| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrProcOptInfo_DEFINED | |
| #define GrProcOptInfo_DEFINED | |
| #include "GrColor.h" | |
| #include "GrInvariantOutput.h" | |
| class GrDrawBatch; | |
| class GrFragmentProcessor; | |
| class GrPrimitiveProcessor; | |
| class GrProcessor; | |
| /** | |
| * GrProcOptInfo gathers invariant data from a set of processor stages.It is used to recognize | |
| * optimizations related to eliminating stages and vertex attributes that aren't necessary for a | |
| * draw. | |
| */ | |
| class GrProcOptInfo { | |
| public: | |
| GrProcOptInfo() | |
| : fInOut(0, static_cast<GrColorComponentFlags>(0), false) | |
| , fFirstEffectiveProcessorIndex(0) | |
| , fInputColorIsUsed(true) | |
| , fInputColor(0) | |
| , fReadsFragPosition(false) {} | |
| void calcWithInitialValues(const GrFragmentProcessor* const *, int cnt, GrColor startColor, | |
| GrColorComponentFlags, bool areCoverageStages, bool isLCD = false); | |
| void initUsingInvariantOutput(GrInitInvariantOutput invOutput); | |
| void completeCalculations(const GrFragmentProcessor * const processors[], int cnt); | |
| bool isSolidWhite() const { return fInOut.isSolidWhite(); } | |
| bool isOpaque() const { return fInOut.isOpaque(); } | |
| bool isSingleComponent() const { return fInOut.isSingleComponent(); } | |
| bool allStagesMultiplyInput() const { return fInOut.allStagesMulInput(); } | |
| // TODO: Once texture pixel configs quaries are updated, we no longer need this function. | |
| // For now this function will correctly tell us if we are using LCD text or not and should only | |
| // be called when looking at the coverage output. | |
| bool isFourChannelOutput() const { return !fInOut.isSingleComponent() && | |
| fInOut.isLCDCoverage(); } | |
| GrColor color() const { return fInOut.color(); } | |
| GrColorComponentFlags validFlags() const { | |
| return fInOut.validFlags(); | |
| } | |
| /** | |
| * Returns the index of the first effective color processor. If an intermediate processor | |
| * doesn't read its input or has a known output, then we can ignore all earlier processors | |
| * since they will not affect the final output. Thus the first effective processors index is | |
| * the index to the first processor that will have an effect on the final output. | |
| * | |
| * If processors before the firstEffectiveProcessorIndex() are removed, corresponding values | |
| * from inputColorIsUsed(), inputColorToEffectiveProcessor(), removeVertexAttribs(), and | |
| * readsDst() must be used when setting up the draw to ensure correct drawing. | |
| */ | |
| int firstEffectiveProcessorIndex() const { return fFirstEffectiveProcessorIndex; } | |
| /** | |
| * True if the first effective processor reads its input, false otherwise. | |
| */ | |
| bool inputColorIsUsed() const { return fInputColorIsUsed; } | |
| /** | |
| * If input color is used and per-vertex colors are not used, this is the input color to the | |
| * first effective processor. | |
| */ | |
| GrColor inputColorToFirstEffectiveProccesor() const { return fInputColor; } | |
| /** | |
| * Returns true if any of the processor preserved by GrProcOptInfo read the frag position. | |
| */ | |
| bool readsFragPosition() const { return fReadsFragPosition; } | |
| private: | |
| void internalCalc(const GrFragmentProcessor* const[], int cnt, bool initWillReadFragPosition); | |
| GrInvariantOutput fInOut; | |
| int fFirstEffectiveProcessorIndex; | |
| bool fInputColorIsUsed; | |
| GrColor fInputColor; | |
| bool fReadsFragPosition; | |
| }; | |
| #endif |