|  |  | 
|  | /* | 
|  | * Copyright 2012 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "GrTextureStripAtlas.h" | 
|  | #include "SkPixelRef.h" | 
|  | #include "SkTSearch.h" | 
|  | #include "GrTexture.h" | 
|  |  | 
|  | #ifdef SK_DEBUG | 
|  | #define VALIDATE this->validate() | 
|  | #else | 
|  | #define VALIDATE | 
|  | #endif | 
|  |  | 
|  | class GrTextureStripAtlas::Hash : public SkTDynamicHash<GrTextureStripAtlas::AtlasEntry, | 
|  | GrTextureStripAtlas::AtlasEntry::Key> {}; | 
|  |  | 
|  | int32_t GrTextureStripAtlas::gCacheCount = 0; | 
|  |  | 
|  | GrTextureStripAtlas::Hash* GrTextureStripAtlas::gAtlasCache = NULL; | 
|  |  | 
|  | GrTextureStripAtlas::Hash* GrTextureStripAtlas::GetCache() { | 
|  |  | 
|  | if (NULL == gAtlasCache) { | 
|  | gAtlasCache = SkNEW(Hash); | 
|  | } | 
|  |  | 
|  | return gAtlasCache; | 
|  | } | 
|  |  | 
|  | // Remove the specified atlas from the cache | 
|  | void GrTextureStripAtlas::CleanUp(const GrContext*, void* info) { | 
|  | SkASSERT(NULL != info); | 
|  |  | 
|  | AtlasEntry* entry = static_cast<AtlasEntry*>(info); | 
|  |  | 
|  | // remove the cache entry | 
|  | GetCache()->remove(entry->fKey); | 
|  |  | 
|  | // remove the actual entry | 
|  | SkDELETE(entry); | 
|  |  | 
|  | if (0 == GetCache()->count()) { | 
|  | SkDELETE(gAtlasCache); | 
|  | gAtlasCache = NULL; | 
|  | } | 
|  | } | 
|  |  | 
|  | GrTextureStripAtlas* GrTextureStripAtlas::GetAtlas(const GrTextureStripAtlas::Desc& desc) { | 
|  | AtlasEntry::Key key; | 
|  | key.setKeyData(desc.asKey()); | 
|  | AtlasEntry* entry = GetCache()->find(key); | 
|  | if (NULL == entry) { | 
|  | entry = SkNEW(AtlasEntry); | 
|  |  | 
|  | entry->fAtlas = SkNEW_ARGS(GrTextureStripAtlas, (desc)); | 
|  | entry->fKey = key; | 
|  |  | 
|  | desc.fContext->addCleanUp(CleanUp, entry); | 
|  |  | 
|  | GetCache()->add(entry); | 
|  | } | 
|  |  | 
|  | return entry->fAtlas; | 
|  | } | 
|  |  | 
|  | GrTextureStripAtlas::GrTextureStripAtlas(GrTextureStripAtlas::Desc desc) | 
|  | : fCacheKey(sk_atomic_inc(&gCacheCount)) | 
|  | , fLockedRows(0) | 
|  | , fDesc(desc) | 
|  | , fNumRows(desc.fHeight / desc.fRowHeight) | 
|  | , fTexture(NULL) | 
|  | , fRows(SkNEW_ARRAY(AtlasRow, fNumRows)) | 
|  | , fLRUFront(NULL) | 
|  | , fLRUBack(NULL) { | 
|  | SkASSERT(fNumRows * fDesc.fRowHeight == fDesc.fHeight); | 
|  | this->initLRU(); | 
|  | VALIDATE; | 
|  | } | 
|  |  | 
|  | GrTextureStripAtlas::~GrTextureStripAtlas() { | 
|  | SkDELETE_ARRAY(fRows); | 
|  | } | 
|  |  | 
|  | int GrTextureStripAtlas::lockRow(const SkBitmap& data) { | 
|  | VALIDATE; | 
|  | if (0 == fLockedRows) { | 
|  | this->lockTexture(); | 
|  | } | 
|  |  | 
|  | int key = data.getGenerationID(); | 
|  | int rowNumber = -1; | 
|  | int index = this->searchByKey(key); | 
|  |  | 
|  | if (index >= 0) { | 
|  | // We already have the data in a row, so we can just return that row | 
|  | AtlasRow* row = fKeyTable[index]; | 
|  | if (0 == row->fLocks) { | 
|  | this->removeFromLRU(row); | 
|  | } | 
|  | ++row->fLocks; | 
|  | ++fLockedRows; | 
|  |  | 
|  | // Since all the rows are always stored in a contiguous array, we can save the memory | 
|  | // required for storing row numbers and just compute it with some pointer arithmetic | 
|  | rowNumber = static_cast<int>(row - fRows); | 
|  | } else { | 
|  | // ~index is the index where we will insert the new key to keep things sorted | 
|  | index = ~index; | 
|  |  | 
|  | // We don't have this data cached, so pick the least recently used row to copy into | 
|  | AtlasRow* row = this->getLRU(); | 
|  |  | 
|  | ++fLockedRows; | 
|  |  | 
|  | if (NULL == row) { | 
|  | // force a flush, which should unlock all the rows; then try again | 
|  | fDesc.fContext->flush(); | 
|  | row = this->getLRU(); | 
|  | if (NULL == row) { | 
|  | --fLockedRows; | 
|  | return -1; | 
|  | } | 
|  | } | 
|  |  | 
|  | this->removeFromLRU(row); | 
|  |  | 
|  | uint32_t oldKey = row->fKey; | 
|  |  | 
|  | // If we are writing into a row that already held bitmap data, we need to remove the | 
|  | // reference to that genID which is stored in our sorted table of key values. | 
|  | if (oldKey != kEmptyAtlasRowKey) { | 
|  |  | 
|  | // Find the entry in the list; if it's before the index where we plan on adding the new | 
|  | // entry, we decrement since it will shift elements ahead of it back by one. | 
|  | int oldIndex = this->searchByKey(oldKey); | 
|  | if (oldIndex < index) { | 
|  | --index; | 
|  | } | 
|  |  | 
|  | fKeyTable.remove(oldIndex); | 
|  | } | 
|  |  | 
|  | row->fKey = key; | 
|  | row->fLocks = 1; | 
|  | fKeyTable.insert(index, 1, &row); | 
|  | rowNumber = static_cast<int>(row - fRows); | 
|  |  | 
|  | SkAutoLockPixels lock(data); | 
|  |  | 
|  | // Pass in the kDontFlush flag, since we know we're writing to a part of this texture | 
|  | // that is not currently in use | 
|  | fDesc.fContext->writeTexturePixels(fTexture, | 
|  | 0,  rowNumber * fDesc.fRowHeight, | 
|  | fDesc.fWidth, fDesc.fRowHeight, | 
|  | SkImageInfo2GrPixelConfig(data.info()), | 
|  | data.getPixels(), | 
|  | data.rowBytes(), | 
|  | GrContext::kDontFlush_PixelOpsFlag); | 
|  | } | 
|  |  | 
|  | SkASSERT(rowNumber >= 0); | 
|  | VALIDATE; | 
|  | return rowNumber; | 
|  | } | 
|  |  | 
|  | void GrTextureStripAtlas::unlockRow(int row) { | 
|  | VALIDATE; | 
|  | --fRows[row].fLocks; | 
|  | --fLockedRows; | 
|  | SkASSERT(fRows[row].fLocks >= 0 && fLockedRows >= 0); | 
|  | if (0 == fRows[row].fLocks) { | 
|  | this->appendLRU(fRows + row); | 
|  | } | 
|  | if (0 == fLockedRows) { | 
|  | this->unlockTexture(); | 
