blob: d48ec85fbd3c52ab440f5f77971829c9420dd015 [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGlyphBuffer_DEFINED
#define SkGlyphBuffer_DEFINED
#include "src/core/SkEnumerate.h"
#include "src/core/SkGlyph.h"
#include "src/core/SkZip.h"
class SkStrikeForGPU;
struct SkGlyphPositionRoundingSpec;
// SkSourceGlyphBuffer is the source of glyphs between the different stages of character drawing.
// It starts with the glyphs and positions from the SkGlyphRun as the first source. When glyphs
// are reject by a stage they become the source for the next stage.
class SkSourceGlyphBuffer {
public:
SkSourceGlyphBuffer() = default;
void setSource(SkZip<const SkGlyphID, const SkPoint> source) {
this->~SkSourceGlyphBuffer();
new (this) SkSourceGlyphBuffer{source};
}
void reset();
void reject(size_t index) {
SkASSERT(index < fSource.size());
if (!this->sourceIsRejectBuffers()) {
// Need to expand the buffers for first use. All other reject sets will be fewer than
// this one.
auto [glyphID, pos] = fSource[index];
fRejectedGlyphIDs.push_back(glyphID);
fRejectedPositions.push_back(pos);
fRejectSize++;
} else {
SkASSERT(fRejectSize < fRejects.size());
fRejects[fRejectSize++] = fSource[index];
}
}
void reject(size_t index, int rejectedMaxDimension) {
fRejectedMaxDimension = std::max(fRejectedMaxDimension, rejectedMaxDimension);
this->reject(index);
}
SkZip<const SkGlyphID, const SkPoint> flipRejectsToSource() {
fRejects = SkMakeZip(fRejectedGlyphIDs, fRejectedPositions).first(fRejectSize);
fSource = fRejects;
fRejectSize = 0;
fSourceMaxDimension = fRejectedMaxDimension;
fRejectedMaxDimension = 0;
return fSource;
}
SkZip<const SkGlyphID, const SkPoint> source() const { return fSource; }
int rejectedMaxDimension() const { return fSourceMaxDimension; }
private:
SkSourceGlyphBuffer(const SkZip<const SkGlyphID, const SkPoint>& source) {
fSource = source;
}
bool sourceIsRejectBuffers() const {
return fSource.get<0>().data() == fRejectedGlyphIDs.data();
}
SkZip<const SkGlyphID, const SkPoint> fSource;
size_t fRejectSize{0};
int fSourceMaxDimension{0};
int fRejectedMaxDimension{0};
SkZip<SkGlyphID, SkPoint> fRejects;
SkSTArray<4, SkGlyphID> fRejectedGlyphIDs;
SkSTArray<4, SkPoint> fRejectedPositions;
};
// A memory format that allows an SkPackedGlyphID, SkGlyph*, and SkPath* to occupy the same
// memory. This allows SkPackedGlyphIDs as input, and SkGlyph*/SkPath* as output using the same
// memory.
class SkGlyphVariant {
public:
SkGlyphVariant() : fV{nullptr} { }
SkGlyphVariant& operator= (SkPackedGlyphID packedID) {
fV.packedID = packedID;
SkDEBUGCODE(fTag = kPackedID);
return *this;
}
SkGlyphVariant& operator= (SkGlyph* glyph) {
fV.glyph = glyph;
SkDEBUGCODE(fTag = kGlyph);
return *this;
}
SkGlyphVariant& operator= (const SkPath* path) {
fV.path = path;
SkDEBUGCODE(fTag = kPath);
return *this;
}
SkGlyph* glyph() const {
SkASSERT(fTag == kGlyph);
return fV.glyph;
}
const SkPath* path() const {
SkASSERT(fTag == kPath);
return fV.path;
}
SkPackedGlyphID packedID() const {
SkASSERT(fTag == kPackedID);
return fV.packedID;
}
operator SkPackedGlyphID() const { return this->packedID(); }
operator SkGlyph*() const { return this->glyph(); }
operator const SkPath*() const { return this->path(); }
private:
union {
SkGlyph* glyph;
const SkPath* path;
SkPackedGlyphID packedID;
} fV;
#ifdef SK_DEBUG
enum {
kEmpty,
kPackedID,
kGlyph,
kPath
} fTag{kEmpty};
#endif
};
// A buffer for converting SkPackedGlyph to SkGlyph* or SkPath*. Initially the buffer contains
// SkPackedGlyphIDs, but those are used to lookup SkGlyph*/SkPath* which are then copied over the
// SkPackedGlyphIDs.
