | |
| range->appendInt(1); | |
| range->appendInt(0); | |
| range->appendInt(1); | |
| return range; | |
| } | |
| SK_DECLARE_STATIC_ONCE_PTR(SkPDFObject, rangeObject); | |
| static SkPDFStream* make_ps_function(const SkString& psCode, | |
| SkPDFArray* domain) { | |
| SkAutoDataUnref funcData( | |
| SkData::NewWithCopy(psCode.c_str(), psCode.size())); | |
| SkPDFStream* result = new SkPDFStream(funcData.get()); | |
| result->insertInt("FunctionType", 4); | |
| result->insertObject("Domain", SkRef(domain)); | |
| result->insertObject("Range", SkRef(rangeObject.get(create_range_object))); | |
| return result; | |
| } | |
| SkPDFFunctionShader* SkPDFFunctionShader::Create( | |
| SkPDFCanon* canon, SkAutoTDelete<SkPDFShader::State>* autoState) { | |
| const SkPDFShader::State& state = **autoState; | |
| SkString (*codeFunction)(const SkShader::GradientInfo& info, | |
| const SkMatrix& perspectiveRemover) = nullptr; | |
| SkPoint transformPoints[2]; | |
| // Depending on the type of the gradient, we want to transform the | |
| // coordinate space in different ways. | |
| const SkShader::GradientInfo* info = &state.fInfo; | |
| transformPoints[0] = info->fPoint[0]; | |
| transformPoints[1] = info->fPoint[1]; | |
| switch (state.fType) { | |
| case SkShader::kLinear_GradientType: | |
| codeFunction = &linearCode; | |
| break; | |
| case SkShader::kRadial_GradientType: | |
| transformPoints[1] = transformPoints[0]; | |
| transformPoints[1].fX += info->fRadius[0]; | |
| codeFunction = &radialCode; | |
| break; | |
| case SkShader::kConical_GradientType: { | |
| transformPoints[1] = transformPoints[0]; | |
| transformPoints[1].fX += SK_Scalar1; | |
| codeFunction = &twoPointConicalCode; | |
| break; | |
| } | |
| case SkShader::kSweep_GradientType: | |
| transformPoints[1] = transformPoints[0]; | |
| transformPoints[1].fX += SK_Scalar1; | |
| codeFunction = &sweepCode; | |
| break; | |
| case SkShader::kColor_GradientType: | |
| case SkShader::kNone_GradientType: | |
| default: | |
| return nullptr; | |
| } | |
| // Move any scaling (assuming a unit gradient) or translation | |
| // (and rotation for linear gradient), of the final gradient from | |
| // info->fPoints to the matrix (updating bbox appropriately). Now | |
| // the gradient can be drawn on on the unit segment. | |
| SkMatrix mapperMatrix; | |
| unitToPointsMatrix(transformPoints, &mapperMatrix); | |
| SkMatrix finalMatrix = state.fCanvasTransform; | |
| finalMatrix.preConcat(state.fShaderTransform); | |
| finalMatrix.preConcat(mapperMatrix); | |
| // Preserves as much as posible in the final matrix, and only removes | |
| // the perspective. The inverse of the perspective is stored in | |
| // perspectiveInverseOnly matrix and has 3 useful numbers | |
| // (p0, p1, p2), while everything else is either 0 or 1. | |
| // In this way the shader will handle it eficiently, with minimal code. | |
| SkMatrix perspectiveInverseOnly = SkMatrix::I(); | |
| if (finalMatrix.hasPerspective()) { | |
| if (!split_perspective(finalMatrix, | |
| &finalMatrix, &perspectiveInverseOnly)) { | |
| return nullptr; | |
| } | |
| } | |
| SkRect bbox; | |
| bbox.set(state.fBBox); | |
| if (!inverse_transform_bbox(finalMatrix, &bbox)) { | |
| return nullptr; | |
| } | |
| SkAutoTUnref<SkPDFArray> domain(new SkPDFArray); | |