|  | } | 
|  | VALIDATE; | 
|  | } | 
|  |  | 
|  | GrTextureStripAtlas::AtlasRow* GrTextureStripAtlas::getLRU() { | 
|  | // Front is least-recently-used | 
|  | AtlasRow* row = fLRUFront; | 
|  | return row; | 
|  | } | 
|  |  | 
|  | void GrTextureStripAtlas::lockTexture() { | 
|  | GrTextureParams params; | 
|  | GrTextureDesc texDesc; | 
|  | texDesc.fWidth = fDesc.fWidth; | 
|  | texDesc.fHeight = fDesc.fHeight; | 
|  | texDesc.fConfig = fDesc.fConfig; | 
|  |  | 
|  | static const GrCacheID::Domain gTextureStripAtlasDomain = GrCacheID::GenerateDomain(); | 
|  | GrCacheID::Key key; | 
|  | *key.fData32 = fCacheKey; | 
|  | memset(key.fData32 + 1, 0, sizeof(key) - sizeof(uint32_t)); | 
|  | GrCacheID cacheID(gTextureStripAtlasDomain, key); | 
|  |  | 
|  | fTexture = fDesc.fContext->findAndRefTexture(texDesc, cacheID, ¶ms); | 
|  | if (NULL == fTexture) { | 
|  | fTexture = fDesc.fContext->createTexture(¶ms, texDesc, cacheID, NULL, 0); | 
|  | // This is a new texture, so all of our cache info is now invalid | 
|  | this->initLRU(); | 
|  | fKeyTable.rewind(); | 
|  | } | 
|  | SkASSERT(NULL != fTexture); | 
|  | } | 
|  |  | 
|  | void GrTextureStripAtlas::unlockTexture() { | 
|  | SkASSERT(NULL != fTexture && 0 == fLockedRows); | 
|  | fTexture->unref(); | 
|  | fTexture = NULL; | 
|  | fDesc.fContext->purgeCache(); | 
|  | } | 
|  |  | 
|  | void GrTextureStripAtlas::initLRU() { | 
|  | fLRUFront = NULL; | 
|  | fLRUBack = NULL; | 
|  | // Initially all the rows are in the LRU list | 
|  | for (int i = 0; i < fNumRows; ++i) { | 
|  | fRows[i].fKey = kEmptyAtlasRowKey; | 
|  | fRows[i].fNext = NULL; | 
|  | fRows[i].fPrev = NULL; | 
|  | this->appendLRU(fRows + i); | 
|  | } | 
|  | SkASSERT(NULL == fLRUFront || NULL == fLRUFront->fPrev); | 
|  | SkASSERT(NULL == fLRUBack || NULL == fLRUBack->fNext); | 
|  | } | 
|  |  | 
|  | void GrTextureStripAtlas::appendLRU(AtlasRow* row) { | 
|  | SkASSERT(NULL == row->fPrev && NULL == row->fNext); | 
|  | if (NULL == fLRUFront && NULL == fLRUBack) { | 
|  | fLRUFront = row; | 
|  | fLRUBack = row; | 
|  | } else { | 
|  | row->fPrev = fLRUBack; | 
|  | fLRUBack->fNext = row; | 
|  | fLRUBack = row; | 
|  | } | 
|  | } | 
|  |  | 
|  | void GrTextureStripAtlas::removeFromLRU(AtlasRow* row) { | 
|  | SkASSERT(NULL != row); | 
|  | if (NULL != row->fNext && NULL != row->fPrev) { | 
|  | row->fPrev->fNext = row->fNext; | 
|  | row->fNext->fPrev = row->fPrev; | 
|  | } else { | 
|  | if (NULL == row->fNext) { | 
|  | SkASSERT(row == fLRUBack); | 
|  | fLRUBack = row->fPrev; | 
|  | if (fLRUBack) { | 
|  | fLRUBack->fNext = NULL; | 
|  | } | 
|  | } | 
|  | if (NULL == row->fPrev) { | 
|  | SkASSERT(row == fLRUFront); | 
|  | fLRUFront = row->fNext; | 
|  | if (fLRUFront) { | 
|  | fLRUFront->fPrev = NULL; | 
|  | } | 
|  | } | 
|  | } | 
|  | row->fNext = NULL; | 
|  | row->fPrev = NULL; | 
|  | } | 
|  |  | 
|  | int GrTextureStripAtlas::searchByKey(uint32_t key) { | 
|  | AtlasRow target; | 
|  | target.fKey = key; | 
|  | return SkTSearch<const AtlasRow, | 
|  | GrTextureStripAtlas::KeyLess>((const AtlasRow**)fKeyTable.begin(), | 
|  | fKeyTable.count(), | 
|  | &target, | 
|  | sizeof(AtlasRow*)); | 
|  | } | 
|  |  | 
|  | #ifdef SK_DEBUG | 
|  | void GrTextureStripAtlas::validate() { | 
|  |  | 
|  | // Our key table should be sorted | 
|  | uint32_t prev = 1 > fKeyTable.count() ? 0 : fKeyTable[0]->fKey; | 
|  | for (int i = 1; i < fKeyTable.count(); ++i) { | 
|  | SkASSERT(prev < fKeyTable[i]->fKey); | 
|  | SkASSERT(fKeyTable[i]->fKey != kEmptyAtlasRowKey); | 
|  | prev = fKeyTable[i]->fKey; | 
|  | } | 
|  |  | 
|  | int lruCount = 0; | 
|  | // Validate LRU pointers, and count LRU entries | 
|  | SkASSERT(NULL == fLRUFront || NULL == fLRUFront->fPrev); | 
|  | SkASSERT(NULL == fLRUBack  || NULL == fLRUBack->fNext); | 
|  | for (AtlasRow* r = fLRUFront; r != NULL; r = r->fNext) { | 
|  | if (NULL == r->fNext) { | 
|  | SkASSERT(r == fLRUBack); | 
|  | } else { | 
|  | SkASSERT(r->fNext->fPrev == r); | 
|  | } | 
|  | ++lruCount; | 
|  | } | 
|  |  | 
|  | int rowLocks = 0; | 
|  | int freeRows = 0; | 
|  |  | 
|  | for (int i = 0; i < fNumRows; ++i) { | 
|  | rowLocks += fRows[i].fLocks; | 
|  | if (0 == fRows[i].fLocks) { | 
|  | ++freeRows; | 
|  | bool inLRU = false; | 
|  | // Step through the LRU and make sure it's present | 
|  | for (AtlasRow* r = fLRUFront; r != NULL; r = r->fNext) { | 
|  | if (r == &fRows[i]) { | 
|  | inLRU = true; | 
|  | break; | 
|  | } | 
|  | } | 
|  | SkASSERT(inLRU); | 
|  | } else { | 
|  | // If we are locked, we should have a key | 
|  | SkASSERT(kEmptyAtlasRowKey != fRows[i].fKey); | 
|  | } | 
|  |  | 
|  | // If we have a key != kEmptyAtlasRowKey, it should be in the key table | 
|  | SkASSERT(fRows[i].fKey == kEmptyAtlasRowKey || this->searchByKey(fRows[i].fKey) >= 0); | 
|  | } | 
|  |  | 
|  | // Our count of locks should equal the sum of row locks, unless we ran out of rows and flushed, | 
|  | // in which case we'll have one more lock than recorded in the rows (to represent the pending | 
|  | // lock of a row; which ensures we don't unlock the texture prematurely). | 
|  | SkASSERT(rowLocks == fLockedRows || rowLocks + 1 == fLockedRows); | 
|  |  | 
|  | // We should have one lru entry for each free row | 
|  | SkASSERT(freeRows == lruCount); | 
|  |  | 
|  | // If we have locked rows, we should have a locked texture, otherwise | 
|  | // it should be unlocked | 
|  | if (fLockedRows == 0) { | 
|  | SkASSERT(NULL == fTexture); | 
|  | } else { | 
|  | SkASSERT(NULL != fTexture); | 
|  | } | 
|  | } | 
|  | #endif |