| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gl/GrGLSLPrettyPrint.h" | |
| namespace GrGLSLPrettyPrint { | |
| class GLSLPrettyPrint { | |
| public: | |
| GLSLPrettyPrint() {} | |
| SkString prettify(const char** strings, | |
| int* lengths, | |
| int count, | |
| bool countlines) { | |
| fCountlines = countlines; | |
| fTabs = 0; | |
| fLinecount = 1; | |
| fFreshline = true; | |
| // If a string breaks while in the middle 'parse until' we need to continue parsing on the | |
| // next string | |
| fInParseUntilNewline = false; | |
| fInParseUntil = false; | |
| int parensDepth = 0; | |
| // number 1st line | |
| this->lineNumbering(); | |
| for (int i = 0; i < count; i++) { | |
| // setup pretty state | |
| fIndex = 0; | |
| fLength = lengths[i]; | |
| fInput = strings[i]; | |
| while (fLength > fIndex) { | |
| /* the heart and soul of our prettification algorithm. The rules should hopefully | |
| * be self explanatory. For '#' and '//' tokens we parse until we reach a newline. | |
| * | |
| * For long style comments like this one, we search for the ending token. We also | |
| * preserve whitespace in these comments WITH THE CAVEAT that we do the newlines | |
| * ourselves. This allows us to remain in control of line numbers, and matching | |
| * tabs Existing tabs in the input string are copied over too, but this will look | |
| * funny | |
| * | |
| * '{' and '}' are handled in basically the same way. We add a newline if we aren't | |
| * on a fresh line, dirty the line, then add a second newline, ie braces are always | |
| * on their own lines indented properly. The one funkiness here is structs print | |
| * with the semicolon on its own line. Its not a problem for a glsl compiler though | |
| * | |
| * '(' and ')' are basically ignored, except as a sign we need to ignore ';' ala | |
| * in for loops. | |
| * | |
| * ';' means add a new line | |
| * | |
| * '\t' and '\n' are ignored in general parsing for backwards compatability with | |
| * existing shader code and we also have a special case for handling whitespace | |
| * at the beginning of fresh lines. | |
| * | |
| * Otherwise just add the new character to the pretty string, indenting if necessary. | |
| */ | |
| if (fInParseUntilNewline) { | |
| this->parseUntilNewline(); | |
| } else if (fInParseUntil) { | |
| this->parseUntil(fInParseUntilToken); | |
| } else if (this->hasToken("#") || this->hasToken("//")) { | |
| this->parseUntilNewline(); | |
| } else if (this->hasToken("/*")) { | |
| this->parseUntil("*/"); | |
| } else if ('{' == fInput[fIndex]) { | |
| this->newline(); | |
| this->appendChar('{'); | |
| fTabs++; | |
| this->newline(); | |
| } else if ('}' == fInput[fIndex]) { | |
| fTabs--; | |
| this->newline(); | |
| this->appendChar('}'); | |
| this->newline(); | |
| } else if (this->hasToken(")")) { | |
| parensDepth--; | |
| } else if (this->hasToken("(")) { | |
| parensDepth++; | |
| } else if (!parensDepth && this->hasToken(";")) { | |
| this->newline(); | |
| } else if ('\t' == fInput[fIndex] || '\n' == fInput[fIndex] || | |
| (fFreshline && ' ' == fInput[fIndex])) { | |
| fIndex++; | |
| } else { | |
| this->appendChar(fInput[fIndex]); | |
| } | |
| } | |
| } | |
| return fPretty; | |
| } | |
| private: | |
| void appendChar(char c) { | |
| this->tabString(); | |
| fPretty.appendf("%c", fInput[fIndex++]); | |
| fFreshline = false; | |
| } | |
| // hasToken automatically consumes the next token, if it is a match, and then tabs | |
| // if necessary, before inserting the token into the pretty string | |
| bool hasToken(const char* token) { | |
| size_t i = fIndex; | |
| for (size_t j = 0; token[j] && fLength > i; i++, j++) { | |
| if (token[j] != fInput[i]) { | |
| return false; | |
| } | |
| } | |
| this->tabString(); | |
| fIndex = i; | |
| fPretty.append(token); | |
| fFreshline = false; | |
| return true; | |
| } | |
| void parseUntilNewline() { | |
| while (fLength > fIndex) { | |
| if ('\n' == fInput[fIndex]) { | |
| fIndex++; | |
| this->newline(); | |
| fInParseUntilNewline = false; | |
| break; | |
| } | |
| fPretty.appendf("%c", fInput[fIndex++]); | |
| fInParseUntilNewline = true; | |
| } | |
| } | |
| // this code assumes it is not actually searching for a newline. If you need to search for a | |
| // newline, then use the function above. If you do search for a newline with this function | |
| // it will consume the entire string and the output will certainly not be prettified | |
| void parseUntil(const char* token) { | |
| while (fLength > fIndex) { | |
| // For embedded newlines, this code will make sure to embed the newline in the | |
| // pretty string, increase the linecount, and tab out the next line to the appropriate | |
| // place | |
| if ('\n' == fInput[fIndex]) { | |
| this->newline(); | |
| this->tabString(); | |
| fIndex++; | |
| } | |
| if (this->hasToken(token)) { | |
| fInParseUntil = false; | |
| break; | |
| } | |
| fFreshline = false; | |
| fPretty.appendf("%c", fInput[fIndex++]); | |
| fInParseUntil = true; | |
| fInParseUntilToken = token; | |
| } | |
| } | |
| // We only tab if on a newline, otherwise consider the line tabbed | |
| void tabString() { | |
| if (fFreshline) { | |
| for (int t = 0; t < fTabs; t++) { | |
| fPretty.append("\t"); | |
| } | |
| } | |
| } | |
| // newline is really a request to add a newline, if we are on a fresh line there is no reason | |
| // to add another newline | |
| void newline() { | |
| if (!fFreshline) { | |
| fFreshline = true; | |
| fPretty.append("\n"); | |
| this->lineNumbering(); | |
| } | |
| } | |
| void lineNumbering() { | |
| if (fCountlines) { | |
| fPretty.appendf("%4d\t", fLinecount++); | |
| } | |
| } | |
| bool fCountlines, fFreshline; | |
| int fTabs, fLinecount; | |
| size_t fIndex, fLength; | |
| const char* fInput; | |
| SkString fPretty; | |
| // Some helpers for parseUntil when we go over a string length | |
| bool fInParseUntilNewline; | |
| bool fInParseUntil; | |
| const char* fInParseUntilToken; | |
| }; | |
| SkString PrettyPrintGLSL(const char** strings, | |
| int* lengths, | |
| int count, | |
| bool countlines) { | |
| GLSLPrettyPrint pp; | |
| return pp.prettify(strings, lengths, count, countlines); | |
| } | |
| } // end namespace |