| domain->reserve(4); | |
| domain->appendScalar(bbox.fLeft); | |
| domain->appendScalar(bbox.fRight); | |
| domain->appendScalar(bbox.fTop); | |
| domain->appendScalar(bbox.fBottom); | |
| SkString functionCode; | |
| // The two point radial gradient further references | |
| // state.fInfo | |
| // in translating from x, y coordinates to the t parameter. So, we have | |
| // to transform the points and radii according to the calculated matrix. | |
| if (state.fType == SkShader::kConical_GradientType) { | |
| SkShader::GradientInfo twoPointRadialInfo = *info; | |
| SkMatrix inverseMapperMatrix; | |
| if (!mapperMatrix.invert(&inverseMapperMatrix)) { | |
| return nullptr; | |
| } | |
| inverseMapperMatrix.mapPoints(twoPointRadialInfo.fPoint, 2); | |
| twoPointRadialInfo.fRadius[0] = | |
| inverseMapperMatrix.mapRadius(info->fRadius[0]); | |
| twoPointRadialInfo.fRadius[1] = | |
| inverseMapperMatrix.mapRadius(info->fRadius[1]); | |
| functionCode = codeFunction(twoPointRadialInfo, perspectiveInverseOnly); | |
| } else { | |
| functionCode = codeFunction(*info, perspectiveInverseOnly); | |
| } | |
| SkAutoTUnref<SkPDFDict> pdfShader(new SkPDFDict); | |
| pdfShader->insertInt("ShadingType", 1); | |
| pdfShader->insertName("ColorSpace", "DeviceRGB"); | |
| pdfShader->insertObject("Domain", SkRef(domain.get())); | |
| SkAutoTUnref<SkPDFStream> function( | |
| make_ps_function(functionCode, domain.get())); | |
| pdfShader->insertObjRef("Function", function.detach()); | |
| SkPDFFunctionShader* pdfFunctionShader = new SkPDFFunctionShader(autoState->detach()); | |
| pdfFunctionShader->insertInt("PatternType", 2); | |
| pdfFunctionShader->insertObject("Matrix", | |
| SkPDFUtils::MatrixToArray(finalMatrix)); | |
| pdfFunctionShader->insertObject("Shading", pdfShader.detach()); | |
| canon->addFunctionShader(pdfFunctionShader); | |
| return pdfFunctionShader; | |
| } | |
| SkPDFImageShader* SkPDFImageShader::Create( | |
| SkPDFCanon* canon, | |
| SkScalar dpi, | |
| SkAutoTDelete<SkPDFShader::State>* autoState) { | |
| const SkPDFShader::State& state = **autoState; | |
| state.fImage.lockPixels(); | |
| // The image shader pattern cell will be drawn into a separate device | |
| // in pattern cell space (no scaling on the bitmap, though there may be | |
| // translations so that all content is in the device, coordinates > 0). | |
| // Map clip bounds to shader space to ensure the device is large enough | |
| // to handle fake clamping. | |
| SkMatrix finalMatrix = state.fCanvasTransform; | |
| finalMatrix.preConcat(state.fShaderTransform); | |
| SkRect deviceBounds; | |
| deviceBounds.set(state.fBBox); | |
| if (!inverse_transform_bbox(finalMatrix, &deviceBounds)) { | |
| return nullptr; | |
| } | |
| const SkBitmap* image = &state.fImage; | |
| SkRect bitmapBounds; | |
| image->getBounds(&bitmapBounds); | |
| // For tiling modes, the bounds should be extended to include the bitmap, | |
| // otherwise the bitmap gets clipped out and the shader is empty and awful. | |
| // For clamp modes, we're only interested in the clip region, whether | |
| // or not the main bitmap is in it. | |
| SkShader::TileMode tileModes[2]; | |
| tileModes[0] = state.fImageTileModes[0]; | |
| tileModes[1] = state.fImageTileModes[1]; | |
| if (tileModes[0] != SkShader::kClamp_TileMode || | |
| tileModes[1] != SkShader::kClamp_TileMode) { | |
| deviceBounds.join(bitmapBounds); | |
| } | |
| SkISize size = SkISize::Make(SkScalarRoundToInt(deviceBounds.width()), | |
| SkScalarRoundToInt(deviceBounds.height())); | |
| SkAutoTUnref<SkPDFDevice> patternDevice( | |
| SkPDFDevice::CreateUnflipped(size, dpi, canon)); | |
| SkCanvas canvas(patternDevice.get()); | |
| SkRect patternBBox; | |
| image->getBounds(&patternBBox); | |
| // Translate the canvas so that the bitmap origin is at (0, 0). | |
| canvas.translate(-deviceBounds.left(), -deviceBounds.top()); | |
| patternBBox.offset(-deviceBounds.left(), -deviceBounds.top()); | |
| // Undo the translation in the final matrix | |
| finalMatrix.preTranslate(deviceBounds.left(), deviceBounds.top()); | |
| // If the bitmap is out of bounds (i.e. clamp mode where we only see the | |
| // stretched sides), canvas will clip this out and the extraneous data | |
| // won't be saved to the PDF. | |
| canvas.drawBitmap(*image, 0, 0); | |
| SkScalar width = SkIntToScalar(image->width()); | |
| SkScalar height = SkIntToScalar(image->height()); | |
| // Tiling is implied. First we handle mirroring. | |
| if (tileModes[0] == SkShader::kMirror_TileMode) { | |
| SkMatrix xMirror; | |
| xMirror.setScale(-1, 1); | |
| xMirror.postTranslate(2 * width, 0); | |
| drawBitmapMatrix(&canvas, *image, xMirror); | |
| patternBBox.fRight += width; | |
| } | |
| if (tileModes[1] == SkShader::kMirror_TileMode) { | |
| SkMatrix yMirror; | |
| yMirror.setScale(SK_Scalar1, -SK_Scalar1); | |
| yMirror.postTranslate(0, 2 * height); | |
| drawBitmapMatrix(&canvas, *image, yMirror); | |
| patternBBox.fBottom += height; | |
| } | |
| if (tileModes[0] == SkShader::kMirror_TileMode && | |
| tileModes[1] == SkShader::kMirror_TileMode) { | |
| SkMatrix mirror; | |
| mirror.setScale(-1, -1); | |
| mirror.postTranslate(2 * width, 2 * height); | |
| drawBitmapMatrix(&canvas, *image, mirror); | |
| } | |
| // Then handle Clamping, which requires expanding the pattern canvas to | |
| // cover the entire surfaceBBox. | |
| // If both x and y are in clamp mode, we start by filling in the corners. | |
| // (Which are just a rectangles of the corner colors.) | |
| if (tileModes[0] == SkShader::kClamp_TileMode && | |
| tileModes[1] == SkShader::kClamp_TileMode) { | |
| SkPaint paint; | |
| SkRect rect; | |
| rect = SkRect::MakeLTRB(deviceBounds.left(), deviceBounds.top(), 0, 0); | |
| if (!rect.isEmpty()) { | |
| paint.setColor(image->getColor(0, 0)); | |
| canvas.drawRect(rect, paint); | |
| } | |
| rect = SkRect::MakeLTRB(width, deviceBounds.top(), | |
| deviceBounds.right(), 0); | |
| if (!rect.isEmpty()) { | |
| paint.setColor(image->getColor(image->width() - 1, 0)); | |
| canvas.drawRect(rect, paint); | |
| } | |
| rect = SkRect::MakeLTRB(width, height, | |
| deviceBounds.right(), deviceBounds.bottom()); | |
| if (!rect.isEmpty()) { | |
| paint.setColor(image->getColor(image->width() - 1, | |
| image->height() - 1)); | |
| canvas.drawRect(rect, paint); | |
| } | |
| rect = SkRect::MakeLTRB(deviceBounds.left(), height, | |
| 0, deviceBounds.bottom()); | |
| if (!rect.isEmpty()) { | |
| paint.setColor(image->getColor(0, image->height() - 1)); | |
| canvas.drawRect(rect, paint); | |
| } | |
| } | |
| // Then expand the left, right, top, then bottom. | |
| if (tileModes[0] == SkShader::kClamp_TileMode) { | |
| SkIRect subset = SkIRect::MakeXYWH(0, 0, 1, image->height()); | |
| if (deviceBounds.left() < 0) { | |
| SkBitmap left; | |
| SkAssertResult(image->extractSubset(&left, subset)); | |
| SkMatrix leftMatrix; | |
| leftMatrix.setScale(-deviceBounds.left(), 1); | |
| leftMatrix.postTranslate(deviceBounds.left(), 0); | |
| drawBitmapMatrix(&canvas, left, leftMatrix); | |
| if (tileModes[1] == SkShader::kMirror_TileMode) { | |
| leftMatrix.postScale(SK_Scalar1, -SK_Scalar1); | |
| leftMatrix.postTranslate(0, 2 * height); | |
| drawBitmapMatrix(&canvas, left, leftMatrix); | |
| } | |
| patternBBox.fLeft = 0; | |
| } | |
| if (deviceBounds.right() > width) { | |
| SkBitmap right; | |
| subset.offset(image->width() - 1, 0); | |
| SkAssertResult(image->extractSubset(&right, subset)); | |
| SkMatrix rightMatrix; | |
| rightMatrix.setScale(deviceBounds.right() - width, 1); | |
| rightMatrix.postTranslate(width, 0); | |
| drawBitmapMatrix(&canvas, right, rightMatrix); | |
| if (tileModes[1] == SkShader::kMirror_TileMode) { | |
| rightMatrix.postScale(SK_Scalar1, -SK_Scalar1); | |
| rightMatrix.postTranslate(0, 2 * height); | |
| drawBitmapMatrix(&canvas, right, rightMatrix); | |
| } | |
| patternBBox.fRight = deviceBounds.width(); | |
| } | |
| } | |
| if (tileModes[1] == SkShader::kClamp_TileMode) { | |
| SkIRect subset = SkIRect::MakeXYWH(0, 0, image->width(), 1); | |
| if (deviceBounds.top() < 0) { | |
| SkBitmap top; | |
| SkAssertResult(image->extractSubset(&top, subset)); | |
| SkMatrix topMatrix; | |
| topMatrix.setScale(SK_Scalar1, -deviceBounds.top()); | |
| topMatrix.postTranslate(0, deviceBounds.top()); | |
| drawBitmapMatrix(&canvas, top, topMatrix); | |
| if (tileModes[0] == SkShader::kMirror_TileMode) { | |
| topMatrix.postScale(-1, 1); | |
| topMatrix.postTranslate(2 * width, 0); | |
| drawBitmapMatrix(&canvas, top, topMatrix); | |
| } | |
| patternBBox.fTop = 0; | |
| } | |
| if (deviceBounds.bottom() > height) { | |
| SkBitmap bottom; | |
| subset.offset(0, image->height() - 1); | |
| SkAssertResult(image->extractSubset(&bottom, subset)); | |
| SkMatrix bottomMatrix; | |
| bottomMatrix.setScale(SK_Scalar1, deviceBounds.bottom() - height); | |
| bottomMatrix.postTranslate(0, height); | |
| drawBitmapMatrix(&canvas, bottom, bottomMatrix); | |
| if (tileModes[0] == SkShader::kMirror_TileMode) { | |
| bottomMatrix.postScale(-1, 1); | |
| bottomMatrix.postTranslate(2 * width, 0); | |
| drawBitmapMatrix(&canvas, bottom, bottomMatrix); | |
| } | |
| patternBBox.fBottom = deviceBounds.height(); | |
| } | |
| } | |
| // Put the canvas into the pattern stream (fContent). | |
| SkAutoTDelete<SkStreamAsset> content(patternDevice->content()); | |
| SkPDFImageShader* imageShader = new SkPDFImageShader(autoState->detach()); | |
| imageShader->setData(content.get()); | |
| SkAutoTUnref<SkPDFDict> resourceDict( | |
| patternDevice->createResourceDict()); | |
| populate_tiling_pattern_dict(imageShader, patternBBox, | |
| resourceDict.get(), finalMatrix); | |
| imageShader->fShaderState->fImage.unlockPixels(); | |
| canon->addImageShader(imageShader); | |
| return imageShader; | |
| } | |
| bool SkPDFShader::State::operator==(const SkPDFShader::State& b) const { | |
| if (fType != b.fType || | |
| fCanvasTransform != b.fCanvasTransform || | |
| fShaderTransform != b.fShaderTransform || | |
| fBBox != b.fBBox) { | |
| return false; | |
| } | |
| if (fType == SkShader::kNone_GradientType) { | |
| if (fPixelGeneration != b.fPixelGeneration || | |
| fPixelGeneration == 0 || | |
| fImageTileModes[0] != b.fImageTileModes[0] || | |
| fImageTileModes[1] != b.fImageTileModes[1]) { | |
| return false; | |
| } | |
| } else { | |
| if (fInfo.fColorCount != b.fInfo.fColorCount || | |
| memcmp(fInfo.fColors, b.fInfo.fColors, | |
| sizeof(SkColor) * fInfo.fColorCount) != 0 || | |
| memcmp(fInfo.fColorOffsets, b.fInfo.fColorOffsets, | |
| sizeof(SkScalar) * fInfo.fColorCount) != 0 || | |
| fInfo.fPoint[0] != b.fInfo.fPoint[0] || | |
| fInfo.fTileMode != b.fInfo.fTileMode) { | |
| return false; | |
| } | |
| switch (fType) { | |
| case SkShader::kLinear_GradientType: | |
| if (fInfo.fPoint[1] != b.fInfo.fPoint[1]) { | |
| return false; | |
| } | |
| break; | |
| case SkShader::kRadial_GradientType: | |
| if (fInfo.fRadius[0] != b.fInfo.fRadius[0]) { | |
| return false; | |
| } | |
| break; | |
| case SkShader::kConical_GradientType: | |
| if (fInfo.fPoint[1] != b.fInfo.fPoint[1] || | |
| fInfo.fRadius[0] != b.fInfo.fRadius[0] || | |
| fInfo.fRadius[1] != b.fInfo.fRadius[1]) { | |
| return false; | |
| } | |
| break; | |
| case SkShader::kSweep_GradientType: | |
| case SkShader::kNone_GradientType: | |
| case SkShader::kColor_GradientType: | |
| break; | |
| } | |
| } | |
| return true; | |
| } | |
| SkPDFShader::State::State(const SkShader& shader, const SkMatrix& canvasTransform, | |
| const SkIRect& bbox, SkScalar rasterScale) | |
| : fCanvasTransform(canvasTransform), | |
| fBBox(bbox), | |
| fPixelGeneration(0) { | |
| fInfo.fColorCount = 0; | |
| fInfo.fColors = nullptr; | |
| fInfo.fColorOffsets = nullptr; | |
| fShaderTransform = shader.getLocalMatrix(); | |
| fImageTileModes[0] = fImageTileModes[1] = SkShader::kClamp_TileMode; | |
| fType = shader.asAGradient(&fInfo); | |
| if (fType == SkShader::kNone_GradientType) { | |
| SkMatrix matrix; | |
| if (shader.isABitmap(&fImage, &matrix, fImageTileModes)) { | |
| SkASSERT(matrix.isIdentity()); | |
| } else { | |
| // Generic fallback for unsupported shaders: | |
| // * allocate a bbox-sized bitmap | |
| // * shade the whole area | |
| // * use the result as a bitmap shader | |
| // bbox is in device space. While that's exactly what we want for sizing our bitmap, | |
| // we need to map it into shader space for adjustments (to match | |
| // SkPDFImageShader::Create's behavior). | |
| SkRect shaderRect = SkRect::Make(bbox); | |
| if (!inverse_transform_bbox(canvasTransform, &shaderRect)) { | |
| fImage.reset(); | |
| return; | |
| } | |
| // Clamp the bitmap size to about 1M pixels | |
| static const SkScalar kMaxBitmapArea = 1024 * 1024; | |
| SkScalar bitmapArea = rasterScale * bbox.width() * rasterScale * bbox.height(); | |
| if (bitmapArea > kMaxBitmapArea) { | |
| rasterScale *= SkScalarSqrt(kMaxBitmapArea / bitmapArea); | |
| } | |
| SkISize size = SkISize::Make(SkScalarRoundToInt(rasterScale * bbox.width()), | |
| SkScalarRoundToInt(rasterScale * bbox.height())); | |
| SkSize scale = SkSize::Make(SkIntToScalar(size.width()) / shaderRect.width(), | |
| SkIntToScalar(size.height()) / shaderRect.height()); | |
| fImage.allocN32Pixels(size.width(), size.height()); | |
| fImage.eraseColor(SK_ColorTRANSPARENT); | |
| SkPaint p; | |
| p.setShader(const_cast<SkShader*>(&shader)); | |
| SkCanvas canvas(fImage); | |
| canvas.scale(scale.width(), scale.height()); | |
| canvas.translate(-shaderRect.x(), -shaderRect.y()); | |
| canvas.drawPaint(p); | |
| fShaderTransform.setTranslate(shaderRect.x(), shaderRect.y()); | |
| fShaderTransform.preScale(1 / scale.width(), 1 / scale.height()); | |
| } | |
| fPixelGeneration = fImage.getGenerationID(); | |
| } else { | |
| AllocateGradientInfoStorage(); | |
| shader.asAGradient(&fInfo); | |
| } | |
| } | |
| SkPDFShader::State::State(const SkPDFShader::State& other) | |
| : fType(other.fType), | |
| fCanvasTransform(other.fCanvasTransform), | |
| fShaderTransform(other.fShaderTransform), | |
| fBBox(other.fBBox) | |
| { | |
| // Only gradients supported for now, since that is all that is used. | |
| // If needed, image state copy constructor can be added here later. | |
| SkASSERT(fType != SkShader::kNone_GradientType); | |
| if (fType != SkShader::kNone_GradientType) { | |
| fInfo = other.fInfo; | |
| AllocateGradientInfoStorage(); | |
| for (int i = 0; i < fInfo.fColorCount; i++) { | |
| fInfo.fColors[i] = other.fInfo.fColors[i]; | |
| fInfo.fColorOffsets[i] = other.fInfo.fColorOffsets[i]; | |
| } | |
| } | |
| } | |
| /** | |
| * Create a copy of this gradient state with alpha assigned to RGB luminousity. | |
| * Only valid for gradient states. | |
| */ | |
| SkPDFShader::State* SkPDFShader::State::CreateAlphaToLuminosityState() const { | |
| SkASSERT(fType != SkShader::kNone_GradientType); | |
| SkPDFShader::State* newState = new SkPDFShader::State(*this); | |
| for (int i = 0; i < fInfo.fColorCount; i++) { | |
| SkAlpha alpha = SkColorGetA(fInfo.fColors[i]); | |
| newState->fInfo.fColors[i] = SkColorSetARGB(255, alpha, alpha, alpha); | |
| } | |
| return newState; | |
| } | |
| /** | |
| * Create a copy of this gradient state with alpha set to fully opaque | |
| * Only valid for gradient states. | |
| */ | |
| SkPDFShader::State* SkPDFShader::State::CreateOpaqueState() const { | |
| SkASSERT(fType != SkShader::kNone_GradientType); | |
| SkPDFShader::State* newState = new SkPDFShader::State(*this); | |
| for (int i = 0; i < fInfo.fColorCount; i++) { | |
| newState->fInfo.fColors[i] = SkColorSetA(fInfo.fColors[i], | |
| SK_AlphaOPAQUE); | |
| } | |
| return newState; | |
| } | |
| /** | |
| * Returns true if state is a gradient and the gradient has alpha. | |
| */ | |
| bool SkPDFShader::State::GradientHasAlpha() const { | |
| if (fType == SkShader::kNone_GradientType) { | |
| return false; | |
| } | |
| for (int i = 0; i < fInfo.fColorCount; i++) { | |
| SkAlpha alpha = SkColorGetA(fInfo.fColors[i]); | |
| if (alpha != SK_AlphaOPAQUE) { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| void SkPDFShader::State::AllocateGradientInfoStorage() { | |
| fColorData.set(sk_malloc_throw( | |
| fInfo.fColorCount * (sizeof(SkColor) + sizeof(SkScalar)))); | |
| fInfo.fColors = reinterpret_cast<SkColor*>(fColorData.get()); | |
| fInfo.fColorOffsets = | |
| reinterpret_cast<SkScalar*>(fInfo.fColors + fInfo.fColorCount); | |
| } |