| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| bool ok = true; |
| bool _41 = false; |
| if (true) |
| { |
| _41 = !(_10_colorGreen.x == 1.0f); |
| } |
| else |
| { |
| _41 = false; |
| } |
| ok = _41; |
| uint _48 = uint(_10_colorGreen.x); |
| uint val = _48; |
| uint2 _53 = uint2(_48, ~_48); |
| uint2 mask = _53; |
| uint2 _57 = ~_53; |
| int2 _62 = int2(int(_57.x), int(_57.y)); |
| int2 imask = _62; |
| int2 _64 = ~_62; |
| uint2 _70 = (~_53) & uint2(uint(_64.x), uint(_64.y)); |
| mask = _70; |
| bool _78 = false; |
| if (_41) |
| { |
| _78 = all(bool2(_70.x == uint2(0u, 0u).x, _70.y == uint2(0u, 0u).y)); |
| } |
| else |
| { |
| _78 = false; |
| } |
| ok = _78; |
| float one = _10_colorGreen.x; |
| float4 _87 = float4(_10_colorGreen.x, 0.0f, 0.0f, 0.0f); |
| float4 _88 = float4(0.0f, _10_colorGreen.x, 0.0f, 0.0f); |
| float4 _89 = float4(0.0f, 0.0f, _10_colorGreen.x, 0.0f); |
| float4 _90 = float4(0.0f, 0.0f, 0.0f, _10_colorGreen.x); |
| float4x4 m = float4x4(_87, _88, _89, _90); |
| float4 _92 = 0.0f.xxxx; |
| if (_78) |
| { |
| _92 = mul(-_10_colorGreen, float4x4(-_87, -_88, -_89, -_90)); |
| } |
| else |
| { |
| _92 = _10_colorRed; |
| } |
| return _92; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |