| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_src : packoffset(c0); |
| float4 _10_dst : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| void frag_main() |
| { |
| float4 _32 = _10_src + (_10_dst * (1.0f - _10_src.w)); |
| float4 _RESERVED_IDENTIFIER_FIXUP_0_a = _32; |
| float3 _47 = (_10_src.xyz * (1.0f - _10_dst.w)) + _10_dst.xyz; |
| float3 _RESERVED_IDENTIFIER_FIXUP_1_b = _47; |
| float3 _48 = min(_32.xyz, _47); |
| float4 _50 = _RESERVED_IDENTIFIER_FIXUP_0_a; |
| float4 _51 = float4(_48.x, _48.y, _48.z, _50.w); |
| _RESERVED_IDENTIFIER_FIXUP_0_a = _51; |
| sk_FragColor = _51; |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |