| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrConvolutionEffect.h" | |
| #include "glsl/GrGLSLFragmentProcessor.h" | |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "glsl/GrGLSLProgramDataManager.h" | |
| #include "glsl/GrGLSLUniformHandler.h" | |
| // For brevity | |
| typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; | |
| class GrGLConvolutionEffect : public GrGLSLFragmentProcessor { | |
| public: | |
| void emitCode(EmitArgs&) override; | |
| static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*); | |
| protected: | |
| void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&) override; | |
| private: | |
| UniformHandle fKernelUni; | |
| UniformHandle fImageIncrementUni; | |
| UniformHandle fBoundsUni; | |
| typedef GrGLSLFragmentProcessor INHERITED; | |
| }; | |
| void GrGLConvolutionEffect::emitCode(EmitArgs& args) { | |
| const GrConvolutionEffect& ce = args.fFp.cast<GrConvolutionEffect>(); | |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
| fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | |
| kVec2f_GrSLType, kDefault_GrSLPrecision, | |
| "ImageIncrement"); | |
| if (ce.useBounds()) { | |
| fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | |
| kVec2f_GrSLType, kDefault_GrSLPrecision, | |
| "Bounds"); | |
| } | |
| int width = Gr1DKernelEffect::WidthFromRadius(ce.radius()); | |
| fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, | |
| kFloat_GrSLType, kDefault_GrSLPrecision, | |
| "Kernel", width); | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); | |
| fragBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);", args.fOutputColor); | |
| const GrGLSLShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); | |
| const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); | |
| fragBuilder->codeAppendf("vec2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc); | |
| // Manually unroll loop because some drivers don't; yields 20-30% speedup. | |
| for (int i = 0; i < width; i++) { | |
| SkString index; | |
| SkString kernelIndex; | |
| index.appendS32(i); | |
| kernel.appendArrayAccess(index.c_str(), &kernelIndex); | |
| if (ce.useBounds()) { | |
| // We used to compute a bool indicating whether we're in bounds or not, cast it to a | |
| // float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems | |
| // to have a bug that caused corruption. | |
| const char* bounds = uniformHandler->getUniformCStr(fBoundsUni); | |
| const char* component = ce.direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x"; | |
| fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {", | |
| component, bounds, component, bounds); | |
| } | |
| fragBuilder->codeAppendf("\t\t%s += ", args.fOutputColor); | |
| fragBuilder->appendTextureLookup(args.fSamplers[0], "coord"); | |
| fragBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str()); | |
| if (ce.useBounds()) { | |
| fragBuilder->codeAppend("}"); | |
| } | |
| fragBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc); | |
| } | |
| SkString modulate; | |
| GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); | |
| fragBuilder->codeAppend(modulate.c_str()); | |
| } | |
| void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman, | |
| const GrProcessor& processor) { | |
| const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); | |
| GrTexture& texture = *conv.texture(0); | |
| float imageIncrement[2] = { 0 }; | |
| float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; | |
| switch (conv.direction()) { | |
| case Gr1DKernelEffect::kX_Direction: | |
| imageIncrement[0] = 1.0f / texture.width(); | |
| break; | |
| case Gr1DKernelEffect::kY_Direction: | |
| imageIncrement[1] = ySign / texture.height(); | |
| break; | |
| default: | |
| SkFAIL("Unknown filter direction."); | |
| } | |
| pdman.set2fv(fImageIncrementUni, 1, imageIncrement); | |
| if (conv.useBounds()) { | |
