| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| uniform mat3 testMatrix3x3; |
| uniform mat4 testMatrix4x4; |
| bool test3x3_b() { |
| vec3 expected = vec3(3.0, 2.0, 1.0); |
| vec3 vec; |
| for (int c = 0;c < 3; ++c) { |
| for (int r = 0;r < 3; ++r) { |
| vec.zyx[r] = testMatrix3x3[c][r]; |
| } |
| if (vec != expected) { |
| return false; |
| } |
| expected += 3.0; |
| } |
| return true; |
| } |
| bool test4x4_b() { |
| vec4 expected = vec4(4.0, 3.0, 2.0, 1.0); |
| vec4 vec; |
| for (int c = 0;c < 4; ++c) { |
| for (int r = 0;r < 4; ++r) { |
| vec.wzyx[r] = testMatrix4x4[c][r]; |
| } |
| if (vec != expected) { |
| return false; |
| } |
| expected += 4.0; |
| } |
| return true; |
| } |
| vec4 main() { |
| return test3x3_b() && test4x4_b() ? colorGreen : colorRed; |
| } |