| /* | |
| * Copyright 2010 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrContext_DEFINED | |
| #define GrContext_DEFINED | |
| #include "GrCaps.h" | |
| #include "GrClip.h" | |
| #include "GrColor.h" | |
| #include "GrPaint.h" | |
| #include "GrRenderTarget.h" | |
| #include "GrTextureProvider.h" | |
| #include "SkMatrix.h" | |
| #include "SkPathEffect.h" | |
| #include "SkTypes.h" | |
| #include "../private/GrAuditTrail.h" | |
| #include "../private/GrSingleOwner.h" | |
| #include "../private/SkMutex.h" | |
| struct GrBatchAtlasConfig; | |
| class GrBatchFontCache; | |
| struct GrContextOptions; | |
| class GrDrawingManager; | |
| class GrDrawContext; | |
| class GrDrawTarget; | |
| class GrFragmentProcessor; | |
| class GrGpu; | |
| class GrIndexBuffer; | |
| class GrLayerCache; | |
| class GrOvalRenderer; | |
| class GrPath; | |
| class GrPipelineBuilder; | |
| class GrResourceEntry; | |
| class GrResourceCache; | |
| class GrResourceProvider; | |
| class GrTestTarget; | |
| class GrTextBlobCache; | |
| class GrTextContext; | |
| class GrTextureParams; | |
| class GrVertexBuffer; | |
| class GrStrokeInfo; | |
| class GrSwizzle; | |
| class SkTraceMemoryDump; | |
| class SK_API GrContext : public SkRefCnt { | |
| public: | |
| /** | |
| * Creates a GrContext for a backend context. | |
| */ | |
| static GrContext* Create(GrBackend, GrBackendContext, const GrContextOptions& options); | |
| static GrContext* Create(GrBackend, GrBackendContext); | |
| /** | |
| * Only defined in test apps. | |
| */ | |
| static GrContext* CreateMockContext(); | |
| virtual ~GrContext(); | |
| /** | |
| * The GrContext normally assumes that no outsider is setting state | |
| * within the underlying 3D API's context/device/whatever. This call informs | |
| * the context that the state was modified and it should resend. Shouldn't | |
| * be called frequently for good performance. | |
| * The flag bits, state, is dpendent on which backend is used by the | |
| * context, either GL or D3D (possible in future). | |
| */ | |
| void resetContext(uint32_t state = kAll_GrBackendState); | |
| /** | |
| * Callback function to allow classes to cleanup on GrContext destruction. | |
| * The 'info' field is filled in with the 'info' passed to addCleanUp. | |
| */ | |
| typedef void (*PFCleanUpFunc)(const GrContext* context, void* info); | |
| /** | |
| * Add a function to be called from within GrContext's destructor. | |
| * This gives classes a chance to free resources held on a per context basis. | |
| * The 'info' parameter will be stored and passed to the callback function. | |
| */ | |
| void addCleanUp(PFCleanUpFunc cleanUp, void* info) { | |
| CleanUpData* entry = fCleanUpData.push(); | |
| entry->fFunc = cleanUp; | |
| entry->fInfo = info; | |
| } | |
| /** | |
| * Abandons all GPU resources and assumes the underlying backend 3D API | |
| * context is not longer usable. Call this if you have lost the associated | |
| * GPU context, and thus internal texture, buffer, etc. references/IDs are | |
| * now invalid. Should be called even when GrContext is no longer going to | |
| * be used for two reasons: | |
| * 1) ~GrContext will not try to free the objects in the 3D API. | |
| * 2) Any GrGpuResources created by this GrContext that outlive | |
| * will be marked as invalid (GrGpuResource::wasDestroyed()) and | |
| * when they're destroyed no 3D API calls will be made. | |
| * Content drawn since the last GrContext::flush() may be lost. After this | |
| * function is called the only valid action on the GrContext or | |
| * GrGpuResources it created is to destroy them. | |
| */ | |
| void abandonContext(); | |
| /////////////////////////////////////////////////////////////////////////// | |
| // Resource Cache | |
| /** | |
| * Return the current GPU resource cache limits. | |
| * | |
| * @param maxResources If non-null, returns maximum number of resources that | |
| * can be held in the cache. | |
| * @param maxResourceBytes If non-null, returns maximum number of bytes of | |
| * video memory that can be held in the cache. | |
| */ | |
| void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const; | |
| /** | |
| * Gets the current GPU resource cache usage. | |
| * | |
| * @param resourceCount If non-null, returns the number of resources that are held in the | |
| * cache. | |
| * @param maxResourceBytes If non-null, returns the total number of bytes of video memory held | |
| * in the cache. | |
| */ | |
| void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const; | |
