| |
| out vec4 sk_FragColor; |
| uniform vec4 colorWhite; |
| bool IsEqual_bh4h4(vec4 x, vec4 y) { |
| return x == y; |
| } |
| vec4 main() { |
| vec4 colorBlue = vec4(0.0, 0.0, colorWhite.zw); |
| vec4 colorGreen = vec4(0.0, colorWhite.y, 0.0, colorWhite.w); |
| vec4 colorRed = vec4(colorWhite.x, 0.0, 0.0, colorWhite.w); |
| vec4 result = !IsEqual_bh4h4(colorWhite, colorBlue) ? (IsEqual_bh4h4(colorGreen, colorRed) ? colorRed : colorGreen) : (!IsEqual_bh4h4(colorRed, colorGreen) ? colorBlue : colorWhite); |
| return IsEqual_bh4h4(colorRed, colorBlue) ? colorWhite : (!IsEqual_bh4h4(colorRed, colorGreen) ? result : (IsEqual_bh4h4(colorRed, colorWhite) ? colorBlue : colorRed)); |
| } |