| const float* bounds = conv.bounds(); | |
| if (Gr1DKernelEffect::kY_Direction == conv.direction() && | |
| texture.origin() != kTopLeft_GrSurfaceOrigin) { | |
| pdman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]); | |
| } else { | |
| pdman.set2f(fBoundsUni, bounds[0], bounds[1]); | |
| } | |
| } | |
| int width = Gr1DKernelEffect::WidthFromRadius(conv.radius()); | |
| pdman.set1fv(fKernelUni, width, conv.kernel()); | |
| } | |
| void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&, | |
| GrProcessorKeyBuilder* b) { | |
| const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); | |
| uint32_t key = conv.radius(); | |
| key <<= 2; | |
| if (conv.useBounds()) { | |
| key |= 0x2; | |
| key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0; | |
| } | |
| b->add32(key); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, | |
| Direction direction, | |
| int radius, | |
| const float* kernel, | |
| bool useBounds, | |
| float bounds[2]) | |
| : INHERITED(texture, direction, radius), fUseBounds(useBounds) { | |
| this->initClassID<GrConvolutionEffect>(); | |
| SkASSERT(radius <= kMaxKernelRadius); | |
| SkASSERT(kernel); | |
| int width = this->width(); | |
| for (int i = 0; i < width; i++) { | |
| fKernel[i] = kernel[i]; | |
| } | |
| memcpy(fBounds, bounds, sizeof(fBounds)); | |
| } | |
| GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, | |
| Direction direction, | |
| int radius, | |
| float gaussianSigma, | |
| bool useBounds, | |
| float bounds[2]) | |
| : INHERITED(texture, direction, radius), fUseBounds(useBounds) { | |
| this->initClassID<GrConvolutionEffect>(); | |
| SkASSERT(radius <= kMaxKernelRadius); | |
| int width = this->width(); | |
| float sum = 0.0f; | |
| float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma); | |
| for (int i = 0; i < width; ++i) { | |
| float x = static_cast<float>(i - this->radius()); | |
| // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian | |
| // is dropped here, since we renormalize the kernel below. | |
| fKernel[i] = sk_float_exp(- x * x * denom); | |
| sum += fKernel[i]; | |
| } | |
| // Normalize the kernel | |
| float scale = 1.0f / sum; | |
| for (int i = 0; i < width; ++i) { | |
| fKernel[i] *= scale; | |
| } | |
| memcpy(fBounds, bounds, sizeof(fBounds)); | |
| } | |
| GrConvolutionEffect::~GrConvolutionEffect() { | |
| } | |
| void GrConvolutionEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, | |
| GrProcessorKeyBuilder* b) const { | |
| GrGLConvolutionEffect::GenKey(*this, caps, b); | |
| } | |
| GrGLSLFragmentProcessor* GrConvolutionEffect::onCreateGLSLInstance() const { | |
| return new GrGLConvolutionEffect; | |
| } | |
| bool GrConvolutionEffect::onIsEqual(const GrFragmentProcessor& sBase) const { | |
| const GrConvolutionEffect& s = sBase.cast<GrConvolutionEffect>(); | |
| return (this->radius() == s.radius() && | |
| this->direction() == s.direction() && | |
| this->useBounds() == s.useBounds() && | |
| 0 == memcmp(fBounds, s.fBounds, sizeof(fBounds)) && | |
| 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConvolutionEffect); | |
| const GrFragmentProcessor* GrConvolutionEffect::TestCreate(GrProcessorTestData* d) { | |
| int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | |
| GrProcessorUnitTest::kAlphaTextureIdx; | |
| Direction dir = d->fRandom->nextBool() ? kX_Direction : kY_Direction; | |
| int radius = d->fRandom->nextRangeU(1, kMaxKernelRadius); | |
| float kernel[kMaxKernelWidth]; | |
| for (size_t i = 0; i < SK_ARRAY_COUNT(kernel); ++i) { | |
| kernel[i] = d->fRandom->nextSScalar1(); | |
| } | |
| float bounds[2]; | |
| for (size_t i = 0; i < SK_ARRAY_COUNT(bounds); ++i) { | |
| bounds[i] = d->fRandom->nextF(); | |
| } | |
| bool useBounds = d->fRandom->nextBool(); | |
| return GrConvolutionEffect::Create(d->fTextures[texIdx], | |
| dir, | |
| radius, | |
| kernel, | |
| useBounds, | |
| bounds); | |
| } |