class SkDrawableGlyphBuffer {
public:
void ensureSize(size_t size);
// Load the buffer with SkPackedGlyphIDs and positions at (0, 0) ready to finish positioning
// during drawing.
void startSource(const SkZip<const SkGlyphID, const SkPoint>& source);
// Load the buffer with SkPackedGlyphIDs and positions using the device transform.
void startBitmapDevice(
const SkZip<const SkGlyphID, const SkPoint>& source,
SkPoint origin, const SkMatrix& viewMatrix,
const SkGlyphPositionRoundingSpec& roundingSpec);
// Load the buffer with SkPackedGlyphIDs, calculating positions so they can be constant.
//
// We are looking for constant values for the x,y positions for all the glyphs that are not
// dependant on the device origin mapping Q such that we can just add a new value to translate
// all the glyph positions to a new device origin mapping Q'. We want (cx,cy,0) + [Q'](0,0,1)
// draw the blob with device origin Q'. Ultimately we show there is an integer solution for
// the glyph positions where (ix,iy,0) + ([Q'](0,0,1) + (sx,sy,0)) both parts of the top
// level + are integers, and preserve all the flooring properties.
//
// Given (px,py) the glyph origin in source space. The glyph origin in device space (x,y) is:
// (x,y,1) = Floor([R][V][O](px,py,1))
// where:
// * R - is the rounding matrix given as translate(sampling_freq_x/2, sampling_freq_y/2).
// * V - is the mapping from source space to device space.
// * O - is the blob origin given, as translate(origin.x(), origin.y()).
// * (px,py,1) - is the vector of the glyph origin in source space. There is a position for
// each glyph.
//
// It is given that if there is a change in position from V to V', and O to O' that the upper
// 2x2 of V and V' are the same.
//
// The three matrices R,V, and O constitute the device mapping [Q] = [R][V][O], and the
// device origin is given by q = [Q](0,0,1). Thus,
// (x,y,1) = Floor([Q](0,0,1) + [V](px,py,0)) = Floor(q + [V](px,py,0))
// Note: [V](px,py,0) is the vector transformed without the translation portion of V. That
// translation of V is accounted for in q.
//
// If we want to translate the blob from the device mapping Q to the device mapping
// [Q'] = [R'][V'][O], we can use the following translation. Restate as q' - q.
// (x',y',1) = Floor(q + [V](px,py,0) + q' - q).
//
// We are given that q' - q is an integer translation. We can move the integer translation out
// from the Floor expression as:
// (x',y',1) = Floor(q + [V](px,py,0)) + q' - q (1)
//
// We can now see that (cx,cy,0) is constructed by dropping q' from above.
// (cx,cy,0) = Floor(q + [V](px,py,0)) - q
//
// Notice that cx and cy are not guaranteed to be integers because q is not
// constrained to be integer; only q' - q is constrained to be an integer.
//
// Let Floor(q) be the integer portion the vector elements and {q} be the fractional portion
// which is calculated as q - Floor(q). This vector has a zero in the third place due to the
// subtraction.
// Rewriting (1) with this substitution of Floor(q) + {q} for q.
// (x',y',1) = Floor(q + [V](px,py,0)) + q' - q
// becomes,
// (x',y',1) = Floor(Floor(q) + {q} + [V](px,py,0)) + q' - (q + {q})
// simplifying by moving Floor(q) out of the Floor() because it is integer,
// (x',y',1) = Floor({q} + [V](px,py,0)) + q' + Floor(q) - Floor(q) - {q}
// removing terms that result in zero gives,
// (x',y',1) = Floor({q} + [V](px,py,0)) + q' - {q}
// Notice that q' - {q} and Floor({q} + [V](px,py,0)) are integer.
// Let,
// (ix,iy,0) = Floor({q} + [V](px,py,0)),
// (sx,sy,0) = -{q}.
// I call the (sx,sy,0) value the residual.
// Thus,
// (x',y',1) = (ix,iy,0) + (q' + (sx,sy,0)). (2)
//
// As a matter of practicality, we have the following already calculated for sub-pixel
// positioning, and use it to calculate (ix,iy,0):
// (fx,fy,1) = [R][V][O](px,py,1)
// = [Q](0,0,1) + [V](px,py,0)
// = q + [V](px,py,0)
// = Floor(q) + {q} + [V](px,py,0)
// So,
// (ix,iy,0) = Floor((fx,fy,1) - Floor(q)).
//
// When calculating [Q'] = [R][V'][O'] we don't have the values for [R]. Notice that [R] is a
// post translation to [V'][O']. This means that the values of R are added directly to the
// translation values of [V'][O']. So, if [V'][O'](0,0,1) results in the vector (tx,ty,1)
// then [R](tx,ty,0) = (tx + rx, ty + ry, 0). So, in practice we don't have the full [Q'] what
// is available is [Q''] = [V'][O']. We can add the rounding terms to the residual
// to account for not having [R]. Substituting -{q} for (sx,sy,0) in (2), gives:
// (x',y',1) = (ix,iy,0) + (q' - {q}).
// = (ix,iy,0) + ([Q'](0,0,1) - {q})
// = (ix,iy,0) + ([R][V'][O'](0,0,1) - {q})
// = (ix,iy,0) + ((rx,ry,0) + [V'][O'](0,0,1) - {q})
// = (ix,iy,0) + ([V'][O'](0,0,1) + (rx,ry,0) - {q}.
// So we redefine the residual to include the needed rounding terms.
// (sx',sy',0) = (rx,ry,0) - (q - Floor(q))
// = (rx,ry,0) + Floor(q) - q.
//
// Putting it all together:
// Q'' = [V'][O'](0,0,1)
// q'' = Q''(0, 0, 1)
// (x',y',1) = (ix,iy,0) + (q'' + (sx',sy',0)).
// Returns the residual -- (sx',sy',0).
SkPoint startGPUDevice(
const SkZip<const SkGlyphID, const SkPoint>& source,
SkPoint origin, const SkMatrix& viewMatrix,
const SkGlyphPositionRoundingSpec& roundingSpec);
// The input of SkPackedGlyphIDs
SkZip<SkGlyphVariant, SkPoint> input() {
SkASSERT(fPhase == kInput);
SkDEBUGCODE(fPhase = kProcess);
return SkZip<SkGlyphVariant, SkPoint>{fInputSize, fMultiBuffer, fPositions};
}
// Store the glyph in the next drawable slot, using the position information located at index
// from.
void push_back(SkGlyph* glyph, size_t from) {
SkASSERT(fPhase == kProcess);
SkASSERT(fDrawableSize <= from);
fPositions[fDrawableSize] = fPositions[from];
fMultiBuffer[fDrawableSize] = glyph;
fDrawableSize++;
}
// Store the path in the next drawable slot, using the position information located at index
// from.
void push_back(const SkPath* path, size_t from) {
SkASSERT(fPhase == kProcess);
SkASSERT(fDrawableSize <= from);
fPositions[fDrawableSize] = fPositions[from];
fMultiBuffer[fDrawableSize] = path;
fDrawableSize++;
}
// The result after a series of push_backs of drawable SkGlyph* or SkPath*.
SkZip<SkGlyphVariant, SkPoint> drawable() {
SkASSERT(fPhase == kProcess);
SkDEBUGCODE(fPhase = kDraw);
return SkZip<SkGlyphVariant, SkPoint>{fDrawableSize, fMultiBuffer, fPositions};
}
bool drawableIsEmpty() const {
SkASSERT(fPhase == kProcess || fPhase == kDraw);
return fDrawableSize == 0;
}
void reset();
template <typename Fn>
void forEachGlyphID(Fn&& fn) {
for (auto [i, packedID, pos] : SkMakeEnumerate(this->input())) {
fn(i, packedID.packedID(), pos);
}
}
private:
size_t fMaxSize{0};
size_t fInputSize{0};
size_t fDrawableSize{0};
SkAutoTMalloc<SkGlyphVariant> fMultiBuffer;
SkAutoTMalloc<SkPoint> fPositions;
#ifdef SK_DEBUG
enum {
kReset,
kInput,
kProcess,
kDraw
} fPhase{kReset};
#endif
};
#endif // SkGlyphBuffer_DEFINED