| /** | |
| * Specify the GPU resource cache limits. If the current cache exceeds either | |
| * of these, it will be purged (LRU) to keep the cache within these limits. | |
| * | |
| * @param maxResources The maximum number of resources that can be held in | |
| * the cache. | |
| * @param maxResourceBytes The maximum number of bytes of video memory | |
| * that can be held in the cache. | |
| */ | |
| void setResourceCacheLimits(int maxResources, size_t maxResourceBytes); | |
| GrTextureProvider* textureProvider() { return fTextureProvider; } | |
| const GrTextureProvider* textureProvider() const { return fTextureProvider; } | |
| /** | |
| * Frees GPU created by the context. Can be called to reduce GPU memory | |
| * pressure. | |
| */ | |
| void freeGpuResources(); | |
| /** | |
| * Purge all the unlocked resources from the cache. | |
| * This entry point is mainly meant for timing texture uploads | |
| * and is not defined in normal builds of Skia. | |
| */ | |
| void purgeAllUnlockedResources(); | |
| /** Access the context capabilities */ | |
| const GrCaps* caps() const { return fCaps; } | |
| /** | |
| * Returns the recommended sample count for a render target when using this | |
| * context. | |
| * | |
| * @param config the configuration of the render target. | |
| * @param dpi the display density in dots per inch. | |
| * | |
| * @return sample count that should be perform well and have good enough | |
| * rendering quality for the display. Alternatively returns 0 if | |
| * MSAA is not supported or recommended to be used by default. | |
| */ | |
| int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const; | |
| /** | |
| * Returns a helper object to orchestrate draws. | |
| * Callers assume the creation ref of the drawContext | |
| * NULL will be returned if the context has been abandoned. | |
| * | |
| * @param rt the render target receiving the draws | |
| * @param surfaceProps the surface properties (mainly defines text drawing) | |
| * | |
| * @return a draw context | |
| */ | |
| GrDrawContext* drawContext(GrRenderTarget* rt, const SkSurfaceProps* surfaceProps = NULL); | |
| /////////////////////////////////////////////////////////////////////////// | |
| // Misc. | |
| /** | |
| * Flags that affect flush() behavior. | |
| */ | |
| enum FlushBits { | |
| /** | |
| * A client may reach a point where it has partially rendered a frame | |
| * through a GrContext that it knows the user will never see. This flag | |
| * causes the flush to skip submission of deferred content to the 3D API | |
| * during the flush. | |
| */ | |
| kDiscard_FlushBit = 0x2, | |
| }; | |
| /** | |
| * Call to ensure all drawing to the context has been issued to the | |
| * underlying 3D API. | |
| * @param flagsBitfield flags that control the flushing behavior. See | |
| * FlushBits. | |
| */ | |
| void flush(int flagsBitfield = 0); | |
| void flushIfNecessary() { | |
| if (fFlushToReduceCacheSize || this->caps()->immediateFlush()) { | |
| this->flush(); | |
| } | |
| } | |
| /** | |
| * These flags can be used with the read/write pixels functions below. | |
| */ | |
| enum PixelOpsFlags { | |
| /** The GrContext will not be flushed before the surface read or write. This means that | |
| the read or write may occur before previous draws have executed. */ | |
| kDontFlush_PixelOpsFlag = 0x1, | |
| /** Any surface writes should be flushed to the backend 3D API after the surface operation | |
| is complete */ | |
| kFlushWrites_PixelOp = 0x2, | |
| /** The src for write or dst read is unpremultiplied. This is only respected if both the | |
| config src and dst configs are an RGBA/BGRA 8888 format. */ | |
| kUnpremul_PixelOpsFlag = 0x4, | |
| }; | |
| /** | |
| * Reads a rectangle of pixels from a surface. | |
| * @param surface the surface to read from. | |
| * @param left left edge of the rectangle to read (inclusive) | |
| * @param top top edge of the rectangle to read (inclusive) | |
| * @param width width of rectangle to read in pixels. | |
| * @param height height of rectangle to read in pixels. | |
| * @param config the pixel config of the destination buffer | |
| * @param buffer memory to read the rectangle into. | |
| * @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly | |
| * packed. | |
| * @param pixelOpsFlags see PixelOpsFlags enum above. | |
| * | |
| * @return true if the read succeeded, false if not. The read can fail because of an unsupported | |
| * pixel configs | |
| */ | |
| bool readSurfacePixels(GrSurface* surface, | |
