blob: 900c92d62e95f0571049c7a11e5453f96d8bee95 [file] [log] [blame]
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_constant constGreen(0) = 0
copy_constant constGreen(1) = 0x3F800000 (1.0)
copy_constant constGreen(2) = 0
copy_constant constGreen(3) = 0x3F800000 (1.0)
splat_2_constants expectedA(0..1) = 0
splat_4_constants expectedA(2..3), expectedB(0..1) = 0x3F800000 (1.0)
splat_2_constants expectedB(2..3) = 0
copy_constant $0 = 0x3F000000 (0.5)
copy_uniform $1 = testInputs(0)
cmplt_float $0 = lessThan($0, $1)
bitwise_and_imm_int $0 &= 0x3F800000
copy_slot_unmasked $1 = expectedA(0)
cmpeq_float $0 = equal($0, $1)
splat_2_constants $1..2 = 0x3F000000 (0.5)
copy_2_uniforms $3..4 = testInputs(0..1)
cmplt_2_floats $1..2 = lessThan($1..2, $3..4)
bitwise_and_imm_2_ints $1..2 &= 0x3F800000 (1.0)
copy_2_slots_unmasked $3..4 = expectedA(0..1)
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
splat_3_constants $1..3 = 0x3F000000 (0.5)
copy_3_uniforms $4..6 = testInputs(0..2)
cmplt_3_floats $1..3 = lessThan($1..3, $4..6)
bitwise_and_imm_3_ints $1..3 &= 0x3F800000 (1.0)
copy_3_slots_unmasked $4..6 = expectedA(0..2)
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
splat_4_constants $1..4 = 0x3F000000 (0.5)
copy_4_uniforms $5..8 = testInputs
cmplt_4_floats $1..4 = lessThan($1..4, $5..8)
bitwise_and_imm_4_ints $1..4 &= 0x3F800000 (1.0)
copy_4_slots_unmasked $5..8 = expectedA
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked $1 = expectedA(0)
cmpeq_imm_float $1 = equal($1, 0)
bitwise_and_int $0 &= $1
splat_2_constants $1..2 = 0
copy_2_slots_unmasked $3..4 = expectedA(0..1)
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
splat_2_constants $1..2 = 0
copy_constant $3 = 0x3F800000 (1.0)
copy_3_slots_unmasked $4..6 = expectedA(0..2)
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
splat_2_constants $1..2 = 0
splat_2_constants $3..4 = 0x3F800000 (1.0)
copy_4_slots_unmasked $5..8 = expectedA
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_uniform $1 = testInputs(0)
cmplt_imm_float $1 = lessThan($1, 0)
bitwise_and_imm_int $1 &= 0x3F800000
copy_slot_unmasked $2 = expectedB(0)
cmpeq_float $1 = equal($1, $2)
bitwise_and_int $0 &= $1
copy_2_uniforms $1..2 = testInputs(0..1)
copy_constant $3 = 0
copy_constant $4 = 0x3F800000 (1.0)
cmplt_2_floats $1..2 = lessThan($1..2, $3..4)
bitwise_and_imm_2_ints $1..2 &= 0x3F800000 (1.0)
copy_2_slots_unmasked $3..4 = expectedB(0..1)
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_uniforms $1..3 = testInputs(0..2)
copy_constant $4 = 0
copy_constant $5 = 0x3F800000 (1.0)
copy_constant $6 = 0
cmplt_3_floats $1..3 = lessThan($1..3, $4..6)
bitwise_and_imm_3_ints $1..3 &= 0x3F800000 (1.0)
copy_3_slots_unmasked $4..6 = expectedB(0..2)
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_uniforms $1..4 = testInputs
copy_4_slots_unmasked $5..8 = constGreen
cmplt_4_floats $1..4 = lessThan($1..4, $5..8)
bitwise_and_imm_4_ints $1..4 &= 0x3F800000 (1.0)
copy_4_slots_unmasked $5..8 = expectedB
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked $1 = expectedB(0)
cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0))
bitwise_and_int $0 &= $1
splat_2_constants $1..2 = 0x3F800000 (1.0)
copy_2_slots_unmasked $3..4 = expectedB(0..1)
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
splat_2_constants $1..2 = 0x3F800000 (1.0)
copy_constant $3 = 0
copy_3_slots_unmasked $4..6 = expectedB(0..2)
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
splat_2_constants $1..2 = 0x3F800000 (1.0)
splat_2_constants $3..4 = 0
copy_4_slots_unmasked $5..8 = expectedB
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3