| int left, int top, int width, int height, | |
| GrPixelConfig config, void* buffer, | |
| size_t rowBytes = 0, | |
| uint32_t pixelOpsFlags = 0); | |
| /** | |
| * Writes a rectangle of pixels to a surface. | |
| * @param surface the surface to write to. | |
| * @param left left edge of the rectangle to write (inclusive) | |
| * @param top top edge of the rectangle to write (inclusive) | |
| * @param width width of rectangle to write in pixels. | |
| * @param height height of rectangle to write in pixels. | |
| * @param config the pixel config of the source buffer | |
| * @param buffer memory to read pixels from | |
| * @param rowBytes number of bytes between consecutive rows. Zero | |
| * means rows are tightly packed. | |
| * @param pixelOpsFlags see PixelOpsFlags enum above. | |
| * @return true if the write succeeded, false if not. The write can fail because of an | |
| * unsupported combination of surface and src configs. | |
| */ | |
| bool writeSurfacePixels(GrSurface* surface, | |
| int left, int top, int width, int height, | |
| GrPixelConfig config, const void* buffer, | |
| size_t rowBytes, | |
| uint32_t pixelOpsFlags = 0); | |
| /** | |
| * Copies a rectangle of texels from src to dst. | |
| * bounds. | |
| * @param dst the surface to copy to. | |
| * @param src the surface to copy from. | |
| * @param srcRect the rectangle of the src that should be copied. | |
| * @param dstPoint the translation applied when writing the srcRect's pixels to the dst. | |
| */ | |
| bool copySurface(GrSurface* dst, | |
| GrSurface* src, | |
| const SkIRect& srcRect, | |
| const SkIPoint& dstPoint); | |
| /** Helper that copies the whole surface but fails when the two surfaces are not identically | |
| sized. */ | |
| bool copySurface(GrSurface* dst, GrSurface* src) { | |
| return this->copySurface(dst, src, SkIRect::MakeWH(dst->width(), dst->height()), | |
| SkIPoint::Make(0,0)); | |
| } | |
| /** | |
| * After this returns any pending writes to the surface will have been issued to the backend 3D API. | |
| */ | |
| void flushSurfaceWrites(GrSurface* surface); | |
| /** | |
| * Finalizes all pending reads and writes to the surface and also performs an MSAA resolve | |
| * if necessary. | |
| * | |
| * It is not necessary to call this before reading the render target via Skia/GrContext. | |
| * GrContext will detect when it must perform a resolve before reading pixels back from the | |
| * surface or using it as a texture. | |
| */ | |
| void prepareSurfaceForExternalIO(GrSurface*); | |
| /** | |
| * An ID associated with this context, guaranteed to be unique. | |
| */ | |
| uint32_t uniqueID() { return fUniqueID; } | |
| /////////////////////////////////////////////////////////////////////////// | |
| // Functions intended for internal use only. | |
| GrGpu* getGpu() { return fGpu; } | |
| const GrGpu* getGpu() const { return fGpu; } | |
| GrBatchFontCache* getBatchFontCache() { return fBatchFontCache; } | |
| GrLayerCache* getLayerCache() { return fLayerCache.get(); } | |
| GrTextBlobCache* getTextBlobCache() { return fTextBlobCache; } | |
| bool abandoned() const; | |
| GrResourceProvider* resourceProvider() { return fResourceProvider; } | |
| const GrResourceProvider* resourceProvider() const { return fResourceProvider; } | |
| GrResourceCache* getResourceCache() { return fResourceCache; } | |
| // Called by tests that draw directly to the context via GrDrawTarget | |
| void getTestTarget(GrTestTarget*, GrRenderTarget* rt); | |
| /** Reset GPU stats */ | |
| void resetGpuStats() const ; | |
| /** Prints cache stats to the string if GR_CACHE_STATS == 1. */ | |
| void dumpCacheStats(SkString*) const; | |
| void dumpCacheStatsKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) const; | |
| void printCacheStats() const; | |
| /** Prints GPU stats to the string if GR_GPU_STATS == 1. */ | |
| void dumpGpuStats(SkString*) const; | |
| void dumpGpuStatsKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) const; | |
| void printGpuStats() const; | |
| /** Specify the TextBlob cache limit. If the current cache exceeds this limit it will purge. | |
| this is for testing only */ | |
| void setTextBlobCacheLimit_ForTesting(size_t bytes); | |
| /** Specify the sizes of the GrAtlasTextContext atlases. The configs pointer below should be | |
| to an array of 3 entries */ | |
| void setTextContextAtlasSizes_ForTesting(const GrBatchAtlasConfig* configs); | |
| /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */ | |
| void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const; | |
| /** Get pointer to atlas texture for given mask format */ | |
| GrTexture* getFontAtlasTexture(GrMaskFormat format); | |
| GrAuditTrail* getAuditTrail() { return &fAuditTrail; } | |
| /** This is only useful for debug purposes */ | |
| SkDEBUGCODE(GrSingleOwner* debugSingleOwner() const { return &fSingleOwner; } ) | |
| private: | |
| GrGpu* fGpu; | |
| const GrCaps* fCaps; | |
| GrResourceCache* fResourceCache; | |
| // this union exists because the inheritance of GrTextureProvider->GrResourceProvider | |
| // is in a private header. | |
| union { | |
| GrResourceProvider* fResourceProvider; | |
| GrTextureProvider* fTextureProvider; | |
| }; | |
| GrBatchFontCache* fBatchFontCache; | |
| SkAutoTDelete<GrLayerCache> fLayerCache; | |
| SkAutoTDelete<GrTextBlobCache> fTextBlobCache; | |
| // Set by OverbudgetCB() to request that GrContext flush before exiting a draw. | |
| bool fFlushToReduceCacheSize; | |
| bool fDidTestPMConversions; | |
| int fPMToUPMConversion; | |
| int fUPMToPMConversion; | |
| // The sw backend may call GrContext::readSurfacePixels on multiple threads | |
| // We may transfer the responsibilty for using a mutex to the sw backend | |
| // when there are fewer code paths that lead to a readSurfacePixels call | |
| // from the sw backend. readSurfacePixels is reentrant in one case - when performing | |
| // the PM conversions test. To handle this we do the PM conversions test outside | |
| // of fReadPixelsMutex and use a separate mutex to guard it. When it re-enters | |
| // readSurfacePixels it will grab fReadPixelsMutex and release it before the outer | |
| // readSurfacePixels proceeds to grab it. | |
| // TODO: Stop pretending to make GrContext thread-safe for sw rasterization and provide | |
| // a mechanism to make a SkPicture safe for multithreaded sw rasterization. | |
| SkMutex fReadPixelsMutex; | |
| SkMutex fTestPMConversionsMutex; | |
| // In debug builds we guard against improper thread handling | |
| // This guard is passed to the GrDrawingManager and, from there to all the | |
| // GrDrawContexts. It is also passed to the GrTextureProvider and SkGpuDevice. | |
| mutable GrSingleOwner fSingleOwner; | |
| struct CleanUpData { | |
| PFCleanUpFunc fFunc; | |
| void* fInfo; | |
| }; | |
| SkTDArray<CleanUpData> fCleanUpData; | |
| const uint32_t fUniqueID; | |
| SkAutoTDelete<GrDrawingManager> fDrawingManager; | |
| GrAuditTrail fAuditTrail; | |
| // TODO: have the CMM use drawContexts and rm this friending | |
| friend class GrClipMaskManager; // the CMM is friended just so it can call 'drawingManager' | |
| friend class GrDrawingManager; // for access to drawingManager for ProgramUnitTest | |
| GrDrawingManager* drawingManager() { return fDrawingManager; } | |
| GrContext(); // init must be called after the constructor. | |
| bool init(GrBackend, GrBackendContext, const GrContextOptions& options); | |
| void initMockContext(); | |
| void initCommon(const GrContextOptions&); | |
| /** | |
| * These functions create premul <-> unpremul effects if it is possible to generate a pair | |
| * of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they | |
| * return NULL. They also can perform a swizzle as part of the draw. | |
| */ | |
| const GrFragmentProcessor* createPMToUPMEffect(GrTexture*, const GrSwizzle&, | |
| const SkMatrix&) const; | |
| const GrFragmentProcessor* createUPMToPMEffect(GrTexture*, const GrSwizzle&, | |
| const SkMatrix&) const; | |
| /** Called before either of the above two functions to determine the appropriate fragment | |
| processors for conversions. This must be called by readSurfacePixels before a mutex is | |
| taken, since testingvPM conversions itself will call readSurfacePixels */ | |
| void testPMConversionsIfNecessary(uint32_t flags); | |
| /** Returns true if we've already determined that createPMtoUPMEffect and createUPMToPMEffect | |
| will fail. In such cases fall back to SW conversion. */ | |
| bool didFailPMUPMConversionTest() const; | |
| /** | |
| * This callback allows the resource cache to callback into the GrContext | |
| * when the cache is still over budget after a purge. | |
| */ | |
| static void OverBudgetCB(void* data); | |
| /** | |
| * A callback similar to the above for use by the TextBlobCache | |
| * TODO move textblob draw calls below context so we can use the call above. | |
| */ | |
| static void TextBlobCacheOverBudgetCB(void* data); | |
| typedef SkRefCnt INHERITED; | |
| }; | |
| #endif |